How to build FLOATING CAMPS in 2022 | Part 1 – Fallout 76 Camp Build Tutorial

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welcome back to the Iranian Viva Channel today's Fallout 76 Camp build tutorial is part one of bad Notions guide on how to build Sky camps using this technique to build UFOs over White Springs and gun ships to fight the scorchby's queen he'll be showing you how to move your camber almost any location in the game world and how to build once you're up there using blueprints let's get started the technique we are showing today can be split into three main parts first the method to create semi-permanent World objects which will allow you to repeatedly move your account to your desired location second the blueprints you'll need to build with including a column blueprint you'll need for part one and blueprints to build with once your Camp is off the ground more on both of those in a minute and lastly how to actually build once you've reached your desired location this will include building a safety net of roofs to the build and all the different blueprints bad users when building as UFOs you won't have foundations in the sky so blueprints are a necessity to build with in today's video we're just focusing on part one and the blueprints pertaining to it so to start let's break down what we're doing in part one and how to create the blueprints you need in today's example we're starting from the golf course with an aim to reach just above the main building of the white Springs Resort beginning right here on the ground let's start by making the most important blueprint you'll need which is the column set down a single wooden foundation now snap a column to the middle snapping point on one side for now it doesn't matter which column leave it there and head to your floor decor menu what we're looking for is something very small to use in conjunction with a column decoy ducks are a popular one to use for this but today we're going to be using a Brahmin plushie line up the plushie with the column just in front of it now move the column away and Edge the plushie in place of where it snaps like so once you think it's correct snap a small column back in place the object at the bottom should be poking through attach a large column on top of this and blueprint all three name it and save it we need a couple more blueprints too place down some stairs on a wooden foundation and attach a single Upper Floor to it blueprint the Upper Floor and save it as a floor attach a quarter floor and blueprint this too finally do the same with a half floor Blueprinting and saving it like so that's our blueprint sorted so let's move on to the next step let's create the first platform place the foundation and snap a total of four stair platforms stacked up on top of it head up to the top platform and attach 10 upper floors to it we don't need to use These Blueprints yet as we aren't off the ground but we will later once you've done that it's time to select the item we'll be using to become semi-permanent bad as found with the unclean Medallion is the best item to use but other mats and rugs will also work the aim here is to make one of these medallions semi-permanent and to do this we'll need lag more specifically server lag which will automatically happen when a nuke is launched and even better when multiple have launched or scorched Earth is active sometimes this will be enough but to ensure it works properly it really helps to have a friend present with you when you are trying this we have a willing recruit today to help us in this demonstration so two things are now going to happen in tandem first set down The Enclave Medallion around the center of the platform you'll need to select it and place it down again repeatedly this can be a little tedious but once you've done this more than once you'll pick it up pretty quickly doing this over and over again you'll begin to notice a grayed out outline of the rug more on this in a second while you're doing this have your friend off to the side stacking small rows on top of each other this is what that should look like again this should probably be pretty fast paced as you can see here the part will probably be pretty big by the time this has worked now back to what you're doing you'll know it's worked when you pick The Medallion up and that grayed out Medallion that you saw earlier will remain in place momentarily and when you place them down and you have selected down there'll now be two like you can see here you will notice too that you won't be able to select this new Battalion and this means you've managed to create a semi-permanent World object when you move your camp this object will remain meaning you can now stand on it stand on the Battalion and place your Camp Down By The Edge like this you'll still be stood on it and it's now time to use the first blueprint we made the column go into build mode and place it on the camper module this can be a little bit finicky and you'll know its place when it's gone blue which it has here in this example now hop on top of the pillar and try to snap one of those stair platforms from earlier to the column same as before stack another three of these to get some height for safety move the camp module to the second snack platform and place it around this location this is so if you do fall off by accident and then need to fast travel back up here it will give you the best chance of loading above something you can actually land on as opposed to just falling to your death heading up to the top snap around 14 of your upper floor blueprints to the top staircase from now on you'll need to use these instead of actual upper floors it actually won't be the end of the world if you did at this stage but attaching any upper floral staircase to anything will result in you being unable to remove it this will be a really big factor later on once you've actually reached the destination you want to build at so for now it's probably good to get into the habit of using These Blueprints instead with everything set up we're doing the same as before Medallion is still quite Central and the small rugs are being snapped in the corner quicker this time and we already have a second semi-permanent World object now we'll be trying to create this centrally so each time we are going higher we aren't deviating much from our original location on the ground this is because the white Springs is a pre-existing location and it has a border which will stop you from being able to build close to it the Border though is actually more like a bubble so our end goal is to get high enough before then moving across essentially above that border sometimes to something to watch out for though is when you create these semi-permanent World objects sometimes it will register like it is but you won't actually be able to place your camp on it this might be a glitch or because you're actually too close to the bubble we just discussed if this does happen just repeat the process if you can place your Camp module on The Medallion then you're ready to continue moving on we recommend keeping The Medallion Central around three to four times to give you the height you need for locations like watoga you'll probably likely need more as the buildings there are very tall fast forwarding a bit we repeated this process a few more times before the view looked like this now moving the Battalion near the edge of the direction we want to go in we can create the semi-permanent object here instead and this means that we're going to gradually move in that direction also using more upper four blueprints now too to increase the surface area you can reduce the amount of stuck staircases once you've gained enough hide as it is possible to place your cap too high by the time you reach this current height only one stacked staircase was enough and it's more a case of moving towards the white Springs and actually gaining height this will vary of course depending on where you want to build above so you will have to judge the height you want to get to yourself two placements later and we're already over the car park and almost there now we're very close so to gauge where we want the final placement to be putting down some stairs allows us to actually do the opposite and get a little bit lower on the lower platforms now the semi-permanent object is being created right on the edge and now one final placement and yeah the view is looking pretty good I think but building at this location will require more blueprints if you want a nice clean UFO or Camp it's very easy to make permanent mistakes or stairs and upper floors that can't be removed so make sure to look out for part two of this tutorial coming very soon where bad will be showing you how to set yourself up correctly and build a UFO [Music] if you enjoyed this particular video please consider subscribing to help the channel grow we have more Camp bills tutorials data mines and PTs related videos releasing very soon so turning on the Bell icon is the best way to stay up to date with that said I'm off thank you for watching and we'll see you in the next one
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Channel: Uranium Fever
Views: 80,758
Rating: undefined out of 5
Keywords: Fallout 76, Fallout 76 Tutorial, Fallout 76 Camp Build Tutorial, Tutorial, Immersive Vendors, Vendors
Id: rLegjqn34ic
Channel Id: undefined
Length: 8min 42sec (522 seconds)
Published: Sun Oct 23 2022
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