How the Sony PlayStation Net Yaroze DevKit brought Indie Game Development to Consoles | MVG
Video Statistics and Information
Channel: Modern Vintage Gamer
Views: 500,697
Rating: 4.962563 out of 5
Keywords: sony, playstation, net yaroze, indie game development, indie games, mvg, modern vintage gamer, game development, gcc, bedroom coder, indie gamedev, paul holman, ken kutaragi, devkit, development kit, gamedev, yaroze, ben james, psychon, terra incognita, team fatal, ps1, psx, homebrew
Id: rtE5hmlrcBo
Channel Id: undefined
Length: 19min 8sec (1148 seconds)
Published: Mon Feb 24 2020
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Net Yaroze was super cool for its time (I bought the official playstation magazine here in france and their CD always had a couple of those games on it). There is even one I really liked that I looked up years later to find it had been ported for free to pc and android by its dev: Gravitation.
But this is not what opened the gates of Indie to consoles for that we need give to Caesar what belongs to Caesar, or in this case Microsoft: Xbox Live Arcade on Xbox360, along with their XNA framework. Braid and co invaded the plateform, made big waves, Steam and PSN followed suit in sometimes awkward ways (PSN having no idea how to deal with indie for a long while, Steam either being way too closed or now way too opened), and now Indie are a staple and pretty much rule niche and AA markets.
The biggest wall for indie to start ruling was not the developpement, it was access to the market at fair rates. That's why once Steam and co followed even pc indies exploded in numbers and popularity. Still a very hard business to be in, but much easier than it was in early 2000's after the shareware golden era ended.
I remember playing 'Adventure Game' from one of the discs that got around from this alongside many other games, it was very cheap, pretty poorly balanced as a game, but the 4th wall breaking humour that references the developers' own laziness and the characters talking about the fact that they're in a video game makes it seem awfully like a lot of Flash games and small team indie games I've played
It's pretty cool that these small projects by people who didn't expect them to become popular or anything have had a similar feeling to them for so many years
I remember using these in uni to make some games. Was a lot of fun :) Also remmember it being super slow and complicated but that could of been my slow brain
I always wondered why this needed an entire special unit of its own. Considering that it needed a boot CD anyway and a special cable, it should have been possible to make a boot CD for the regular PS1 that loaded the game in memory from a cable that connected the PC to the PS1 without the need for a special console. I think the need for a special unit and the much higher price really limited the audience this console could have.
Really cool concept but Jesus, you could only make a 2MB game? I know that limitations inspires creativity, but I think that Sony should've at least thrown indie devs a bone with a memory expansion or something.