Welcome to RC CAD2Vr, I'm Terrance,
so glad to have you onboard. I've noticed lately that on Instagram
I get asked actually quite frequently what are you using to design your L-1011
well I'm using a product called Fusion 360. It is free to download and free to use
if you're using it for personal use, that's currently the version that I'm using. Fusion 360 does have a little bit of
a learning curve, I do have to admit, it took me a little bit of time to get it
figured out but once you understand some of the basics it gets pretty simple
to start developing your designs. In this episode I'm going to be
talking about how I use Fusion 360 to create the L-1011, and the renderings
that you have seen on Instagram. I'm hoping that through this video you'll
learn some tips and tricks and techniques that I've learned in developing
the L-1011, so without further ado let's go ahead and head on back
to the computer and check it out. Before we start, one of the key things that's
important for everyone to understand is; you're working on three axes. You're working on
the Z-axis, which is typically up and down [axis]. You're working on the X-axis which is usually
the lateral axis, and then you're working on the Y-axis which is oftentimes the depth
of the model that you're working on. Now, you can choose whatever access you want there
are conventions, however, whatever you choose that's the one that you're going to be stuck
with. So let's go ahead and [start] Fusion 360 Now, let's take a look at the axis
and work with your origin points. Here on the screen you can
see we've got our origin, and the origin is basically the center point,
or where everything is going to be drawn from. So if you're designing an airplane you might
say that the center point is at the center of gravity or you might say the center point is at
the nose... or however you decide to do that. Regardless of what you use, the
origin point you're going to use for everything from that point on. Be
very wise when you choose that. Alright so now that we have a basic understanding
of working within Fusion 360 in three-dimensional space, let's go into how we actually
start working on designing our airplane. Now I chose the L-1011, so I
googled online to find a diagram of the L-1011 and I was able to find a top down
view, a side view, and then a front head-on view and I used those within Fusion 360 to come up
with the model. We do that by using a canvas; let's go into the interface now and
let's take a look and see how we do this. In order to get a canvas or an image into our
[workspace] what we need to do is insert a canvas. The way that we do that is... up here we click
on insert, and we have an option called canvas. In canvas I'm going to select “insert from
computer” and then I'm going to find my file. I'm going to choose this one; the profile as
my very first one. It's going to ask you which surface do you want this canvas to be placed on.
We've got three right now that we can choose from and I'm going to choose this particular surface
the Y Z axis and so I'm going to select that. Now it is there, you just can't really see it because
it's very, very small. So I'm going to expand this and then I'm going to place this to where the
origin is going to be in the very bottom corner of this diagram. You can scale this to a very specific dimension
which is what I did with my design, but I'm not going to go into detail on that. I will be
producing a more in-depth video on using canvases and how to scale a plane from a diagram, but I'm
not going to do that in this video. Make sure you check out my website www.RCCAD2Vr.com where I
will be publishing more of my detailed videos. Okay, that looks pretty good. So you can
see here that we've got this as our YZ axis diagram and that is now one canvas. Now
I'm going to repeat this for the top down view and for the forward view. I'm
going to select another canvas and this time I want to choose the
top-down view so I'm going to open that. Again it's going to ask me which surface. Well,
this time I'm going to choose the X Y axis Okay so once again I've now got this tiny
little image here but what I want to do is, I want to scale this again. I'm going to do
20. Obviously this orientation is not right so what I'm going to do is rotate this by
pulling on this little handle or I can just enter 90 degrees. There we have 90 degrees. Then I'm
going to move this into position like I did the other. So now we can see I've got two planes
with canvases on them for scaling the plane. Now the last thing that I need
is to add the forward view so again go to canvas and then this time I
want to make sure I'm picking the elevation or the forward elevation. I'm going to select this
and we're going to go through that one more time. I'm going to move this up but
this time I want to align the top because I want to make sure that my tail
[fin] is aligned. See we've got over here, we've got the tail [fin] I need to make sure that
this point is aligned with that... So there we go. Press “OK” and there we have it. Now we've got the three sides, or three dimensions
that we need to start working on our airplane. Alright, so, that's pretty cool
isn't it to be able to have those three sides in there that you can now
work from to actually shape your model. Now that we've got those three views
in there or those three canvases let's go ahead and start with our first shape.
The way that we do this is by using a sketch. In a sketch, you can think of it as pretty much
like taking a sheet of paper and drawing out some sort of a two-dimensional design. We're
going to do the same thing in Fusion 360 and from there we're going to start actually
building the base parts for the airframe. What I want to do is, I want to start working on
the fuselage and all of the [fuselage] parts that are going to create the fuselage. What I'm going
to do is start with the cylinder. I'm going to select “sketch” and then it's going to ask me
which surface I want to sketch on. Because I'm wanting to do the front view, this straight down
the center view, what I want to do is, I need to select this surface because that's the surface I'm
drawing on. Now it's activated and you can see the sketch palette is over here, and now I've got a
whole bunch of tools across the top for sketching. Now I'm going to turn my canvases back on
and I'm going to zoom in here because the first thing that I want to do is create
the main cylinder shape of the fuselage. The way that I'm going to do this, I'm going
to use this tool which is the circle tool. To make sure that I get this right what I'm
going to do is select this “two point circle” which will allow me to use the top and the bottom
as my reference points. I'm going to select that, then I'm going to start up here and
then I'm going to come down here, to this point right here.... and voila! Now I've
got the cylinder shape. The next thing I want to do is... Now that I've got the cylinders, I want
to create the former itself and how I'm going to extrude and create a [shape] that I'm going to
then run the length of the fuselage. The way that I like to do that is, I actually like to use the
offset tool. Then with the offset tool you select the shape that you're wanting to, or the
sketch curve you select that you can see now. I've got this red area here and that
is where I'm going to create another shape. I'm going to bring this in I'll say...
right about... there. When I press “OK” we can now see that I've got two of these so
I'm going to turn off this canvas. Now I've got two shapes and when I highlight inside
of one of these you can see it darkens, or I can highlight this one and
it darkens. Not too shabby right? Well the next thing that I also want to do is I
want to create this internal structure, so what I'm going to do is use the line tool. I'm going
to come out here, and I'm going to draw a line all the way across until it snaps in place. You'll
see the little X there and I'm going to do that. Then instead of doing the same thing again what I
like to do is actually use the offset tool again. This time for this particular line and
I'm going to bring this down to match here. I'm going to press “OK”. Alright, so now we've got our basic shape. Now
what I want to do is take this sketch and I want to convert it into a three-dimensional
[form] and the way that we do that is, we select the areas that we want to
extrude. So I'm going to select these. Now you can see I've got three of them selected.
I'm going to now turn this. What I want to do is extrude. The way that you can do that is by
pressing [Keyboard] “E”. You can see now I've got this little arrow here which is going to
allow me to extrude off of this. I'm going to pull this out... and there you can see
now I have got a three-dimensional shape. Then I'm going to select “OK” and
I'm going to turn off my sketches to really get a good view of this.
Now I've got my very first [shape]. Now the issue here is that this [shape] now
sits on this particular plane in the very front of the aircraft, which doesn't make sense
because it actually needs to be somewhere around here. Well, the way that we're going to
move that is we're going to take this shape, and I'm going to select this “body priority”
which will allow me to select the shape in its entirety. Then I'm going to press [Keyboard]
“M” for move, and now you can see I've got the 3 axis move [triad]. The origin point for this
particular [shape] is down here in this corner. You can see that it's a different origin than our
main stage origin, so anything that we do to this shape is always going to be based off of this
position. Now, what I want to do is move this backwards. So, I'm going to press this in the
direction that I'm wanting to move. I'm going to turn my canvases back on and I'm going to look
at my right view, so I'm looking at it this way. I'm going to just click and pull this until
I'm in roughly the right place. I'm going to say that looks about right, and now my
[shape] sits roughly where I want it to be. Now that we've got this body the next thing we
want to do is actually create a good portion of the fuselage. From the nose section,
where we finally have the full shape of the fuselage, all the way to where the back
of the plane is and it starts to taper. Now we can do this by replicating the steps
that we just [created] over and over and over again. But that would be silly. Instead we're
going to use a tool called the pattern tool. The pattern tool is going to allow us to actually
recreate that [shape] several times along an axis. I'll show you how it's done. We're going to use
a pattern tool and the pattern tool is going to allow us to replicate this shape many times
down the fuselage. The way that we do that is by clicking on our [shape]. We've got this selected
now and I'm going to come up here to “Create” and if you scroll about three quarters of
the way down, you'll see “Pattern”. I'm going to select “Rectangular Pattern”. Right now we
haven't selected a direction that we want this to go in so what I'm going to do is come into the
directions and select this. I want it to be in this particular direction right here. I
want this, along the Y-axis, so I select Y. Now, you can see I've got this little arrow
that pops up which will allow me to start pulling that shape in that direction, but I need
to have a reference point here. So, I'm going to turn my canvas back on to see what I'm working
with. I'm going to go back to this right view. I'm going to pull this all the way back to roughly
about here. Now 3 is not going to be enough, so I'm going to boost this up. I'm going to try 12.
Maybe not 12, maybe 10. Alright, I'm happy with 10. Now I've got 10 of these that form the central
part of the fuselage before we taper in the end, and before the body shapes towards
the nose. I'm going to [Press] “OK”. Now we can see we've got the beginnings
of the fuselage and just in a couple of clicks and in just a few minutes we've
already got the beginnings of an airplane. So, one thing that I noticed was I left out one
of the vertical supports under the cross support. What I want to do is add that support in.
Normally if you had history mode turned on you would actually do this within your sketch,
however, because I recommended in the beginning that we don't have history [Parametric Design
Mode] turned on, what we're going to do is back out a little bit and get back to our original
shape. Then we're going to create or modify that [shape] and create the vertical support. Then
I'm going to show you how to make it symmetrical. It's pretty easy to do and I'll show you how
to do it now. One of the ways that you can do this is through sketch and when you make
a modification to your sketch it makes a modification to the [shapes] that were based
off of that sketch, however, I'm not going to do it that way. What I'm going to do is come
in here and I'm going to delete these bodies. So one of the things that I left out is the
vertical support. These vertical supports are not within my [shape] so what I'm going to
do is add them in. In order to do that what I need to do is add to this particular [shape].
So I'm going to come up here and select the box tool. Then I'm going to select the surface that
I'm going to work from. I'm going to click here and this is going to create just a box. That's
now part of this [shape] and I'm going to pull this down a little bit. Then the next thing I'm
going to do is, I'm going to pull this back here and I want this to align to the back. Right
now this red means that I'm actually cutting into the [shape] and that's not what I want to
do. I actually want to join. That's done over here in the box panel, so I'm just [select]
join. Now you can see it looks more like one body. Now that's not quite the right shape just
yet so I'm going to go back to my front view. I'm going to turn on my canvas so I can see what
I'm working with, and I'm going to pull this over just so I can roughly get this shape. Then this one right about there... Okay, and I
press “OK”. What we will see is, I now have that support. Now that I've got this added support in
place it's obvious that I need to do it to the other side but doing it free hand isn't going
to get you to a symmetrical [shape]. Mind you, again this is something that you typically will do
in a sketch but for the sake of this demonstration I want to show you how you actually can modify an
existing [shape] that might not have a sketch. The way that I go about doing that is I use something
called a Construction Plane. a Construction Plane is basically one of these little Doodads.
To get one, I'm going to say I want a Construction Plane by clicking up here. Then
it's going to ask me what [surface] I want that Construction Plane to be on. That's going to be
this one. The reason I'm choosing this particular [surface] is because this is the center point
that goes right down the center of our fuselage. I'm going to select that, and press “OK”.
Now what I want to do is extend this up. I'm going to pull this all the way
back to the very end of the fuselage and I'm going to make sure that this stretches
down below. Then it gets up past the top, so what this is going to allow us to do is...
This is now our center-plane. If we need to mirror anything from one side to the other, this
will be the plane that we use to do the mirroring. I'm going to turn off my canvases.
What I want to do is get this side to mirror onto this side. Well, in order
to do that I actually need to now cut this shape. I'm going to do that by using the split
body tool. It's going to ask me which [shape]. I select this [shape] and it's going to
ask me what tool. The tool is going to be the [yellow] plane and by selecting the plane,
it shows you what's being cut. I press “OK”. Now, if we look in our [Shapes] we've got two
[Shapes] the left side and the right side. I'm going to turn off my Construction Plane and
you will see now that I've got two shapes. I'm going to come in here, and I'm going to select
this [shape] and I'm going to delete it. Now I've got one half and it sits directly on the
center point, or the center plane right here. What I'm going to do is, I'm going to mirror
this. I'm going to go to Create, and then Mirror. It's going to ask me what [surface] I
want to do this on, and I'm going to say on my Construction Plane. I'm going to select that. Now you can see there's
a little bit of a preview there. I press “OK”. I'm going to turn off my Construction Plane and
now you can see I've got a symmetrical body. It's kind of like magic isn't it? The fact
that you can take a design cut it in half and then mirror it just like that. That's the power
of CAD, and that's a very simple thing to do. You can replicate this in many different places
whenever you need something. As a matter of fact, if you take a look at the wing; you can see it on
Instagram or you can see it on www.RCCAD2Vr.com; the wings are actually mirrored in the same
exact way. I took the entire component of one wing. I only had to design one and then I used
that Center Mirror Plane to mirror the other side. Anytime I make a change to one, I easily can
make that mirror and get it onto the other side. That way I don't have to duplicate two
wings to try to get them to be symmetrical. By using the mirror tool it
is going to be symmetrical. Alright, so in the next video I'm going to be
talking about how I designed the wing and I'm going to go into a little bit more detail than
I did in this particular video. So if you're interested in airfoils and how to design a wing
in Fusion 360 press that subscribe button, make sure you press the bell that way you get notified
right away as soon as I upload that video. Until then thanks for watching. I really appreciate your
support and happy modeling! Until then take care.