How to Create Amazing Car Renders in 3ds max

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hi it's aga from rv's artists today will be a bit different i thought it might be interesting to create an image of something different than architecture what about car visualization are you with me i hope so [Applause] [Music] i've prepared the scene with a road in forest and this is where i want my car shot let's take a look i've chosen the old school car for this image you can see that i have gizmo the center bottom of the car and you should have your object gizmo in the same place it's really important as my car is one object what i'll do first will be detaching the wheels as a separate element [Music] i changed the color of the objects as it's white now and the selection is hardly visible i need to change one setting though i change the wireframe display to object color instead of material by the way it should be like this by default ok now i'll detach each wheel as separate objects by using the touch option in editable poly actually i don't think red was good choice here let's change it to green okay better now let's select all wheels and center the pivot to the centers of each wheel if you don't have a script for this just do it one by one you can see that the pivot for the car body stays in the same place as it was before so at the bottom of the car i use driver master script here you can see that it automatically created some helpers i pick correct objects for the helpers so first the car body then front left wheel next to your left now front right [Music] and at the end we write will okay awesome you can see that the card was automatically rigged you can of course do it manually if you don't have a script it's just easier and faster this way now let's unhide all i select the road and collapse all i changed the line from the road to be able to link the car dummy to this in this script there is an option to choose the path so let's do it here we go the car is automatically linked to the path we've chosen we need to also choose the ground in our case the road from which we've created the path so the wheels will work accordingly with the road you can see that something strange is going on here i try to fix it maybe i use the reset x form option first which removes all rotation and scales values from selected objects nothing changed maybe we try to normalize the spline to make the distance between vertices the same still it's not fixed oh okay you need to click at the dummy to update the changes you can see that now the car is animated along the spline i go to the motion panel now i choose the position and puff constraint if you don't understand animations at this level i'd like to invite you to check out our animation course where we teach you step by step how to create outstanding animations i put the link in the corner you can see that our line is there but it doesn't work along the whole path we can change the value here i will type 100 and it will work as it should here you can see that it works pretty well and the wheels are rotated when the car is turning right i set the camera now i want the camera to be low okay i will leave this for now let's link the camera to the car this way the camera will move with the car in real life photographers shoot from another car with the same speed and this will simulate this scenario i move it manually now to make nicer composition [Music] it is some shorter focal length maybe something around 28 will work better i adjust the camera a bit actually i think i go back with focal length equals 40 millimeters i will unhide all tools see how the camera works if we have everything in the scene i think the camera can work better and it needs more adjustment i tried different positions and i go with focal length value even higher let's try 35 millimeters okay i think something like this works nice let's see the preview start interactive rendering okay i think we'll go back to the previous settings 35 looks too flat wider focal length will make the image more dynamic now we can turn the motion blur in the camera settings see how it works on the wheels to control the motion blur you have to change the shutter speed if you don't know how it works i explained it in my camera basics video i put the link in the corner i decrease it to 15. in this case the motion blur effect will be much more noticeable on the other hand if we change it to 200 the image will be much sharper now i think something around 50 will work the best here it depends how fast your car is moving i'd like to do one more thing to make the image more photorealistic as in the real life it will be really hard to always get the same distance and speed so we'll add a bit of imperfection let's animate the camera to make a bit of motion during the car as well okay now let's go back to our frame let's see the preview i decrease the shutter speed value so you can easily see what i have changed okay you can see that the car is blurred now as well let's go back to shutter speed equals 50 and we're done great i think it was a pretty cool challenge and something different than before i hope you'll try this by yourself and create your own car visualization by the way if you're interested in creating rbs visualizations i'd like to invite you to check out our visualization course where we teach you how to create outstanding images click here to check it out on our website bye bye [Music]
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Channel: Arch Viz Artist
Views: 48,980
Rating: undefined out of 5
Keywords: tutorial, lesson, training, architectural visualizations, cgi, rendering, render, 3d image, 3d visualization, architecture, 3ds max, autodesk, vray, v-ray, corona, corona renderer, interior design, animations, 3d render, interior architecture, artist, architectural visualization artist, 3d artist, art, composition, art rules, camera setup, camera, lighting, lighting setup, materials, photorealistic, storytelling, post production, postproduction
Id: Y1sYCfzK1JM
Channel Id: undefined
Length: 10min 22sec (622 seconds)
Published: Wed Sep 02 2020
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