How to Improve in Space Engineers | Clever Tips Ep. 1

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[Music] [Applause] what's up guys welcome to my video on how to improve in space engineers now the way improvement happens in this game is either by becoming more familiar with the blocks and their functions or by increasing your knowledge base on how the game works how to solve problems and how to get the blocks to basically just do what you want them to do now i'm going to be working on more of the latter part of this by sharing with you tips and techniques that i have picked up for a few years of playing and this is going to be working from more basic to more advanced so if you feel like you know everything that i'm talking about at the beginning then stick around for a while and maybe you'll pick something up so jumping right into the world the first thing that i want to touch on is the spectator camera so this can be enabled in the world settings and then you just press f8 this gives you a free camera that you can use to fly around the world you can also use it to go inside of things you build check out if you've got any space left over to put more blocks you can see if something's wrong if something's broken but what's really useful about it is if you take your engineer and you put them in front of a control panel like this where it's got the yellow highlight or blue highlight then now i can work on whatever i'm building but i still have the ability to press k and open up my control panel at any time if i want to adjust a rotor or adjust the light setting without having my spectator camera needing to be right in front of that control panel so really handy will make you a faster builder if you use that tip another kind of fun thing with spectator is if you want to move your engineer around quickly then you can hold control shift and that will teleport them to wherever your spectator camera was so if i just quickly wanted to go check out what's on top of this hill here i can just fly up there control shift and poof this guy's way up here now we can go back just as quick so that spectator camera i highly recommend that you get familiar with it uh and start using it the next thing i want to touch on quick is lighting so i've seen more than a handful of times uh someone will make a base or ship and the inside looks something like this um you definitely don't need more lights to light up a room so with something like this then i would just take all the interior lights i'm gonna just turn them off and then actually using this feature show block and terminal i can turn that off so that they don't show up in my control panel anymore and now i'm just going to go in here and add instead of using you know 70 lights like we had maybe i'll just add 10. and let's see if we can light up this place even better than when we walked in so now when i type in interior light only the ones that i just placed are showing up we'll increase the radius make it big and the intensity comes down you can adjust the fall off so that it's a little easier on the eyes as well as the offset and then just doing a little kind of waterfall effect like this with the colors can give you a nice homely orange hue to it or you can change it to more blue if you wanted to go for more of a sci-fi look but using way fewer lights than we walked in we have an even better effect and a way to light up the room so that is lights the next thing i want to talk about is paint i'm just going to grab something with an interesting color and what i used to do for paint is keep track of all of the color codes that i wanted to use using the p menu so these three numbers up here i would have stored on some kind of a text file or so until i realized that you can hold shift p to copy any color that your cursor is looking at and then you can use that color to paint with you should know that you can hold shift to color a bigger area and then something i found some people don't know also is if you hold ctrl shift you can paint the entire grid that same color that you're working with this does not transfer across sub grids which could be helpful but now you know and we'll go ahead and change this back to gray so we don't have to look at a giant piece of macaroni this whole time the next thing i'm going to touch on is rotors uh specifically how to attach two rotors together the easy way i've already made a video on this but it's easy enough to just throw it into this one as well to make sure that everybody sees it so with small rotors the first thing you want to do change the displacement to 0.008 this is just the magic number that aligns them perfectly as if they were just free blocks in a line so next we'll just drag a line of blocks across here actually we're going to delete this rotor head put a block here grab a rotor and now place a rotor head and if we go in here to rotor 2 we can attach that one and then we'll turn on these rotors give it some torque breaking torque we'll give him a velocity of say five and we know that this rotor has to be going the other way so we'll reverse it and then we'll turn it both back on and now we have double the torque on our beam here uh very handy very easy quick to set up it works for large grid as well so i'll just place down two rotors here the only difference being for large grid is their displacement should go all the way down to negative 40 but once again we can delete the head move these blocks over new head and attach and then just to show that this uh isn't going to be unstable if you take it out of the ground i'll set this velocity to 20 reverse the other one and turn it on and then we can copy and paste this out of the ground so it's free and you see it behaves perfectly normal perfectly stable just giving you that extra torque that you might need our next tip is going to be doing the same thing but using pistons so say you've made a lift and you don't like the way it looks with just one piston pushing it up and down it doesn't exactly look secure or very aesthetic that way so you want to use two pistons to push it up but if you try and connect them up like this uh it's not actually attached on this point so the way that we work around this is we put a one normal block on top of each piston and then we're gonna go grab a merge block put one of those on top of each and then really easy without even needing to copy and paste anything i'll just drag along a line of blocks up here put another merge block so that it's straight up and down over this one and then bridge this gap here so it looks like three blocks in length put another merge block check and make sure that it will fall correctly and then i'm just going to delete these ones let it fall down they both merge together now this is one grid so i can connect these and i can just delete this top part then rebuild my lift right here and we can see if we test these two pistons that will go up and down just as stable as that one but it looks a lot better you could do this with four or six or however many you wanted to stick on there and just a much better effect so that is pistons over here um this demo has to do with making a sensor trigger the same action twice so we've rigged up a little door we've got the hinge that just reverses and let's just say that i wanted my sensor to open and close that store instead of having to press this button so what i would want to do is grab my sensor set up actions grab the hinge and press reverse so now when it sees me it'll close the door or open the door but if i wanted to do that when it doesn't see me then it just flip-flops here and it makes it look like i can't actually accomplish this super easy fix for this one we're just going to take our hinge make a group and i'll just call it hinge and now that becomes a separate entity so now when i set up actions instead of using the hinge block i'll just go to groups grab that hinge tell it to reverse and now it works so when my sensor doesn't see me closes the door when i walk back up it does see me it opens the door back up problem solved next tip is going to be dealing with these angled staircases so let's just say you built something nice on the ground and you want to put a staircase off the side of it but after you put your first one here then you start doing one of these numbers where you're trying to make this staircase fit next to it but it just won't work you can put it in the ground but you know that's that's not exactly a long-term solution so the best way i've found to get around this issue is to grab an lcd and you can put it on the bottom right here to make it even less noticeable we can grab a little grinder turn it into a scaffolding and then when we want to grab our staircase it will actually attach to that small scaffolding part and pretty hard to tell it's there looks really clean and that will stay with your build whenever you want to copy paste it somewhere else this has other applications as well if you have blocks that just look like they can't connect into a space try using one of these and hopefully that'll solve your issue our next thing right here uh we're going to be talking about how to fill in gaps between your joints so if you're using a hinge or a rotor or something and you want the connection point to be as filled in as possible without banging against both of the grids here something that is super handy and i don't see done a lot is using a wheel suspension and so i'm just going to delete this block here add my wheel suspension and you can see that it actually clips inside of this block here and that's because the only collision part for this is on this first block and the second one actually can go inside all other blocks so that just gives it a nicer look makes it look more secure even if it's not actually connected and if we move this head up and down still looks fine doesn't provide any kind of claying or collisions there so good use there here's another way i used it just on the back of these knee joints for this mech that just didn't work out for me but this is still a nice kind of aesthetic way to fill in gaps that otherwise would be wide open and not look so good without them while we're over here you can see i put this projector on a hinge um and i'm using it as a canopy and i think projectors are probably one of the most underutilized effects blocks in the game i will probably end up doing an entire video just devoted to showing the many uses that you can have for them but lots of potential right there and you can get super creative for using them the last tip for this video is going to be using conveyor tubes and gatling guns on small grids in order to disconnect two parts of the grid from each other while still being originally a single compact grid so a single shot from a gatling gun will break a conveyor tube and if you have a blast door on one side there will be no deformation damage to your build so a bomber is a really easy application of this i'm just going to do a quick little demo we'll get some forward speed and then as i turn around my gatling guns and shoot the warheads fall off and we have a sweet little bombing system i also expanded on this concept here's once again showing a projector being used as basically a glass cockpit but expanding on this concept with the conveyor tubes um this bomber has a welder inside of it which will continuously project a fun concept uh one more way to use this uh you can see this build for uh you've got the mech and the platform but i wanted them together in order to make the blueprint but initially i want anybody who downloads this to press this detach button to detach the feet so i put this sign here and but i don't want this sign to stay here forever because obviously i made it so that it's ugly and you want to get rid of it so you just press this button this arm will swing down the gatling will shoot the conveyor tube and then the whole sign will fly off like a firework kind of as a self-cleaning mechanism and now you're just left with a clean perfect thing for someone to enjoy so that's all i've got for this video i'm looking forward to making some more but i appreciate you watching and i'll see you next time
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Channel: BlackArmor
Views: 168,793
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Id: vx0PQAoXCn4
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Length: 17min 22sec (1042 seconds)
Published: Mon Apr 26 2021
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