Breathe LIFE Into Your Shots With Camera Shake

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hey everyone welcome back it is great to see you the topic of today's tutorial is going to be all about camper shake this is something that either people love or completely hate to see with a fiery passion you're going to see shaky cam as a thing in lots of action movies but i'm not here to talk about whether that's good or bad the main reason i bring it up is because camera shake is a fantastic way to help make your 3d renders feel a bit more cinematic a little bit less 3d it's going to give your shots a much more organic feeling to them if you're interested in getting your render to look more believable and less cgi looking i have an entire video dedicated to that right here and in fact i wish that i had covered camera shake in that video there but here we are let's dive into how to very easily set up procedural camera shake in unreal now before we get started this video is sponsored by skillshare skillshare is an online learning platform with thousands of classes for creatives it is a place to explore new skills or dive deeper into existing hobbies or passions it is the perfect place for both beginners and advanced users alike to pick up a skill set they've always wanted to have whether that's photography filmmaking compositing effects work in houdini learning 3d and blender that is all available right here now as someone juggling between a lot of roles between teaching photography unreal productions making youtube videos thomas frank's class on productivity for creatives building a system that brings out your best is a class that i'm likely going to be watching myself because um 24 hours in a day is just not enough skillshare is constantly releasing new classes and they are curated for learning and by this i mean that all of the classes are entirely ad free so you won't get distracted or annoyed now because skillshare is sponsoring the video i have a special link for you down below the first 1000 of my subscribers to click the link down below will get a one month free trial of skillshare so that you can start learning today with that being said let's get this camera shake tutorial started so here i am in the abandoned apartment scene which you can find for free on the epic marketplace just so you know the first thing we need to do is to make sure that we have a sequence set up with a camera in it so i've already made a sequence here by going to cinematics you can create a new level sequence there i have one created already right here i'm going to assume you know how to set up a camera once that's done going to the camera view mode here you'll see i have a very simple panning camera shot nothing fancy at all but now i want to go add camera shake to this to make this feel a little bit less linear a little bit less robotic now how do we do that we're going to go into our content browser right here and we need to create a blueprint actor don't worry it's not advanced at all we're going to right click create blueprint class and where it says all classes here in the search panel we're going to search for shake and you'll see here we have camera shake bass now i've seen other tutorials where people have used the matinee camera shake from my understanding it is pretty much the same you can use whatever one you want i like using camera shake bass right here click on this and hit the select button and i'm going to call this camera shake either one so now we have our camera shake blueprint created so what we're going to do now is we're going to double click on this right here to open up the blueprint and you'll see we now have the typical blueprint graph showing up here i personally prefer to have a more streamlined version of this and pay attention to what happens when i close this and reopen it there's no more graph now we just get a much more streamlined version of this blueprint why that happens i'm not entirely sure maybe it's a bug maybe it's intentional but now you know so what we're going to do here where it says root shake pattern we're going to click here and set it to purlin noise camera shake pattern which now you'll have the option to unfold this setting here and now we have a whole bunch of other settings to unfold the first one i'm going to unfold here is timing and i'm going to set the duration to 0 because 0 means that the camera shake will last throughout the entire shot it's going to last infinitely so it's going to repeat and loop itself otherwise what's going to happen if you leave it at default is the camera shake will be applied for one second and you don't want that you don't want camera shake to occur for only one second you want it to shake throughout the entire shot so setting up to zero is the first step now we can hit the compile button on the top left hand corner and let's apply this camera shake actor to our sequence for starters i'm going to move this out of the way like that and going back to our sequence right here we now need to add this blueprint to our camera actor so we're going to click on our camera component right here and click on the track button go up to where it says camera shake and you'll see that the blueprint actor that we just created now shows up so we're going to click on this right here and you'll see now in our sequence our camera shake actor now has a bar that we can realign here like this now we know that our camera shake will be applied throughout the entirety of our shot so if i press the play button now you'll see well there's no camera shake there's nothing there what's happening why is there nothing going on that's because we now need to tell the blueprint actor how much shake we want to have and that is where the location rotation and fov come in real handy so the one i use the most in 90 of cases is rotation for the most part and you'll see right here we've got a few more settings we've got rotation amplitude rotation frequency pitch yaw and roll just for now i'm going to set my rotation amplitude multiplier to something ridiculous like 10 and just be aware you may get a little bit sick notice how now we've got this like crazy swirly motion going on it's obviously over the top we don't want this but this is how it works so i'm going to turn this back down to something like 1 and you'll see now there is a subtle camera movement going on now the next option here rotation frequency multiplier that's going to affect how often those shakes occur so amplitude controls the intensity of the shake and the rotation frequency controls how often that shake is going to occur so if i set this frequency to again 10 and you'll notice that everything is like really really janky and shaky again way too much way too strong i just want to demonstrate the effect so i'm going to set this back down to one so generally i like having a low amplitude and a slightly higher frequency so i'm gonna set this to like two or something and a very low amplitude like point one point two maybe so you'll see right now it is much much more subtle adding camera shake is an art of its own you really need to apply this tastefully because it is very easy to go overboard with this it is way too easy to just kind of go way over the top and just make your audience feel nauseous now with that being said we do have control over the individual axes upon which the rotation shake can occur so i'm going to set the pitch the yaw and the roll tabs here so i'm going to start off with the pitch and i can set the yaw to zero and the roll to zero as well and exaggerate this for effect you'll see the pitch controlled how the camera looks up and down the yaw controls the left and right movement of the camera and the roll is going to control the side by side rotation of it as you can see so it's a matter of really balancing these three axes to get the look that you want so imagine when you're holding a camera you don't really roll the camera like that right having a little bit of roll can be useful so again fine fine-tuning these values is an art of its own so feel free to go ahead and experiment with that so we're going to set this back down to 0.5 or something and turn the roll down to 0.5 yaw to 1 and amplitude to one as well so as you can see very simply very easily we've added a subtle camera shake to our camera and this makes it feel way more real it feels like someone is actually holding this camera so i'm gonna disable this now and the same thing can be done with location and location is going to be the actual position of the camera itself so if i set this to 1 and let's say 5 notice how that camera is not looking in a different direction it is purely just moving up down left right forward and backward you can control these movements of each xyz axis right here and lastly we have the fov which is the field of view which means it's going to zoom in and out ever so slightly so if i set the amplitude to 5 notice how the camera is zooming in and out like this this is not something i've ever really used ever because i can't think of a use case for it but if that's an effect that you want to have in your shot now you know how it's also worth noting that you can have multiple camera shakes stacked onto one another so let me demonstrate right here i'm going to go back to my content browser and i'm going to just duplicate this i'm going to call this version 2. okay we're going to open that and going back into the sequencer clicking on my camera component i'm going to click on track camera shake and you'll see we have camera shake version 2 showing up here now you'll see we've got both camera shake 1 and 2 showing up here and why would you want to do this i like having one camera shake that is very broad and slow moving just a general rough pans and having a second one for the micro shakes just a very small shakes like that so let me demonstrate here just to show you so with the camera shake v1 selected here in the rotation i'm going to set this to like a slightly higher amplitude than i normally would but with a very low frequency so something like 0.5 and let's see how this looks so notice how the camera shake is very subtle it's just a very slow swirling movement and now in camera shake v2 i'm going to go back to my rotation and set it to a lower amplitude but a higher frequency so it's something like .2 and something like five maybe not five maybe three or two so now you may notice we've got some larger more slower swirly movements to it but also some very subtle slightly janky movements to it having two camera shake actors on your camera component can really give you a bit more granular control over the look of your camera shake you don't have to do this but i figured this is a great tip to know about and it might help you a lot in your next project so if this video has helped you out don't forget to hit that like and subscribe button it makes a really big difference and as always happy rendering
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Channel: William Faucher
Views: 22,844
Rating: undefined out of 5
Keywords: UE4, Unreal Engine 4, Unreal Engine, Cinematics, 4.26, UE4 4.26, UE5, Realtime, realtime rendering, rendering, CGI, 3D, 3D Artist, ue4, ue5, camera shake, shake, sequencer, ue4 camera shake, shaky cam, unreal shaky cam, ue shaky cam, ue4 shaky cam, ue5 shaky cam, 4.27
Id: 8eIavj62Mu8
Channel Id: undefined
Length: 11min 53sec (713 seconds)
Published: Mon Sep 27 2021
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