How Halo 2 was made in JUST 10 Months (Halo 2 Development)
Video Statistics and Information
Channel: Rocket Sloth
Views: 75,384
Rating: 4.9315677 out of 5
Keywords: rocket sloth, rocket sloth halo, halo mcc, halo, halo 2, halo 2 development, halo 2 development documentary, halo 2 demo, halo 2 development hell, halo 2 crunch, how halo 2 was supposed to end, halo 2 beta, halo 2 was the best, halo 2 cut content, halo 2 cut levels, halo 2 cut missions, halo 2 deleted content, How Halo 2 was made in JUST 10 Months, halo cut levels, halo cut content, why halo 2 was so good, halo 2 leftover, why halo 2 is bad, halo 2 was almost bad
Id: ZMCPjdiibpY
Channel Id: undefined
Length: 20min 7sec (1207 seconds)
Published: Thu Oct 29 2020
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People really need to realize the human cost of Halo 2:
Bungie nearly fell apart as an organization because of how horrendously overworked everybody was. If Infinite goes through the same kind of crunch/re-work as 2, then I wouldn't expect 343 to survive as a company--at least, not in the current form it does now.
I fond this interesting. I felt like sharing this to those who have yet to see this video
This is proof that even the original halo games are not perfect but still managed to be good.
As much as crunch is horrible, I think with any form of creative work you should expect/mentally prepare (again, not saying it's justified) to go through some absurd workhours