How to use HDRIs in Blender 3.0 - Tutorial

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so you want to open up a rock and roll school but you don't know how to play the guitar well it's not going to work out hey guys one byte that's by kyomkai today we're back once again because we need to learn how to play the guitar well listen we've done this in a previous video we learned how to use an hdri um in the the lava video which i'll link uh on on this video at the end of this video if you want to take a look at it which i recommend you take a look at because it looks very cool we made this whole scene and it used hdri lighting and it was very cool one of my favorite things we've done uh like ever but uh but yeah so for today i want to make a special single dedicated video for the hdri thing because i think it's a very very cool thing to get material viewport shading lighting in rendered viewport so let's go let's go ahead and get started i'm going to go ahead and go to the world tab here hit this little this little icon right here you can see we can add the environment texture um node which we're going to do so hit that bad boy and now we can go ahead and actually split my window into two um and then uh go to the shader editor by clicking and dragging this little little thing over until you know it gets there um and splitting the window go to edit shader editor uh get rid of that thing because we don't need it now we can go instead of going to object we go to world up at the top here so go to worldview portrait you can see that now we have the environment texture hooked up into the background which is what we did by just adding it there we could also hit shift a and search for environment environment same exact thing but it's just uh a nice way to do over here as well just different ways you know it gets the job done the same way now with this i'm gonna go ahead and go ahead and hit open it's gonna go ahead and open up a uh a file dialog system opening thing like this obviously and you're gonna look for the folder that says three inside of blender which is the version of course you can go to data files and go to studio lights then you're gonna go to world and as you can see inside this folder we have all of these things here we're gonna go ahead and open up which one we want uh for this tutorial i guess we'll go ahead and use uh maybe interior dot exr hit open image and now you can see we have this bad boy loaded up now if we go to material viewport shading um and it hits a little drop down and it uh and changes to the the interior excuse me guys if you go to and change to the interior viewport rating you can see there um and then hit uh actually yeah you've seen world there you go you can see that we can use the scene world and now uh it is using the lighting and you can see the lighting from this uh hotel room i guess it is um and you can you can just uh take a look around there and you know see all the lighting which is it's giving you all the colors all of the lights from the scene it's emitting a light onto the object um so for instance if we go ahead and add in a ball let's go ahead and delete add in a uv sphere um just make it smooth real quick just really quickly so i can show you uh we go to new turn up the specular and down the roughness and then just make this like black uh smooth shading you can see that it it just reflects the room which is very cool so this is what an hdri hdri basically is it just reflects the room it makes it so that you can have a nice kind of way to shade and light your scenes um so that it gives that nice vibe of whatever picture you use so that's how you do that now the way you do that in rendered is obviously the same exact thing so if you go to render you can see now rendered and uh the regular material viewport shading look exactly the same which is very very cool stuff the only difference is is that you can have bloom and stuff and rendered and whatnot and screen phrase screen screen space reflections oh my gosh i'm making up my own language again guys um but yeah so that's cool so usually it would look like this and render viewport sharing and then this would be material viewport this would be much material viewport shading as you can see so it looks really cool and now you can have um they can have the same thing so you can have uh hook this up now you can have this lighting in rendered viewport chain which is very very cool very easy to do so i hope you ladies and gentlemen enjoyed it i will see you in the next one but until then [Music]
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Channel: TutsByKai
Views: 176,290
Rating: undefined out of 5
Keywords: tutsbykai, tuts by kai, kai, tuts, beginner, tutorial videos, tutorials, tutorial, how to, beginner tutorial, easy tutorial, simple, easy, animation
Id: Iu_m5qRHd74
Channel Id: undefined
Length: 4min 13sec (253 seconds)
Published: Wed Dec 29 2021
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