How to Model and Animate a 3D NFT Coin in Blender

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[Music] hey everybody it's bc here with give me signs where we help to take your design to your client's hand with your brand so today we are going to be making a spinning nft coin and uh in the nft world you'll see a ton of these coins all different types all different shapes and sizes different kind of backgrounds the whole thing i'm going to show you how i do mine um these are this is just a good easy way to get it out i like a little bit more of an old-school vibe where you have like the the grid on the edges and the whole thing so i'm going to show you how i did it and um hopefully you'll be doing it as well and and why would you do this why would you even make a coin you know it's not really necessarily an art piece necessarily um so the reason is is that you're kind of building a little bit of a an economy for your brand so let's say i have a bunch of these coins right i might have an nft which actually i have right now um if you check out my collection for morbs that is at morbs.app you will be able to see the latest drop i did which is basically um you have to get my coins and those coins then are redeemable for an nft uh right now there's one choice available but there will be multiple here in the next couple weeks um so it creates kind of like almost like a almost like a box top kind of feeling uh to uh the nft game a little bit um and it's a great strategy also uh for people that have older uh items i mean they have an older nft that's just sitting there you don't really see it trading on the market anymore you can give those collections those collectors an option to upgrade that into a newer nft so anyway that's kind of the strategy behind the the blends and why you would probably want to use a coin or a ticket ticket i see a lot of tickets sometimes um and we're just going to get into this one i'm going to be using a program called blender if you haven't heard of it um it's been around for quite some time i used to use it years ago and got out of it because it became i just didn't like the ui it was a little bit too complex and i was used to cinema 4d and then years later i got back into it i can't believe how much better this is my new favorite 3d program all over again so i'm very happy with uh blender and it's free it's open source you can go download it at blender.org and you can follow along on how i did this and make a coin of yourself because it'd be kind of nice to just flood the market with a ton of these coins so we don't have to see coins anymore maybe someone comes up with a different idea other than a coin so so anyway let's let's flood the market with coins guys so um get your blender uh you need uh some sort of uh photoshop program whether that's or photoshop is a free program and also an illustrator program or inkspace inkspace is an open source program as well and i think affinity designer would do the same thing you just need something to be able to trace an image and then send it off as an svg okay so let's hop into it right now guys if you have any questions and you've been liking the content first hit like and subscribe if you could um leave a comment down below if you have any questions i know that blender is a little overwhelming when you first start off with it but once you kind of get the hang of it and get a few tricks underneath your sleeve um it's a great program to work in and to make something kind of cool looking pretty fast okay um so let's hop into it i'm gonna be using once again blender photoshop and illustrator to get the end result all right see you in a second all right everybody let's make us a nft spinning coin they're pretty popular out there hopefully this tutorial will make a bunch of people making tokens so that way we all get completely sick of spinning tokens but i thought i'd show the way i do it i see a lot of different tokens out there i personally like to look for more of an old school token that has some texture on the side so we're going to get into it so this is the opening scene when you open up blender let's just erase uh that cube for right now and also let's erase the uh the light and let's also erase the camera i'm doing that by hitting x on the keyboard and hitting delete all right so here we are we are now in a blank area what we're going to do is hit shift and a that's going to bring up your menu for the objects and we want to go under mesh and over to cylinder and it's going to give you something that looks something like this um what we're going to do now is hit scale because we don't want it that tall so we hit s and then you just drag oh actually we're going to hit s and z to constrain it on the z-axis see how it's just going to shrink from top to bottom that looks pretty good we can now scale the whole thing just by hitting s and now scaling it up okay that's looking good and we're going to also do a little smoothing so if you right click uh hit shade smooth here up at the top and you're going to see some weird kind of see how it's kind of weird the the lighting on it we want to go over here uh to the normals right here underneath this little normals tab menu and under the normals menu right here you'll see auto smooth and watch what happens when you hit that c now you have a perfect looking cylinder that's looking pretty good okay so we're getting there now so now we're going to edit this a little bit give it a little bit of uh of a lip here on the edge to make it look more like a coin hit tab that will hop us into edit mode and then what we're going to do is hit the number three on the keyboard that will allow you to select faces so i can select faces this way um so i'm going to select just the top one right here okay and i'm also going to select this bottom one at the same time so they're both selected okay what i'm going to hit now is i on the computer and that's going to let me inset it see how it's coming in now i can inset it a little bit more but i want to just give it a nice little lip right about there okay and now i want to extrude it uh down and now this is something i want to kind of select each side by itself so first let's do the top hit extrude and just go ahead and move it down a little bit and you got your lip right there that's looking pretty good and let's do the same on the bottom side select that hit extrude and we're going to move that up a little bit so now we are looking like we have a pretty cool looking coin already now obviously it's laying down we don't want that so let's hop out of edit mode by hitting tab and now we're going to hit r let's type in the the number 90 and then x and what it will do is perfectly flip it up on the x-axis that way and now we have a coin and we are looking a lot better now okay so we got the first part kind of done but you know what i forgot to do something see how there's no grooves on the edge all the way around so i want to get grooves all the way around and here's a real easy way to do that so i'm going to back up a little bit and you can hit control z to reverse whatever you just did and what i want to do is go into top view and the way i do that is hit number seven on the keyboard on the numpad actually on the numpad hit sub and that's how you get uh above view and then what i'm going to do here is i'm going to add a cube to the scene and it was a cube and it looks a little bit big there if you hit g you're going to be able to move it i'm going to move it up here okay and i'm going to scale it down okay to where i think that looks pretty good um bring it down to the edge here and then what i'm going to do is kind of move around over here so i can get a better look at it and i want it to be kind of all the way from the top to the bottom here and skinny so i'm going to hit scale again with s and then z and that let me kind of scale it up let me get a little bit closer here uh let's do it again let's scale it up a little bit more that looks pretty good okay i think that's looking pretty good i think it needs to be a little bit skinnier so i'm gonna do that on the x-axis so s and then x and it'll constrain it to that side that's looking pretty good okay let's go back up on top let's bring this down and the way i'm doing that to move around guys just so you know i'm hitting the middle mouse button while holding the shift down okay so um actually if i hit shift and move it up and down you see i can move around this way if i just hold the middle mouse button it gives me a way to kind of go around the whole object and uh anyway that's just what i'm doing um now that we have this let's make sure that we get it as lined up as possible yes a little bit off right there hit g to grab it and move it and so i just want to get that lined up as perfectly as i can right there okay and now that we have that what we wanted to do is actually go all the way around and the way you do that is what we're going to do is go into edit mode by hitting the tab and you want to look right here at this one right here it's called spin okay it's over here on your toolbar and you'll get this like weird kind of thing right here now watch what happens when i click and drag it you see what's happening here guys so now i'm going all the way around and i want to go 360. and down here there's a little menu and um right now obviously there's two they're too spread out right the steps so we're going to increase these steps okay and you see how i'm doing that right there i'm just going to get them nice and close so it looks like there's some a little bit of movement there okay and then we're going to click out of that and i'm going to actually probably uh scale that just in just a little bit yep and i think we got it see how like how that looks now guys that looks pretty good so now when we go out of this we have a pretty nice looking coin all right and now we can flip it up like we did earlier so we're going to hit r for rotation 90. up wait we didn't join them we didn't join them do you see what happened there okay it's because we have two separate objects do you see that there's one for the cylinder and one for the cube okay so what we want to do is join them and you want to join them the right way and since this has all of that uh extra smoothing that we had put in originally the original cylinder we want to join the outside to the cylinder so you always select what you want to join then put it to what you want to join so the last thing you want to select is the coin so uh you'll see that the coin is kind of more orange and the outside is more red the orange is going to be the parent basically um so now hit ctrl j and now we have one uh solid coin here you see over here and we'll actually name this over here in the menu to coin um and there you go we have that and now let's uh let's let's put some spin on this so first let's get it standing up upright so we go hit r and then we're going to hit 90 and then x and then hit enter and now we have a nice coin if you hit one on the numpad that will give you a straight on view we're going to hit g to raise it up a little bit here and i'm going to raise it on the z axis if you hit g and hit z afterwards it will lock it to that area same with x or y so if i hit g and x it will lock it to move only x x left and right and if i hit g y it can only go back and forth but you can't see that because we're facing right at it anyway just a little tricks here and there guys okay so now we have our coin as you can see it's ready to kind of spin all right now what you need to do now is put on your logo so we got the basic idea of what this is going to look like it's pretty much simple guys everything from here on out is just getting the logo into blender and then extruding it and putting it on this and then we can add some materials and spin it so let's do that now what you're going to need is some sort of photo program or illustrator i'm going to use two i'm going to start off with photoshop where i brought in this rabbit we're just going to use this rabbit as an example guys so i'm going to make a rabbit coin and um this is the only thing i'm going to put on the coin for right now so this was just a png that i had in my vector stock uh catalog and so i just brought this in just i thought this would be kind of a cool one to use so from here we want to make sure that it's totally transparent and only going to be showing the pieces that we want so i erased anything else that was on here i only have this rabbit we're going to save that out so let's save it and we'll put this let's see where we'll put this [Music] let's get it into the right folder so i know where i'm at uh spinning coin so we're gonna do rabbit jump in the spinning coin so there we go we have our png file now what we got to do is turn this into an svg file and the easiest way to do that is to go into illustrator and here we are in illustrator let's create a new document i'm going to make it just 600 by 600 pixels uh that's i that should be more than enough guys and this is vector so it doesn't really matter because it's all vector based so bigger or smaller it's going to look the same and now we're going to place that object so go under file and then go to place in illustrator let's find that file which find it again sorry about that okay there we go and there it is uh the rabbit jump so i'm just going to place that and you drag it to the size you want and there you go there's my rabbit now right now it is just a bitmap image just like it was in photoshop so i'm going to have to trace this out and what i do i bring up this image trace menu and it's right here on the toolbar at the bottom and it gives you your options now i use the preset usually black and white logo for something like this and right there it just turned this into an svg file and what does that mean that means that now it's vector i can make this as big or as small as i want um and it's going to be able to be used in many different ways so now we're going to take this into blender so that was all you need to do get your logo ready so make it a png file with transparency bring it into illustrator do an image trace by using this and selecting that black and white logo and now we're going to go file save as okay and we're going to name this bunny for right now and we want to make sure that you're selecting svg svg okay now we hit save and give it okay and now we go back into blender now we're in blender okay for right now let's turn off this coin so we can see what we're doing with the rabbit so right here in the menu if you just turn off that eye there you go it's gone all right now let's load in that rabbit so if i hit shift and a okay it's going to allow oh actually no i'm not going to do shift a i'm actually going to import this since it's an svg file we have to import it guys so sorry about that go to file uh go to import and we're going to go to svg which is a scale scalable vector graphic uh it's going to bring that up right there let's go over to that file where to go and give me a second to find it there it is and now we have that bunny svg we just made right here and if we go import svg okay it's imported it's there it's just really small so we're gonna hit scale actually we're going to hit scale and we're going to start building it up and there it is you see okay so let's get it a little bit bigger and now let's get on top of it a little bit now we got to play around with it guys okay so as you can see it has every piece kind of figured out here and it breaks it into different areas so right now i want to just get this area and i think i want to delete that let's see so it's just the rabbit there you go and so the way i did you see how i did that i'm sorry i should explain that a little better um select that part that you want to erase which is right here hit just the delete button it's going to take it right out okay and now you're just left with that main curve of the bunny and that's perfect and that's what we want so as you can see right now it's totally flat totally flat but if you go over here to the curve uh little piece over here the curve menu on the right um and we go to uh geometry there's an extrude area right here and if you just tap it you'll start to see what i'm talking about there he goes so as you can see now we got some actual depth to this piece okay so we're not done yet guys we're almost there we're getting there so the first thing i want to do now that i got some depth to it this is what i'm going to be putting on to the coin i want to turn this into actually a mesh so that way it makes things a little bit easier when i animate it so with the selected you want to go over to object and go down to convert to and hit mesh all right now this has become a mesh and it's looking pretty good so now i want to get this doing the same thing let's get it standing upright like i did with the coin so hit r 90 and x and enter and now we got our kind of rabbit right there right so um right now when you rotate it as you can see it's kind of off the middle there so it's not totally in the right place so let's get that looking a little bit better by hitting g and moving it kind of in place okay to where we want it all right and we can actually probably turn on that coin eye now up here in the menu so we see a size a relative size to it okay now right now this is the anchor point to the rabbit i don't really want that i want the anchor point to be a little bit more right here to the cursor and so what i do is select that rabbit select him again and go object set origin and go geometry actually origin to 3d cursor so that's going to set it to where this 3d cursor is okay so go to object set origin and set origin to 3d cursor so now it's right there so now if i rotate it now let's see how it's rotating where i want it to and also when i scale it because i'm going to have to scale it down it's a little bit easier to get placed correctly so that looks about the right size let's hit g let's get it placed right into that area that we like i might even scale it down just a little bit more and let's move that up and that's looking good i think we're looking pretty good there guys that looks pretty good i think i need to move it up just a little bit g and hold and then z and that will lock it so i can just go up and down i'm thinking that looks pretty cool for a coin all right okay as you can see it's a little bit too thick because it's busting out through both sides but it's going the opposite way on that side and we don't want that we want it to face this way on the other side as well so with that rabbet selected okay turn it a little bit to the side there and you're going to hit scale and then actually y and you'll see that you can bring it in a little bit okay so we're going to make it a little bit smaller okay we're going to scroll in a little bit and now we're going to hit g y to uh constrain it and then you'll see it kind of like you see how kind of like it shows you like it's going inside of the other mesh i'm just going to put it right there on the edge actually i'll go a little bit more in yeah and that that way it's not showing through the other side but it is connected to the coin now right now there's a there's a uh a texture i'll take care of that in a second but right now let's get this on the other side as well so with this selected i want you to hit shift and d um drag it out and then hit the right mouse button and it's going to pop it right back to that area okay now what we want to do is rotate it go r 180 and i'm going to hit y i think oh no is it y no that wasn't it uh it's going to be r 180 z is that going to work is it going to do it i don't know if that did it did it i think yeah it did okay perfect okay so um now we have it on this side we just want to pull it back so uh remember that was r180z and now we're going to just pull it back to the other side of the coin by hitting g then y and you're going to just kind of drag it this way okay and we just want it just to pop in just perfectly right there so now we have a spinning coin that every side has its spinning coin right now it's looking right okay so now as we did before guys remember how i joined this outside part to the coin we're going to do the same thing one more time and the way we do that is select this rabbit first select this rabbit second by holding down the shift and then while holding down the shift then select the coin and then what we're going to do is hit control and j and now as you can see we're all one coin it's one dark black color because they uh when you load in the svg it will kind of give you the color of the svg and that's why it's that color let's all you have to do is go over here on the materials tab over here on the right and right there where it says svg map just hit the minus button and it'll just take it off so now we can just see the coin is ready to go we're looking pretty good guys you know that looks like it's ready to go so now all we got to do is just add a little bit of texture if you just hit new there's a material i'm going to give it kind of a gold texture so let's go more like a goldy kind of yellow kind of color the metallic let's turn that up about halfway let's turn that right about there and to see the color up here at the top right of your main window there's buttons for shading wireframe and then we have our texture so this will start showing us our actual look all right that's with the actual full render but since we don't have any lights you're not going to really see anything right now for right now you could turn these off which will give you an hdr kind of lighting aspect but there's our coin it's looking pretty good guys are ready so um let's uh now add some light so we can get some shadow and we can get some pop going on this okay so um now that we have this i would also bring the roughness down a little bit so it's just a little shinier um and now we're looking pretty good so now if we hit the one on the keyboard okay this will give us our straight on view and i just want to find that area of where we want it to spin now usually what i want to do when building any kind of scene is put some sort of ground and background to make it look good now this is a real basic thing to do guys and this is something that will make your stuff look good always so hit shift a add the mesh and a plane and it's going to drop this plane right down here at the bottom hit s to scale it and scale it basically right out of frame okay and then i want you to hit the tab button where you go into edit mode and this back edge if you just select it first hit the number two on your keyboard so that way you can select the edge click that and you'll see it's kind of selected right there you'll see it kind of turn white and then if you hit e for extrude and then z to constrain it to the z-axis you see how it's making a big make a big wall in the back okay so now we have a big wall see how like there's we've just made a floor and a wall now while still in edit mode okay now i want you to select that same first line now that's in the middle right here and then i want you to hit ctrl and b for bevel and you see how it bevels it out now while it's beveling i want you to roll your mouse wheel and what it does is that it adds uh sections to that so it smooths out the back okay now hit the left mouse button or enter to solidify it and now so we can kind of take a look what i did we kind of created one of those photo backgrounds that curves down so that way you don't have any harsh shadows it just kind of creates a nice backdrop for your coin all right now hit the tab button and we're out of it and what i normally do is right click it and hit shade smooth and that will give us a nice smooth looking background and let's uh let's change the color on this so with this selected the the plane that you just made the kind of photo background make sure you're on the materials tab click new and then let's just find a color for it all right um i'm going to go with uh swing something that kind of pops um reds aren't good let's go with more of a blue tone i think let's go right there i think that looks good um i want to bring the roughness all the way up and i want to bring the specular down a little bit we don't really want to have too much reflection off of it we want people to concentrate on the actual coin now you can't really see much yet because we haven't added lights so let's add uh some lights but first what i want to do is add a camera so hit shift a again and then go down to camera okay now the camera will pop up over here but first what we want to do is just kind of frame it so i'm going to go in here i'm going to kind of go up to about there there and if you hit control alt and zero that's how you frame your object okay now um if you hit this arrow like see how like the uh the camera is kind of deselected and then when i click it it turns white this allows you to re-frame it by hitting g and then just move the camera to where you want it and that looks pretty good to me and now we are ready to uh start adding lights okay so now we have our camera and if you ever want to see what it looks like through the camera view just hit zero and it pops you right back so you can see what is going on in the camera view all right so let's add some lights now so um the first light we're going to add is going to be shift a and then we're going to go to light and i personally like using spotlights um spotlights sometimes depending on what you're using can be good for you they can be bad for you um i just like them because i can it just reminds me of real world lighting um for me so first thing i want to do is hit 7 on the numpad to get above it here's our light right here i want to hit scale it actually i want to bring it um g bring it this way and let's go this way i'm going to rotate it a little bit rotate it this okay and over here under the light i want to turn the power way up 100 and that should give me enough to get going and i want to give it a little bit of a yellowy kind of tint to it all right and i want to make sure that it's hitting the coin see it's not hitting the coin um hit g and just this is all we're going to basically be doing guys is just kind of moving stuff around um to make sure that everything is working good now right now you see that the lighting didn't change and the reason is that earlier i switched these off the scene lights so make sure you turn these back on by clicking this little arrow at the end of your render modes and hitting scene lights and scene world and as you can see that's what the lights actually going to be looking like okay so now that we have that um i still want it to probably be a little bit brighter so we're going to increase this maybe to 5000 and now that's looking pretty good now i'm starting to get some depth there now the first thing i want to do is kind of bring it out just a little bit more i think i think i want to really give it uh some more shine i'm going to bring this up to 7 500 see if that helps out and then what i want to do is duplicate this so i'm going to hit shift d move it over here and all i'm going to do is rotate it so rotate it over now onto this side and rotate it one more time all right and i want to put a different color i'm going to kind of put a maybe a green color on this side a little bit and so now that we have a little bit more of a lighting scheme you'll you'll be able to see this when it starts to spin a little bit more but as you can see it's giving us some some little reflective speculars okay and now what we want to do is uh get above it by hitting 7 on the numpad and i'm going to now duplicate it one more time by hitting shift d and i'm going to bring it over here and we're going to rotate it to the back now the back is a little bit different because you want that to go really high up this is kind of going to be your your highlight your backlight you know going on here and so we want to make sure that it's hitting the top of that as best we can and i'm going to turn this way up to like 20 000 okay and you see how it really gives a nice frame around that and i'm going to give this a blue actually maybe red let's see blue i think blue looks kind of nice right there yeah right there looks good and now we got kind of a nice looking coin it seems like the lights are going to hit it kind of nice reflectively as it spins and this gives us a good start okay to this now let's hit zero to kind of get into our our mode here and we're going to start to animate now guys so now that we've gotten this far we want to now just get this coin spinning so down here at the bottom you have your timeline all right now what we want to do is on frame note 1 right where this is because we already know that this is the starting point hit i on your keyboard and go down to location rotation and scale this will create your first keyframe okay on this now i'm only going to make this a hundred frames so right here on the timeline on the top right of the timeline set the end to 100 and it will shrink that animation to 100 frames okay and then i wanted to go all the way to the 100th frame right and then what i want to do is with that coin selected we're going to hit rotate 360 z and hit enter and now we're going to hit i one more time and then hit location rotation scale and that's set that other thing and as you can see we have a coin that spins 360. and that is our coin now the rabbit's not popping out as much as i want him to so you can go in and change the color of the rabbit if you want just by selecting some stuff but this will give you the basic idea of just getting started with your coin guys all right hopefully this was helpful and let's do a quick little render um i'm going to go over here to the eevee turn on ambient inclusion you could turn on bloom just to give it a little extra pop and um i usually put under color management here guys under it's under the render tab here with it looks like the back of a camera um under color management you can pop this to high contrast uh just depending on your taste i just will give you a little bit more contrast on the spin so um let's see if we can render this out and the way you want to do that is at the bottom of your render which is it looks like a little printer um it's your output properties scroll to the bottom where it says output all right guys and right here it says ping it's normally going to by default make a pi png for you but we want to make a a video so go to ffmpeg video all right the encoding make sure you open that up and you change this to mp4 all right and that will allow it to make an mp4 file and now you can select under here where it says tmp uh the folder where you actually want to place it so let's just go back to our folder that we were working in right there and i'm going to pop it right into here i'm going to name this uh spinning rabbit coin there you go all right and accept so when i hit render animation it's going to put an animation there so now let's go under render here guys on the top and hit render animation and it's going to get going all right so uh we got our finished video so we can just open it up now and we can see it's spinning there we go guys we got a spinning coin okay so i uh rendered it out and i definitely said you know what we need some more contrast between this rabbit and the the coin and so i just want to show you guys how to do that really quick so um select the coin okay uh hit tab that's going to bring you into edit mode and you can see that the rabbit is right here what i want to do is first click out so there's nothing selected roll your cursor right over where the rabbet is and hit the letter l on the keyboard and that will select at least that face now we also need to get this size see how the side hadn't been selected hit l one more time and now we've selected the entire rabbet on that side okay now we're going to do the same on this side so put it over the the main part of the rabbit hit l and then do it one more time here on the edge okay so now that we have the rabbit both selected here we're going to turn this a different color and the way we do that is over here on the materials tab okay right now everything is gold it's that first material okay we're going to add one more material by hitting the plus sign hitting new and now we can just color it um and i'm just going to just let's just go the opposite way let's just make it more of a silver color all right so we got that let's bring up the metallic about halfway we can bring down the specular a little bit we want to bring the roughness down a little bit as well and i think all the rest should be okay and what we want to do is with that new material selected we and with those rabbets selected like we have right there hit this button that says assign okay and now what it's done is that it's assigned that color just to that part of the mesh so if we hit tab one more time to go into object mode you can see the rabbit is now that color and so now we have a really nice contrast on the coin and we're going to render this out one more time so let's hit zero that's what it's going to look like coming from the camera angle and we're just going to hit render one more time remember let's check our output and right now the resolution is uh at hd quality in 1920 by 1080 um 24 frames a second and down here we're going to be sending it as a uh an mpeg video with an mpeg-4 encoding okay guys and so now what we do is hit render okay and render animation and we're here we go again we're going to render it out one more time but now as you can see you'll definitely be able to see that rabbit uh through the contrast so we're going to let this render out and i'll show you that end video and then and here's that final coin animation guys there you go so now you can you can share that with others let's repeat it over and over and that's how it's going to look when you upload it to uh whether you're using atomic hub or i don't know what marketplace you're using but um this should end up really good this is a great way to get some attention to your brand and to your logos and that kind of stuff so hopefully this helped out guys all right now you should know how to make a spinning coin and i expect you all to make a spinning coin and i want you to post it and i want you to tag me if you're on twitter because most likely if you're doing nfts you're on twitter tag at caldwell creative and that's without the e at the end so it's just called creative and end it with the v and i'll put a link down below because i'd love to see what you guys are doing um and once again make some blends for yourself you know if you have a little bit of a brand going with your nft game make some tokens try some blends out get some new options to your uh your fan base so anyway once again my name is bc hit the like and subscribe guys uh join us over on facebook at artdrop.app you can also check us out at artdrop.app the website as well where you can put your drops from wax blockchain up there as well let's see what else i have a blends tutorial that's going to come after this this is kind of the uh the setup for the blends okay so you know okay what would i blend well this is what you blend make make some kind of coin of some sort and uh and make it blendable up to a new nft so i will see you guys in the next video again on bc check you out later
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Channel: GiveMe Signs
Views: 5,153
Rating: undefined out of 5
Keywords: nft art explained, nft art, nft for beginners, Beginners NFT Crypto, nft crypto tokens, crypto art tutorial, crypto art nft, crypto art explained, atomichub wax, beeple nft, cryptopunks nft, banksy nft, non fungible token, How to make an NFT, What Kind Of NFT Should I Make?, WAX Wallet, nft drops, blender 2.9 tutorial, blender coin tutorial, 3d bitcoin, 3d bitcoin rotation animation, golden coin blender, how to model a coin in blender, 3d modeling coin blender
Id: F7Grkf-6qkw
Channel Id: undefined
Length: 37min 45sec (2265 seconds)
Published: Wed Jun 02 2021
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