How to make Assetto Corsa Competizione Look Awesome - Settings Explained

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hey guys so one of the questions that i get asked most often is how do we make assetto corsa competition a look so good in our racing videos now those of you who have seen our rig 2 videos would know that we're not running a conventional setup here by any means we're running triple 65-inch 4k monitors and we actually record the racing videos with this bicycle helmet which has a gopro 10 strap to it so i have that sitting on my head and that is what records the footage so obviously with quite a complex setup there's a lot of additional steps between what we actually have coming out of the game on the monitors in front of me and what you guys see in the end result on youtube we've essentially got three separate sets of settings there which influence what you guys see so the game settings the camera settings and then of course the editing settings and profiles that we use in adobe premiere now i wanted to make this video as valuable to as many people as possible and obviously not everybody has a setup like we do here so today's focus is going to be purely on optimizing the graphics inside acc to get what you're seeing with your own eyes on the screens as good as possible so let's jump right in okay so let's run through everything that we have here in terms of options now obviously this isn't going to be a one-size-fits-all thing it's going to depend on the resolution that you're running whether or not you're running triple screens and of course your hardware and your pc as well so what i'm going to try and do is give you a good understanding of basically what kind of settings influence what in terms of the visual clarity and performance and that will give you a good picture of how you can best optimize for your particular setup now it is going to be a bit of trial and error here of course but hopefully this will get you on your way so first of all full screen always try to enable that wherever possible sometimes you may need to go into windowed mode for certain overlay software but generally i find frame rates are a little bit better when you are running in full screen so try to enable that where possible now resolution obviously this is going to depend on your monitors whether or not you have triples or not one of the things you may notice when you go through the resolution settings here is that the maximum selectable resolution and again it will depend on the models that you got selected but it may well be lower than the actual native resolution of your particular panels in my case i've actually got 11 520 pixels wide so three 4k monitors and then 2160 or 4k resolution vertically but we can't actually select that resolution inside the game so for the best visual fidelity you do want to be running your panels at their native resolution so what you can do to work around this issue if you have it is bring up your documents a set of course or competition config folder and find in there a json file called menu settings.json and i like to use an app called notepad plus plus because it gives us line numbers but if you don't have that you can just open it with notepad if you open it with notepad plus plus and then scroll all the way down to line 2799 and 2800 you'll see a resolution setting there for x and y axes so what you can do is close the set of course of competition set the resolution that you want in here and then open the game up and it will automatically go to that resolution now unfortunately one of the downsides to that is that if you make any other changes in here and save them then it overrides that file again so you'll need to exit out set that resolution manually again and then come back in and you'll be good to go so it's a little bit of a pain and i'm not sure why that bug hasn't been fixed over the years i don't know how many people at impacts but obviously at these high resolutions that we're running here it is a bit of a problem now vsync or vertical synchronization i have that disabled because my monitors are g-sync so what happens there is the refresh rate of the monitors actually scale up and down relative to the frame rate which is being inputted so i don't need v-sync if you disable v-sync you typically will get slightly higher frame rates sometimes significantly higher frame rates but at the cost of some visual tearing and juddering and skipping and things like that so it's going to be again dependent on what kind of monitors you're running if you do have g-sync or freesync monitors you can generally get away with leaving vsync disabled if you are finding you get tearing and artifacts going on then leave this enabled and you're just going to have to take the performance hit obviously it's a balance between getting the best visual fidelity but obviously not only having the game running at a high enough frame rate but a stable enough frame rate to be able to see exactly what's going on and drive comfortably so frame rate limit i will generally set that to i don't know why that's changed actually i'll generally set that to 144 which is the refresh rate of my monitors what that's essentially doing is telling the game that you don't want to output any additional frames over the top of what your native refresh rate is of your panel so 144 refresh rate you would set your frame rate limit to 144. so menu frame rate limiter i leave that enabled obviously not going to impact the game performance triple screen pretty self-explanatory there if you're running triples you're going to obviously want to have this enabled hdi output again this does give a bit of a performance hit in some cases so i like to leave this disabled because we're using cameras to film the footage in our particular case this is just not something that's useful for me but obviously hdr enabled is going to give you slightly more vibrant color if you wish to see that and we'll talk about color a little bit later on in the video as well because i think that's one area where you can really improve the realism of what you're seeing without any performance hits so we'll look at that a little later on moving on now down to our basic settings resolution scale you can see at the moment that is grayed out because we have dlss enabled so what resolution scaling will do is allow the game to actually output at the selected resolution here but scale the actual rendering of the elements on the screen down or up so if you increase it over 100 it can give you a little bit more visual fidelity but obviously at the cost of frame rate if you underscale it then you're going to get a boost in performance but obviously the visual fidelity is going to drop off but we're going to run dlss and we'll talk about that in just a minute as well view distance you want to set this as high as you can get away that's going to avoid things popping up in front of you like trees or barriers other cars for example and again this is a trade-off at the moment i've got this set to high you can set it to epic but i just found that i was seeing everything that i needed to see on the majority of tracks with the high setting and setting it to epic did give me a pretty significant performance hit there so that was a trade-off that i was willing to make you may be able to get away with running that at epic on your particular system though shadows now shadows are where things get really funny with acc because you'll notice if you run your shadows turned down then you start to get this effect where the cars actually look like they're floating or like hovercrafts sitting slightly above the track surface so i always try to run my shadows as high as i can possibly get away with unfortunately on my particular system again with the resolution that we're running here not able to get away with epic but i would definitely recommend if you can try to get these settings as high as you can and make some sacrifices in some other areas to find the right balance in performance versus visual fidelity so i'm going to leave that on high for now shadow distance as well you don't want to have shadows popping up it's the same kind of principle there as view distance you want to try and have that set as high as you can get away with contact shadows i leave that enabled that just helps to bring out a little bit more detail and then scrolling down here you can see all the anti-alias settings are grayed out because we're running dlss or deep learning super sampling so deep learning super sampling essentially allows the game to intelligently scale the resolution and that's a really great way of boosting your frames per second without the visual hit in quality that you get with tweaking other settings so again it is going to be a balance here the balance that i found works well is trying to have these guys set as high as we can get away with without dropping the frame rate too low but then trying to have this as high as possible too so the compromise i ended up with was quality set to performance and then sharpness set to 62 so that means that it's able to scale the resolution down to 62 percent of native in those areas where it doesn't feel important so dlss is only going to work on nvidia graphics cards whereas fsr achieves a similar thing but works with amd and uh and nvidia cards and you'll see here that if you switch on fsr it's going to disable dlss because we can't have them both running at once and vice versa if you enable dlss it's going to switch off fsr so effects i like to have that set at epic simply because that does give a lot more i guess definition in things like smoke and you know all those effects which add to that level of realism so that's another one which i prioritize post processing this is an area that you can definitely sacrifice a little bit i find it doesn't have the same level of visual impact that a lot of the other settings do but it does have quite a detrimental impact on performance if you run it too high so i like to run that on high i can get away with it if i drop it down to medium it boosts my frames by about 10 to 15 frames per second but i'm still able to maintain an acceptable frame rate with that set to height so that's what i do foliage and texture again we want to run these as high as we can possibly get away with whilst maintaining an acceptable frame rate for me that was high and epic but obviously again that will depend on your particular setup now mirror quality this is an area which has a really big impact on the i guess immersion of the game so i leave this set to epic it does have quite a large impact on performance but it's one of the areas where i don't want to sacrifice as much you'll find that if you don't have mirror quality on epic then a lot of the lighting and smoke effects just disappear entirely and it pulls a lot away from the overall experience of the game so i try to have these set as high as possible again mirror view distance have that as high as possible too so we don't have things popping in and you know disappearing in our mirrors again pulls away from the immersion mirror frame rate limit i find 60 frames per second is absolutely fine cranking it higher than that again does have quite a large performance hit so i'm comfortable running there mirror resolution again we want to run this as high as possible so it doesn't look all grainy and pixelated and then opponent visibility this just determines how many other cars are visible on the track and again we want to try and avoid cars popping in and disappearing so i leave this set to all this does have a very large impact on performance though so if you're really struggling to get the performance that you want then you can turn this down to compensate for that so scrolling down we're going to skip over virtual reality for now i actually have another video where i talked about optimizing vr performance so i'll link that down in the description for you guys going down to advanced now pretty much the same principles which we've already discussed applying here so again it's a balance between trying to get these settings as high as possible sacrificing the areas which aren't necessarily important to you and your experience and how you like to drive the game whilst maintaining as high a level of frame rate as possible so materials quality that is quite an important one bloom quality this affects light diffusion so i find that if we turn bloom down below high often we get some weird flashes particularly nighttime driving when you've got a lot of lighting effects going on you get all sorts of weird visual artifacts going on if you run this lower than high so definitely one i would recommend prioritizing here volumetric fog now this is one that actually traps a lot of people because you'll have a really great frame rate and then somebody will spin in front of you you get a bunch of smoke or dust and suddenly the frame rate just absolutely plummets and starts chopping around so again you want to try and maintain a balance here for me i was able to run this at high but it's just going to depend on your system foliage level of detail and cart level of detail pretty self-explanatory there again the same principles are going to apply just try to have them as high as you can whilst maintaining a nice frame rate hierarchical level of detail definitely want to enable this one that's going to give you a slight boost in performance without much visual hit whatsoever so definitely one to keep enabled an advanced sharpening filter this is something that can enhance graphics far away in the distance but again the performance hit is too big for me and i just didn't really find it was worth that so i leave that one disabled so that is pretty much everything as it pertains to frame rate so one thing i just want to mention here as well is i guess best principles when it comes to frame rate now opinions here are going to vary quite greatly and again it will depend on the refresh rate of your panels for most people you're going to want to try and maintain a frame rate as close to as possible to the native refresh rate of your panel so if you've got 144 hertz monitors for example you're going to want to try and maintain frame rates at around about 144 frames per second for the best experience now i find again with running such a massive resolution here i do have to make some sacrifices i'm able to get an average of between about 70 and 80 frames per second whilst maintaining a level of visual fidelity that i'm happy with and still looks good in the videos but again ultimately there it's just going to boil down to what's going to look best for you so then we scroll down to image customization this is where we tweak quite a lot just to try and get things to look as natural as possible so one of the things i find with a set of corset competition in particular and it's to do with the game engine that they're running here it does tend to look quite cartoony the colors are a little bit over saturated and it just it kind of has that video game look to it so there are a couple of things that we can do here just to make things look a little bit more lifelike i suppose and again there is a bit of post-processing that we do in adobe premiere as well just to make things look even more natural in terms of what the camera is recording but in terms of what you're seeing on the screens these are the settings that i would recommend and again it will depend on your monitors the settings that you have there as well we've got our settings on the monitors set as neutral as possible so there's no post processing going on on the screens i generally recommend that approach simply because any sort of post processing that you're doing on the screens themselves can introduce some input lag and that is obviously not something that we want so motion blur i leave that disabled i just find that that looks quite cartoony i just don't like it but it is a subjective thing saturation this is probably the main one so i crank that down to 90 just takes that edge off and makes it look a lot less cartoony white balance i run it neutral but that is just purely going to depend on the color reproduction of your monitors and then image contrast exposure gain and tone mapping again it's just going to be down to fine-tuning these to suit your particular setup there's not really a right or wrong setting and that is everything so i really hope that this helps give you the confidence to do some tweaking and get the best performance out of your system it is going to be very much a trial and error thing everybody's system is different everybody's screens are different and there certainly isn't a one size fits all but hopefully you now have the confidence to jump in and set things up for yourself let me know how you go in the comments as well has this helped you out to get a boost in performance and if you have any other recommended settings or anything that you have found is particularly useful or beneficial let us know down in the comments below it's always valuable to get everybody's input this is just what's worked well for me in my experience and hopefully it helps you guys out too so leave a big fat thumbs up if it has helped you out make sure you sub to the channel as well so you don't miss future videos and i will see you guys again very soon bye [Music] you
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Channel: Boosted Media
Views: 190,822
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Keywords: assetto corsa competizione, assetto corsa competizione graphics settings, best assetto corsa competizione settings, best sim racing game, best sim racer, best sim racing setup, nvidia graphics card, boosted media, triple screen settings, optimise acc settings, jimmy broadbent, james baldwin, gt3 racing, best graphics settings for acc, best graphics settings for assetto corsa competizione, DLSS, ACC DSLL
Id: V10JSk9g7mc
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Length: 14min 36sec (876 seconds)
Published: Fri Jun 03 2022
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