How to make the camera shake in Unreal Engine

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hello and welcome to a quick micro lesson on how to make the camera shake in unreal engine so this is what we are going to end up with um upon pressing the x key you can see that the camera wobbles like this okay in order to do this i need to create a camera shake blueprint class and i need to uh trigger that from the x key on the character pool so in order to create the camera shake class you want to right hand click on the content panel go to blueprint classes left click on the blueprint class and search within the all classes section and go for camera shake now you're looking for the matinee camera shake this is changed in two point point the previous versions you'll just want to use the camera shake um once you've created that you'll be you'll once you've selected that and created it you'll get a camera shake actor if you pull it up within the class defaults you have um a number of different settings so if you can't see that select class defaults in the top corner here and this offers you uh this will if you change this this will change how the camera shakes itself so you've got the amount of time the the time settings how long it goes on for um what the blend in and blend out is you also can change the rotation location and field of view you can change the oscillation on any of these i've just changed the rotation in this instance i've gone for an amplitude of one and a frequency of ten so that are my settings you could check play around with these to make it feel like a different different shape now on the player character so i've selected the player character and press edit blueprints editor i've created a short piece of code here and all this does is when i press the key at the x key it will play the world camera shake i've selected the class i made here from the drop down box i've set a radius and outer radius i've also made the epicenter where the follow camera is so that in order to do that i've grabbed the component from the components list got its world location and plugged it into the epicenter so that is all you need to do you
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Channel: Edward Bennett
Views: 3,376
Rating: undefined out of 5
Keywords: unreal engine how to
Id: 6TEiRI2B0xA
Channel Id: undefined
Length: 3min 6sec (186 seconds)
Published: Tue May 11 2021
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