How To Draw Your FIRST Vtuber Model for Live2D Cubism!

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what's up guys it's nix and today we're going to go over how to plan design and draw a model they'll be ready to bring into live 2d v2 remodels are on the rise and i'm seeing so many people ask how they can get their hands on one for themselves well you have two options commission an artist and rigor to make a model for you or you can make the model yourself i've seen prices for models vary from two hundred dollars to five thousand dollars prices really vary you might be thinking wow that's really expensive but what other options do i have if i can't afford that well you found the right video you can make it yourself that does indeed require some kind of experience with drawing and art but if making a model seems more up your alley then there's a few things you might want to consider so you're going to need a program to make your character move and that program would be live 2d you have two options here with live 2d the free trial or the paid version the free trial lasts 42 days and the paid version is a monthly payment of 18 and 5 cents usd the main issue with the free version though is that you have a limited resolution size of 2048x 2048 pixels that's a real pain especially if you have a full body model i personally did the paid version of my model but i made sure i finished the artwork first so i could squeeze as much rigging as i could out of my one month this is something you want to keep in mind before you even start the art of your model at one point do you want to purchase live 2d or if you're doing the free trial then how are you going to go about working with the limited canvas size making a model takes a lot of time it took me about five to six months to make my first model which is my cat girl model right here and for the art for this model right here the one i have drawing on screen it took me about two-ish months to do so you're gonna need an art program to make the art of your model i personally use procreate i've heard good things about clip studio paint sci and photoshop if you need a free art program i hear good things about or krita as long as you can export it as a psd that's all you need so whatever program that you have as long as you can export the files to psd to bring into live 2d then you're in luck you don't need to do a full body model if you don't want to you see my model here it's a full body model but i only show the top half of my model when i'm streaming or doing whatever so there was no point in me doing the full body i could have just gotten away with doing the half body and done half the work if you're just using this for steering purposes and you don't have any reason to use the legs or the feet or any of that might as well just do a half body model and save yourself a lot of work i wouldn't go below 1 500 pixels x 1 500 pixels and my reasoning for that is your model might start to look like lower quality give or see like videos that are bad resolution well you're risking your model looking like that for my model here this full body model is 3000 pixels wide and 5 000 pixels tall if i was doing a half body model for this model it would be 2 500 and 3 000 tall for the paid version you can go with a pretty large canvas you can go very very big and you have to keep in mind if you're going to do a very large model keep in mind the face tracking software to avoid lag it can be a real real drain on your cpu so i've seen that interesting question going about how can i make a v tuber with a physical drawing like a painting or or colored pencils or whatever or whatever your medium is well the only thing you need is a psd file in the end if your goal is to use physical art to make your youtuber then my first approach would be to get it onto a computer by you know using a scanner or taking a photo of it whatever your method is whatever you can do to bring it onto the computer and then edit with your art program of choice such as photoshop i would first remove any background and make it transparent just so it's the model the outlook you know the outline the model no background i would then chop the art up into pieces and separate it so it can be moved like the arms and the eyes so that way when you bring into live 2d you can rig each individual piece properly some things to keep in mind for when designing the model people look at your face mostly he wants them to naturally be drawn to the face especially the eyes and mouth keep in mind what parts are going to be partly hidden in some positions are what parts are going to be up in front the bangs for example are going to be up in the front the back of the kimono for the model i'm drawing right here will be hidden but may show through depending on her movement what kind of movement and physics do you want it for your model for example in this v tuber i want to be a lot of shine and reflection the outfit she's wearing i separate the shine so that i can edit the movement of those separately instead of merging it down with the rest of the model i also made sure the shines were fairly long because of the curve of the outfit so it would never show through the top or the bottom part another example for my current model is a tail texture overlay i have an animation on a multiply layer that has a grungy smoke texture play on top i had those layers separated but i made sure the texture was large enough for the movement of the overlay animation for my cacro model here originally i designed this character for animation not even knowing about youtubers at the time that's why her design is more on the simpler side although i stayed pretty true to design when i drew out her model i wonder what she would have looked like if i designed her with the idea of a youtuber in mind when it comes to making a model you get pretty extra with the design adding all kinds of frills small details which wouldn't necessarily be good for a character meant for animating since it would be super tedious to redraw all those small details in each frame if you're finding like you need inspiration for your model's outfit then pinterest is a great place for you i like to look at mood board aesthetics to pinpoint a vibe for my character i love looking at different outfits that people try on and model to give me an idea for the type of outfit that i want for my character i find that color finding websites are super fun to play with and they're super useful for finding inspiration for the color palette of your model color hunt io coolers io color.adobe.com paluton there's so many that you can play around with and they're super useful not just for your model but for other types of art projects as well are you gonna be playing a character or are you just gonna be yourself so a character you got to stick to a theme in the idea of the overall character but if you're just being yourself you have a little bit more freedom of just doing whatever with the design and anything you just vibe with honestly just do what feels right and what you think you'd enjoy doing the most the first thing i would do is i would gather a ton of resources for things that i would like to be representing my model like uh i for my model i had black cat smoke i would gather references of art you love and elicit some of your favorite artists and just go through them and see what you love about their art and things that maybe you can incorporate into your design like oh i love how does artists use like a blue shine in her character's eyes try and get a lot of inspiration so as for the drawing process there are different ways you can go about drawing your youtuber all in one layer each part separate from the beginning or a mix of both if you're going to do all one layer where you have your full picture but you cut the parts out you still need to fill in the areas a bit such as the back of the hair and such but this is a useful method if you already have a picture you want you're into a model for each part separate from the beginning this is where you start drawing each separate part of your youtuber model from the beginning in different layers this method saves you a lot of work later on and definitely helps you stay organized these parts need to be separate either way so you just do it throughout the entire drawing process if you're going to do a mix of both this is how i personally go about it some parts i fully draw and then separate after for example the hair it just helps me in the drawing process instead of separating each piece every time it helps me to understand the shading better other parts i don't need to have all together to ease the art process such as parts of the body like the arms and eyes i'm able to separate and draw just fine the symmetry tool helps a lot for procreate it's in settings canvas toggle drawing guide to see it you'll have to edit the drawing guide if you're just seeing a grid change to symmetry and there you go you can even change the line color now in layer settings you click drawing assist and you have symmetry activated for that layer just look up how to activate symmetry tool for your program of choice and you'll be all set the models left and right is not your left and right since she's facing you her left will be your right and your right will be her left just think of it as like reversed make sure you zoom out sometimes the reality is your youtuber will be a bit zoomed out when you're streaming or making videos or whatever so if there's specific features you really want to pop make sure they do so when you're zoomed out try to stay organized there's going to be a ton of layers and it's going to get confusing after a while so make sure you have each part labeled and separated this is coming from someone who hates organizing labeling my art because it's tedious but when it comes to this kind of stuff you really need to do so otherwise it'll just become a jumble of layers such as what on earth is this random little line oh it's the nose i have each part in their own groups such as the bangs the side hair the back hair the eyes you know stuff like that give yourself extra space for the movement it's important to make sure you give yourself a little bit of movement space in the psd file before bringing it into live 2d imagine your character moving from side to side and hair physics just swinging all over the place you'll want extra room for that so you aren't feeling cramped when it's time for rigging in live 2d as far as what position or pose to draw your character or model in i would personally just draw my model in like a neutral or standing position with the arms loosely at the side just like shown here i do this because it's easier to rig in live 2d if you want to draw a character who is a position in a more so sitting or to the side then i would just draw that character out in that pose instead of the neutral position because it's a lot more specific for live 2d you want to have each part of the model merge into one for example take her arm here you have to merge a line art with the colors so it's one part there's situations where this can change like for example if you want to keep the shading separate such as how i have on the face here i have the shadow separate it's on a multiply layer clip to the head and this gives more depth when i edit the x and y movements but for the most part it's easier and better to have it all one full piece you can start out by having the line art shading and face colors on different layers and just merge it after in fact that's how i did it you have to draw extra for each part such as the neck for example you have to have it longer so when you move your head it won't have a neck that's cut off you can't have any void here you can see i drew the back of the hair even though you'll never see this back part i have it there just to fill out the void just in case this youtuber does some extreme movements and you never know what might show now for my actual drawing process if you do things a little bit differently then just just go with your way of doing things this is just how i do things so first things first i start with the messy sketch that i refine until things are looking good and attempt an atom an atom anatomically there you go anatomically correct i don't hate that word so yeah i just messy sketch first and i just refine it and still until it starts to look correct i then move on to clean lines for the line art i initially just keep the lines one single color after that underneath i'll lay down the base colors i'll experiment here with tones and color palettes and and whatever different hues but initially i kind of start out with a color palette in mind thinking about that i do my shading on a multiply layer on top of the base colors and knowing about the general tone of what the character is i will either do like a more cooler overlay for the shading or a warmer but i noticed that i tend to lean towards more vibrant reds purples or pinks i'll lay down soft shadows and then drop shadows i tend to have those a bit more sharper but for just the general shading of the overall body those tend to be more softer shades for drop shadows such as the hair cast shadow and the lower jaw i'll keep these separate and the reason i keep these separate is i want to use these later in live 2d to help achieve a more 3d effect so i will rig these separately so when i move my character's head and stuff you can kind of see like the you can see the outline of the shadow a little bit more once i have all the base colors and the shading down i'll go back to line art and i'll put a clipping mask over that line art i'll then choose a darker color of the shaded parts and change the line art color to that just whatever is a darker color of the shading once i do that i'll add extra details such as shines or balance light highlights make sure you don't have any stray lines or anything like that keep it clean otherwise when you bring the model into live 2d you're going to have some like random little meshes in the corners if you just forgot to erase a dot or erase a line once you're done with the art and you feel it's like 2d ready just save it as a psd for me personally i use procreate so i wanted to send my file to my computer since i didn't do it on my pc in the first place well pro i don't know i was having some issues sending a psd file through procreate to my pc it didn't want to send so what i did to kind of overcome that was i downloaded an app called izip i sent the psd to izip and then i compressed it and then i sent the izip file to dropbox and then i opened my file on my pc through dropbox and there we go i was able to do it that way so if you're having some trouble bringing your file from a different art program that's not on your computer like i saw some people on wondering if they could bring it from their phone that way it worked for me bring it through drop rocks to my computer thank you so much for watching my video to the end if you enjoyed it or felt it helped you at all then maybe consider throwing me a like and subscribe it's free and really help me in my small channel a ton anyways thanks uh catch you later
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Channel: Nyxxity
Views: 141,704
Rating: undefined out of 5
Keywords: live2d tutorial, how to become a vtuber, how to be a vtuber, virtual youtuber, how to draw a vtuber, how to draw vtuber model, how to design a vtuber model, how to create a 2d vtuber model, draw vtuber model for live2d, draw vtuber model for live2d with procreate, vtuber, live2d, envtuber, vtube, vtuber model for live2d, how to make a vtuber model, live2d model, vtuber model, live2d english tutorial, vtuber tutorial, live2d cubism, 2d vtuber tutorial, how to make a vtuber avatar
Id: Xs5K4DJsPEI
Channel Id: undefined
Length: 12min 19sec (739 seconds)
Published: Wed Mar 16 2022
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