How This Game Dev Sold 200,000 Copies of His Game
Video Statistics and Information
Channel: Thomas Brush
Views: 122,687
Rating: undefined out of 5
Keywords: thomas, brush, indie game marketing, front page of steam, the first tree gdc, front page of reddit indie games, going viral on imgur, going viral, make a living from indie game development, marketing with $0 budget, Daily Deal on Steam, r/gaming indie game marketing, going viral on twitter for indie games, going viral on imgur for indie games, marketing, Making gifs for indie games, full-time indie developer, marketing first Unity game
Id: igRBWT6TDy4
Channel Id: undefined
Length: 99min 9sec (5949 seconds)
Published: Tue Jun 16 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Good quality podcast and a decent listen but be warned: not much concrete information (in fact it feels intentionally omitted, focusing a lot on their achievements and not how they got there) and feels like a plug for a course that will tell you the 'secrets' alluded to in the rest of the podcast on how to get front page of steam. (near literal quote)
Even the things briefly touched on were super obvious things, like posting on all sites, making good gifs and good titles... Also talks about making a game with a few grand, but then offers a super niche online course for hundreds of dollars. Big red flags/alarm bells for me there. There are no such secrets, be cautious! I'll give you that one free of charge :)
I'm 4 years deep into a project (first game) and though they touched on stuff that was relevant and this course should be perfectly aimed for me, I cant help but feel repelled by the way they are trying to sell it here. Nonetheless good content, I just wanted to voice some concern before someone drops their last few hundred bucks of a project into something like this.
So before I go off, I don't hate the creator of the first tree at all; He's actually the reason why I'm going really hard in game dev. He's a huge inspiration for me and I was one of the many people to sub to him when his first video blew up. I researched the first tree and how it was released. I was truly fascinated about his story and still am.
But with all the talk about his program I feel a little off. Not giving the guy flack, for what he has done with such a small portfolio is amazing but I don't think that justifies the price tag for his course.
He has only published (in my knowledge) 2 games. Even in his GDC talk he admits luck was a significant factor in the first tree.
I wish him well with this course none the less but I rather spend 14 dollars on content rich courses on Udemy who have a bigger resume and knowledge within the indie Dev field then sending several hundred dollars on how to release a game.
(I know this isn't true but his website for his course looks like a get rich quick type deal atleast from how the marketing is. Learn how to make a story game within 7 days)
Maybe I'm wrong. Thoughts anyone?
Edit (from his Friday Feedback #3 @ 18:15) "And maybe it looked like I knew what I was doing in the steam store page and the trailer - but here's the truth I really didn't. I just knew what was cinematic because I had alot of practice."
Edit 2: Then seconds later he talks about how people make clones usually for their first game. Why would someone play your flappy bird game if you could just play flappy bird?
Man I understand what he's trying to say but this isn't how you tell new game developers to over achieve right out of the gate.
Shame the game was so shit
This guy really is squeezing every last penny out of that game.
Also thereβs someone on reddit posting some wolf game that looks like a clone of this
I couldnβt get past the voiceover for this game. I loved the style as soon as I saw screen caps on Reddit originally but I really wish he would have hired a VO artist on fiver or something. His wife actually did a pretty good job with the female VO but yeah... rough.
The video lasts an hour and a half. Are they really talking about the reason for the success of the game or is it just clickbait?
This genre of atmospheric adventure has never been particularly appealing to me. I find them boring, repetitive and with huge scenarios where there is little content, relaxing games where you just walk around the map are not for me, although I understand that there is a market for them.
But this one in particular catches my attention because I don't find the art attractive at all, which is one of the success keys to this subgenre: artistic quality. Games like Gris or ABZU have an incomparable beauty like no other game that for some people already justifies the purchase. But in this one, watching the trailer, the low-poly scenario it offers (trees and mountains) looks like free and totally made of generic assets from Unity Store. Besides, I see that the same author is also the publisher, and has not needed the help of a big publisher to release 2 successful games. It's rare to see a solo-developer to be so successful in their first game.
Is there a post-mortem of this game available?
All the games I make are open source lol.
ok I want to earn shirt privileges like that
Make one hit and now acts like an Indie god lmao. And yes i'm jealous :(