Hierotek Circle vs. Farstalker Kinband - Kill Team Battle Report

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[Music] in a moment still to stay emerge from the Shadows prepared to repair The Intruders at all costs in this Missouri can then defend their Garrison beset by necron forces from all sides over their undying adversaries wipe all in memory of proof life from this forsaken vessel two Mountainside table top [Music] hey folks thanks for hanging out for another kill team Into the Dark Battle report today I'm going to be in control of the recently buffed far stalker kin band my team is led by a crude kill broker and is made up of all of the possible Specialists with a warrior a hound and then thanks to the new Buffs an extra Hound I think the extra Hound's actually going to be a huge addition to this team because it unlocks ga2 with the dogs and it helps me out activate Brad even more with the recently updated equipment points I'm able to put a trophy on my kill broker and longsight meet and recruit pistol to my cut skin and also ritual blades to my kill broker this is going to help me address some of the less than ideal hitting stats and give me some healing and extra Apo so I think my general strategy for this game is going to be to kind of React to what Brad does and then try to overwhelm him in sections of the board that I think he doesn't have a lot of units I now have some pretty good shooting and uh we'll see if I can shoot him hard enough to get past all that annoying healing and tankiness all right so if you have seen our last battle report that featured these guys they sucked and I would say that I'm not worried about anything however they did get buffed so there's three really powerful uh like Gunner type operatives that had their ballistic skill change from a four up to a three up which I think is actually pretty huge the long sight also got buffed from a three-up ballistic skill to a 2 up which is like really really good so now these Gunners that were kind of meh are actually like really decent and the the sniper is like pretty strong so I'm gonna have to watch my angles just be careful of where I position myself if I'm out in the open I could easily get sniped and that's not something I want to have happen one of the other Buffs which Vic already mentioned is that he gets to bring an extra operative and uh he's bringing in extra Hound it might not seem that strong because the hounds are just kind of like okay but they have ga2 so having two of them is actually really really good they're gonna have a 10 inch charge range so uh they could easily get across the map and eat my guys up or even just lock them down pretty much every single one of my operatives has terrible fighting so if they're engaged with one of Vic's melee operatives uh that's really bad news for me and I might just consider them dead [Music] thank you all right sup y'all Brad here and I've returned with my hyrotech circle kill team shockingly even with all the changes I'm bringing the exact same list as last time now you might be thinking Brad why are you bringing the death Mark you already said in the last video the forward deploy can't work anymore and it's just like not good but I'm bringing a death Mark again for a couple of reasons first off the phase oculars equipment got buffed so now it can be used for zero AP it's quite an upgrade I think it's just going to make the shooting better overall and just it helps with the general viability of the death marks the other big thing for me though is actually I think the death marks got a stealth buff the forward deploy Nerf obviously is you know it hurts the death Mark a bit because they can't just go up into a closed room and just hide however the way it was changed allows them to now move up and open a door before any activations were made in the first turning point so even though they have heavy this forward deploy move doesn't occur during their activation so if I'm able to open a door and get in a decent position before they even activate they can still shoot even on the first turn so that's pretty good I think and on the map we're going to be playing on I think it'll work perfectly so big props to the death Mark and like I said everything else is the same I've got the chronomancer with the entropic Lance and for my cryptek actions I've picked counter-temporal nanomine and chronometron again I've got both plasma sites and the apprentek at despotech two Immortals with Gauss blasters and of course the death Mark then for equipment I've put a phase shifter on my kryptek just so they have an invulnerable save I figure that might be decent because Vic does have a few AP weapons I've given Tesla weave to my apprentek and despotec and also I've given the newly buffed phase oculars to my death mark so this cryptek was scary enough pre-buffs but uh now I'm really worried about it it's got a few extra wounds so he's gonna be pretty hard to take down with 13. this newly buffed command ability to cost zero AP is pretty worrisome it doesn't really just require line of sight from the cryptek and there's some ways to work around it and so that's something I'm definitely going to have to watch out for and as always heading on four sucks and hitting on threes is awesome so that's another buff to worry about other than that uh you know the team is scary in the way that necron's always are they move slow so that's one thing that can help me but they can take a lot of hits and they can do a lot of damage for this battle we're using some of the new setup rules from the new critical operations update card pack we'll be using the store layout for the map the mission is secure it'll cost us one AP to secure a point that we control and an objective remains secured by your kill team until it's secured by an operative from an opposing kill team each secured objective grants one Victory point at the end of each Turning Point something else that's new from the new critical operations update though a maximum of four victory points can be scored from primary objectives each turning point and over the entire course of the game there's a maximum limit of 12 victory points that can be scored from primary objectives in the initial roll-off I win and select to be the attacker Brad picks aside and then we set up our barricades next we set up our deployments deploying in three separate groups as is the fashion now in The Scouting phase I selected an extra barricade and Brad selected a free Dash this gives him Initiative for tp1 and the game begins [Music] at the start of the Turning Point Vic is already down one CP after spending one on mercenary contract in the pregame this gave him a chance to pick tackops from Recon and Seek and Destroy neither of us play any strategic ploys but I am forced to reveal one of my attack Ops I reveal unyielding ancients which scores at the end of the game and I need to have at least three operatives within 6 inches of either the center of the board or a vix Drop Zone I get the second point from this tackop if one of those operatives is the kryptek or apprentek Vic reveals no tack Ops and we move on to the firefight phase before my first activation I used dimensional translocation now obviously this has changed from the last video we made but now this lets the death Mark make a free normal move and open a door so I'm just going to move them up here and uh hold the hallway and now for my real first activation I'm going to move and dash this Immortal to objective five [Music] okay my warrior is going to move up to objective six and open the hatch on the way then my despotec moves and dashes next to the death mark foreign is going to move into the room beside the warrior [Music] plasma site is just going to open this door stupidly I put it too far away from a valid buff Target not realizing I couldn't buff the kryptek so I'll just pass with the second AP my pistol ear is going to move into this bottom room and keep putting pressure in this area of the board all right now for me it's time to activate my kryptek first thing they're going to put chronometron on the immortal near objective one to give him a speed boost and a feel no pain then the kryptek's gonna move onto objective 4 and secure it and then finally for zero AP the kryptek is going to command The Immortal on objective number five to secure it even though the kryptek doesn't have line of sight on that Immortal the despotec does and so the kryptek can still cast command all right my stalker is going to move into this room and finally tap objective six for me I activate the apprentek they move up just to join the death Mark and despo Tech and then they will cast counter-temporal nanomine near objective 5. that's a good play because I was eyeing that Immortal with my two dogs but now they can't charge so my heavy gunner is going to move up and capture objective three now my reanimator plasma site moves onto objective one and secures it all right my bow hunter is going to move into the large room and open the door on our way [Music] mortal's gonna move up to join the kryptek [Music] my cold blood moves into this large room I'm too slow to get to objective two so I won't even go near it for now my death Mark uses phase oculars and then guards all right well now Brad's out of Activation so I can do a few things in a row here my kill broker is going to move up and open the door while staying concealed and hidden then my tracker is going to release his bird and mark the forward Immortal for the hunt this means that Immortal won't get any benefit from light cover for the rest of this activation then finally my Snoop snooper my sniper is going to use their Take Aim ability and take a shot at the immortal not a great role so I do use a CP to re-roll uh Brad saves a crit and two hits and is down to four wounds all right next I'm just going to move the hounds up so they're in a better position to get some nasty charges in the next turn and that's the end of Turning Point one pretty cagey by both of us at this Turning Point Brad ends up at three victory points I end up at two victory points not bad I mean I obviously would have liked to have more but I think we were just moving our guys around and getting into some better positions and starting to slowly reveal our strategies here at the end of Turning Point one I I realized I made a terrible mistake so my other two unrevealed tack Ops are Surge and Courier basically my strategy going into this was just keep my entire team together move them all up together toward the front right area of the board and just score like six points of tack up points in the last two turns of the game unfortunately I think I picked really really bad tack Ops and now I think I'll score like no attack offs but we'll see uh maybe if I can kill enough guys I can get into this room over on the bottom right side and if I can do that I'm in a really good spot if I can't I might concede all right at the top of Turning Point two Brad goes up to four CP and I go up to three he of course wins initiative and then during the living metal phase his Immortal goes back up to 6 hp neither of us reveal any strategic ploys but in the Target reveal phase I reveal eliminate guards in which I nominate objective number five and this Immortal in the middle and then I reveal secure unexplored rooms which is the new into the dark specific Recon tack up all right first activation I'm gonna move my immortal down the corridor and guard all right now my warrior is gonna move up and open this door I do need to take out this Immortal but I don't need to do it quite yet and I'm hoping to just interrupt what Brad does with his kryptek Brad does his guard attack with his Immortal rolls pretty terribly and I easily save it which I never thought I'd say playing the crew now I move up my plasma site and then I'm just gonna boost the ap of this Immortal chilling next to the kryptek all right well my pistol ear is now going to move into this hallway and guard so I can blast anyone in the mouth when they open the door all right the time is now this immortal's gonna open this door [Music] Vic unsurprisingly uses his pistolier and does a guard attack on me he rolls okay so I use a CP to re-roll one of my defense Dice and it ends up doing three wounds then my mortal's gonna shoot targeting the cut skin and I kill him all right well I can't let this Immortal live any longer so it's time to release the hounds you've got your running shoes on that's a good thing so I was a little bit conflicted here of whether or not I should charge the first one and then charge the second one to have the attack bonus or to just charge and fight them independently in the end I decided eight dice is better than five so the first one charges in fights gets an abysmal roll and dies I did elect to use a CP here just to re-roll one of my misses and try and go for the guaranteed kill and luckily for me it paid off so with ga2 the next town is going to charge in only need one hit here and I easily get the kill this scores me one Victory point for eliminate guards also before moving on I do use commence reanimation on this guy which is now free so it cost me nothing all right next up for me I'm gonna activate my kryptek and the first thing it's going to do is command My Immortal to shoot one of vix Warriors I got a crap roll to complete with next my cryptex gonna move up and shoot Vic's pistolier here I actually get such a great role that Vic doesn't even need to roll defense the pistolier's Dead finally with my last AP I'm gonna use my cryptic action the counter-temporal nanomine and just plop this down to make all the Crouton area slower all right next my Birdman is going to activate his bird and I'm gonna Mark the despitec for the hunt then I'm gonna shoot and miss now I'm gonna activate my desk book Tech and move and shoot this dog just chilling in the hallway unfortunately from the angle I'm shooting at Vic gets to use the Rogue ability here so he Auto retains two saves and only one hit goes through so the dog's down to three HP all right now my sniper is going to do is take Aim ability and fire at the despitec unfortunately after all is said and done only nine wounds go through bring him down too of course one HP this number the 18 games brought to you by George thanks George sick nasty [Music] now my uh my reanimator plasma site's just gonna move and open the door all right next my cold blood is gonna move up in this big room and I could tap the point at number two but instead I'm gonna spend the AP to secure the kill on this one HP desktop foreign that's so bad dude okay I have to re-roll absolutely have to re-roll yeah because there's a good chance I saved that yeah [Music] on threes yep oh crazy I do I reroll okay nice terrible roll here use a CP and it continues to be a terrible role and then Brad saves it that's huge yeah is lucky I could have rerolled and it did nothing yeah I know that would be crazy all right well I'm gonna activate my death Mark here and uh first I'm going to use phase oculars for zero AP and then I'm gonna shoot at the crude bow hunter absolutely dank roll and he dead he's so dead that he's super dead okay well now to retaliate my leader is going to take a shot at Brad's death mark [Music] unfortunately the death Mark saves everything and so no wounds go through nice uh okay now my print Tech is just gonna try and shoot vix leader so again Rogue is in play here so if it's gonna Auto retain two defense dice I managed to score at least one crit that's gonna go through uh so I bring the leader down to five HP then I got one AP left and I'm gonna put chronometron on the plasma site in the hallway because uh I'm afraid that he might get attacked and this might might let him stay alive all right now my stalker is gonna move up as far as he can with that slow down mine and use a shotgun on the immortal uh only three wounds go through here but that Immortals down to four HP sucks with the living metal that's around the corner though yeah okay so I actually get an OverWatch here so I'm gonna use my death Mark to do an OverWatch attack against Vic's leader Rogue is still in play but I get a really great role and uh the leader is down all right well now finally one and a half battle reports into his life my heavy gunner is going to move into the hallway and take a shot I'm aiming at the immortal here I easily kill him and then I'm the attack against the plasma site with torrent easily would have killed him but since Brad gave it the five of feel no pain it just survives and with that the second turning point is over I'm gonna score three VP for primaries bringing me up to six and Vic scores two for primaries and one for secure unexplored rooms so we're both up at six VP yeah that felt like oh an absolute worst case turning point for me it feels like every time I tried to do something my shots would just clang off the necron armor and then I would die in response but I think I've still got a lot of play I've just lost a couple more units than I was hoping to by this point for secured unexplored rooms I'm selecting to take the big room even though I could also take the hallway I think I'm gonna abandon this big room in the coming turning points and want to have as many bodies down the middle as I can for the end of the game I'm feeling pretty good like I've gotten a lot of kills on these Crews so far I am a bit concerned about my ability to score my attack Ops and now that I'm doing some math like I completely didn't consider the fact that new now with the new rules changes in this Mission I'm capped out at scoring 12 primary points so uh yeah I think I might be in a position where I've committed too heavily to primaries and I picked terrible secondaries not to Victor knows this yet but uh I might be in trouble so I'm gonna have to really really try and push forward and score some attack Ops in turning point three all right well before we move on for the second half of the game we want to do a huge shout out to all our members over on the patreon you guys are really keeping us in business here and we wouldn't be able to do this without your incredible support yeah we really just we want to be able to put out more frequent battle reports for all of you watching we want to put out like higher quality content keep improving all this stuff that will make it a better enjoyable experience for our viewers and the patrons are letting us do that so really really really appreciate all of the support from the patrons one of the perks the patrons get is a discount code for our Teespring merch and uh if you didn't catch it in our latest war cry battle report uh Vic made this commemorative 2022 one HP gang members shirt uh you can check it out it's gonna be not for sale anymore once February rolls around so if you really want this shirt grab it now if you don't want this shirt don't grab it now and uh if you want to get to tp3 you're in luck because now we're heading on to tp3 thanks patrons so we're in the new year now new year new me new Turning Point new initiative role so we roll off and uh Vic wins so my luck is out and uh this could actually be an important initiative role that I lost so I'll probably just concede all right well finally win an initiative role and uh it sounds like all my resolutions are coming true so I go up to three command points and Brad goes up to two during reanimation both his Immortal and despotech reanimate and then he does living metal which now happens after the reanimation which sucks for me yet my Immortals up at 3 HP and my despotexa before unfortunately they're both still injured but it is what it is at least they're alive in the Strategic phase I play Cutthroats which will give me an extra attack in melee and then Brad plays undying Androids and Relentless onslaught in the Target reveal phase I don't reveal any but I once again nominate objective 5 and the despitec near it as the guard to assassinate Brad reveals surge forward and Courier for my Courier I've selected my cryptek just because Crypt has got fly and kryptek has a lot of HP and also has an invulnerable save uh I had died a little inside when I revealed these because now Vic finally realized how dumb my attack up picks were and how I might be screwed it's a bit swingy all right well obviously with the first activation I'm gonna move my heavy gunner up and shoot the plasma site death Mark and apprentek huge roles here all of them are flame to death this is devastating for me I've been expecting them all to die also having my apprentek drop down here is really bad for me because it's going to make it way harder to score unyielding ancients uh so I guess I'm just gonna use my free reanimation for the turning point and uh reanimate this guy all right well I guess uh I'm up next I'm gonna move this Immortal here and just shoot vix Warrior [Music] luckily I do score a kill so maybe I'm still in this all right well now my stalker is gonna do his uh fancy charge attack on the kryptek after all the dice are done and some clever parrying by Brad the cryptek is down to 2 Hp and the stalker is dead wish I didn't lose the stalker but I'm happy to have brought down the kryptek so far and especially with that Curry attack up looming don't love that but uh for now I'm just gonna shoot this remaining dog with my immortal I get the kill and then reposition now my tracker's gonna move the bird and buff the cold blood to 3 APL for his turn and then he's gonna take a pretty optimistic shot at the despotec [Music] and kill him which is great because I get one VP for execute guards however now I'm realizing I did this one activation too late and I can't reveal balance the books because more than half of my operatives have died if I had just done this one activation earlier I would have a huge lead right now there aren't very many models on the board here and I only have two to activate so I think Now's the Time I'm gonna activate my kryptek first I'm gonna command one of my Immortals to shoot at Vic's heavy gunner I roll and I get the kill next I'm gonna Dash and then I tap objective number six honestly I know that with the primary Point limit this probably won't score me a point in the long term but it will take a point away from Vic and that's what I'm counting on all right well now my sniper who's turning into a bit of an MVP for me is gonna Dash back and shoot the kryptek I fish for a crit with a command point and get it which is massive I'm able to bring down Brad's leader and more importantly deny him two victory points from courier that's bad um I have one activation left I'm just gonna activate my plasma site here and uh move him into the other back room my thought process is I just want to prevent Vic from being able to score the uh explore rooms tack up yeah my plan was definitely to hop back there and uh that plasma site is pretty well protected so now with my cold blood I'm just gonna Dash tap objective number two and then move closer to the center to start throwing some bows later on and that's the end of the Turning Point honestly there's only a few units left on the board and I don't think I can score many more points uh it's very close to mathematically impossible for me to win but I do have a slight slight chance so um yeah let's just see what happens I guess I think we both have a lot to talk about with this game which you can check out in our publicly available podcast which will be coming out in a couple weeks available on all the usual platforms and probably on YouTube as well also in this uh free episode of the podcast that will be coming out soon we're going to be doing a q a so if you have any questions for us about anything you can write them in the comments below this video or come into our Discord and write them there uh if you have a decent question you'll get your question answered and if you're a patron you'll definitely get your question answered all right moving on turning point four coming up all right at the beginning of the final Turning Point Brad is one VP ahead and I am one CP ahead so we'll see if I can convert that into a tie I don't know it's it's pretty crazy it's hard to tell what's gonna happen here yep a big role here I'm trying to reanimate my apprentek if he doesn't come back now he's never coming back so I roll and uh he's not coming back uh and with my kryptek also down I cannot score on yielding ancients and it's gonna be really hard to score anything else uh that is bad you ever hear the tragedy of Darth my apprentek the wise for strategic ploys Vic doesn't use anything and I'm gonna take myself back down to zero CP by playing intractable March uh I'm trying to get a bit of extra movement on my two alive Immortals and uh it might make the difference between me being able to get a key charge or move and dash we'll see all right well with the first activation my tracker is gonna buff the cold blood to 3 APL again and then guard down this hallway okay basically this plasma site's whole job is to deny Vic a point in the explore rooms tack up and I want to see what he does before I move my Immortals so I'm just passing this plasma site all right well this is a huge activation here my cold blood is going to move down the hallway tap objective number five and then shoot Brad's Immortal with his piercing shot brutal roll I spend a CP it doesn't help and of course the guy's down to one goddamn HP again this member of the 1hp gang is brought to you by Beast Turner thanks bees that is very lucky uh okay well I'm gonna move the immortal that's not injured up onto objective six and just try and keep Vic from tapping it later all right now my sniper is going to take a shot at this Immortal if I can bring him down here I'll win the game because Brad won't have enough units to contest everything he needs to for tacops unfortunately even though I used my last command point on a re-roll brad saves enough and stays alive so I'm going to activate my last Immortal and take a shot at this cold blood I roll uh the cold blood can use his hearty ability here and I don't get the kill so with my last AP I just move up and tuck in behind this barricade I'm just close enough to fix deployment Zone to be able to score a surge and uh that's the game all right at the end of Turning Point four Brad maxes out his primaries and scores one extra from secondaries bringing him up to 13 victory points I score three more primaries and then one more secondary for secure unexplored rooms bringing me up to 13 as well and another glorious tie absolutely the gods wielded oh yeah and then we get uh two more points for painting our armies you know what's funny in that last turning point if either of us had got a kill we would have wined but it kind leaving that in [Laughter] anyway it kind of ended in a ridiculous wet noodle fight but uh you know it's the way she goes sometimes yeah and I think um this is a funny game Victor put it nicely off uh off camera we neither of us deserve to win uh I think it was within both of our control to make better plays and and secure the game here but I think we both made some key misplays and uh we we didn't tie because we were both equally good we tied because we were both equally bad yeah but I think it was still an interesting game oh for sure it was a good it was a good tactical game but I think uh yeah I mean I I really like the Buffs on these teams for sure I feel like the zero AP command now from the cryptek feels super good it feels so nice and uh I think there are some really cheesy plays you can probably set up I didn't take full advantage of it here but I think it's a fun team to play and I think they're way more competitive than they were before uh keep an eye out for our publicly available podcast at the beginning of February we both have a lot to say about this game in the post-mortem yep thanks for hanging out with us uh check out our Discord check out our uh shirts yep see you next time peace y'all [Music] [Applause]
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Channel: Mountainside Tabletop
Views: 39,453
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Length: 30min 21sec (1821 seconds)
Published: Tue Jan 17 2023
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