How to improve your ART faster?

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yeah so i think the the best way and when i said the best is really to not spend like 10 years and not really get anywhere in terms of the time investment would be still get a at least a decent foundation in in 2d uh because until i saw progress in 2d and foundational just comes apart just you and you with a pencil you know on a piece of paper i didn't really see a big jump in concept design so that's that's fundamental and the reason being is because of the speed of iteration uh it's like one of my friends told me this comparison when they had like one day of surfing and one day of snowboarding and we're surfing like you go there you wait for the wave and then you know the waves comes in and then you you totally not make it you like crash and then it's like you wave another wave and somebody else can do it so like three hours passes and then you have like three attempts at the wave or something so you didn't learn much because you didn't had actual trying time that much and then you go snowboarding you get on the snowboard and if it's a big ass mountain you know you have like it takes some time to get down by the time you're down you already got way more time to actually learn how to snowboard and stay on the board and balance versus like a week of surfing for example like i'm i'm not good at both some i could be wrong with this analogy but the basic idea here is that try to get as much quick iteration time as possible to really learn the fundamentals because you could spend literally days on modeling something designing something and then see this is total and then there's time time spent i've been there so many times and it's been one of the most just fundamentally frustrating things to experience in doing 3d design because of the cost of the doing something so finding a way to approach this and dissect in a way where you learn lessons faster and when i say learn learn lessons i really mean have a factual understanding of okay like you know a good example would be uh certain proportions and you let's say you design a mac and you you the proportions could be let's say good or not good whatever i'm not going to go into like the whole what makes him good or not but then the lesson that you get from a cert from a trial and then you have a certain like okay you can make a note that this doesn't work that this works like for example this dividing something in half is not as dramatic as deciding dividing like a port like a like a model like a one third two like two thirds like a golden ratio because you could read stuff on what golden ratio means but until you actually try it and you internalize the knowledge that knowledge is not doing anything for you so the internalizing the knowledge comes only through practice and you need to find a way to make as much as dense and as as sort of as many of those dense practices as possible so that's why like learning to do it fast helps you to go through a really shitty face faster because like you can do it faster you can fail faster having hotkeys you can do it faster you can go through that and then i don't i'm not saying to rush it no no no like take it please take your time but what i'm saying where you can speed things up and speed those uh trials and errors it's totally worth doing that but again the fundamental 2d or or sculpting clay anything that allows you to learn fundamentals of just art and quality what makes good art this will be always a good investment whatever you want to do after this whether it's robots or transportation design anything you need to get those those hours and eventually like essentially it's still going to be this time that you can't really skip that whatever that is like you know five to ten years you'll still be that but there is a way to come out on the other sides much better than if you don't do this kind of things consciously yeah the uh it's funny you mentioned that the speed because the speed is something that you practice to like get faster so you can make mistakes like but it all comes down to like practicing and like you've done hundreds and and that like different hundreds of things of the same thing that you've done that you do right now right it's just more of a matter of like you're getting better and you can start visualizing things you know as you go yeah and i feel like there's also this element where i've seen this in the past and it's is that you you give a certain advice and people take it to heart too much like it's a rule you don't break and i think this is also a mistake you want to be all you want to be self-aware and being always grounded in reality you are like you you know okay am i going too fast should i take some time to reflect what exactly am i doing this is also important so the self-awareness is also essential skill uh to know where you stand you know like okay where where am i doing what's the goal here what's the what's the sort of long-term goal and deconstruct and like try to really dissect like the thing that really helped me is to really dissect everything to the point where every little piece i can understand this individually and then if i don't understand something big i try to deconstruct it again and see like is there one thing that's missing so taking this analytical approach taking notes like i've been i always take when i make a design i always make a list of notes of things that i understand about things i want to do things i don't understand like trying to really find a way to organize your thoughts in a way that that promotes your self-awareness is really really useful that kind of pings back to this one question here that uh jay is asking like how do you know when you spend too much time on something like do you have a kind of a strict rule or a way to like give yourself to figure out a technique or it's just a feeling that you've hit some kind of a wall huh um i don't have a strict rule i think this is all individual you want to build an intuition by overdoing certain things it's like it was a documentary on the free diving where like in 60s they thought it was like you can't really dive deeper than 40 meters deep or something and then every like i think five to ten years they were break records adding like another 30 meters to it or something to the point where it's like eventually eventually like 200 meters so no one really knows where the limit is no one really knows how much is too much uh the question is really what's your goal because if your goal is to prepare yourself for the industry and then you need to be clear what kind of industry we're talking about what kind of position in this industry like you need some kind of reference point when i was uh approaching concept design to me it was this crazy like crazy fear of how in the hell can you ever compete with the 2d concept part because you need to be just as good quality wise but then you also need to do this in 3d but then uh you don't really need to pose the question this way because there is benefits to both like 2d art is not going anywhere the three art is not going anywhere uh so there is no need to sort of over dramatize things this way like as long as you learn fundamentals and you keep putting the healthy pressure in yourself i feel like the good example not a good example but good practice is to be whatever you do when you don't know how long it takes just record the time like i mean like make a mark i'm like yeah tomorrow i'm going to do this thing i have no clue and this is it's just straight up budgeting like you start a new new department new project you don't know how much it's going to cost and then you need to have some kind of record of that for the future reference and i did the same thing as soon as you start doing the same thing with art and it it start to become a little bit easier to navigate you spend let's say on this phase design you spend let's say okay i spent this two hours on this okay well i know this takes me two hours and then so that way when you spend let's say six hours and you get something that is three times better you're like okay nice so i see a certain scale a progression but then because nothing really is linear then let's say you spend something two weeks on something then it becomes okay this is clearly too much but then it's always the question is like too much relative to what exactly because what if your goal is to come up with something so just something that wasn't done before that you don't even know what it is that there is 99 of the time is r d and search for something like you need to be aware of that which part and again like i think this is all boils down to be to have the self-awareness which which stage you're in because i remember i was and i was still a wizard at the time i was doing this personal artwork that i think i it was the longest personal artwork that i spent on and i think i never finished it i never published it it was like three months of doing something that i ended up hating and i remember that it was one of those example one of those things where the r d on that thing was more than the work itself it was not i don't i didn't have a clear goal so the clarity is really the key you want to have a clear goal what you're trying to achieve and you want to have a metric around this whether where you can evaluate yourself like evaluate your own performance whether how well you are on the track of achieving that goal so it's like okay you have a project then you need to split this in my micro milestones for this even if the project is let's say something that takes you two days make micro milestones meaning it's like before lunch you need to do this before that and if every time when you're super off like when it's so off they're like wow i thought they'll do it in two hours but it took me two years then you need to re-evaluate the whole system okay something's definitely not right and then you get like a whole sort of okay let's look at everything something's definitely not right because i'm so often my estimates then like i'm clearly the and they're i'm not matching my expectations with reality and then something else so you need to sort of re-evaluate everything again you
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Channel: Raf Grassetti
Views: 26,449
Rating: 4.9844055 out of 5
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Length: 10min 12sec (612 seconds)
Published: Sat Aug 08 2020
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