How can you IMPROVE at modelling blockouts - 3D hard surface chat

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hey guys are you here with none of it for blender this i'm gonna be talking about importance of blockout and how to start the blockout i can see a lot of questions out there you know a lot of folks asking how to do this how you guys doing blockouts how to start the design etc so let's talk about uh how blockouts get inspired how you start the design okay because that's a startup design is a blockout the most important part of the design is gonna be the blockout because it's the foundation right so for example this hovercraft i created last year um the idea for the flow a general flow of the sheep was taken uh from this model by evan tanziora it's a concept model and i think it's brilliant i love this kind of very aggressive very simple s kind of like an angular s shape with this kind of a you know window here so you can see that's kind of echoed in what i've done and though it's a completely different design but the um these two elements were sort of you know inspired by by evan's work the way it works you start the block out and then you start working off of your shapes okay so once you get the shield and the the windshield and the main shape you start adding all these elements because you know you kind of can see it see them there and to be able to see elements in your design you need to just keep working and keep designing but if you're going to be copying other people and simply ripping off other design or simply modding something that exists you will never already improve okay so the way i work is i look at the design i look at the um i look at the concept art or like different concepts art okay and i take a one element or two or like a like i said like a flow of the design and the general idea and then just gonna go with it on my own because that's the only way to learn now what you can use references for is stuff like hinges latches you know uh engines what not because that exists in real life and you can make a sci-fi version of it but um the the shape itself should be you know coming from your imagination and that's you know that's something you need to train you need to learn how to do it literally day by day by designing new things but challenging yourself to you know create something new so let's say we wanted to i don't know design a simple truck or something okay so of course we need wheels right so we're gonna you know create some wheels and rotate them on 90 degrees here let's say we wanted to so let's move this wheel here and we're going to mirror this across the cursor so in fact you know what let's move this in edit mode so if you're going to move it in edit mode the origin point is going to stay in the middle so there you go then we can mirror it to the other side and now let's say that we wanted to to have you know smaller wheels in the front and let's say larger wheels in the back okay something like this all right okay maybe that's too big but you know something like this right and then we need some kind of uh body in here so let's grab a cube and move it in here and let's scale it on you know x-axis and then we need to work with this okay now what do we want we want a toe vector we want to you know really low vehicle we could have something like this and then we can start chiseling it okay so let's let's say we want something you know something really flat and aerodynamic okay really you know really low but uh not too low so we want to position somewhere here for example now um do we want this to be sticking outside uh kind of looks like a sportsy thing or more of a off-roady thing you know i mean so then we can just you know keep chiseling like i said and refining our shape we can create for example something like this what do we want here on top maybe we want something else let's recover this cutter and maybe let's create something like this right and uh maybe that's kind of boring maybe let's create something really steep here going like this and maybe like this okay all right boom and there's your car see what i mean and you just go with it uh you know you just go with it let's make it a bit wider okay at the same time let's create some kind of interest here let's copy this to the other side and you know we can just start having fun all right um so boom and you know there's our truck basically right maybe that's too high maybe somewhere here like this okay maybe we want some jet engines at the back okay so we're gonna put them in here and this stage is really important like how do you want these jets you want them straight you want them on the bottom you want them coming you know like really insane okay um you know how do you want them to look okay you want them to maybe start somewhere here let's ctrl b this and let's just uh you know scale this one down okay maybe we can create something like this which is really interesting right uh this kind of a design right because why not okay no one's going to tell you what to do it's your design you can do whatever the hell you want and that's actually the scary part because when we are told what to do we kind of have directives uh of course it's easier you know but the concepting is not easy okay now we can just make it smaller so the the emphasis is gonna be more on the car we can make it bigger the emphasis is gonna be more on the engine and so you know you can really try different things in here right we can have two of them okay so we can have two of them right right and boom there's your car we can rotate them if you want to so they don't have to be completely parallel to the ground right it can be kind of sticking out louder and the same with the wheels they could be a little bit more interesting right we could do something like this or uh we could just make it really narrow and kind of you know make a massive massive sci-fi wheels maybe like this kind of you know this kind of design all right see what i mean or a completely different feel uh maybe you know let's apply the scale here and let's go with something like this and uh scale it in and scale it in here extrude it okay more kind of a powerful design of the wheels okay more like a um less racy ones but kind of more like a you know otherworldly you know what i mean like for um traveling somewhere you know on on on mars or whatnot so you need you know you need to think what you want from your design right or maybe you want to create a transport vehicle okay so let's grab one of this real shifty and move it somewhere here and we're going to shift d and move it here grab those two shift the x move them here make them a little bit bigger on the opponent on the back all right so you got something like this and we're gonna make a you know uh sort of like a transport vehicle okay so let's make it flatter okay and then wider like this right and move it somewhere here okay uh maybe even longer than this something like that and then let's you know let's start slicing okay because why the hell not and let's say it's going to be a transport vehicle so we want something like this right and then we want um we wanted to transport some containers or whatnot so we can just add a you know another cube here make it into a container kind of like a massive one maybe somewhere here in the back uh select these edges yeah you know uh grab some whoops grab some loop cuts in here and uh maybe a few of them i can't be bothered to moving them around so i'm gonna do it this way let's just see a macro these two okay and bevel this right and uh and there you go and then here could create for example i don't know a crane or something something that you know will deal with this uh with this cargo or maybe even some kind of a you know driving cockpit or whatnot right so let's make it bigger and maybe you know put it somewhere here make it narrower so kind of sticks out and longer okay and maybe we're gonna we're gonna create like a you know sort of a truck uh um truck like sheep so let's cut it in here maybe cut it like this so the guy can you know see looking down and cut it straight here and uh maybe let's apply oh whoops not this one let's apply this and maybe crazy geo here let's mirror to the other side okay and sharpen this bevel this and boom you got your truck you know so you know it really depends on what you want what kind of feel you've gone where you really need to think what kind of feel you're going for like for example i can already see that i probably would do something like this maybe to make this ship a little bit lighter basic feel of what you're doing right is is the most important thing first okay never go for details first always play with balance think about it like photographers thinks about think about light and shadows i think always about the balance between lights and shadows okay when i for example design when i for example you know design this okay do you think the lights in this design are accidental no way the light in here okay and the lights in here and the lights in here the warm ones from a triangle because i want you to travel across the whole body of the bike you can barely see this right but it's really noticeable because it's warm nothing in this image is accidental these slides again form a very strong triangle here because that's strong and these two are strong and you're going to be traveling across you're going to be drawn in here as well the same with this helmet like i was discussing this in the video last time the reason why for example this 7 here is of the same color as this light because this light is really really strong and if i didn't have it in here you'll get stuck in here there's a lot of detail a lot of contrast a lot of warm you know warm light you'll get drawn in here okay and there's a you know uh logo right and the massive here logo as well this is a really strong area whereas this one is very empty so this seven being colored and the way it's colored it pulls all the attention back to the front and also front is blurry which is even worse right so this was difficult to balance okay difficult to make this void feel important and in design is the same thing okay if i didn't have this element this would just looks ridiculous right just imbalanced you know you need to balance things up okay and then um you need to also think like for example like this cut in here i don't think it fits okay i'll probably do something else in here so let's recall this cutter or it's applied right right so probably what i would do is you know cut it a little bit differently in here okay maybe let's go up to angle and you know slice it a bit differently here maybe like this right and it's gonna be a bit more calm okay so let's just apply this sharpener and there you go and maybe i would just you know maybe i'll just do something else like for example create this kind of a cut which corresponds okay with this line here so i got this kind of an echoing going on here right and this is much more of an interesting shape and i could have a cockpit in here right going like that or going like this right like this and like this because why not right and boom look at this it already looks much better right see what i mean so you need to see or learn how to see lines and shapes playing together and you know do you need to see the symbiosis between shapes for example in my opinion now this wheel i think is gonna be better than this one because because if i move this one here okay so g y move it in here and move this one in here make it larger and these wheels the problem with this wheels is that this area creates a very heavy feeling for the wheels okay whereas this one is much lighter okay so if i grab this wheel here okay uh maybe somewhere here right and i remove this wheel and shift the x move this wheel to the front and it will probably create much more pleasing design yeah that's just my thinking okay let's make this bigger and actually move it to the front somewhere here now watch this if i move this wheel really to the front okay and this one really to the back it's going to make this whole truck shape a little bit more sort of floaty sort of more sportsy if i move them closer it's going to be a little bit more off-roady see what i mean because it's more compact kind of like a suv more of a feel and this one is a little bit more you know more crazy more sci-fi especially if you're going to start adding you know spokes in here right so if you're gonna grab a cube and start you know adding some stuff here right okay like this right and uh let me just move it here on x-axis there you go and create another one in here okay maybe smaller right see what i mean so this will already create an interesting uh feel here okay boom right whereas these wheels they feel much more massive you could especially because there's like a massive you know sort of flats uh side to them and they just feel enormous very powerful and strong and static whereas these wheels are much more dynamic okay so there you go you know um this is uh how i would approach blockout and don't rush into details because when you start cutting and slicing it's very easy to get lost like there's a lot of lines in here going on already whereas this one is much simpler okay much simpler much more easy to to find problems whereas in this mess you know it starts getting more and more difficult the more elements you're gonna add the more difficult it's gonna become okay so for example i would never start working on this engine before you know i actually get the balance right okay i need to get the balance right i still don't know if i want this engine to be bigger i want it maybe to be moved a little bit somewhere here okay maybe something like this this looks pretty awesome maybe i want this to be you know kind of going up like that because why the hell not yeah this is also pretty cool so you know i don't know what i wanted maybe uh instead of you know this kind of a cut here i want something a little bit more flat like this right or i'm gonna cut it in here like this right and let's just apply it and come on let's apply it's multiply let's grab these right and um you know insert them a little bit and then i'm going to extrude them but i'm going to move g uh to maybe move it somewhere here and scale it okay maybe i want to create something like this okay maybe that's what i'm after you see what i mean so you always need to play and and check what works for your design and what doesn't okay and until you are sure that you're ready to move on i would never go into mid details or you know especially higher detail so i was not starting to you know i don't know starting to cut small bits and you know in this one or some oh you know some let's say some watch cuts or whatnot like that you know because that that that is a small detail okay that is going to bring a lot of attention to itself and you don't want that you want as planned as possible and to start working even without battles you need to work without battles it's fine i just have the cavity on and you're gonna be okay okay so the way i work with pura for example this is my uh folder of stars this is screenshots which is probably about 3 000 screenshots okay now the reason why i have them all together because the design is consistent i don't care when i'm designing a ship a gun or whatever i'm gonna look at everything i'm just gonna literally you know do like this okay just look at certain flaws of lines of angles you know how how how how they put elements together okay angled lines with straight lines i'm not looking at specific shape like you know this is amazing right i mean this whole game is just crazy um so uh i'm just browsing literally like this okay and i'm looking for something to get me going okay well something got me going uh you know i'm i'm good right so i'm looking for an anchor for a visual anchor that will you know sort of say dude that let's go and and my brain's gonna go so you know let's say i'm designing a gun i'm gonna look just at guns i'm gonna look at everything okay everything you know uh ship legs uh landing gear wings uh laboratory equipment i don't care what it is you know this kind of stuff you know this could be for example a cover of a massive gun or like a rail gun or something okay you know um right it could be like a this could be a base and this could be for example you know here uh the barrel sticking out right it doesn't really matter what it is you just gotta get inspired okay and that's how i that's how i work and then once i'm done okay once i'm done i close this right completely i'm not i'm don't have it opens on the side monitor whatever i close it completely just get rid of it you know so right click and you know close right boom and then i start designing okay because when you once more time this is very important when you work from other people's design directly you will never become a good artist okay because you need to yeah you need to go through this difficult time of designing starting a blockout till you get better and better and better and every time you design something should be more challenging so don't rest on your you know on your lawyers yeah just just keep pushing harder and harder it's really important right so anyway guys hope hoppy helps out that's it from me for today got a longer video but i think might help some people out and you know um keep on blocking out yeah thanks for watching catch you next one
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Channel: Ponte Ryuurui
Views: 3,036
Rating: undefined out of 5
Keywords: blender, 3d, hard, surface, tutorial, scifi, blockout, design, concept, how to model, beginner, reference
Id: zugmbKkPZrY
Channel Id: undefined
Length: 19min 21sec (1161 seconds)
Published: Thu May 13 2021
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