Hey guys. In our guides, we often break down some of
the many ways to jungle that enable you to *crush* your solo queue games. On our more opinion based guides we pair them
with disclaimers, saying that we're not advocating you play the exact style we preach in every
game. But instead, understand the benefits, as this
process will improve your decision making as a jungler. Like the win in three minutes as a jungler,
how to actually play jungle (by a mid lane main), and the most destructive mentality,
etc. These are all very different from each other
and a problem you may run into is figuring out when to actually use these strategies
in your own games. In this guide we're going to teach you: How
to Create Your Own Gameplan as a Jungler! So, creating the correct gameplan is one of
the most challenging things to actually teach players in a single video. The reason it's hard is because of the main
reason League is such a popular and addictive game: there's so many variables with 148+
champions, there's 1 quadrillion different draft phases possible. Making every game unique. The only thing that remains the same is your
teammates blaming the jungler for world hunger. But with such an overwhelming number of possibilities,
how could anyone know how to play correctly in every game? Well, we've simplified the thought process
that many pro players use to quickly figure out what the winning game-plan is. We'll both teach you this thought process
and simulate drafts during this guide, so you can test how you fair in your own games
when creating a winning gameplan right now. To do this, we're going to break this guide
down into 3 different lobbies with 3 different junglers. In each lobby, you'll be shown 6 key ways
to approach the first 15 minutes of the game as a jungler and then asked to decide what
you *shouldn't* do in your games. Let's quickly run through the 6 different
options junglers have, then go into lobby. First, we have ganking lanes: which refers
to playing to actively make ganks work across multiple lanes while farming. Second, we have camp a lane. This is if you want to focus on snowballing
one of your teammates or shutting down a specific player. Third, we have playing for objectives. Securing early dragons and rift herald. Fourth, we have counter jungling. Focusing on gaining gold and exp leads over
your jungle counterpart. Fifth, we have power farming. Where you focus completely on yourself and
only make plays that *guarantee* you get an immediate payoff. Sixth, we have counter ganking. Where you want to protect vulnerable laners
vs predictable aggressive junglers. Every jungler has their own strengths and
weaknesses, so you really need to think about what YOUR champion is good and bad at. Xin Zhao is great at ganking and camping lanes,
but mediocre when it comes to stuff like farming. or Ivern who is good at counter jungling and
counter ganks, but struggles a bit at doing objectives and power farming. With our 6 choices now introduced, let's get
you into your first lobby. You are Warwick this game. You have a Wukong, Yasuo, Aphelios and Thresh. You're against Ornn, Elise, Akali, Kog'Maw
and Lulu. With our 6 ways to play out the first 15 minutes
of the game, you may think they all seem like good choices if well executed. That's where the thought process we want to
highlight comes in. There'll usually be multiple ways to win the
game, but also certain ways to lose the game. By ruling out the bad options, we're only
left with viable options. So, we want you to eliminate the bad ones. What should you NOT do as Warwick in the first
15 minutes? No one will know if you pause for more time. 5 sec pause
If you crossed off, Ganking Lanes, Counter Jungling, and Objectives, you'd be correct. The why is fairly simple. Take a look at the enemy team composition. It's almost entirely magic damage. The easiest way to beat crippled 1 damage
type compositions is to just never take any risks. There is no responsbility for the Warwick
to get a lead this game. If he gets to 15 or 20 minutes and gets his
jungle item plus a Spectre's Cowl he'll be starting to reach un-killable status and auto
win the game. Therefore, any option with inherent risk is
flawed this game. You don't need to gank and get your teammates
ahead, since there's a risk associated with most ganks. You don't need to invade and out jungle Elise
either. And there's no reason to stress over Dragon
Soul this game, as you'll be winning the game at the 25 minute mark, if things go according
to plan. Let's see what actually happens. The game starts with a cheeky level 1 invade
by Warwick's team. Warwick's level 1 team is miles stronger than
Elise's, so they easily brute force the buff. This leads into a successful 3 buff start
from Warwick, as he then does blue, into wolves, into his red buff. Right after, he correctly reads that Elise
is likely to try and get back into the game by ganking immediately after hitting level
3. Countering the gank onto his overextended
Yasuo is exactly what we want to see out of Warwick this game. Then, his first mistake comes through. He wastes a bit of time ganking Akali. With no reliable way to kill her through shroud. This is a fairly low percentage gank, and
not playing towards his win condition. And as we know, there's no real reason to
shut Akali down, as he'll be stacking MR later anyways. Then he commits to ganking bottom. We have stated that this enemy team composition
is primarily magic damage, but if there is 1 threat, it'd be Kog'Maw. It's not like he does entirely magic damage,
it's more like a 50/50 split of magic and physical damage. Shutting down the single threat that could
arise this game is a good call. After netting a 1 for 1 trade, what do you
think he should do with the wave though. Push it, or let it freeze? So, the process here isn't about what's correct,
but more importantly what isn't an option. Freezing is a fine choice, because our goal
is to stall out this game. Freezing the wave would let it push super
hard into his Aphelios, and it would keep him safe from ganks by having the lane end
up like this by the time he gets back. Warwick instead opts to push the wave and
crash it. Unfortunately, both him and Thresh don't have
much AoE, so this stalls out for quite a while eventually ending up with them being punished. Pushing the wave just wasn't an option
That brings us to a new question though. This went wrong because he's Warwick. What if he was playing Graves or Zac. Both of them are hard scaling champions who
can easily itemize MR. What should they have done in this situation? Well, there's no wrong answer here. We could all get argumentative here and give
a billion reasons why 1 option is correct over the other, but both options achieve a
fairly similar goal. Freezing does the exact same thing we discussed. It keeps Aphelios safe and makes sure he doesn't
get too far behind Pushing the wave also plays into the goal
of funneling more gold onto yourself. Getting to these MR items faster would let
Zac or Graves 1v9 faster. Juggling between viable choices is where play
style and preference come into play. If you're a team player and believe that playing
for the team is the same as playing for yourself, then by all means freeze
Or if you hate your teammates, especially because Aphelios died *while* you're ganking,
then take the wave and let him be a bit more vulnerable. He's gonna die again anyways, right? Choices like these can always be fueled by
elo, your current mood, game flow, etc. We often talk about the *right* choice, but
League is a complex game. It's impossible to make the 100% correct choice
at all time, especially in the heat of the moment. As long as you base your decisions on a solid
foundation, then it's okay to play to your personal strengths. But anyways, at this point Warwick continues
making incorrect choices based on the specific game. He continues to look for risky invades, when
he has no responsibility of getting ahead Or he over forces to try and steal Dragon,
when he doesn't really need to. We've begun questioning the strength of Dragons,
and while you don't want to give all of them for free, as we said, he just needs to stall
a bit longer until he and his team get MR and basically auto-win. This was definitely a poor choice. Because he didn't come into this with a solid
game plan, his lousy options kept piling on top of each other. The game ends at 23 minutes at a 15k gold
deficit. Had he just made a simple check list of what
he shouldn't do this game, Warwick would've probably gone to bed happy with his free LP. Onto our second draft phase. You're Shyvana, you have Master Yi top, Vladimir
mid, Nami support. The enemy has Pyke top, Camille jungle, Cassiopeia
mid, and the fasting Senna with Sett bot lane. Go ahead and rule out the things you shouldn't
do in the first 15 minutes. Pause if you need more time. 5 second pause
If you crossed out gank lanes and camp a lane, you'd be correct. Let us explain. Shyvana is not a strong ganking jungler as
she doesn't have a gap closer or doesn't crowd control, alongside mediocre early game damage. Then look at her lanes, none of them have
strong followup and are also generally out-matched early as well. So ganking lanes isn't a good plan for Shyvana
here. Camp a lane is something you should look out
for when you do have 1v9 champions on your team like the master yi and vladimir who can
totally take over the game, similar to having a Kassadin etc. The problem is that neither Yi or Vlad have
any engage to work with, while Shyvana has none either. With a strong early game jungler on the enemy
team, camping lanes would be unlikely to work out as it'd be hard to land kills and you'd
be vulnerable to counter ganks. The rest of our options are all viable as
a path to victory for the Shyvana, including counter ganking, which we'll talk more about
as we get into it. She starts red, into raptors and paths top
side. Meanwhile Camille kicks things off with her
own game plan, by a successful gank onto the Vladimir and then paths bot side. There wasn't much to do about this as a level
2 Shyvana, so he just keeps clearing towards his top side. She finishes taking her blue, gromp, wolves
and then scuttle crab. Afterwards, based on the junglers and everything
we know so far, what do you think Shyvana should do? 3 sec pause
If you answered counter jungle Camille's top side, you'd be correct. You can't get emotionally upset that the enemy
can gank, and you can't. That's just not how the match ups work this
game, but you can punish her for being so gank heavy. Camille is notoriously terrible at killing
AoE camps, and we know for a fact she's left raptors and Krugs up. Not only that, but there's nothing to really
countergank at the moment. Vladimir is safe in mid with pool, and her
bot lane is also chilling near their tower. We quickly want to mention a hypothetical
scenario where counter ganking could be viable and why we didn't cross it out during draft. So at this moment, Shyvana knows that Camille
wants to get aggressive and look for ganks. Since she's confirmed to be bot side, she'd
either try to gank mid or bot. Both of those lanes are positioned safely
and very hard to gank right now. Leaving an invade as the only viable option. However, if we pretend that Vladimir is a
Lux and pushed up a little further in lane, you can then start to argue that moving to
the side brush and looking for a counter gank is a better choice than invading. Which again, will be a decision you can make
depending on how YOU want to play the game. Counter Ganking, is a bit more leaning towards
a selfless style of jungle. There's potential pay off, if done successfully,
or you could just be wasting your time. Counter Jungling would snowball you really
far ahead of Camille, while leaving your mid laner to potentially feed. Luckily for Shyvana, she has a Vladimir near
his tower who can reliably pool away from any Camille gank. So Counter Jungling here would be super effective
at snowballing her ahead. Instead what ends up happening is Shyvana
just... recalls. Throwing away her window to equalise things
after Camille's opening gank. While she's recalling, we can see Camille
is wandering aimlessly looking to gank two safe lanes. She wastes so much time here that Shyvana
paths bot and clears her own raptors before Camille finally decides to recall and path
top side. Shyvana then looks to gank mid, which as we
know, has a super low chance of working. This move also risks straight up losing the
game if she were to get counter ganked by the Camille. Shyvana repeatedly misses opportunities to
play to her strengths until this moment. Where now we'll start to see Shyvana temporarily
play to her winning gameplan. After spotting Camille top side, she converts
it into a dragon secure. In one of our more recent guides, we discuss
how early game Dragons can be a bit pointless to take, if you're conceding other options
for them. But in this specific case, Shyvana has plenty
of time to kill Dragon, then counter jungle Camille's bot side, and recall to go back
to her own jungle. Camille is wasting so much time top, with
no pivot options to punish Shyvana for making a pit stop at dragon, plus she's fairly quick
at doing it anyways. As Shyvana is stealing Gromp, Camille then
ganks top and forces Yi's flash. She's spent so much time trying to gank that
despite Shyvana not punishing correctly during this game, she's still nearly two levels up
on Camille. Instead of continuing to play to her strengths
and counter jungle wolves, Shyvana loses her mind and tries to equalise by ganking bot
which results in one of the worst ganks we've ever seen. After respawning, she yet again tries another
low chance gank and trades 1 for 1. By consistently deviating from her win conditions
by trying to gank lanes instead of crossing it off during draft phase, she's managed to
become the one who falls two levels behind Camille at the 20 minute mark and loses the
game. On to your last replay, we'll be taking a
look at another Challenger smurf replay. You are Ezreal this game, you have Wukong
top, Yasuo mid, Aphelios ADC and Thresh Support. You're against Rumble top, Shaco Jungle, Kassadin
Mid, Ashe ADC and Soraka Support. What should you NOT do as Ezreal in the first
15 minutes of this game? Pause if you need more time. 5 second pause
We believe it's correct to cross out objectives, power farming, camping a lane and counter
jungling. Hopefully you noticed that every single one
of these lanes is super volatile. You have 2 melee match ups in both top and
mid, and then 2 super poke heavy bot lane duos. Drafts like these can occur fairly frequently. Noticing them and adapting correctly is pivotal
for success. Not only are the match ups volatile, but the
enemy has a gank heavy jungler in Shaco. This game will very likely boil down to whoever
ganks more for these volatile lanes, or counter ganks the other. Spending too much time farming in these types
of games can very easily lead you to having 3 losing lanes and forfeiting the game
Of course, many of you probably don't know what jungle Ezreal excels at, which is fair,
since he's not really played all that often at the moment. Basically, he's great at any sort of skirmish. Whether it comes from ganks, or scuttle crab
fights, etc with his high early DPS and mobility. Not only that, but he's a notoriously bad
early clear champion, much like Elise or Camille. Therefore, this game is literally perfect
for Ezreal. Right after red, he's already in the mindset
that he should spam gank lanes and immediately goes mid to push Kassadin out of lane, winning
his Sylas the early game. While it only results in chunking him, it
does let him path towards bot lane anyways. As predicted, these lanes are immediately
fighting and have traded kills already, so Ezreal swoops in and cleans up the Ashe that
was playing overly aggressive. Not wanting to stay level 2 his whole life,
he can now easily head towards his blue and gromp into Scuttle Crab. Yet again, we see the volatility of the mid
match up in play. Kassadin, despite being a weak early champion,
can play aggressive in this match up and Ezreal is already back here to punish. This all looks too easy, but it's because
Ezreal took the time to make a game plan before the game started. Due to his adaptation, he's ganked 3 times
already compared to Shaco only ganking once so far. But more importantly, he's not behind Shaco
because the ganks were very likely to work out due to the nature of the lanes. We're not going to super in depth on this
game, because it's literally won by just spam ganking. This strategy could have been employed by
any aggressive early game jungler such as Elise, Reksai, or Jarvan. They all function similarly to Ezreal who
love to gank and skirmish in the early game By the way, if you want to master your draft
phase and ALWAYS Have the game winning gameplan, then you should sign up to Skill-Capped.com. We'll be creating more gameplan guides just
like this one and have hundreds of the best jungle guides on the internet that you can't
find anywhere else. We're so confident in our service that you
can even see what rank we think you'll climb to BEFORE subscribing to the long term plan. If you don't reach that rank while actively
using Skill-Capped, you'll be eligible for a full refund. So, what are you waiting for? Subscribe today if you're serious about improving! Alright guys, that's going to wrap up our
guide for creating a gameplan as a jungler! How did you do during our draft simulations? Let us know in the comments below along with
your feedback for how we did in this guide. Thanks for watching and we'll see you in the
next one!