How To Start Designing RC Airplanes in Fusion 360 Tutorial [Episode 1]

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Welcome to RC CAD2Vr, I'm Terrance,  so glad to have you onboard. I've noticed lately that on Instagram  I get asked actually quite frequently   what are you using to design your L-1011  well I'm using a product called Fusion 360. It is free to download and free to use  if you're using it for personal use,   that's currently the version that I'm using. Fusion 360 does have a little bit of  a learning curve, I do have to admit,   it took me a little bit of time to get it  figured out but once you understand some   of the basics it gets pretty simple  to start developing your designs. In this episode I'm going to be  talking about how I use Fusion 360   to create the L-1011, and the renderings  that you have seen on Instagram. I'm hoping that through this video you'll  learn some tips and tricks and techniques   that I've learned in developing  the L-1011, so without further ado   let's go ahead and head on back  to the computer and check it out. Before we start, one of the key things that's  important for everyone to understand is;   you're working on three axes. You're working on  the Z-axis, which is typically up and down [axis]. You're working on the X-axis which is usually  the lateral axis, and then you're working on   the Y-axis which is oftentimes the depth  of the model that you're working on. Now, you can choose whatever access you want there  are conventions, however, whatever you choose   that's the one that you're going to be stuck  with. So let's go ahead and [start] Fusion 360 Now, let's take a look at the axis  and work with your origin points.   Here on the screen you can  see we've got our origin,   and the origin is basically the center point,  or where everything is going to be drawn from.   So if you're designing an airplane you might  say that the center point is at the center of   gravity or you might say the center point is at  the nose... or however you decide to do that. Regardless of what you use, the  origin point you're going to use for   everything from that point on. Be  very wise when you choose that.   Alright so now that we have a basic understanding  of working within Fusion 360 in three-dimensional   space, let's go into how we actually  start working on designing our airplane. Now I chose the L-1011, so I  googled online to find a diagram   of the L-1011 and I was able to find a top down  view, a side view, and then a front head-on view   and I used those within Fusion 360 to come up  with the model. We do that by using a canvas;   let's go into the interface now and  let's take a look and see how we do this.  In order to get a canvas or an image into our  [workspace] what we need to do is insert a canvas.   The way that we do that is... up here we click  on insert, and we have an option called canvas. In canvas I'm going to select “insert from  computer” and then I'm going to find my file.   I'm going to choose this one; the profile as  my very first one. It's going to ask you which   surface do you want this canvas to be placed on.  We've got three right now that we can choose from   and I'm going to choose this particular surface  the Y Z axis and so I'm going to select that. Now   it is there, you just can't really see it because  it's very, very small. So I'm going to expand this   and then I'm going to place this to where the  origin is going to be in the very bottom corner   of this diagram. You can scale this to a very specific dimension  which is what I did with my design, but I'm   not going to go into detail on that. I will be  producing a more in-depth video on using canvases   and how to scale a plane from a diagram, but I'm  not going to do that in this video. Make sure you   check out my website www.RCCAD2Vr.com where I  will be publishing more of my detailed videos. Okay, that looks pretty good. So you can  see here that we've got this as our YZ   axis diagram and that is now one canvas. Now  I'm going to repeat this for the top down view   and for the forward view. I'm  going to select another canvas   and this time I want to choose the  top-down view so I'm going to open that.   Again it's going to ask me which surface. Well,  this time I'm going to choose the X Y axis Okay so once again I've now got this tiny  little image here but what I want to do is,   I want to scale this again. I'm going to do  20. Obviously this orientation is not right   so what I'm going to do is rotate this by  pulling on this little handle or I can just enter   90 degrees. There we have 90 degrees. Then I'm  going to move this into position like I did   the other. So now we can see I've got two planes  with canvases on them for scaling the plane. Now the last thing that I need  is to add the forward view   so again go to canvas and then this time I  want to make sure I'm picking the elevation   or the forward elevation. I'm going to select this  and we're going to go through that one more time. I'm going to move this up but  this time I want to align the top   because I want to make sure that my tail  [fin] is aligned. See we've got over here,   we've got the tail [fin] I need to make sure that  this point is aligned with that... So there we go. Press “OK” and there we have it.   Now we've got the three sides, or three dimensions  that we need to start working on our airplane. Alright, so, that's pretty cool  isn't it to be able to have those   three sides in there that you can now  work from to actually shape your model. Now that we've got those three views  in there or those three canvases   let's go ahead and start with our first shape.  The way that we do this is by using a sketch.   In a sketch, you can think of it as pretty much  like taking a sheet of paper and drawing out   some sort of a two-dimensional design. We're  going to do the same thing in Fusion 360   and from there we're going to start actually  building the base parts for the airframe. What I want to do is, I want to start working on  the fuselage and all of the [fuselage] parts that   are going to create the fuselage. What I'm going  to do is start with the cylinder. I'm going to   select “sketch” and then it's going to ask me  which surface I want to sketch on. Because I'm   wanting to do the front view, this straight down  the center view, what I want to do is, I need to   select this surface because that's the surface I'm  drawing on. Now it's activated and you can see the   sketch palette is over here, and now I've got a  whole bunch of tools across the top for sketching. Now I'm going to turn my canvases back on  and I'm going to zoom in here because the   first thing that I want to do is create  the main cylinder shape of the fuselage.   The way that I'm going to do this, I'm going  to use this tool which is the circle tool.   To make sure that I get this right what I'm  going to do is select this “two point circle”   which will allow me to use the top and the bottom  as my reference points. I'm going to select that,   then I'm going to start up here and  then I'm going to come down here,   to this point right here.... and voila! Now I've  got the cylinder shape. The next thing I want to   do is... Now that I've got the cylinders, I want  to create the former itself and how I'm going   to extrude and create a [shape] that I'm going to  then run the length of the fuselage. The way that   I like to do that is, I actually like to use the  offset tool. Then with the offset tool you select   the shape that you're wanting to, or the  sketch curve you select that you can see now. I've got this red area here and that  is where I'm going to create another   shape. I'm going to bring this in I'll say...  right about... there. When I press “OK”   we can now see that I've got two of these so  I'm going to turn off this canvas. Now I've   got two shapes and when I highlight inside  of one of these you can see it darkens,   or I can highlight this one and  it darkens. Not too shabby right? Well the next thing that I also want to do is I  want to create this internal structure, so what   I'm going to do is use the line tool. I'm going  to come out here, and I'm going to draw a line   all the way across until it snaps in place. You'll  see the little X there and I'm going to do that.   Then instead of doing the same thing again what I  like to do is actually use the offset tool again.   This time for this particular line and  I'm going to bring this down to match   here. I'm going to press “OK”. Alright, so now we've got our basic shape. Now  what I want to do is take this sketch and I want   to convert it into a three-dimensional  [form] and the way that we do that is,   we select the areas that we want to  extrude. So I'm going to select these.   Now you can see I've got three of them selected.  I'm going to now turn this. What I want to do is   extrude. The way that you can do that is by  pressing [Keyboard] “E”. You can see now I've   got this little arrow here which is going to  allow me to extrude off of this. I'm going   to pull this out... and there you can see  now I have got a three-dimensional shape. Then I'm going to select “OK” and  I'm going to turn off my sketches   to really get a good view of this.  Now I've got my very first [shape].   Now the issue here is that this [shape] now  sits on this particular plane in the very front   of the aircraft, which doesn't make sense  because it actually needs to be somewhere   around here. Well, the way that we're going to  move that is we're going to take this shape,   and I'm going to select this “body priority”  which will allow me to select the shape in its   entirety. Then I'm going to press [Keyboard]  “M” for move, and now you can see I've got the 3   axis move [triad]. The origin point for this  particular [shape] is down here in this corner. You can see that it's a different origin than our  main stage origin, so anything that we do to this   shape is always going to be based off of this  position. Now, what I want to do is move this   backwards. So, I'm going to press this in the  direction that I'm wanting to move. I'm going   to turn my canvases back on and I'm going to look  at my right view, so I'm looking at it this way.   I'm going to just click and pull this until  I'm in roughly the right place. I'm going   to say that looks about right, and now my  [shape] sits roughly where I want it to be. Now that we've got this body the next thing we  want to do is actually create a good portion   of the fuselage. From the nose section,  where we finally have the full shape of   the fuselage, all the way to where the back  of the plane is and it starts to taper.   Now we can do this by replicating the steps  that we just [created] over and over and over   again. But that would be silly. Instead we're  going to use a tool called the pattern tool.   The pattern tool is going to allow us to actually  recreate that [shape] several times along an axis. I'll show you how it's done. We're going to use  a pattern tool and the pattern tool is going   to allow us to replicate this shape many times  down the fuselage. The way that we do that is by   clicking on our [shape]. We've got this selected  now and I'm going to come up here to “Create”   and if you scroll about three quarters of  the way down, you'll see “Pattern”. I'm going   to select “Rectangular Pattern”. Right now we  haven't selected a direction that we want this   to go in so what I'm going to do is come into the  directions and select this. I want it to be in   this particular direction right here. I  want this, along the Y-axis, so I select Y.   Now, you can see I've got this little arrow  that pops up which will allow me to start   pulling that shape in that direction, but I need  to have a reference point here. So, I'm going to   turn my canvas back on to see what I'm working  with. I'm going to go back to this right view.   I'm going to pull this all the way back to roughly  about here. Now 3 is not going to be enough, so   I'm going to boost this up. I'm going to try 12.  Maybe not 12, maybe 10. Alright, I'm happy with   10. Now I've got 10 of these that form the central  part of the fuselage before we taper in the end,   and before the body shapes towards  the nose. I'm going to [Press] “OK”. Now we can see we've got the beginnings  of the fuselage and just in a couple   of clicks and in just a few minutes we've  already got the beginnings of an airplane.   So, one thing that I noticed was I left out one  of the vertical supports under the cross support.   What I want to do is add that support in.  Normally if you had history mode turned on   you would actually do this within your sketch,  however, because I recommended in the beginning   that we don't have history [Parametric Design  Mode] turned on, what we're going to do is back   out a little bit and get back to our original  shape. Then we're going to create or modify   that [shape] and create the vertical support. Then  I'm going to show you how to make it symmetrical. It's pretty easy to do and I'll show you how  to do it now. One of the ways that you can do   this is through sketch and when you make  a modification to your sketch it makes a   modification to the [shapes] that were based  off of that sketch, however, I'm not going to   do it that way. What I'm going to do is come  in here and I'm going to delete these bodies.   So one of the things that I left out is the  vertical support. These vertical supports are   not within my [shape] so what I'm going to  do is add them in. In order to do that what   I need to do is add to this particular [shape].  So I'm going to come up here and select the box   tool. Then I'm going to select the surface that  I'm going to work from. I'm going to click here   and this is going to create just a box. That's  now part of this [shape] and I'm going to pull   this down a little bit. Then the next thing I'm  going to do is, I'm going to pull this back here   and I want this to align to the back. Right  now this red means that I'm actually cutting   into the [shape] and that's not what I want to  do. I actually want to join. That's done over   here in the box panel, so I'm just [select]  join. Now you can see it looks more like one   body. Now that's not quite the right shape just  yet so I'm going to go back to my front view.   I'm going to turn on my canvas so I can see what  I'm working with, and I'm going to pull this over   just so I can roughly get this shape. Then this one right about there... Okay, and I  press “OK”. What we will see is, I now have that   support. Now that I've got this added support in  place it's obvious that I need to do it to the   other side but doing it free hand isn't going  to get you to a symmetrical [shape]. Mind you,   again this is something that you typically will do  in a sketch but for the sake of this demonstration   I want to show you how you actually can modify an  existing [shape] that might not have a sketch. The   way that I go about doing that is I use something  called a Construction Plane. a Construction Plane   is basically one of these little Doodads.  To get one, I'm going to say I want   a Construction Plane by clicking up here. Then  it's going to ask me what [surface] I want that   Construction Plane to be on. That's going to be  this one. The reason I'm choosing this particular   [surface] is because this is the center point  that goes right down the center of our fuselage.   I'm going to select that, and press “OK”.  Now what I want to do is extend this up. I'm going to pull this all the way  back to the very end of the fuselage   and I'm going to make sure that this stretches  down below. Then it gets up past the top,   so what this is going to allow us to do is...  This is now our center-plane. If we need to   mirror anything from one side to the other, this  will be the plane that we use to do the mirroring.   I'm going to turn off my canvases.  What I want to do is get this side   to mirror onto this side. Well, in order  to do that I actually need to now cut this   shape. I'm going to do that by using the split  body tool. It's going to ask me which [shape].   I select this [shape] and it's going to  ask me what tool. The tool is going to   be the [yellow] plane and by selecting the plane,  it shows you what's being cut. I press “OK”. Now,   if we look in our [Shapes] we've got two  [Shapes] the left side and the right side. I'm going to turn off my Construction Plane and  you will see now that I've got two shapes. I'm   going to come in here, and I'm going to select  this [shape] and I'm going to delete it. Now   I've got one half and it sits directly on the  center point, or the center plane right here.   What I'm going to do is, I'm going to mirror  this. I'm going to go to Create, and then Mirror. It's going to ask me what [surface] I  want to do this on, and I'm going to say   on my Construction Plane. I'm going to select that. Now you can see there's  a little bit of a preview there. I press “OK”. I'm   going to turn off my Construction Plane and  now you can see I've got a symmetrical body.   It's kind of like magic isn't it? The fact  that you can take a design cut it in half and   then mirror it just like that. That's the power  of CAD, and that's a very simple thing to do.   You can replicate this in many different places  whenever you need something. As a matter of fact,   if you take a look at the wing; you can see it on  Instagram or you can see it on www.RCCAD2Vr.com;   the wings are actually mirrored in the same  exact way. I took the entire component of one   wing. I only had to design one and then I used  that Center Mirror Plane to mirror the other   side. Anytime I make a change to one, I easily can  make that mirror and get it onto the other side.   That way I don't have to duplicate two  wings to try to get them to be symmetrical.   By using the mirror tool it  is going to be symmetrical. Alright, so in the next video I'm going to be  talking about how I designed the wing and I'm   going to go into a little bit more detail than  I did in this particular video. So if you're   interested in airfoils and how to design a wing  in Fusion 360 press that subscribe button, make   sure you press the bell that way you get notified  right away as soon as I upload that video. Until   then thanks for watching. I really appreciate your  support and happy modeling! Until then take care.
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Channel: RC CAD-2-VR
Views: 73,377
Rating: undefined out of 5
Keywords: Fusion 360, RC Airplane, RC Airplane Design, RC Scale Airplane, CAD, autodesk fusion 360, rc plane, 3d modeling, rc airliner, aircraft design fusion 360, rc airplane for beginners
Id: _7vmUEARiYE
Channel Id: undefined
Length: 23min 47sec (1427 seconds)
Published: Tue Jul 21 2020
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