HOW TO PLAY FIGHTER

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so you're gonna play fighter huh the sword-swinging axe chopping knife throwing bows shooting how do you shoot it blow you shoot arrows stick-wielding damage dealer of the group you want to slide right into combat and go not to mention one of the easiest classes to play but also versatile in its many ways you can play it the fighter is deep engaging and most of all customizable for your role-playing experience alright roll attack 18 okay that's gonna hit how much damage damage alright how do you kill it here's how to play fighter at level 1 you get fighting style and second wind your fighting style is your happy little special way of fighting you can pick between plus due to shootin plus due to AC plus dude one-handed weapons re-rolling damage on two-handed weapons getting that sweet damage bonus to your second weapon or a six level warlock ability that can be used more than once and doesn't impose advantage oh well have you tried organizing your notes character and everything D&D related on an easy-to-use site that's built for that very purpose yeah you know that they have a campaign and world building manager but now you can organize all the bloody fighters that you want to make it even has a way for you to connect as a party to share notes items and abilities be a part of a party and community with world animal and its new feature heroes they're the sponsors for this video so go check that [ __ ] out after the video anyways second wind in the middle of battle you fall many blows have been dealt to you you lie on the ground near dead but no you have a fighting spirit you stand and continue fighting by regaining hit point and continuing the fight you can also do it outside of battle oh that's okay I can heal it don't worry oh my god he broke the mystical second wind I didn't know you could do that level two action surge once per day you can search forth in action you'll gain another attack just to give that middle finger to the DM and get fighting and hopefully kill the big poopy head monster level 3 martial archetype there are many kinds [Music] different skill sets you can fight this way that way we'll discover finer on your course [Music] why [Music] in the players handbook we have champion battle master and eldridge night in Zenith ours guide we have arcane Archer Cavalier in samurai Matthew Mercer also made a subclass for fighter called gunslinger yes I'll go over it champion fighters are your easy to play standard I want to be buff and do damage fighter you get an easier chance to create better rolls on strength decks and con longer jumping distance and an additional fighting style and of 18th level you become goddamn Wolverine and regain health at the start of your turn battle masters are my favorite this is a fighter who learns techniques like many perks that you can customize and use during battle to make this simple you get superiority dice basically four D eights that you can use during a day they upgrade as you level up each maneuver uses a d8 and almost always you can add it to damage some maneuvers have a DC which is because some of them require saving throws from the people that you're about to murder and that's it here's a brief description of each maneuver make your friend do it take away their weapons haha beat you look ah maybe you look again extend your reach give one of your friends the mobile feet for around stab them in the kidneys make your allies feel good about themselves [Music] oh my more Cindy you know knee spin attack as a battle master you also gain the ability to know certain stats about the enemy which is pretty cool Eldridge Knight so you regret not picking the magic class and all your friends are casting spells and you're like and then Jeremy Crawford descends from the great heavens of Seattle and bestows upon you look it's an Eldridge night for you my child as a knight your classic certain spells you get the ability to summon your weapon cast spells and attack at the same turn and teleport and now we move to Zenith arse guy first off we've got the arcane Archer as an arcane Archer you imbue the magical fighting styles of elves and are basically Legolas magic Legolas this subclass is a lot like battle master you give maneuvers for shooting arrows so yeah I really like this subclass I'm all about the customizability you get skills magical arrows and the ability to curve your arrows and uh here are some of the arcane shot options Spanish people to the Fae wild arrow Cupid arrow force explosion arrow cancer arrow poison vines arrow dexterity saving throw error oh the thing from guardians of the galaxy arrow and a blinding arrow cavalier the Cavalier is actually much less of a cowboy and more of an noob who was trained to ride to speed just kidding reading through it it's much more of a night you get more skill proficiencies the ability to dismount easily and this marking ability so basically if you attack this guy he has disadvantage on attacking anybody else except for you if he attacks you you then get to attack him on your next turn as a bonus action on top of your other actions which does extra damage and you have advantage and then if you hit him again you mark him again graves if you could only do that as many times as your strength score but its bonus action and you can you could just keep doing it so uh if you're confused on why this is a Cavalier ability basically they're less Arthur Morgan and more Jaime Lannister basically you play a knight that defends others so this ability makes sense in that context anyways as for a basic description of Cavalier you can write mounts defend the party focus attacks on yourself and take away turns from your enemies lastly with Zenith ours guide we have samurai I feel like every fighter has a really great description on what they should be and for whatever reason with this one they were like ah resolve and overcoming its stuff just say it Wizards this one's for the weaves just kidding this subclass is actually pretty cool you basically have overwhelming confidence that you bring to the battlefield you're a persuasive determined and you can give yourself temporary hit points along with forgoing advantage to get an extra weapon attack and the ability to not fall unconscious and take actions after you die okay yeah I find the gunslinger gunslinger uses guns mr. Mercer made a whole system for guns and ent and it's really cool basically you're kind of like an artifice ER you craft and make your guns and use those for combat they can misfire and even break you also get trick shots which are maneuvers like in battle master and arcane Archer so yeah gunslinger is really [ __ ] awesome everybody knows that so well I guess I'll go through him scary bullet dizzy bullet needs disarming bullet bowling ball bowling pointy bullet really pointy bullet shoot you in the foot bullet okay alright that seems like it's all the archetypes number four a beautiful dragon knights warriors who hail from the kingdom of cormier pledge to protect the crown they take the fight against evil beyond their kingdoms borders they are tasked with wandering the land as Knights errant relying on their judgment bravery and fidelity to the code of chivalry to guide them in defeating evildoers you can inspire allies with your purpleness and give them your second wind you also gain skill proficiencies huh has the great one once taught us persuasion is a valuable tool use it whenever possible you know as a fighter you also give your allies your action search you can also give your allies indomitable basically you're not a fighter you make your friends fighters and then everyone is heavy because where are the purple dragon a level 4 ability score blah blah level 5 extra at level 9 indomitable you can reroll saving throws level 11 extra attack again little 20 our obscurity in all this vastness there is no hint that help will come from elsewhere to save us from ourselves that's the other video
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Channel: XP to Level 3
Views: 864,023
Rating: undefined out of 5
Keywords: dnd, d&d, pathfinder, 5e, 3.5, matt, mercer, critical, role, gunslinger, eldritch knight, battle master, arcane archer, wizards, coast, rules, skit, funny, video, how to, tutorial, gm, dm, player, tips, dungeons, and, dragons, dungeon, master, wrong, bad, right, good, roll, dice, fail, top, cleric, monk, sorcerer, wizard, barbarian, stories, story, music, animated, vines, song
Id: uz_39A6uYfw
Channel Id: undefined
Length: 10min 41sec (641 seconds)
Published: Sun Jun 09 2019
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