How to Make Low Poly Nature (Blender Tutorial)

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so i've been getting some tutorial requests to make some more low poly blender tutorials and so i decided to make a tutorial on how to make low poly nature in blender so in this tutorial we're going to be making all of these different nature assets and if you'd just like to follow a certain part and just model a certain nature asset i'm gonna have time stamps in the video description so you can just go down there and click on a timestamp and it'll jump you to the part in the video where i make the asset so we're gonna be making this low poly mountain with snow on it we're also gonna be creating this low poly tree stump and a low poly wooden log we're also going to be making these low poly flowers and i'm going to show you how to make it so that when you duplicate the flowers the flowers have a random color and i'm going to show you how to set up the colors to the colors that you want we're also going to be making some low poly rocks and we're going to be making some low poly grass this is something that you could use like a particle system and make the grass in a scene and we're going to create some low poly bushes and some different mushrooms so we're going to be creating some brown mushrooms and also some of these red mushrooms with the little white dots on them and i'm going to be using blender evie for this tutorial but you could definitely use cycles i'm just using evie because evie is a real-time render engine and i think it looks pretty nice for these low poly nature assets alright so here i am in a new scene in blender and i've turned the render engine to eevee and then i've turned on ambient occlusion screen space reflections and motion blur and then also over here on the world settings i have this whipple creek hdri i just used the 1k version i'll have the link in the video description this is from hdrihaven.com if you'd like to download this hdri that i'm using and i'm just using this to get some really nice lighting for our nature scene so let's first start off by making the mountain so to make the mountain i'm actually going to be using a landscape blender add-on it's built into blender so you can enable it by going edit and going to preferences and then right over here on the add-ons just start typing in landscape and you can see there's the add mesh ant landscape just turn this on and then if you want it to be in all your future blender files you can click on save preferences and then you can always use it in the future so with that turned on i'm going to press shift a i'm going to go to mesh and i'm going to go all the way down here and click on landscape you can see it adds a landscape so this is basically a landscape generator now there are a bunch of settings here but there's also some presets if you click on this you could see it has a bunch of different presets you can try these out and use one that you like i'm going to use mountains 2. so when i click on that it does look pretty cool but it's not very high up so to make it bigger i can scroll down here and there's this height if i hold down the shift key while dragging this i can make more sensitive movements and i can make this a lot higher so now that we have this mountain i'm just going to close these settings right here and i'm going to tab in edit mode and you can see what the mountain is looking like now right now it's smooth and it's also way too high poly so we're going to make it look low poly so i'm going to go back into object mode so instead of this being shaded smooth i want it to be shaded flat so you can just shade that flat and now it definitely looks more low poly but it's just a bunch of squares and there's not really any triangles and it is too high detail so what i'm going to do is go over here to the modifiers tab i'm going to click on add modifier and i'm going to add the decimate modifier now this ratio here you can turn this down and what it's going to do is it's going to start taking away more and more of the mesh and you can see now it has a very low poly look so just get it to how you like i like something i like that you can see it has all those little triangles and stuff in there which i really like so now that i like that i'm going to move my mouse over the decimate modifier and press ctrl a make sure you're in object mode when you do this ctrl a and that'll apply it now when i tab in edit mode you can see it has a lot less vertices and it has much more of a low poly look so now i'm going to add some material so i'm going to click over here on the material tab click on new and i'm going to call this mountain and for this i'm just going to make the base color a dark brown color i'm also going to press z and move my mouse up to go into rendered view and you can see what it's looking like now right now it's a bit too shiny so i'm going to turn the roughness up a bit because mountains aren't really that shiny and then i will also make this darker and maybe turn the roughness up just a bit more okay something like that so now i want to add the snow on the top of the mountains so what i'm going to do is tap into edit mode and i just need to select the top parts where i want the snow to be so to do that i'm going to press 3 and that'll go to this face select you can also just click right here press a to deselect everything and then i'm going to press 1 to go to front view actually in this case i'm going to press 3 to go to side view because i can see the mountains a little bit better then i'll press z and move my mouse over to go into wireframe and now i can press c and that's going to open up the circle select and i can just select the little peaks where i want the snow to be so there i want a lot of snow to be right there okay a little bit more here and now i can just go around here press z move out to go back into solid view and i could just box select a few areas by pressing b for the box select just selecting a few areas that i want to be snow maybe in here i want there to be more snow so i'm gonna just go around here pressing b for box select just selecting all the areas that you want the snow to be on okay let's just go around here i don't want there to be too much snow but also not too little snow all right so once you've selected all the places that you want the snow to be i'm going to scroll up here i'm going to click on the plus and then click on new and i'm going to call it snow and i'm just going to leave it at the default maybe just make it a little bit more shiny so turn the roughness down a little bit because snow is somewhat reflective and then with that selected i'm going to click assign so now if i go into rendered mode you can see what it's looking like so now if you want to go ahead and change some stuff like maybe there's a little bit too much snow or too little you can have an edit mode just keep on selecting some areas like i think i might have some snow there um i think i might connect these so if i just like box select this maybe go to the circle select with c just select some more areas and then with the snow selected click on a sign now you can see there's more snow and then also if you're going to have these mountains as a backdrop behind your low poly scene you could just like scale it down on the x axis scale it down like that and then when you're looking at it from side view it does look a little bit cooler but when you're looking at it from the top it does look kind of weird stretched out so you may not want to do that it really depends on your scene so i'm just going to scale it down a little bit by going s and x scan it down just a little bit more so it's a little bit more flatter kind of like a mountain range just like that and then one last thing i am going to go into edit mode press one to go to the vertex select and just hold down the shift key and select these four vertices out here and then press x and delete vertices and that way there's just a circle around the mountains and i think it makes it look a little bit nicer so that's going to be it for my low poly mountains all right so let's go ahead and do the trees next now before we do the trees i'm just going to press shift a add a plane i will scale this plane down and then press s and y scale it out a little bit and then i'm going to hit new and call this grass just add a grass material and then on the base color i'm just going to make it a basic grass material and go down here turn the roughness up a bit and that's just going to be our plane that we're going to have the nature assets on all right so let's make the four trees now the first one i'm going to make is the apple tree or the fruit tree so i'm going to press shift a and i'm going to start with a plane just scale the plane down and just bring it up by pressing g and z bring it up a little bit i'm actually going to go out of rendered mode just so that i can see it a little bit better okay i'm going to tab into edit mode and with all of these selected i'm going to press s 0 and enter so that way we only have one little vertice right in the middle now i'm going to press m and that'll merge it and i'm going to merge by distance and now it's gotten rid of the extra vertices and there's just one vertice in the middle so now i can press 1 to go to front view and it does look like i actually modeled this sideways so i'm just going to press a to select everything r and z and type in 90 enter now when i press 1 the mountain is going to be behind us and i think i will press g and then click with my middle mouse wheel just move this over a little bit so just select the tree again i'm going to press 1 for front view and i will tab into edit mode and then i can just extrude that up by pressing e and i'm basically just going to make the shape of the tree trunk just going all the way up here and then i'm going to have two branches coming out and connecting up to the tree so i'm going to select this extrude that out with e extrude that up just click and place that and just have it come up we're going to be having all the leaves up here and then i think i will press ctrl r add a loop cut right in there click and then press g and bring this down and then i can extrude this up with e and then e again and just bring that up now the tree is kind of flat right now so i'm gonna hold down the shift key select this branch press seven to go to top view and just press r to rotate that and just bring it out a little bit and then i could also do that for this branch so i will click on this and then shift select this and this one 7 for top view and just press r to rotate it a little bit press g and move it over and now the tree is a little bit more 3d okay let's tab back into object mode and now i need to add some modifiers to thicken it up so i'm going to go to the modifiers panel right here and i'm going to click on add modifier and we're going to add the skin modifier so when we add it now it has a lot of thickness but it's a little bit too thick so i'm going to tab into edit mode double tap a make sure everything is selected you can go into wireframe view just to see if everything's selected and then i'm going to press ctrl a and ctrl a is going to scale how thick that skin is so just scale it down ctrl a make it smaller and then i do want the trunk to be thicker and then i want the limbs to be thinner so i will deselect everything press z move my mouse over we'll go into wireframe press b i'm just going to box select some of the trunk and then i can press ctrl a make it a bit thicker and then just box select the bottom here press ctrl a make it even thicker and then i think i'll just select this last one press ctrl a and make it even thicker so now the tree starts out really thick and then it gets thinner and thinner and then right up here i'm going to select this one and this one press ctrl a make it even smaller because these are just some branches coming out and then i think i want the trunk overall to be a little bit thicker so i'll just box select the trunk here press ctrl a make it a little bit thicker overall all right there we go so now we have our low poly trunk and branches so now i'm going to press ctrl a with my mouse over this and this is going to apply the modifier so now if i tap into edit mode you can see that it's actual vertices now it adds a lot of extra vertices in here and that's a little bit annoying so i'm just going to get rid of these you don't really have to it's not really going to affect the look but it will make it a little bit lower poly so to get rid of these pretty quickly i'm going to go up here and click on this merge auto merge vertices what that'll do is when the vertices get really close to each other they're going to merge together so now what i can do is alt select one of these loops and then double tap g move it down or actually i'll move it up and then when i let go it automatically merges it together so i can double tap g pull it up let go it's going to merge that i can alt select this double tap g edge slide and then place that double tap g again double tap g again and i can very quickly just get rid of all those extra vertices if you'd like to okay i'm going to do that up here so click on this one you can alt select a loop and then double tap g click double tap g double tap g okay double tap g just keep on doing that bringing it around all right there we go so now the tree is a lot lower poly let's tap back into object mode now and now let's make the rest of the tree so i'm just going to click to place my 3d cursor right about there i'll press shift and i'm going to add an icosphere now it's really big right now let's just zoom out on the icosphere settings right here i want to turn this up don't turn it up too high because if you turned up really high it could make it really laggy and possibly crash blender but i'm just going to turn this up to 5 and then i can just click on this and scale it down so we're just going to scale it down and then i can also tab and edit mode scale it on the z and then just scale that up a little bit more and i need to make it a little bit bigger so that the branches go into it all right so now i need to make the shape of the tree what i'm going to do is press the o key and that's going to turn on this proportional editing right here now if i just click on a point and press g to grab you can see that it's pulling along vertices with it now if i scroll wheel i need to scroll my wheel down you can see that there is this circle here and this circle is telling it how much is going to be pulled along with it so i can just pull it around and i can make smooth adjustments so i can just click on some points press g and just move them around and that way i can very quickly and easily make the shape of my tree so just make it kind of lumpy and random and maybe pull it out a little bit more where the branches are so there's some more leaves where the branches are and then maybe click on the top press g move it up a bit more alright so i like that so i'm going to tab back into object mode now to give it that low poly look again i'm going to click on add modifier and just like the mountain i'm going to add the decimate modifier so this ratio here i can turn this down and you can see that now it starts to have that low poly look so just turn it way down you can also hold the shift key as you're pulling this ratio down so that the movements are a lot more sensitive and then once you're happy with it you can hold your mouse over this and press ctrl a so now it looks very low poly so now let's add the material onto the tree and then we'll add the apples or the fruit or whatever is on the tree so i'm going to press z move my mouse up to go into a rendered view and then i'm going to go to the material panel right here i'll click on new and i'm going to call this green now i'm calling this green because i'm actually going to use this in a bunch of the assets almost all the assets are going to be using the same material so what i'm going to do is turn the base color to a green color make it a little bit darker a bit more saturated of a green color and then right down here the roughness turn that up just a little bit more and then i'm going to select the tree trunk click on new and i can call this wood and then this one for the base color i'm just going to make this a brown color a bit darker than that maybe a little less saturated and then i'm going to turn the roughness up a bit just like that and then i think i'll select the leaves and just scale the whole thing up a little bit more alright so now let's go ahead and make the apples so i'm going to place my 3d cursor right here and then i'll press shift a and i'm going to add another icosphere i'll zoom way out here now don't move the icosphere because if you do these settings will disappear on the subdivisions i'm going to turn this all the way down to one so the minimum close this and now i can just scale this down and this is going to be our apple so just put it in there i'm going to click on new and call this material apple and then i'm going to make this a red color i don't want to make it too saturated because if it's super red then it could look a little bit unrealistic if it's super super deep red i'm going to make it a little less saturated and slightly more orange i think that just looks a little bit nicer and i forgot to mention this but if you haven't saved your file yet it's probably a pretty good idea to save this just in case blender crashes you won't lose anything so just go file and save and save your project so now i just need to select this apple and i'm just going to press shift d shift d will duplicate the object and i'm just going to manually place them around i was thinking about using a particle system and if you had a lot of apples you could do that but because we don't have that many apples i'm just going to manually place them around and usually the fruit is going to be kind of hanging down so i think it looks better if the fruit or the apples is down here if you have the apples up here i think that kind of seems a little weird so i'm just going to have some apples kind of hanging down more at the bottom of the tree so just go around here and make however many apples you want and if you wanted to you could model some low poly fruit like maybe some pears or some other fruit like some plums or some other fruit like that that grows on trees you could also just slightly vary the size of them because apples are just randomly different sizes some of them are a little bit bigger and some of them are a little bit smaller so you can just give the fruit some random scale here and then one more thing really quick i think this might be just slightly too high poly i'm just going to add another decimate modifier just turn this down slightly or something like that and then press control a to apply that i think that looks just a little bit nicer so now i want to join all these objects together so that when we grab the tree and move it they're all going to be moved along so i'm going to press z go into wireframe just press b and box select this area and then i'm going to press ctrl j and now they're all joined together so if i press z and move my mouse up into render mode and just move around you can see that now they're all one object i'm just going to place this tree into the ground just slightly and then we'll go on to the next tree all right the next tree is pretty simple we're just going to be making a long tree kind of coming up so i'm going to center my 3d cursor right here i'm going to press shift a and i'm going to go to mesh and i'm going to add a cube and i guess i modeled everything pretty small because whenever i add in the objects they're really big so i'm just going to scale this way down and this is going to be the trunk for our tree so i want it to be the same materials so i'm going to click on the tree right here and then i'm going to click on wood and then i can drag this color and drop color it on there now it's going to add the material to that object so i can tab in edit mode now i'm going to press 3 to go to face select and select this face press 1 to go to the front view and then i'll press g and z bring this up and you can see that the proportional editing is still on so i can just click this to turn it off or press the o key so then just select this top face again i'll press 1 for front view g and z bring it up and then s and scale it down now this tree trick is pretty square right now and i want to give it a little bit more faces on some of the sides so so i'm going to press 2 and that'll go to the edge select and then i'll just select this edge and then i'll press ctrl b and that's going to add a bevel just make it a random size like that and then click on this one ctrl b add another bevel and i want the size to be different so maybe i'll make this one really small and then select this edge ctrl b maybe make this one a pretty big one and then select this one ctrl b so now the tree trunk just has a bit more of a random shape so now i'm going to press shift a and i'm going to add another icosphere and i need to zoom out and go to the icosphere settings right here this one i'm gonna set back up to like five or six and then i'll scale this way down and then press g and z bring it up i'll press one for front view so i can see kind of how high this is scale it up a little bit more okay now i'm gonna tab into edit mode and just go up to the top here i'll press o and that'll turn on the proportional editing again and just click on an area on the top here and then i'll press g and z bring it up and you can scroll your scroll wheel to change how big that circle is just make it something like that and then also just select a few more points i think i'll go back into the vertex select just select some points kind of pull them around to give it a little bit more of a random shape maybe just make it a little bit flatter on the bottom here and just pull in some of the areas just make it a little bit more random all right so now that we have the basic shape of this i'm going to go to add modifier and once again add this really great decimate modifier turn this down and it's going to give that really awesome low poly look now you can see that the faces are pretty stretched right here and they're not very stretched down here so if you don't like this i'll show you what i'm gonna do to get rid of that so there we go i like how that is i think i'll just actually pull this out just make it a tad bit smaller okay there we go so now with my mouse over this i'm going to press ctrl a and that will apply that modifier now down here on the bottom of the tree if i want to make this the same amount of detail as the top here i can tab into edit mode select one of these vertices just pick one and this is still turned on we turned this on earlier the auto merge vertices so if i double tap g and just push this in it's going to merge with it and now there's going to be less vertices now we still have this thing on here so i'm going to press o to turn it off and now i can just select some points and double tap g and that's going to do the edge slide and i can just drag them around and get rid of some of the vertices so i'm just going to go around here and do that a little bit on some of these areas so that the vertices count is more even across the entire object so now i'm going to press z move my mouse up we'll go into rendered mode i'm going to select this and click over here to the materials click on the green color and then i can just drag and drop this on and now it has the green color i think i'll just scale this up and bring it down just slightly now you can see that these green colors are exactly the same and this is okay if you're fine with it but what i want to do is just add a little bit of varying color in all of the different green objects so what i'm going to do is click on the shading tab and then i'm going to press period on the number pad to jump over here and you can see that here is the shader nodes so what i'm going to do is right here press shift a and i'm going to search for the object info node just drop it right in here and what i'm going to use is this random value and i'm going to plug this random value into the base color and then when i give it different random colors it's going to just slightly make the different objects slightly different varying colors of green so now what i can do is press shift a here search for a color ramp and drop the color amp right in here so now what it's going to do is the different objects if i just like duplicate this you can see that the colors are going to be randomly different through the black to the white so now i can just change these colors so this black one here i'm going to make a dark green and then this white one here i'm going to make a light green so i don't want it to be too light because i don't want it to look crazy bright and then this one maybe just a little bit darker and then in between this i can make a couple more colors so i'm going to click on the plus here to make a new color drag the tab over and this one i think i want to be a little less saturated a little more gray something like that maybe just make it a little bit darker and then i can click on the plus again to add another one this one i'm going to drag over here and then this one i can make just a little bit more saturated and a little bit brighter i'm going to make that one fully saturated just up like that maybe make that just a little bit brighter so now you can see if i just select these and duplicate them just to show you whenever i duplicate them they're just going to randomly be different colors and that just adds a lot and just makes it a little bit cooler so i'm just going to delete these now oop delete these ones let's go back into the layout here so there is the second tree so i'm going to select this and shift select this and then press ctrl j all right let's go ahead and make the third tree now so i'm going to click and place my 3d cursor right there and then i'll press shift a and once again i'm going to add a plane i'm going to tab into edit mode and press s to scale 0 and then enter and then because we have that auto merge turned on there already is one vertice because they already got joined together so now i can press 1 to go to front view and i can just extrude this up so press e to extrude bring that up and i'm going to make this tree have a bunch of different branches so i'm going to extrude it kind of make it kind of wobbly and then extrude this up and over and this one's just going to have a bunch of different branches and then we'll have some different uh green blobs for the leaves on the tree and i want these to be somewhat 3d as well so i'm going to box select a branch rotate it over just so that's a little more three dimensional i think i'll press ctrl r right in here click to add a vertice and then i can extrude this out and make another branch bring that branch up i'm going to press ctrl r here click to add a vertice and then extrude that out all right and then once you like how that looks i'm going to go to over here to the modifiers click on add modifier and we are going to add the skin modifier just like before now for some reason it's really big i'm going to tab into edit mode uh press a to select everything and press ctrl a and make it really small pressing ctrl a with that whole thing selected i don't know why it was really big all right there we go so now i'm just going to press z go into wireframe a to deselect everything and just b and box select the middle part of the trunk scale that up because i want the trunk to be a bit thicker so i'm pressing ctrl a and that'll scale up the skin modifier and then i want the bottom to be even thicker so i will just box select just the bottom ctrl a make that even thicker and then just select this bottom one here ctrl a and make it really thick and maybe move it down a little bit all right now you can see that there's some weird glitches here and this is because of the angle of the vertices so if i just tap into edit mode press z go into wireframe just select this if i just play around with this you can see that now let me just play around with this if you make the angle wider then it'll fix itself so there we go that looks a lot better and then the branches here i want them to slowly get thinner and thinner so i can just hold down the shift key and select these vertices here and then press ctrl a and make them even thinner and then i'm just going to box select some of these parts right here kind of more at the starting of the branches ctrl a just make them a little bit thicker so once you're happy with your tree again ctrl a with your mouse over the skin modifier to apply that and then if you want to again you can hold down the alt key and select a loop and just keep on double tapping g and moving it over and that way you can get rid of some of those extra loops because the skin modifier adds in some extra loops right in there so just alt select a loop double tap g and bring it up and with that auto merge turn on it's going to automatically merge them together so i'm just going to keep doing that for a few areas here all right there we go now this may have happened for you or it may not but basically there's some glitches here and this is because i applied the skin modifier while it still was acting a little bit weird so i just need to manually fix this so i'm going to press 3 to go to face select just select some of the extra faces in there press x and delete faces and then i need to press 1 for vertex select just hold down the shift key and select the points and then fill them with f hopefully this didn't happen for you but if it did it's a pretty easy fix and there's another face in there so i'll delete that face and then just select the vertices and fill that with f so once again just like the other trees i'm going to press shift a search for an icosphere and then just scale this down and we're going to make the little blobs of the tree where the leaves are so i'm going to tab into edit mode press o or turn on this proportional editing and just give it a random shape something that looks good for you now since this is the main trunk coming up i'm gonna have this blob be the biggest so just make this blog really big and then the other blobs that are coming off of the uh branches they're gonna be a lot smaller all right there we go so i will click on add modifier add the decimate modifier make it way down about there okay and then i will press shift d to duplicate this scale it down and just stick it right in there so the branches are going into it i can tab into edit mode now and adjust this so i can make it different than the other one and i definitely want it to be smaller so i will scale it down okay like that and then i actually want this branch to be a little bit farther away because it's a bit too close to this main piece right here so i'm going to select the branch tab and edit mode z and move my mouse over to go into wireframe i'll press a to deselect everything and then i'm just going to press b box select this area right here i'll press r and rotate that just bring it over so that there's a little bit more space there all right now i can select this one press shift d and move it over once you kind of get it into place i can tab and edit mode and then just select some points and continue to change it make it a little bit more unique okay so let's just do that for the last one shift d move this over make this one maybe even smaller change it up a bit okay and now let's add materials to this tree so press z move your mouse up you can select this tree and click over here to the materials and then the wood here drop it onto the wood and then select the green and just drop it onto all of the leaves there just like that all right so now i'm just going to select the leaves go to the modifiers and then with your mouse over the modifier press ctrl a just apply all of these and then once they're all applied you can shift select all of them and then press ctrl j all right let's make that tree that kind of is like a pine tree or kind of like a christmas tree so i'm going to actually use this one so i'm going to select this press shift d click with my middle mouse move it over here and then i'll just tab into edit mode and then i can hover my mouse over this and press l and that's going to select all the linked vertices and then i can press x and delete vertices so now we're just going to be working with the trunk so now i'm going to press shift a and i'm going to add a cylinder i'm going to scale this cylinder down and just put it kind of right there on the tree trunk press three for face select and just select this top face right here and then using s just scale that down and just make it really small and then i'm going to add some loop cuts in here because i want to add a lot more geometry to work with so i'll press ctrl r and i can actually scroll up and scroll way up and just add a bunch of vertices and then you can double click to place that so now i'm going to press l with my mouse hovered over this to select all the linked vertices i'll press p and separate this by selection because i actually want it to be its own object so i can tab into object mode select this and then i'm going to click down here and then just remove the wood here so i'm just going to remove that and now it's just the green material so now what i can do is tab into edit mode press 1 to go to the vertex select and just select some vertices and once again press o to turn on proportional editing and just move this around and make it kind of random just give it a little bit of randomness some lumpy parts just that it's not perfect this will make it look more organic then once you're happy with that you can go over to the modifiers and once again add the decimate modifier turn this way down and you can see what it's doing so just turn it down to something that you like i like that and then with my mouse over this i can press ctrl a to apply that i'll press g and z and bring this up and then one last thing before we start duplicating these i'm going to go up here tab into edit mode i'm going to press 3 to go to the face select and just select this face and then i need to turn off the proportional editing again and then i'll press s and 0 and enter and that way it's just going to merge these together because the merge is on and now it's really pointy at the top so now i can press one to go to side view just bring this over and scale it down and then i can press shift d click with my middle mouse scale it up and then also press r and z and rotate it around so that it has a random rotation also you could rotate that so that this bottom part here is a little bit straighter okay let's do that again i want to add four of them so i'll press shift d again r and z give it a random rotation and then just scale it up even more make sure that it's straight you can see that this is way off because i rotated it so i need to straighten that all out okay select this last one shift d z and then r and z and rotate it give it a random rotation let me just scale this up a bit as well because i want them to slowly scale up bigger and bigger and then as they get higher up they're going to be smaller and smaller and then also you can tab in edit mode and just select some points press o to turn on proportional editing and you can just play around with this and just change the shape of it a little bit and then once you're happy with your pine tree i'm going to shift select the entire tree and press ctrl j so there we go there's our four different trees alright so next let's do the wooden log so i'm going to place my 3d cursor right here i'll press shift a and i'm going to search for a circle now the circle here if i open up the circle settings it's 32 which is pretty high i'm gonna change this down to like an eight and that way it'll be a lot less geometry i'll scale this down and then i can press r to rotate and y on the y-axis and then just type in 9-0 and enter and that way it's rotated sideways so i can just scale this down kind of bring it down onto the grass now what i'm going to do is press 7 for top view bring this over so i can see it a little bit better i'll tab into edit mode and just start to extrude this out so extrude it out and then i will turn off proportional editing because i don't want to use that and then i'll press e and extrude kind of bring it down a little bit something like this and scale it down a little bit more and then e to extrude bring it out even more and scale it a little bit more so it slowly gets smaller and smaller as it goes over and then i think i'll just hold down alt select this loop and scale that up a little bit alright so there's our log we need to give it some thickness though so i'm going to go to add modifier and add the solidify modifier and then on the thickness here just turn this up i'm going to hold down the shift key as i turn up this value and then i'm going to press ctrl a with my mouse over this modifier to apply it so now it's actual geometry now i want to put a hole in our log so what i'm going to do is press ctrl r add a loop cut right there click to place it ctrl r add another one place it about there and then ctrl r add another one click to place it right in the center so basically what i'm going to do is i'm going to cut out a hole right in the log now because this log has thickness i do need to add loop cuts inside it as well so i'm going to press z move my mouse over to go into wireframe and then it's a little bit hard to see but if you kind of go at an angle it's a little bit easier press ctrl r i'm going to add one loop guy here ctrl r another loop kind of in the center and then ctrl r and one more out here so if i just go up here i can double tap g and just kind of place these and just align them up with the other ones so alt select that one you can see it's in the middle there if i press 7 for top view you can probably see it a little bit better and then i can double tap g and just get it about the same as the other one so alt select this double tap g all right now before we cut this out i do want to make this a circular shape and to do that i'm going to actually use a blender add-on it's built into blender though so to turn it on you can go edit go to preferences and then right over here you can start typing in loop tools just turn on the loop tools just check mark that and then close this now when you check mark it when you press n to open up this panel you can go over to edit and you can see here is the loop tools add-on so when i click on it you can see it has all these different things what i can do is i can select the vertices and then i can click on circle and it's going to turn them into a circle so i'm going to press 3 to go to the face select click on this and then shift click on this and then if i click on the circle you can see now it is a circle so i want to rotate it over so it's a bit straighter with the log so i will press r just rotate that over maybe scale it down a little bit more alright now i need to do the same thing for the one inside so i will click on this shift click on this click on circle and then go back up here if i just go into wireframe by pressing z and moving my mouse over i can just align this up and scale it down okay now i want to delete these so i'll press x and delete faces and then go out of wireframe select this one x and delete faces select this one and x and delete faces so now we have a hole coming out of our log but you can see that you can see inside the thickness of the log so i need to add faces right along here so to do this i'm going to press 1 to go to the vertex select just alt and click on this loop and then hold down the shift key and alt key and select this loop so now i have both of those selected now you could manually fill those with the f key and make faces but what i'm going to do is press f3 to go to the search and start typing in bridge edge loops and if you click on this it automatically merges those together as long as both sides have the same amount of vertices it just fills all the faces and it works great just like that and then i think i might hold down the shift key select these two press g and move them down a bit so that they're a little bit more round with the log select these two press g and move those down a little bit and then i think i'll select this entire loop again just by holding down the shift key and selecting these loops and then just press control b and add a bevel there and that way it just looks a little bit nicer okay let's move over here and i want to give this a little bit more detail so what i'll do is tab into edit mode here alt select this loop and then i'll just scale it down just to make it a little bit thicker and then i'll press three to go to the face select and just select a few different faces here and then i'll press e and extrude them out kind of like this is the bark of the tree and the bark of the tree is just going up a little bit like there's kind of a lip you could also press one to go to vertex select just select a few vertices and just move them around to just give a little bit more random shape and then let's move around over to the other side here and i want to make this a little bit thicker as well so i'll tab into edit mode hold down the alt key and select this loop and scale it in a little bit and then you can see that the ground is coming through here so i just need to press g and z and bring this object up you can also double tap r and rotate that a little bit to make it a little bit flatter and then g and z just bring that up because i don't want the ground to be coming through there all right so i'm going to tab into edit mode press 3 to go to face select and i'm just going to select a few different parts right here and do the same thing so e to extrude and then i think i'll s and just scale that out just a little bit and then i want to add a little crack here in the log so i'm going to press ctrl r click and bring this down and then i want to add another one so ctrl r just add another loop cut in there so we have two loop cuts really close to each other and then i need to set a point for the crack to end so i'll press ctrl r click and bring this over just like that and then i'll press one for vertex select and just select this loop double tap g and bring it over and if i click there it's automatically going to merge using the merge and then click on this double tap g and again using that auto merge it'll automatically merge together so now we have a little crack in our log and if we want to make it a little bit bigger i can just shift and select these two vertices bring it up a little bit to make that cut look a little bit bigger so now let's add a couple of branches in our log so i'm going to tab in edit mode just alt select this loop press shift d to duplicate it we can scale it down rotate it with r and then press g bring it over and just stick it inside our log and i just want to stick it in between that thickness there so it doesn't come out on the other side so once that's in place there i can press e to extrude extrude it out and then r to rotate s to scale and we're just going to keep on extruding that out and make a little limb or a branch coming out of the tree trunk and then once that's as far as you want you can press f to fill that face now i want to have just a tiny little branch coming out of this branch so to do that i'll press ctrl r add a loop cut right there and then i'm going to press ctrl r add a loop cut in there and then press 3 to go to face select and i'm just going to select these two vertices i can press n to open up that panel again and there is our loop tools click on circle and it will make it a circle and then you can scale this up a little bit and extrude it out scale it down and that way you can just add a little tiny branch coming off of the bigger branch okay that looks pretty good so i want to add something like that to the other side so i'm just going to duplicate it and then modify it a little bit so i'm going to click somewhere on here and then press l with my mouse over this to select the entire branch i'm just going to press 7 for top view and then i'll press shift d to duplicate this over press r to rotate and scale it down a little bit because this is higher up on the tree so the branches would probably be a little bit smaller and just put it into place but make sure you can't see it inside the tree trunk and then to rotate this around it just make it a little bit different i'll just rotate this maybe bring it kind of down here and then i can press one to go to vertex select a to deselect everything z and move my mouse over we can go into wireframe b and box select this area just kind of rotate it and change the shape of it a little bit and then one last thing before we finish the modeling for this log i do feel like it's a little bit too long so if you want to you can just box select an area in edit mode bring the whole thing back box select this area and bring it back just to make the log a little bit less long alright so now let's do the materials for our log so i'm going to click right over here and i'm going to click on this and i'm going to add the wood material i'll press z and move my mouse up to go into rendered mode and what i want to do is i want to make the wood that's inside a little bit lighter because this is kind of the bark of the wood so it's going to be darker and then inside i want it to be lighter so to do this i'm going to tab into edit mode press 3 to go to the face select and just alt select some of these so shift and alt and select these different loops going all the way around here and then i'm going to hold down the shift key and just click on some of these bits right here because these won't select properly with the alt key because they have some things getting in the way so i'm just going to need to manually shift and click on these and i'm basically just selecting all the wood that's darker and then i will invert the selection and add the lighter wood and then the branches here i'll press l and l with my mouse hovered over them to select them so now i just have all the outside of the log so now i can press ctrl i that'll invert the selection and that's all the stuff that i want to be the lighter color and i'll click on the plus here click on new call it wood light and then just make it a light wood color something kind of like that and then click on a sign now this looks pretty good but i do actually want this log to be a bit darker so i'm going to select this wood right here click on the plus to duplicate it and i'm going to call it log just so that's a separate material and i can make it a little bit darker so on the base color i'll just bring this down make that a little bit darker that looks a bit nicer all right so let's go ahead and model the low poly tree stump now so i'll press shift a we're going to start with a circle and then make sure on the circle settings make sure the vertices is set to 8. i'm going to scale this down bring it over into the center here so that we can see it a little bit better tap into edit mode and just make sure you're in the vertex select by pressing one and then i'll press f to fill that now i'm going to press e and z and extrude this up and then i'll press e and s scale that out make the thickness of it and then i'll press e and z bring it down okay now i need to bring this object up because it's a little bit too far down okay there we go tab in edit mode i'm going to scale this up a little bit because as it comes down it's going to get bigger so e and z and then s scale that up and then i'm going to press three to go to the face select and just select a few points here just select maybe about five of those faces and then i'll press e and z bring them up a little bit and i'll just slightly scale them up and then i want to add one of those cracks in there again because i think that looked pretty cool on the log so i'm going to press ctrl r bring a loop cut in there press ctrl r add another loop cut right there then i can press one to go to vertex select just select this and double tap g push it in click on this one double tap g push it in and again because we have that auto merge it's going to merge the vertices together i think i'll just select these bring them down a little bit and then select these vertices bring them out and these out a little bit i think i'll bring this one down a little bit as well and just pop this one up a little bit so i'm going to scale this down a bit and bring it down right onto the plane just like that and then i'll go to the material tab and then click on the drop down menu and start typing in log and just add in that log material and then we need to add the roots for the log so tab and edit mode just find a spot where i want the roots to come out i want the root to come out right here so i'll press three to go to the face select just select this face and press e to extrude and then scale it down a little bit and rotate it and then e to extrude again bring it down and just extrude that down just like that so let's add another root right here and i want this root to be a little bit more round so to make it more round i'm going to press ctrl r just double click to add that loop cut and then i can just select this double tap g move it down a little bit select this one double tap g move it down a little bit and then i can just press three to go to the face select just select these faces and extrude that out and that way you can see that the root is going to be a little bit more round so i'll just rotate it making sure it's still in the ground extrude it down and then extrude it in just like that okay let's add one more right here now this one i want to be a smaller one so i'll press ctrl r just drop that in there i'll select these two bring them down to make that a little bit smaller and then i can press three to go to the face select select this and then extrude that out with e and this one i want to actually come up a little bit so there's a little bit of an area underneath the root so i'll extrude that rotate it and then extrude it down and into the ground and scale it down a bit and then if you wanted to make this root a little bit more round you could tab into edit mode just alt select one of these loop cuts and press ctrl b just add a bevel there and that way there's going to be a little bit more geometry and it'll be a bit more smooth all right so i'm going to call the modeling good for that now just like the log i want to make the wood later in inside so i will tab into edit mode press 3 to go to the face select and then select this face and then i'm going to click plus to add a new material click on this and start typing in wood and we want to select the wood light and then with that selected and the wood light selected you can press assign and now it's going to have the lighter wood now i want to show those wood grains kind of these circles inside the tree so i'm going to tab into edit mode and i'm just going to start by pressing i and i'll press i and that'll inset the face you can see that these vertices here are really close to each other because we added that cut in there so i'll press 1 to go to the vertex select just select a vertices and then double tap g and just move them away from each other double tap g just give those a little bit more space and just make sure all the rest have a bit more space so now that they have more space i'll press 3 to go to face select just select this face i can scale it up a little bit more and then i can press i and just keep on pressing i so just keep on doing this and what we're going to do is we're going to make every other loop a little bit brighter now you can see that i have the same problem here so i'm just going to press 1 to go to vertex select double tap g double tap g just give that a little bit more space i can press three again to go the face select and just keep on pressing i to inset that and i'm going to call that good so now what i can do is press three for face select just hold down the alt key and select one of these loops and then just hold down the shift and alt key and select every other loop and then just hold down the shift key and you can select the middle one now what i want to do is i want to make all those a little bit brighter so i'll click on this plus here click on this type in wood and i'm going to select the wood light and then i'm going to click on this kind of file icon it looks like two pieces of paper click on that it's going to duplicate it i'm going to call this wood light 2 and then with that selected i can click on a sign and nothing will change that's because it's the same color right now but this color if i make it brighter you can now see that it stands out and then if you wanted to you could also press three to go to face select and just select some of these faces in here and also make them the lighter material so i'm just gonna select all the interfaces just like that click on the wood light and then click on assign and there we go there is our finished tree stump so i'll press 7 for top view move this over scale it down a little bit and just place it right over here just make sure it's going down into the ground all right let's go ahead and make the flowers now so to make the flowers i'm actually going to start off with adding a cube so press shift a add a cube we'll scale this cube down i'm just going to bring it over here so we can work with it a little bit better period on the number pad to zoom into it i'm going to tab into edit mode and scale it on the z-axis so s and z bring that down so what i'm making right now is one of the flower petals and then once i've made the petal i'm going to duplicate it and rotate it around so that we have petals all around our flower so i'm going to press 3 to go to face select select this face and i'll press g and click with my middle mouse bring it out and then just scale it up a little bit more just bring it out a little bit farther something like that maybe even a little bit farther and scale it up a little bit okay i'll press 7 for top view now i'm going to press a to select everything g and move it over a bit and then now that i've made one pedal i want to duplicate the pedals and make them going in a circle so i'll press shift d to duplicate click right there r to rotate just put it in place like that shift d again r to rotate make this one right there shift d again r to rotate bring this one over here and then shift d r to rotate and then we'll add one more just give it a little bit more space shift d r and bring it in now you can see that they're overlapping a little bit i don't really mind that too much but if you want to just press l and select some of these and just rotate them and kind of give it a little bit more space there all right now i want the center to be a little bit smaller so i'm going to press 1 to go to vertex z to move my mouse over and then i'll just deselect everything i'll press c for the circle select and just select all of these and then just press s and scale them down a little bit more all right and then i want to bring this down so i'll press g and z bring it down i'm going to place my 3d cursor right here and then i'll press shift a and i'm going to search for another circle i'll scale this circle down just make it the size just make it a little bit bigger so the petals are kind of coming out of it and then i'll press g and z bring it down f to fill a face in there and then i'll press e and z just bring that up and then e and s and then e and s again and then i think the normals need to be recalculated so i'm going to double tap a press shift n and there we go now the normals are recalculated now on the bottom here i want to press e and then s scale that down a little bit and then i'm going to start to model these stem so i'll press e and s make that really small and then e and s so it's going to be thin and then i'm going to keep on extruding and making it a little bit thicker as it goes more towards the ground and then i want to add some leaves so i'll press shift a search for a cube scale this cube down we're just going to bring it over here let's scale it down on the z axes scale it up a little bit on the x just put it into place i'm going to press ctrl r right here and add a loop cut in there and that way we can have if this will actually go there we go click right there i can press g and z bring this down and that way we can have a curve in the leaf so i want to add a couple more vertices here so that we can make the leaf thinner on the edges so i'll press ctrl r i'm going to scroll up with my mouse wheel to add two and then just double tap to place those so now what i can do is go into wireframe press b and box select the front here press s and scale it down and i'm actually going to squish it all together so s and 0 and then hit enter and again that auto merge is going to merge that together alright so i want to select the other side of the leaf and scale that down as well but it's kind of coming through here so i'm going to press l to select the entire leaf with my mouse hovered over it g to move this over and then z to go into wireframe i'm just going to box select this and then e and then s and then type in 0 and enter just bring that out a little bit more all right so the leaf is pretty straight right here so i'm going to alt select this loop g and z bring it down and then shift and alt and select this loop and this loop and g and z bring it down so now the leaf is nice and curved so if i tab into edit mode now press l with my mouse over the leaf it'll select the whole thing i can press s and scale it up and then r to rotate and just put it into place right there and i think i'll also bring it up a little bit and maybe scale it a little bit bigger and then i think i'll make another one so i'll press shift d duplicate it bring it over r to rotate you can also double tap r and that will kind of do the trackball rotation and just stick it into place and there we go we have our first flower modeled so let's add some materials so i'm going to click right here and first add the green material let's go into rendered mode so we can see what that's looking like now i want it to be yellow in here and then out here i want to be random colors depending on what flower it is and real quick it looks like something's wrong with the modeling here you can see that there is a little bit of space in there there's a little gap so i can press three to go to the face select and then shift select these faces and then i can press g and push them in so i need to just select the area that i want to be yellow so i'm going to hold down the alt key select this loop and then hold down the shift and alt key and select this loop and then just hold down the shift key and select this one now i can click on the plus right here click on new i'm going to call this material yellow and then on the base color i'm just going to make this yellow and then click on a sign so i want it to be kind of a yellowy orangey color pretty saturated okay so now i need to click on one of the petals press l and just go around pressing l with my mouse over the petals to select all of them i'm going to click on the plus click on new and i'm going to call this flowers or petals or whatever you want to call it and then i'm going to press on assign and now it's the white flowers now when i duplicate the flowers i want them to randomly be different colors so to do this i'm going to go to the shading tab zoom out here and you can see here's our shader nodes and i need to pan over here so i can see the flower okay i'm going to press shift a and i'm going to add the object info node click on this drop it over here the random value i'm going to plug into the base color so now i need to tell it what colors are going to be randomly generated so i'm going to press shift a search for a color ramp just drop the color ramp right in here and then you can see this fades in between the different colors i don't want to fade in between the colors i just want there to be specific colors so instead of linear i'm going to click right here and turn it to constant and now there's no fading in between the colors it's just constant colors from black to white or whatever colors we're going to add so now we can do is just bring this over i want some of the flowers to be white so i'll just leave that at white the black here i'm going to turn this to a red color so bring it up make it nice and red not super saturated but pretty saturated and then i'm just going to actually duplicate a bunch of flowers just so that we can see what this is looking like so press shift d duplicate a bunch of flowers and you can see that however much of the color there is it's more likely that it's going to be generated as that color so i can just change this if i want most of them to be white i could do that i'm just going to bring this down though okay i'll click on the plus button add a new one this one i'm going to make a purpley color and then again change the size because the size is going to determine how often it's going to be that color i'll click on plus again move this one over here and then this one i'm going to have a really bright yellow color like that i'll bring these in a little bit more and then i want to add one more in here so i'll click on the plus button and this one i'm going to change to a pink color and then to make that purple look a little bit different kind of more contrasty i'm going to make that purple a bit darker and a bit more blue so there we go now if i just duplicate these you can see they're just randomly being generated with different colors so i'm just going to select all these except one press x and delete them so this one i need to scale down and let's just go back into the layout so we have some more space so i'll scale this down to the size that i want just place it down there and then i don't want the flower to be pointed straight up i kind of want it to be sagging a little bit so i'll just have an edit mode z for wireframe one for vertex select just box select an area and just rotate it give it a random rotation just like that okay let's duplicate this and we can make some more flowers so this one here i'm just going to press l and just select that leaf and press x and delete vertices and now that just has one leaf and then i think i'll just give it a random rotation so maybe this one's going to be rotating over like this okay there we go and then i'll make one more so i'll click on this shift d bring it over here that's a purple one and then this one again just rotate it give it a random rotation and then this one i want there to be two leaves but i think i'll change the position of the leaf so i'll press l to select all the linked vertices are to rotate just rotate it where you want about like that maybe rotate it over a bit more scale it down a little bit and there we go so there is the finished flowers all right let's make the low poly rocks now so i'm going to press shift a and i'm going to start with an ico sphere and then on the ecosphere settings right down here i'm going to set these to 5 so it's a little bit higher and that way we can shape the rocks how we want so i'm just going to scale it down just press period on the number pad to zoom into it i'll tap into edit mode and then i need to press o to turn on proportional editing and then i'll press g and just make the shape of the rock so just make it however you want rocks are usually pretty random although i do find that rocks are usually kind of flat on the bottom of them so i'm going to make the bottom of the rock pretty flat where it's going into the ground and then once you've made a rock i'll click on the modifiers right here click on add modifier and i'm going to add the decimate modifier just bring the ratio down until it's at a value that you like and then i'm going to make four different rocks so i will bring this one down a little bit into the ground and then i'll press shift d click with my middle mouse wheel bring this over tab in edit mode i'm just going to select some points now this rock i think i want to be a little bit longer or higher up so i'm going to bring that up there we go looks very cool shifty click with my middle mouse wheel maybe give it a random rotation this one maybe i'll make a super flat rock there we go maybe just change the shape of it a little bit and then i'll press shift d bring this over make one more rock just like that alright so then once you're happy with the shape of the rock you can press ctrl a with your mouse over the modifier and just apply all of the decimate modifiers let's add a material to these rocks so i will click on the materials panel click on new let's go into rendered view i'm going to call this material rock and then on the base color i'll make this a bit gray and then on the roughness you could turn it down a little bit if you like that if you like the look of that you could also turn it up just a little bit and then to drop this onto the other rocks i can just click and drag and drop that on to the other rocks and then i'm going to select these rocks scale them down a little bit and bring them over to the side now let's model the grass so to model the grass i'm going to press shift a and i'm going to start off with a cube scale the cube down bring it over here just bring it into place i'll tap into edit mode and scale it down you can see that it the proportional editing is on again so i'll turn that off i'll scale the whole thing down on the x-axis so that it's a lot thinner and then also scale it down on the y-axis a bit i'll press three to go to the face select and then e to extrude and just start to extrude out those grass blades now that grass blade is way too big so i'm going to scale it a lot more down and then let's tab back into edit mode scale it way down now at the very tip here i want to scale this down to zero so i'll press s 0 and enter and there we go now the point is very sharp so that's one grass blade let's press shifty and duplicate this bring it over and let's make a few more so i'm gonna make four different grass blades and then i'll use those grass blades to make some bunches of grass so this next one i think i will box select it and make it really long and straight just like that okay duplicate this again bring it over and this one i'm going to make it so it's rotating over a lot and a bit smaller i'll also add a loop cut in here by pressing ctrl r double tap to place that and then just bring that up maybe bring that down a little bit more and then i'm going to select this one press shift d bring it over and i'll just make one more grass blade this one's going to be just kind of a basic one just going straight up maybe it's going to be waving a little bit so down here it'll kind of go up and then over to the side and then back all right so now that we have these four grass blades i'm going to click on this add the green material but grass is usually a little bit more reflective a little bit more shiny so i'm going to click on this to duplicate the material call it grass and then i'm going to click and drag just drop the color on to the other grass blades so now what i can do is go down to the roughness turn the roughness down a little bit and now if i go into rendered mode and look around the grass will just be a little bit more reflective so now i want to make some bunches of grass i'm going to just kind of rotate these bunch them all up together put this one in here i'm going to make four different bunches of grass and then i can select some pieces of grass press shift d to duplicate it give them a random rotation just have them sticking out just like that all right so that's going to be my first clump of grass so what i'm going to do now is hold down the shift key just select all the different pieces of grass and press ctrl j and that'll join them together and now we have one clump of grass so i want to make four so this is going to kind of be a medium sized one i'll press shift d click with my middle mouse move over i want to make a bigger clump of grass so i'll tap into edit mode just select everything with a and press shift d bring this over and then press r and z and give it a random rotation kind of have it sticking out kind of rotate that and then i will press shift d again rotate that give it a random rotation and i want a little bit more of the grass to be curved over so i can just manually go into edit mode here just rotate some of the grass pieces because i think some of the grass pieces should be rotated over a bit more all right and there is my second clump of grass so now i want to make two more i want to make one that's really small and then one's just just a little bit smaller so i'll press shift d bring this over duplicate that tab and edit mode i'm just going to select some random pieces of grass press l and just select some of them and then i'll press x and delete vertices so now we have a smaller lump of grass and again i'm just going to play with the shape a little bit just to make it look a little bit nicer all right there's my third piece of grass i'll just make one more so i'll select this one shift d click with my middle mouse wheel bring this over and then this one i just want to be three pieces of grass so i'll just press l and select a couple and press x and delete them and now i just have a very small clump of grass and i think i'll press l to select this one and bring it in a little bit more there's our grass looking pretty good now i do want to play around with the colors a little bit so i'm going to go back to the shading tab so i just want to play around with some of the colors i think i'll make this a little bit darker this one i think i'll make a little bit more saturated and if you wanted to you could also add some more colors like i'm going to add a color in here and make this one a little bit more yellow and generally i think it would look a little bit better if the grass were a little bit darker so i'm just selecting some of these points and then clicking on the color and making them a little bit darker so there we go there is our finished grass clumps so now let's go ahead and make the bushes so i'm just going to place my 3d cursor right here i'll press shift a and i'm going to add another icosphere now this psychosphere on the ecosphere settings i want to turn these subdivisions all the way down to one so it's very low poly and then i'll just scale this down now on the bottom here i don't want this to be pointed way down i want it to be kind of flat because it's just going in the ground so i'll just select this vertice and make it nice and flat and then i can just bring the entire bush up i'll add a new material and add that green color and then i'll tab into edit mode select everything with a and press shift d and just scale this down and what i'm going gonna do is make little clumps of bushes around the big bush so just move these around press shift d scale them up a little bit just give them some random scale and just place them around the main bush all right there we go now i want to do the same thing but this time i only want to have two clumps so i'll press shift d click with my middle mouse wheel bring this over and then i'll tab into edit mode press l and l to select these and then press x and delete vertices and then this one i think i want this one to be a little bit bigger and then this one maybe just a little bit smaller maybe give that a random rotation but there we go there is our finished low poly bushes and our low poly acids are really coming together i do want to make some mushrooms though and i'm going to make two different types of mushrooms so i'm going to make a brown mushroom and a red mushroom so let's do the brown mushroom first so i'll press shift a and once again i'm going to add a circle just make sure the circle settings is set to 8 and then we'll scale it way down tap into edit mode and i'm going to press f to fill that i'll press 1 to go to side view so that we can see that a little bit better and i'll press z and go into wireframe so now what i can do is just extrude this with e and s and scale that down and basically just make the shape of the stem for the mushroom and i don't want it to be too thick so maybe make it a little bit thinner okay i'm going to press e and s make that a lot bigger and then just bring that down a little bit okay i'll press e and s scale that up g and z bring it up a little bit and then i'll press e bring that up scale it down just a little bit and then e bring that up scale it down we're basically just making the shape of the mushroom and then e and s and then the face is already filled right up there so there we go that's looking pretty good but the stem is really big so i'm going to press c go into wireframe just box select the top here and scale it up and make it a lot bigger because right now the stem is way too big compared to the top of our mushroom i'm also going to alt select this loop down here scale it down and then press g and z and bring it up a bit let's make the materials for our mushrooms now so i'll click on new i'm going to call this stem because this is going to be the stem of the mushroom and i'm going to make this a lighter brown color and i'm going to turn up the roughness because i don't want it to be very rough just something like that and now i'll tap into edit mode press 3 for the face select and just alt select some of these vertices just that we have the top of the mushroom selected now i'm going to click on the plus here click on new i'm going to call this one mushroom and then click on a sign now this one i want to be a much darker color not super dark but definitely darker and then i want to turn the roughness up quite a bit and then i want to add a little bit more vertices in here so i'll tab into edit mode press 1 for the vertex select and just alt select this face and i can press ctrl b add a bevel in there that way there's just a little bit more vertices i could also select these and double tap g and edge slide them up a bit and then right here i think i want to add a bevel right here so i'll alt select this control b just make a little bevel just like that all right let's make this mushroom bend over a little bit so i'll tab in edit mode z move my mouse over just box select this and rotate it a little bit g to grab and then press b for the box select but i'm going to click with my middle mouse wheel to deselect that area and then just rotate that over a little bit okay looking pretty good i want to duplicate this and make just a couple more mushrooms so this mushroom i want it to be rotated maybe the other way so i can just rotate that over maybe scale this one up a bit so that it's a little bit bigger and then also just rotate it down a little bit just like that and then one more mushroom i'm gonna select this one press shift d click with my middle mouse bring it over and this one i want the stem to be a bit thinner and make it a little bit smaller so i'll scale this one down tab into edit mode just box select the stem here and then hold down alt and shift and select this loop and i'll scale that down and just make that really thin and then i can just select the stem bring it down just make it a lot longer and then scale this way down and bring it up a bit and there we go now we have a small thin mushroom all right just one more type of mushroom now i'm gonna make the red mushroom so i'm going to press shift a and once again add another circle make sure it has eight vertices and then scale it down so we're basically going to be modeling this the same way but a little bit different so i'll tab in edit mode here fill that face we'll go one for front view go into wireframe and this one i want to be a bit fatter the stem a bit fatter so i'll extrude this up scale it down and i want the stem to again get smaller as it goes in and then i'm going to press e to extrude scale that up and then bring it down a little bit e to extrude again scale this up and this mushroom instead of it being a shape like this i want to be a little bit more pointy and a little bit more out on the sides so i'll extrude that up and then extrude this scale it down extrude it make it a bit more pointy and a bit higher up and then extrude that scale it down and then the face is already filled okay i'm going to add a loop cut right in here so ctrl r add a loop cut and then i'm just going to box select these vertices right here and scale them up a little bit box select these and scale them down a little bit and i want the tip to be a bit more pointy so i'll just box like this scale it down and up a little bit more and then right down here at the bottom of the stem i want it to come out a little bit and then quickly go back in so i'll tab into edit mode add a loop right here by pressing ctrl r and then click and then we'll scale it up and then go into wireframe box select this area and scale it down and then this here we need a box like this and scale it up a little bit and that way it kind of comes out and then goes back in right at the end there let's add the material now so i'm going to click on this start typing in stem because we want the stem to be the same material then i'll tab into edit mode just box select the top area right here and i'll click the plus icon click on new call this red mushroom and then right here i'll make it pretty red but a little bit orange not super saturated but pretty saturated and then just click on a sign and you can see now we have a red mushroom now to make those little white circles on the mushroom i'm going to go over to the shading tab we're going to be using a procedural texture to make those little white dots on the mushroom so i'll press shift a i'm going to search for the veroni if i can spell it right veroni texture and then i'm going to use a feature from the node wrangler add-on if you don't have that enabled you can go edit and preferences and then right here on the add-ons start typing in node and you can see there's the node wrangler just check mark that and then with the add-on enabled now i can press ctrl t with the veroni texture selected and that's going to add this texture coordinate and mapping now the object i just want to plug that up to the vector and that way this froni texture will be placed on the mushroom a little bit better so i can now plug this distance into the base color and you can see what it's doing now right now the dots are way too small so i'm going to bring the scale down and then the dots are faded way too much so i'll press shift a search for a color ramp drop the color ramp right in there and then this black value and this white value if i start to push these together you can see that there's going to be a lot more contrast and then the white i'm going to make that red color so just change it back to that red color right there and then this black color i'm going to make the white so just bring that up and there we go now i think i want the scale to be a bit bigger just like that and then if you want there to be less dots you can bring these both back and you can see there's a lot less dots now sometimes instead of having circles these mushrooms have some sort of square type shapes and if you want to look like that you can change this bottom value here to manhattan and now you can see it has these little kind of square rectangle type things and if you like that better then you can leave that setting on i'm just going to change it back to the top one here and then for some reason the dots aren't really where you want right over here on the location z you can turn this and that's going to just change the dots and you can just change it to something that looks nice to you alright we're almost done here i'm just going to duplicate these and again just like the other mushrooms tab into edit mode and just box select the top of the mushrooms and give it a random rotation i'll just maybe make this one a little bit smaller as well and then i'll make one more mushroom by pressing shift d let me go back into the layout so i have a bit more space and then this one i think i want to be a bit fatter so i'll tab into edit mode select the whole thing and press s and z and bring that mushroom down and then scale it out so it's a bit more of a fatter mushroom and then this last one here i will beat a box like this and just give it a random rotation and there we go look at that our nature assets are finally done now just a couple things that i want to do before we end one thing that i want to do is press shift a and i'm going to add a sunlight i'm just going to bring this sunlight up rotate it over a bit and then i can make the strength a little bit brighter and then the color here i'm just going to make it slightly yellow so that it looks like sunlight and then one last thing that i'm going to do because i'm using ev i want to make it look a little bit more realistic so i want to bake some of the lighting and that way it will look more realistic so i'm going to press shift a and i'm going to go down here to light probe and i'm going to click on the irradiance volume and what i can do is i can use this to bake the lighting and make it look a bit more realistic so i'm just going to scale this and just make it so these little dots here are where the nature assets are just about like this maybe scale it down a little bit and then what i'm going to do is click over here to this rendering tab go down here and there's this indirect lighting if i turn this on and then click on bake indirect lighting you can see that it just makes the lighting look a bit more realistic i'll save this project again and then if i click on this it'll hide everything else from the view and i'll press ctrl spacebar to look at the finished assets so there we go there is the low poly nature asset tutorial if you make something cool with these nature assets you can definitely leave me a link in the video description to your artwork i'd love to see what you guys create with your nature assets but with that said thank you so much for watching and i will see you in a future video
Info
Channel: Ryan King Art
Views: 19,106
Rating: undefined out of 5
Keywords: Ryan King Art, Blender Tutorial, Blender, Ryan King, Art, Low Poly, Nature, Assets, Plants, Trees
Id: a2vhQ6GfXIw
Channel Id: undefined
Length: 72min 55sec (4375 seconds)
Published: Sat Jan 02 2021
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