How to make even more vases for 3d printing in Blender

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following on from my previous video about creating a vars for 3D printing here are three more sophisticated versions I'll cover these as three different sections within this video but we have a modeled files a sculpted vars and a funny looking vars done in a funny way we'll start with the modeled vials now of course the first thing to do is to delete everything so a x delete for this files the first thing we're going to need is a circle now making sure we are in edit mode and all vertices are selected with a we will extrude it along the Z axis I have face orientation on and my normals are the wrong way around they're showing red so if we go here and we go down to normals and flip we'll put it the right way around now we want to do is to select four points on the top and bottom of this cylinder this is easiest in orthographic mode so press this little Zed thingy and then select for opposing vertices like this then press the little Z thingy again and you'll get the other side and select the same ones you can actually see them quite easily this way so there you have it so having got this we'll go into object mode and add a subdivision surface modifier this is basically so that we can see what happens when we move these vertices so turn proportional editing on and scale shift Z this will scale on all axis apart from the z-axis which allow you to move these vertices in and out creating this lovely little flowery shape keep doing this until you are happy in my case I'm never happy with this but this will have to do now we'll select all the vertices along the top with alt and left Mouse button and then we will scale them out the Heat so this looks about okay now we'll need to make a flat base but because we're using a subdivision service modifier we need to get the vertices to behave as if they were sharp so if you select them all with Alton left Mouse and press shift e and then drag the mouse these edges will now be sharp for the subdivision surface modifier now you fill it in with e click the left Mouse button without moving it press m at Center there are other ways to fill it but this time we're going to do it that way now if you intend to print this in Buzz mode you will have to do the same thing to the vertices at the top as well but we're not going to do that we're going to add a solidify modifier give it some thickness and there you go a lovely bars however you can't print that in vars mode so let's get rid of this solidify modifier and assume we're going to do invas mode so we fill in the top in the same way as we did before alter and left Mouse button to select shift and E drag the mouse and then e left click them out without moving it m at sender now you have a vowels that will print in bus mode if you select the correct options on your printer of course and adjust to demonstrate this in the top right hand corner you can see this model sliced in bars mode using process slicer so there you go let's go back to the beginning and this time we'll look at the swirly sculpted bars oh no here we are again let's delete everything a x delete for this files we'll probably want to make sure that Loop tools is enabled go to edit into preferences I need to add-ons and type Loop tools over here then make sure that little check box is checked and you're done so you can close that window now we will start this verse with another Circle in edit mode we're going to extrude this twice something like this and I see I have the same problem with the normals so we were going to mesh normals flip again now we want to select this middle ring of vertices with alt and left click and scale them out press s and drag it out and perhaps adjust the top in a similar way again we'll need a flat base so select the vertices with all left Mouse and press F now you could have done it the same way as before but this is just a different way of filling it out now we're going to need to do a little bit of Preparatory sculpt work for this one so go into scope mode and find the draw face X brush and we're going to draw a face set on the bottom I think my brush is a little small so with F I will make it a little bit bigger and just click and there we have a face set yours might be a different color we'll see what this is for later now back into object mode and here we're going to add a multi-resolution modifier not the subdivision service a multi-resolution modifier click the subdivide button maybe five times and you'll see what happens at the bottom of ours if the edges are not Sharp so perhaps we'd probably sharpen them up select all the vertices as before press shift and E nice and purple a bit more purple and now if we go back into object mode you can see we have a flat base but I don't really like this so back in edit mode and select the top vertices scale them in and do the same with the bottom just a little bit that looks a bit better so now for the exciting bit going to sculpt mode now I'm going to turn on the X and Y mirroring it's not necessary but I think it'd be better then I will select the draw brush and now to use the face set that we created click this and then go down into advanced and select face sets this will mask the base now change the stroke from space which is what it probably is at the moment to line with this stroke option enabled the brush will not do anything except draw a line but when you let go of the mouse it will fill in the line with the brush that you're using so draw little lines all over your bars spin it around and draw lines like little ones or big ones you can if you want to change the strength of some of them but it doesn't really have to look that great but just go around and Fiddle with it perhaps another little one here will be nice now one more slightly bigger and slightly less strength one I don't know why perhaps just because I can the reason we have this face set that we did at the beginning was so that our lines don't go over the bottom of the bars and kept it flat anyway back to object mode and we're going to add a simple deform modifier eventually and if you change it to the z-axis here and change this angle we get a very nice swirl as you see here and if we then add a solidify modifier and give it a little bit more thickness we have a nice vars that can be 3D printed now it's not ideal as it is as you can see it's not as smooth as it could be so I'm just going to turn the solidify off add a subdivision surface modifier and then move it above the certify like this and then turn the solidifier back on again and that looks a lot better it won't print in fast mode and if we want to print in bars mode we should have made the top flat when we did the base but if we changed our mind let's just get rid of the solidify and the subdivision turn off the simple deform and apply the multi-resolution modifier we'll have to make the top flat so in edit mode you've got to select the top Loop and that's not going to be easy but you can do it if you're very careful with your alt and left click and there it is selected and we're going to flatten this with Loop tools in the end panel edit under Loop tools flatten this will take ages possibly even a couple of minutes but when it's done you can fill in the hole at the top with f and now this will print in files mode you could probably use scale z0 instead of loop tools but anyway this is what we have now it's not too shabby however you want to print it okay let's go back to the beginning and do the last one so this time we're going to do the funny looking valves you know the drill a X delete here we go now this is my favorite method we start off by creating a mesh and a single vertex and then using the fun little Gizmo thing select the X orthographic View and now we're going to extrude this single vertex along the y-axis press e and then drag it along the y-axis and they do it again a small way just to make the sharp base of the vars and now what you want to do is make half of our shape like this by extruding and then when we're done in object mode we're going to add a modifier and we're going to add the screw modifier again the normals are the wrong way around but at least we've got an option for that here flip that turn off smooth shading and you can see we already have something that looks a bit odd anyway add a subdivision surface modifier increase the steps and that's actually not so bad but what I like about this method is in edit mode you just have a few vertices and grabbing them and moving around changes the whole shape of the vars but this has got an open top and let's say we want to print this in vars mode so we'll have to fill in the top and the way to do this here is go into the screw modifier and press this little tick box marked merge and then if we grab the top vertex and extrude it along the Y by pressing e and Y it fills it in rather satisfyingly and rather funky so there you go but the top doesn't have a sharp edge and it's not obvious how to do that select the top edges and subdivide you get another vertex which you can GG along the top and it will sharpen up as you see now I think I should demonstrate just filling about with moving some of these vertices so let's move some vertices as one didn't work it well let's turn on proportional editing and by increasing the size of the circle with the middle Mouse button you can change the effect of the move but if I'm really honest I don't really like these very much so let's go back with Ctrl Z until we get to back where I was okay this would print nicely in vars mode but the bars we're making won't so we need to take this chop off select those two vertices at the top and just delete them and now we have an open vars again but let's add a new modifier we add a wireframe modifier and then move it above the subdivision surface modifier we have there and that looks very funky increase the thickness and just how funky can it get uh we have a little bit of red stuff over there so hit the boundary button and that makes everything printable but I wouldn't fancy putting the supports in for that and it won't print in bars mode but for all that if you could be bothered to support it then I think you would look quite nice so let's go back to the beginning there's your three vases and if you click on the pop-out box on the right you'll be able to see my original vast video and if you click on the one on the bottom left you'll find out how to turn on face orientation in blender without screwing it up completely [Music] [Applause]
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Channel: Not Very Good Guy
Views: 13,371
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Length: 14min 57sec (897 seconds)
Published: Mon Dec 19 2022
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