How to Make Playing Cards in 3D(Blender 2.8!)

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hey guys welcome back to a new youtube video and welcome to my first official tutorial on this youtube channel because the last time i tried to make a tutorial it was trash so today i'm going to show you guys how to make this deck of cards in blender 2.8 all right guys we're in blender now so i have my keys in the bottom left corner just in case you want to see exactly what i'm doing so the first thing we're going to do is we're going to select everything i'm going to delete it so we have a clear scene to work with then we're going to press 7 and our numpad to go into top view shift a to bring up the menu or you can come to add mesh here then we've got a plane a scale it on our y axis and scale it on our x-axis to make it more like a shape of a card now cards have rounded corners so what we're going to do is we're going to bevel the corners of this card now you might make the mistake if you already know how to use bevels you might make the mistake of coming over to bevel modifier here clicking bevel and trying to bevel it and as you can see it is not working that is because there are two kinds of bevels in blender we have edge bevel and vertex bevel what we're going to need for this is a vertex bubble i'm going to go shift ctrl d once you've got your curved edge i'm going to click into object mode add a modifier i'm gonna add a solidify modifier there it is and i'm gonna keep it as default settings because this is a card and cards are very slim i guess we're going to keep it i just defaulted in like this as you can see it has a bit of thickness right there extra thick i'm going to go apply so that is now part of the object's properties click on it and you now have two faces one here one here and then all the faces around the side so we're gonna go numpad seven let's go into the top view again i'm gonna select the front face and we're gonna go uv reject review so that's giving us the shape of that archive texture in front of you you're gonna go ctrl 7 on the numpad and click that face and do the same thing uv eject once you've done that go into the shading tab in blender we're gonna add two materials so the first material we're going to add is front face once you have your materials added you can come to your card go into edit mode click the front face click front face here click assign click the back face click back face here and click assign now we've got to get the textures working so in the description below there's going to be a folder that i will link for you guys oh includes all the textures and everything that i use in this tutorial so we're going to grab this vintage my playing card texture plug it into the color right here and go to the back face drag it in and plug it into the color as well so we're gonna work with the front face first i'm gonna drag this to the side a bit make it a bit bigger click here and go to uv editor scroll out bring this outwards and we have the front face selected so we're going to drag over this and press g to grab so you can see we can move around all these different parts of the image and scale it down and i'm just going to make this a king of hearts joker now queen in the hearts there we go so it's a bit too big now so i'm gonna zoom in and we're just gonna scale it until it's just about right all right so once you've got the front face done you can go to back face control number seven and select the back face and do the same thing but the back face is down at the bottom here boom got our card got a king of hearts right there so once you've done all the texturing we can go back to layout mode and if you want if you want to see your textures in solid view you can click here and click texture and everything should pop up what we're going to do now is we're going to create the deck of cards so that it's so easy to make this deck of cards and when i found out how to make it i was overjoyed basically all you have to do is you click on your object actually go into object mode click on your object and you add what is called an array modifier but this allows you to duplicate whatever object you have as many times as you want if you wanted to a line of cards like that stretching into the horizon you could do it but we don't want that many cards so we're gonna go i'm gonna change this to zero that would bring the duplicate directly on top of the object when it comes to constant offset i'm gonna go to the z axis and bring it up by zero point zero one three that's what i use so you can see the gap is extremely small between them and yeah so you've got your cards like that now what you can do which i'm going to do right now is i'm going to make this negative to duplicate it all the way around i'm going to rotate this on the y axis 180 degrees so that way we have this deck of cards going upwards so then we can change this to a number like 48 and we've got a deck of cards right there but obviously this is way too perfect so we're gonna do it's gonna apply the array modifier we're going to come into object mode just gonna click a select everything i'm gonna click p and separate by loose parts that's gonna make each of these cards a separate object because when you use an array modifier even though it looks like everything's separate they're all inside one mesh when you do what i just what we just did now it separates everything into different objects we're going to go back into object mode and before you click off before you click anything you're going to come to object set origin origin to geometry that's going to give each object each of these cards their own geometry that's where you can see these dots right there so now to make this a little more random and a little more realistic and select all of them we're going to go to i'll press f3 search randomize transform and then you can play around with this get the results you want to get i'm going to put a seat of two actually five and i'm gonna move it on the y-axis maybe two and on the x-axis maybe three and that just makes it a bit more random gives you more a more realistic deck of cards what you can also do is you can rotate it so either you rotate on the z axis maybe by a few degrees uh let's try 2.5 degrees yeah so that's a messy deck of cards that's not been fully put together right that looks way more realistic looks a lot nicer gives things a bit more realism so once you've done that another cool thing you can do is if you just you don't want to leave it as a deck of cards you want to get a similar result to what i did is you can select one of your cards a shift d to duplicate it x to move it on the x axis and then you can rotate it again along the y axis 180 degrees to bring it back up then you're going to want to bring it down back to the ground so g said and just try and get it as close as you can you can zoom in to see if you're hitting the mark she said down and that looks pretty good so what i'm gonna do now is i'm gonna do another ray modifier but i'm only gonna do three cards and we're going to use the same function we used to make these look more realistic to rotate these cards around the point we're going to change the origin point of the card so that they rotate around the bottom so to do that you're going to go shift left click at the bottom there you're going to go object set origin origin to 3d course you're going to apply the modifier and go in again select everything a separate batteries parts make everything an individual object then you're gonna go object set origin origin to geometry we're still going to reset it again then we're going to go object to origin right into 3d cursor that's just to make sure everything has its own origin so now we're going to select all of these again i'm not gonna go back f3 search randomized transform should still be there and all we're going to do is we're going to put all these to zero zero zero the only thing we're going to change is the rotation as you can see the cards are rotating around that single point so i'm going to do 40 degrees 40 degree rotation it looks good so then we're gonna select all these move them now if you look all the cards here are kings king of diamond which obviously is not realistic but because of the way we set up shading at the beginning it's very easy to change the faces of these two cards you're going to click one of the cards you're going to go to shading and go to edit mode click on his face look for where your initial thing was and then g to grab you can just move it aside make it a queen do the same thing with this one then you go back and you've got three different cards now the last and final step we're going to add a table with these kites to settle them once you've done that we're going to add some lights there's two ways to add lights and blender you can either go ship a to add your own lights at a point like for example grab this and you can see this light right there which obviously works wonders but another good way to add lighting in blender through something called hdr to get that working just go to shading come here click world zoom in delete this background node shift a search for an environment texture click it log that into surface i'm going to open up our environment texture i saved mine on my desktop open up so that should be working now once we go into rendered mode and boom you've got lighting the scene looks way better just like that so what we can do next is either you can just render our image like this or if you don't want the background to show in your image you can come to render properties click film and click transparent and it will get rid of the background so now it looks just like normal but you still get to keep the lights and everything so once you're done just get a good angle and like before ctrl 0 now this is a bit too tight so i'm going to come into my camera right here click camera settings this is where you can control all the settings of the camera and it goes to 35 millimeters make it a bit more wide uh let's look down a bit because i don't want the background to show like that so we're going to look down like this and again control zero move the camera to the side of it so g x perfect then once you're ready to render just click f12 and there's your render you can now go to image save as save it wherever you want your computer you've got your render quick little tip for you just to make your image a bit more interesting you can come into camera view go to depth of field select the object you want to focus on in this case i'm going to focus on this one right here then you're going to reduce the f-stop until you start to get a bit of a blur all right guys hope you enjoyed the video if you made it to the end you're absolutely amazing stay tuned for more content more tutorials and i'll see you guys next week peace
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Channel: CG Quest
Views: 6,515
Rating: undefined out of 5
Keywords: how to make playing cards in 3d, playing cards, tutorial, how to, cards, deck, 3d, blender 2.8, 3d playing cards, blender 2.8 tutorial, blender 2.80, learn blender 2.8, blender 2.8 eevee, blender 2.8 easy, blender 2.8 bevel, blender 2.8 basics, blender 2.8 modeling, blender 2.8 beginners, 3d playing card
Id: FGwxUuQfJsI
Channel Id: undefined
Length: 15min 34sec (934 seconds)
Published: Sat Aug 22 2020
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