The mindset to achieve your ART goals

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genuine pursuit of becoming better that that was a very very healthy dna and this as this idea formed and as i took the the six months off and sabbatical where i would try to really it's like okay after this i'm never going back to i will never be a 3d modeler i would be a you know only concept designer only be doing this even though i was already doing that but it was never really like sort of on paper except i think it was some projects or some films i was doing at the time too but it was not like that it was not really like a standard or was not really that's what's on my resume so i tried to really sort of shift from that and uh so those six months were really sort of pivotal in in both a mindset but also tools and developing a way to like really become better but the main the critical thing that was the critical shift was this mindset and sort of like where i have to design stuff in my mind first and then when i sit in 3d it's like this alla prima execution time yeah and this was a very fresh coffee for me at the time i didn't want to talk about that because i remember the when you took that time i actually just remember when you came back because it was like holy like oh looking look at what vitali is doing and i think you had some friends that were talking about that as well so i just so like i understand because i was i was kind of confused at the time and you just kind of explained a little bit of that as well where you kind of took the time from from blizzard to focus on that it's kind of like a transition moment for you what kind of planning did you have going into that into like okay i have six months did you have like here's everything i'm gonna do it and you know each each month is gonna be this this thing or did you go in knowing you you had a you had a change and you just went for it i planned everything for three months because frankly i was a bit sort of intimidated i didn't know if i could pull it off because when i did this in the end of the session when they did 10 days of mecca was still to the days one of the hardest things i've ever done psychologically yeah it was straight up my hell week like no joke it was really really difficult psychologically because it would be 12 14 and i think like 16 hour working days where all you do is like you try to model as fast as you can and also try to design as fast as you can and for like no real break and you would go to sleep and i would be like this is my only time to really think about what's next what i'm gonna do next day because tomorrow it's like go time and it would be like this thing where it's like what the did i do like why but i have to finish it and so i only planned for for like half of that time first because and for those who don't know i actually moved to hawaii with this it was like a good bargain i guess like you know i was in hawaii but i was never even leaving my house you know it's like very strange i wouldn't i would go like i think like two times a week like i would go like to like an ocean or run or whatever but mostly it was just me sitting there and uh you talk about that that that kind of mindset the planning like okay i'm gonna go to hawaii yeah three months i'm gonna do the next because i don't know if people yeah so yeah so what happened there is that i wanted to build sort of the foundation where i would be like you know what i want to make sure that when i get to this self-examination thing that then doesn't make there is no way i can fail and from that point of view i was like okay what do i really need and i would start to really record and put time on everything how much time takes certain things so for example i remember under really under uh estimating how much time rendering takes and it would be like this puzzle i'll be like oh you know i'm done with the model like i can just like render it it's fine and then i would because physically to me psychologically it's not as difficult your mind doesn't register that that this actually takes a lot of time on and factually takes a lot of time and as i start writing down how each how long each step took i would be like holy i'm wasting so much more time here but i'm not feeling it because it's that i'm not considering it work like i because i love rendering and to me like okay the modeling and design it's always heavy it's like it's like weightlifting it's always like okay oh my god like you do these 10 reps it's you always feel it you really feel the the fatigue when i'm rendering i'm done i'm not really feeling that uh not because uh it's not as difficult it is but because of the type of work i do maybe you don't have to go to the same level like you know plus when you have tools like keyshot or octane or whatever like you can make things look amazing because the computer does the math and if you have some like basic understanding of like what makes a pretty image and stuff like this it's not to me at least it's not as as as was as psychologically difficult and but when i started writing down turned out like i was really spending way more time on that and this is when the whole thing's like okay what do you need okay i need hdr maps i need this to be ready i need materials to be ready i need like presets of decals i need like everything that sort of would speed things up and this is where sort of like a key i also need a bigger like a stronger computer and i ordered this like you know some people all the time would buy new cars and i just bought it like i bought a new computer like and legit invested you know all the free cash i had on this machine there was like 196 gigs of ram and liquid cooled dual xeons and like it was just like this monstrosity of machine because like i don't want the hardware hold me back like i want to make sure there's no excuse at the time where it comes to the execution it really it's all about how i well i know the tools how well you know if things are executed i do things like like the still serious keyboards where you see like a kind of a heat map which had keys you press more and now so like i would press this hotkey way more often but it's like f11 so it's like a long stretch so i'm wasting some milliseconds here let me move it like so i move my f11 hotkey to q and things like that so i tried to really optimize i think at the time was i don't think it was a book it was an article about this guy who trained like an olympic was it the cyclist team or some kind of team they trained i don't remember the sport but the the basic premise was that the the coach knew that they can't really compete with their top competition because they're just uh the team is not the same they're not don't have the same experience but he thought like what if we try to across the board to improve everything that we can by one percent then then like collectively maybe you have like a stack of like you make this build out of yourself that's sort of like this mutant build that shouldn't work but it's working and i get really obsessed by that idea so i started thinking like okay i need hot keys then this then uh i started doing this thing when you look at the i would look at the mechanical part i would look like let's say so like close-ups of apache helicopter and i look at it for three seconds and i close my eyes and i try and i might replicate what i see and i realize how much you actually don't really store in your mind and i start to really practice this sort of mental library of solutions and i realized like you know what you can't really do this the only way to really learn this it's to do like a studies and just like when you do 2d artwork you do this master studies and you either master studies or studies from from from life i would do the same thing like okay three hours timer go like you ran you like model this piece of apache helicopter and i think this is what really taught me the most about the perception of language rather than design itself the scale and how i think the mind uh like our our sort of general audience mind and myself including worse when we see something that's futuristic but it feels compelling a lot of it is not really just function but a lot of it because when we see a certain size of balls or certain certain patterns how you have things connected between each other like the plates or seam lines you associate with with the specific design language or engineering language that actually works in reality and that sort of helps to sustain uh sort of like take this disbelief that you know this is a sci-fi fake design so that was like this was like one of the things and this then was like okay now the hardware issue now there's this thing and then i read this article about like this oxford professor whatever like when they had this underwater thing like in the pool where they would do like not free diving but they would do like underwater swimming and stuff and then then there was a study came up that holding like you know hold your breath and then you know on exhale like there's a brain stimulation and then because your body thinks it's dying it actually pumps some more like chemicals you get a bit of a boost there now there's way more study on that too but like i started doing also just holding my breath like every day and then i started like i couldn't do it for like let's say 20 seconds then i stood like two minutes and three minutes whatever i don't remember i think the maxim was like four minutes just in the pool and it was like this whole like very very strict regimen because i just wanted to see like okay what really the sort of the mind is capable of like what are the real limitations in terms of what i can do because i also felt like you know what i'm not i didn't feel like particularly talented i still don't but at the time it was just like this thing where okay what is something that's really in my area of control that i know that uh i know when you know sort of the time comes i wouldn't say that i didn't do everything i could or i didn't try something that i didn't try it was this sort of like this critical moment of this extreme ownership of sort of my faith like okay this is i need to do this or just don't even bother like you're either orlean or you don't even bother you
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Channel: Raf Grassetti
Views: 16,417
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Length: 9min 25sec (565 seconds)
Published: Sat Aug 08 2020
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