How To Set Up Good Neutral Lighting In Corona Render 9 | 3ds Max 2023 Corona Render 9 Tutorial

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Hi everyone! It’s render.courses channel  and in this video we'll figure out how to   set day neutral lighting in a matter of minutes.   This is the work of our student, it is made following about the same technology. By the way,   subscribe to our YouTube channel and Behance. Ok, let’s puzzle it out. I’ve got   this simple interior scene with a living room and two windows.   We’ll set neutral but at the same time  contrasting daylighting. And I hope   It will be interesting. So, let’s start. There are  2 ways of setting the light. In the first case,   the fill light is set first, that is light  from the sky, and then the sun is added.   The second way is when we’re looking  for a light-and-dark pattern and then   we set fill lighting. I recommend  using the 2nd method because it’s   The quickest and most convenient way to find a  light-and-dark pattern and achieve an artistic   interesting lighting with the neutral light of  the interior. At the same time, we won’t lose   the contrast of the picture. So, let’s start.  Firstly, I go to the Corona render settings,   We’ll use Corona render in this case.   And having opened one of the viewports where The camera is set, we click this lock.   So when we set up the lighting and look for a light-and-dark pattern,   corona won’t switch to the active viewport, which is very convenient.   Next. I check the single map box and select Black color.   For now, we reset all lighting settings,  the light should be default.   Click Start interactive and we should have a  black render. It means that there’s no light   in the scene. And now we start  the stage-by-stage light setting.   All my settings are default. Then I need to make the sun.   I go to the Create tab, select Corona in the drop-down list, next Corona Sun,   and set the sun directed towards the  interior. Let it be like this.   As you see, the lighting inside the interior  has appeared but, of course, it’s far   From perfect. Let's now do some fine-tuning.  First of all, I need to fill my   interior with uniform gray material so  that materials do not distract us.   Because materials often distort lighting,  there is a re-reflection of the light and   and colors from materials and we get confused, it  is harder to adjust the light. So I'll assign   neutral material to all this. Go to the render  settings tab, check the mtl override checkbox   and now in the None tab, we select  the Corona physical mtl shader.   The following has happened - all objects have become grey.   As you can see, the automatic smoothing of the render takes place and the picture   is blurred, we lose details.  I don't like it, so let's   fix this right away. In Corona settings,  the performance tab, uncheck   Fast preview denoise, done. And here is  a small tip. It may be that your light   does not get into the interior,  because the glass blocks the light.   For this demo scene, I just removed the glass.   But if you don't want to delete the glass, you need it, you may leave it,   but indicate that Corona should transmit light inside the interior through the glass.   To this end, you need to click preserve  in the scene tab right here,   and check the preserve glass material box  and preserve opacity box just in case   This coffee table was supposed  to become transparent, but as   you see, Corona cannot understand  that this is glass. So   just in case, I remove the  glass to set up the light.   But this is optional. So, we've set it up.   Now we need to achieve a uniform soft  light, but at the same time contrast.   Let's look at the reference again. There is white  light inside the interior, while there are   evident shadows and the picture is contrasting.  Let's try to get the same result. Our sun   is too bright. So we have to reduce the sun.  We go to the Customize tab and first we   switch from Realistic mode to Direct Input.  Because if we make the sun lower, for example   lower it down, like this, then the picture  will turn orange. I don't want that effect   I want my image to be always neutral.  So I switch to Direct Input mode and   the light from the sun will be white. OK.  Now we will decrease the brightness. Let's   reduce the intensity value to 0.5. This value corresponds to the neutral   framebuffer settings, we don’t need to set any exposure,   this brightness value is enough to get this brightness of the sun. As you can see,   the picture is dark, but now it doesn’t matter. It is important to achieve a beautiful light and   shade pattern from the sun inside the interior so that we have contrasting shadows, but at   the same time the light is neutral. The next step is to increase the size of   the sun to get soft light from it. That is, we need the direction of the   light from the window but the bright  daytime sun shouldn't be obvious.   Let's look again. This effect is done with the sun, but it seems as if the lighting is   overcast. Although this is not the  case. Let's go back to 3D Max.   Let's set the size to 32, the maximum  value is 64. In this way, we   make absolutely blurry lighting from  the sun. I think that this is too much,   and 32 is enough for us. That is, you can already change the size of the   sun and achieve the desired clarity  of the shadows in your interior.   The last thing we need is to  catch a light-and-dark pattern   most effectively. My chair is well-lit, but the sofa corner   is dark here. Let's look for a most interesting position of the sun. As you can see, it happens   quickly enough in the interactive because only the sun is being rendered,   other lighting elements do not participate in rendering, so   setting the light takes very little time. I think that this position is   enough. The sofa is beautifully lit,  shadows from the back, from the chair,   everything is lit in the center. I think  that we will stop there. Although in your   interior, you may still spend a little time  searching for a perfect light-and-dark pattern.   But as we can see, our interior remained  dark and we need to light it up.   Now we move on to the next stage,  which is lighting with fill light.   I hide the sun for now. Our render  has gone dark again and we create   the sky. I go to the material editor tab, select  shader Corona - Maps - Corona- Corona sky.   And now we need to set corona Sky  in the render settings. Check the   Single Map checkbox, as you can see, it’s black  and here we can set the Corona Sky map.   Drag and drop it here as an instance.  OK. And we see our result.   Our interior has become blue, I don't want this  effect at all. There are two options: we can   pass this Corona Sky map through Color  correction, that is, correct and make   it neutral black and white. Or use rawa  fake settings. Let's switch to Sky   Model in rawa-fake and see what  parameters it has. As you see,   the color has already changed a little. We have basic options like Ground Color, Zenith,   and Horizon. What is the difference? Ground is re-reflected light from the ground. It affects the   ceiling light, it sounds a little strange, but when the light comes from the sky,   it is reflected and gives a reflection to  the ceiling. So if we change Ground Color   to, for example, white - our ceiling will  be lighter. If we uncheck the Affected   by sky checkbox, then it becomes much more apparent.   The next parameter is Zenith.  This is the light of our sky   at its zenith, it gives a reflex to the floor. This way we can set the shade   of this light on the floor. We can bring it to to neutral too and keep it delicately bluish.   In this way we can adjust the brightness,   make it lighter or vice versa darker. OK. And Horizon is the light from the horizon,   the horizontal penetration  of light into the interior   If I set it black, our light will become this   dark in the middle. I think we will make it just neutral grey.   And here we have the fill light.  By setting Zenith, Horizon   and Ground in this way we can achieve the desired  effect. Making the ceiling and floor lighter,   or make the floor darker, and so on. And  the last thing is to enable Corona Sun.   enable, we did it. If your  picture is too bright,   you may reduce simple Exposure a bit.  For example, do like this. Now we can   see how it looks with the materials.  Just uncheck the mtl override box   and voila – we get interior lighting. If  you don’t like something, you can finely   Edit the Corona Sun and Sky settings, as well  as the framebuffer settings. In short, we can   get rid of unwanted overexposure  using filmic mapping. The highlight   compression option appears, set, let’s say,  five and light-struck spots become duller.
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Channel: Render.courses
Views: 16,614
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Keywords: 3d modeling, lighting tutorial, interior lighting, interior visualization 3ds max, interior visualization tutorial, interior visualization course, 3d interior visualization, interior visualization, corona renderer, neutral light, rendercourse, rendercourses, 3d modeling tutorial, corona render, corona render 3ds max, corona render tutorial, 3ds max corona render, 3ds max, corona renderer tutorial, corona render 7 lighting tutorial living room, render courses, corona renderer 9
Id: DSawkZZeusA
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Length: 14min 11sec (851 seconds)
Published: Mon Nov 28 2022
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