How to Improve Your AMVs in DaVinci Resolve

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so you finally finished your first anime edit after watching this video and it ends up like this which is okay we can improve it to make it look something like this hi my name is peach and today i'll be showing you how to improve your transitions for scale edits in davinci resolve if you have not watched my first amv basics tutorial i do suggest you go watch that as it covers some of the bare bone basics to video editing this video should help build off that video and what your results should look like after watching that video so if everything's done correctly you should have something that ends up like this and as you can see up to today's standards it's kind of hard to watch but what can we do to improve it for starters the first thing to get rid of is the motion blur it kind of makes it harder to watch because it's obscuring your vision and without it you can just see more of the scene in order to turn off motion blur what we're going to do is we're going to go into fusion and on the node we're going to click settings and i'm going to uncheck motion blur and just do that for all the nodes that we did next we're going to do is fix our graphs currently the transitions feel pretty stiff and if we go into fusion and look at the spline graphs you can see that the handlebars of our spline make a right angle and that's not ideal to how we want our motion look so we're going to do is loosen them up a bit like this moving the handlebars away from the corner into a shape like this or until we find a motion that we like i would always try to aim for something like this though depending on the type of impact you want the edit to have we try to have looser or tighter graphs but we're going to use these for now and once you do it for this graph we're going to apply it to the rest of our graphs and before we go into the next improvement big misconception that some people may have is the direction that they key from their zoom movement in when doing a zoom in people usually do the first part right which is scaling into the clip but for the second part of the transition they mistakenly do a zoom out this causes some sort of bounce zoom which is not what you want to look for you want to make sure that movement is going in the same direction the whole time so look out for that when correcting your edit once that is done you should have something that looks like this and this is definitely an improvement but now we're going to need to fix our values currently the transition moves the footage way too far and we're showing a lot of mirrored edges or what many people call motion tile but we don't want to do that it makes the edit look less professional the more that we show so in order to fix this what we're going to do is change the values or distance that the transition moves now after referencing many different sources for scale edits i'll tell you the values that i like best for the zoom in i have here the start of the transition will go from a value of one to either three or two the second half of the zoom we're going to start at a value of one and zoom into a value of 1.2 this will ensure that you are not showing any mirrored edges in the transition also after you change these values you may need to fix your graphs again to make them in the correct shape that we had before now for this live transition we're going to start off at the default center value that we have then we want to try and move the scene to about a quarter to a third away across the screen for a second keyframe the values may change depending on the scene but a good way to measure it is by hitting ctrl g which pops up a little graph on your viewer it helps you measure the edge of the scene which you can eyeball it to about halfway in the middle then we're going to go to our next adjustment clip and do the same but on the other side until we get something that looks like this resume out's a little trickier because we're going to start at a zoomed in value of 1.2 and we'll have our value go to 1 and then on the second half we're gonna start from around a value of two or three and then go to a value of one those are generally what the values i use to make something that looks like this the next thing we're gonna fix is our keyframe placement navy basics i used to tell you just a keyframe at the start and end of the comp for both the in and out of the transitions but nowadays we want them to look better what we're going to do is shorten the distance between the keyframes on our in parts of the transition now if you look at these tutorials by keaton and brendan you can see that they keyframe the in the transitions with a smaller keyframe distance than however long the scene lasts for for example if you look at keaton he only uses a distance of four frames between these two keyframes for the in part of the transition for me i try to stick around four to six frames depending on how fast i want them to be but any distance less than the halfway point should do i'm just gonna fix that right now for all the in parts of the transitions after you should have something that looks like this which is not too bad but definitely better than where we used to be we do have some parts that show motion tile for a bit longer than i would like try to keep it down to a minimum of one frame but it's not too bad something that i always do when working in an hd composition like this is just to add black bars because it gives you a bit more room to mess up or increase values without showing any motion towel just take an adjustment clip put it on your timeline extend it across all your footage go into the fusion clip from here what we're going to do is we're going to grab that on our media in we're going to add a merge node we're going to add a background node connected to our merge node and i'm going to add a rectangle mass that's over here and connect it to our background node that's right here click on the width and we're going to bring it all the way to the sides all the way up to the number one and then we're going to actually hit invert so we can see in between here and if we hit ctrl g bring up our graph again we're going to go up to the second line that's right here in the middle and that's we're going to have our mask lie so you just have a bar just like that at this point if you're happy with everything i would try to add shakes and blurs to my edit but i'm gonna go one step further and spice up the movement from the regular left right ins and outs to the different combinations of them for example for the first transition we just have a zoom in but in my edit i showed i go i do a zoom and then i also go up so i'm going to do that right now i'm just going to open the fusion page and go to our spline and check our keyframes so you got it keyframed uh six keyframes back with a good replacement and then we're also going to keyframe on the second transform we're going to click the center value and we're also going to keyframe it up to about where this city is i might even make this value even go down to either like a 2 or even 1.5 if i'm doing it it's not like that but so has a little more gradual motion then we're also going to change the spline graph like this highlight it control s and then do a similar curve that we have over there so all the curves will be the same just like that and then we have kind of some movement going up just like that and then let's do the second half of the transition so since we're going up we want to start lower than what we have already over here so let's go to this first one over here i'm gonna keyframe it the start and the end and we're going to have we're just going to go down a little bit showing a little bit of motion tile maybe up so that right where the bar covers because we know that's on the graph this is where the bar is and then we just go like that and then we also need to change the spline as well so control fit right there highlight everything hit s bring it up just like that and bring it down just a little bit and you have that kind of movement where it was it just eases in so if we play this back there's some sort of movement like this even i might even make this value even go even higher that match is a little bit better and then for this next scene instead of just going straight to the right i'm going to go right and up very easy for you to do this one because the scene blends very well we don't have to show it we don't have to hide as much as you can tell because it doesn't even seem like there's motion towel as long as we don't go past where we can see the next subject that's that's fine enough so instead of just having it go here i'm just going to bring this up just a little bit and even we do have room for my zoom in to go a little bit more if we want but i think around there should be fine i don't know what angle that is but it should be fine there's a little bit more different kind of movement diagonal and then we got to fix it on our next scene let's go to our first transform going the other way since we're going from the bottom let's just bring it up just like this make sure it goes to the line or just just below it below it and then now it's that diagonal kind of movement i should make it bigger so you guys can see that's not too bad might even sharpen the curve to get rid of this or also do let's just zoom into the clip so on this keyframe let's just 1.2 right now we have a little bit more room to work with and you can just hide that motion towel even more it's only one it's just about one frame now you can make the graph tighter or since we actually are zoomed in we could even go even further because we have a little bit more room to play with just like that there's not much tell even being shown and there's enough room for the bars and then a nice diagonal movement we're also gonna do another diagonal movement again and i'm not gonna have as much room as before since i did move it up a little bit to the right i'm gonna keep uh go to our keyframes that are here and then let's bring it down and since the bar is just so there we could slowly go a little bit further and that should be okay and then we're just going to finish it off with the last clip right here control g we are zoomed in already because we have a zoom out so we can go further down just about around there and it goes up to demise face and then we don't go any further because it zooms out and we need all the space even though we're zooming out we have bars we do have enough if we had to we could go a little bit like that but let's just reset that let's keep it up one to make it simple for you guys and uh yeah that's how you spice up the transitions all right now we have something that looks like this and this is where i would add my shakes my blurs and my exposure flashes which i have tutorials on if you'd like to watch them but that should be everything if you put them together if you learned something in this video i would appreciate it if you hit the like button because it increases the chance for other people to come across this video and it may help them as well but if you have any more questions or suggestions on what i should do in the future please let me know down in the comment section like to join the resolve amy community discord there's a link in the description as well as my own server if you'd like to join with that subscribe and have a good day all right if you made it to this part of the video i appreciate it and you'll be rewarded because i will be putting a google drive link with a project file down below you guys can see what i did easier you can follow this video to help download the project file alright have a good day
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Channel: PeeJ ENT
Views: 41,980
Rating: undefined out of 5
Keywords: PeeJ, PeeJ ent, davinci resolve, amv, anime, davinci resolve amv, amv editing, how to make an amv in davinci resolve, how to make an amv, how to improve my edits, davinci resolve amv tutorial
Id: vsRarfjAUpc
Channel Id: undefined
Length: 8min 54sec (534 seconds)
Published: Sat Feb 05 2022
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