How To: Use Displacement Map in UNREAL Engine
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Channel: SARKAMARI
Views: 7,297
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Keywords: unreal engine 5, unreal engine 5 tutorial, unreal engine tutorial, unreal engine 5 beginner tutorial, unreal engine material graph, unreal engine material attributes, unreal engine 5 displacement material, unreal engine 5 quixel displacement, unreal engine 5 world displacement, unreal engine megascans displacement, unreal engine displacement map, unreal engine displacement material, unreal engine displacement texture, unreal 5.1 demo, unreal 5.1 new features, ue5 displacement
Id: hvj1lp_yfp8
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Length: 14min 19sec (859 seconds)
Published: Sat Mar 11 2023
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This method is only good for a small portion of displacement. Either instance 20-30 Objects and reuse them like crazy, or just model it out yourself.
The reason it sucks is because if you displace something with a megascan Texture and bring it to lets say 1x1m height, the 512x512 texture is too small and looks blurry. So you choose to use 1024 or 2K.
Do that more than 30 times and your game increases 40% in Size and the biggest problem : your Vram runs out without even any real static meshes in your scene added.
I tried it myself. Its nice if you want to create a path, some walls or instanced houses. But you NEED to instance everything. Look up the UE5 Valley demo and you will see this was only possible by instancing 30 meshes and layering them one over another and then rotating and scaling it.