HARD SURFACE modelling TUTORIAL for BLENDER - with HardOPS, boxcutter and Decal Machine

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hi guys we're here with 924 blender and uh let's quickly design uh a sci-fi scope i'm gonna work with add-ons because that's the only way to work let me just find the screencasting so you can see what i'm pressing there we go so let's grab a cube and let's grab a cylinder and let's change it to 60 and let's rotate it and let's bring it in here and let's scale it on x says some actually let's not add bevels yet let's uh let's sharpen it and this one too and in fact uh let's check our sharpen options there we go so let's do it again and let's see now let's move this inside on x and switch from view to global because it's confusing this one is to be a bit bigger in fact taller and longer so gx somewhere here all right now let's cut some shape into it shall we so first of all let's see let's grab this cylinder and duplicate it bring it in here and make it larger in fact maybe that large okay and before we actually do anything let's actually drop a loop in here and drop a loop in here select both then gz that's a little bit too tall right and then let's move this loop a little bit to the front and this one a bit to the back in fact you know what we could move this one gg and do something like this and then apply scale and grab these two edges and bevel them and the sharp edge is going to be a bad idea with with this so let's actually unsharpen them so select everything and we're going to do it differently in there later on but anyway so let's grab these and let's build them before we do anything it doesn't have to be a lot just a few bevels in fact uh bottoms gonna be chamfered how about this one let's grab this face and this one and scale it on y a little bit something like this and um what's kind of sharp and white let's let's just wait with this here uh not yet not yet so let's combine them together so click on this and this and union and hide this one bring it to local and let's uh let's drop some actually let's bring this cutter back come on and let's drop some loops here so in edit mode let's make this the first loop right it's in front here and the last loop is behind here so we got support and these ones are actually in some reasonable places i'll just go drop a little pin here there we go and now we can probably merge it so just sharpen it and we're good to go should be at least let me see yep we're good so now we're gonna drop a bevel on this one it's gonna look good i hope yep perfect see who needs sub d all right so let's see here we got some weird stuff going on probably some bevel issue i mean vert issues there we go salted this one could be a little bit going this way so it pulls from a different angle you see that's much better same probably here double verts and let's pull it from this angle and simply uh copy to the other side same in the bottom probably double words there you go now let's pull it from the top for better shading and let me see front probably the same way the same situation come on blender and then move it up what's going on here this and this perfect and move it up that's too much gg and move it up here there we go all right and again let's just copy this too to the other side all right let's bring this back and let's save it because reasons let's save it with power save so we're gonna have an auto copy um there we go now we can have fun so let's make it bigger and shift d and make it even bigger difference and let's make it larger grab this one apply this uh cut we shouldn't be doing this with uh sharpen but uh no one's watching uh let's grab this face and ctrl plus let's now scale it a little bit on all axes except for f x so shift x let's grab these edges and simply bevel them what the hell is going on here wait ah we have multiple edges selected so jam for it there we go it's at least a little bit uh it's a little bit wide but you know what that's fine let's hide this i'm good to go right now so let's slice uh this one but in a different way so let's maybe drop it up in here and split it and drop these faces down shift x to constrain gx to move it in here is fine actually another loop i move it in here split it and gx move it in here and then let's extract it and then let's apply it and then let's scale this this one scale it and that's let's go with checker deselect and then insert it and then let's go with macro and whoops scale them on come on individual origins there we go and apply the bevel to it and wait to normals peachy pg all right then that's pretty cool so that's that and then we need some mechanism in here so it doesn't matter so ctrl s and let's open most recent there we go yes i want to open auto save and that's power save for you guys this addon this addon on journal i love you man all right let's uh by the way he's coming up with a new addon i'm gonna tell you what because it's actually a secret but it's amazing this addon is gonna revolutionize everything let's bevel it uh actually no let's build it later because i actually want to control this bevel so let's slice it again and record it but you know what maybe actually i prefer it to be angular because it's gonna contrast these um kind of soft shapes on top maybe it's going to be pretty cool so let's leave it like that so let's sharpen this and let's go here and again let's select these um these verts and let's go to machine and let's do some cleanup let's see how we're looking we're looking pretty peachy um something is happening in here i don't know what no we're looking good okay so we need to sort out this mess in here right um this mess the problem here is the bevel right but the thing is that we don't really need these loops in here and none of them okay except for these right so if you're gonna bring it to local we literally don't need that so we can dissolve it right and solves our headache the same here now here we're gonna have to be a little bit more cautious because we got this thing on the top but we can remove these right and then we're gonna have to fix these i can't see what i'm doing because i cannot see the words there we go sorted sorted wait a minute yep sorted and sorted and this one we don't need now we should be good now here we got this junk going on we can remove this and we're good to go so let's see which one is causing grief this bubble is massive by the way so oh that was a bad idea hang on let's go back because we did something we shouldn't be doing let's actually go here i'm going to be able to see what we're doing so let's turn this off for a sec and let's do it properly shall we this edge is a little bit too close to the truth so what we can do is gg and simply move it outside of the bevel wrench okay that's one these edges we literally don't need them so we can simply remove them this is all garbage these were support loops right all this stuff right this can be merged um this can be merged to this vert so merge it and anything else anyone else wants to fight nope they're quiet now let's grab this one and let's see this one is peachy all over no problems no complaints this edge is redundant so let's just uh let's just remove it come on okay and we don't need this one's okay these ones where is it and these edges here on the on the bottom we don't need it so we can do is simply select them all we don't need these edges here they're from the top bevels here so we can remove them and enjoy our life perfect let's save it because reasons and now let's see let's actually slice this one so uh box and slice all right let's apply this and let's apply this here and then we can cut another one here so bevel and let's move it a little bit to the top and i want it to be um come on i want it to be something else you know what yeah that's fine so let's make it an inset and let's bevel this to make it more interesting and let's see and let's apply this okay let's remove this perfect and remove this as well and let's see how we're looking we're looking good so now we can actually grab this right and we can extrude it like this that's too much a little bit less some modifiers solidify something like this and in fact we could bevel this and then let's have some fun so let's just cut some stuff in here and here too select it and simply copy to the other side all right perfect so let's sort it and sharpen it and we good to go orthographic let's grab [Music] just a view and let's turn this thing off and let's just do it like this and let's move it here and slice through which is i chose the wrong one so let's do it manually let's go here and simply draw a circle and slice through and now let's uh what we need to do is actually add some loops here to support this cut don't worry about this we're going to fix it later in fact what we could do is simply move this a little bit to to the left like this and we put peachy shifty make it a little bit smaller and then maybe not that small go to settings and shade solid and we're gonna make it from a cutter to an object shift it to remove uh shift to i mean to remove the cutters let's make it a little bit smaller and let's apply scale and solidify not solidify bevel that's what i meant chamfer will be nice and then control bevel to another bevel and bob's uncle now let's apply oops let's apply the modifier let's select this insert it insert it one more time and q macro and outside and make it a little bit smaller and the bevel is going to be too big so i need to make it smaller right so make the bevel smaller like this and what we could do is actually bevel up these edges so to make them appear round area and before we do that actually let's make them mark them sharp so oops how are we looking yeah we're looking good so now this could be inserted either in or out maybe it's fine something like this looking good all right it's a little bit too too deep i think so we need to move it a little bit out and let's actually scale this down like this and uh this should be cool now we could do is actually mark everything sharp so sharpen and they didn't do it let's try it again operations sharpen there we go and now we could actually remove these two or in fact maybe scale them now let's remove them and then let's add another one here and let's let's bevel it like this select this one and then grab o and you know what let's select all these and this one too ctrl i hide them select everything actually not everything select this one in the middle so faces all right and then scale it on can we do this yes we can let's get it this way and alt h let's see what we're getting yeah that's pretty cool it's a little bit too wide though so select this edge and we're gonna just make it a little bit smaller so just scale it in turn off the proportional editing so oh and simply scale it in come on there we go and then we simply to mark these ledges as sharp and bevel them very good how are we looking yeah we're looking alright so select this middle edge and ctrl plus and let's extract it a little bit and sharpen it and we're done in fact we could actually make it a little bit more narrow so sc and scale it a bit so there's some kind of a rubber going on on it scale it out a little bit should be good okay too much work on the detail so let's let's have some fun with this one shall we so first of all we need uh you know kind of a lens or something here so set inwards and maybe insert it again and uh something like this and this would do this is beveling so let's sharpen it and bevel it okay sounds good now let's grab let's grab this part and let's grab this and let's curve extract and sharpen this and let's grab angon and let's slice it come on here okay let's grab a box this is too thin but we can change the bevel with you know and also what we could do is simply do this and help with supporting all these all these edges but this is actually too close to the bevel there we go i need to watch it where it's going through this can be fixed on the problem the bevel is too big you see it's catching so we can just simply make this bevel a little bit less insane there we go and this one can be fixed later so i'm not worried about it peachy so that's that and what we could do is actually oh come on let's try this again i want to run a cut through this one an insert cut that's the one that's what i want okay and then i actually want one more in here like this perfect okay now let's see what we can do in here uh let's save it because blender let's grab this one hang on and you know what let's cut through so x and slash it how are we looking we're looking quite interesting actually so let's sharpen this do we actually have ah let's go back guys because we need supporting loops here so let's do this before we do anything rush then sharpen peachy now let's grab this and do supporting loops as well because we will need them and let's grab this edge so all the way here now what i want to do is run a chamfer like this all right and then i'm going to run sharpen on this one grab an n gone [Music] so ngon is fine and do something like this and apply it right do we have bevel on this one in fact you know what this this can't go through right because that's just stupid so what we're gonna do is we're gonna do something like this and maybe up to here okay and then let's apply this and let's add bevel to it there we go and then we can remove this locking code looking good looking good all right now let's go to bottom view and let's grab this and in fact you know what we could do is grab a circle and drop on here and simply mirror it and the position of the circle is unfortunate which means i'm gonna recall it and sort of move it about let's make it larger right go to bottom view and see what we're getting how about we're going to make it larger well it's not pretty let's apply this and see what's happening here we will need another loop right so before we actually apply this hang on let's go to this mesh and let's do this and let's do this and now it should be better okay so let's sharpen this and now we should get a bit more support right so let's sharpen and first of all this angle bad idea this angle bad idea you don't want steep angles this angle possible possible two words a no-go zone fixed two words how about no sorted mirror it come on seriously no hope smear apply it oh we already mirroring it right so let's symmetrize it now i know it should be peachy yep everything is good okay nice um so let's see we got this going on and in fact what we could do is grab this face and you know what we could actually use our lovely align tool so is it mapped to control cue my mapping key got reset fine align view whoa one more time there we go let's zoom in and what i wanted to do now is cut it so box and do something like this peachy and just sharpen it and probably mirror it across can i or it's on symmetrize mirror and boom done all right that would do and now let's see here let's have some fun so this one needs some kind of you know let's make a bevel a little bit smaller here just to make a difference grab a box and so the way we're going to tackle this right let's grab this one and extrude it and we could do something like this extruded downwards and a little bit more and simply round it up that's actually kind of cool and we got some breaking in here but we can fix this breaking because of this so simply unmark this and let's see right this this is just gonna cause havoc with the bevels so let's maybe secure this nope bad idea how about if you remove this one nope okay let's see let's run a loop from this side it's a bit better but this one is just mess right the problem here is that this shouldn't be going into a corner so let's remove this one this should be better there we go that's much better i can live with this okay nice okay let's grab a cube and bring it down here and flatten it and make it wider on the x and maybe thicker and apply scale and let's maybe bevel this on top and chamfer on the bottom and let's grab this and shift d and p to its own selection and then make it a bit smaller so inset it ctrl i delete faces and let's see let's go to uh like view select all these words okay s0 and gc move it down and then extrude it and then let's make it a little bit narrower select this and ctrl minus did it work sharpen sharpen set the bevel and difference there we go now it's working perfect and now let's let's grab this rail back and actually let's make it smaller so let's bring geo i mean origin to geo let's make it smaller and move it here shifty and make it smaller and shift it to solid so there's something like this it's a little bit too small so this will do and move it to collection remove the cutters and now we're talking all right now we're actually gonna save it because reasons and let's run some uh cuts in it but before we do that in fact you know what let's let's lower it down a bit so let's grab this and gz and move it down um [Music] like this and let's grab a cube or a box let's grab this one go to local and let's just cut it like this okay now let's bring it down gg all right and let's simply mirror it now let's grab the cutter go to top view select the cutter and let's simply slice it shall we just slice it on this it's pretty cool so now let's grab this uh [Music] modifier and move it a little bit in the middle how are we looking yeah we're looking pretty good okay shift two army peachy now let's go to uh this view grab this hang on and let's cut the groove in here just to make it a bit more interesting and sharpen it we got a bubble going on we do we don't now we do whoa this is white let's go back let's grab this cutter not this one the other one that's the one make it a little bit narrow narrower so something like this and now we can actually bevel it there we go peachy all right so that's cool and we can do another thing so we can actually [Music] um cut this make it more interesting and let's grab this modifier and on this one this one and let's change the array count to let's say that many and move it in here and apply it come here operations sharpen and and add weighted normals okay change of plans let's go back we need a line here so ctrl r whoops ctrl r can we run a loop here let's go to local ah this is not a we need to close this so this is going to be a quad not an handgun and then we can run a loop because what i want to do see so i'm gonna run a loop in here so we don't have to clean this uh cuts here so now when i'm gonna um actually go with sharpen and with the normal shading is clean because the edges are clean right so now what's happening here just a shadow just a shadow this one has issues too you see we didn't clean this properly that's a bit of a beef um so the only way to do it now would be by actually running um a knife so um let's grab this one and run a cut in here change the knife slice it and now i need to manually clean this but i will do it because i hate shitty but um shading um every time before you apply a boolean on situations like this you want to do is run an edge along the cuts to clean the junk or else you're gonna have to deal with it yourself and it's really annoying to to do it remove it peachy now shading is good mirror is working everyone is happy okay there we go not too big just you know a battle all right perfect so let's see now uh we got this going on and this is a scope by the way so we need you know we need uh something from this side and i have an idea how to solve this so let's grab this and let's actually save it what was executed save it grab this and let's run the knife and then let's grab these faces except these ones and let's extrude them like that and actually you know what let's make it thicker so i'd modifier solidify a little bit thicker uh let's sharpen it and let's select these edges and gx move it in here like this and let's grab a gun it's a knife that's why switch to cut and there we go all this work this is a little bit too too too long whoa let me see that oh that's shading though you know what let's uh let's see oh yes let's run some loops i should fix it oh my god let's fix the bevel maybe the bevel is too big let's make it a little bit smaller it's not the bevel cool sharpen let's fix it i'll tell you what i'm gonna do i'm gonna run the cutter again because this this mess is just too messy so let's let's just run the cutter again there we go sharpen this and we sorted now let's set the bevel i'm good to go i need to fix this mess a little bit here i don't know why is it doing this it's just weird but box cutter is going mental today there we go the bevel might be too hot in here i mean too big she's overshooting the sorted all right now we got some problem here probably double words or closed verse or something like this there we go done all right nice this is actually too deep so gx and move it in here is i'm gonna make it like this i'm gonna i'm gonna grab a larger sort of large amount of these uh quads and extrude them in here like this okay and what i will do is actually cut them uh in this fashion so let's see if we can do this now let's grab a let's grab a cylinder or in fact what we could do is grab an end gun so we're gonna do this shift seven to a line here and then we're gonna grab an end gun and cut it like this and like this cut it through now recover this cut come on okay grab this corner i mean this edge and simply bevel it like this okay now let's bring it up here and that's what i want right now sharpen this bring it to local on this one this one and see how we do it we're doing pretty good just need to copy this to the other side and clean this garbage so got some of overshooting words here clean uh gg oh see that cannot be a sharp edge so let's unsharp this so operations and where's my sharpen markshop there we go in fact i could actually remove it without this wait wait wait wait wait let's move it in here there we go and then select this one without this mock shop done all right this should solve it right okay we could drop some loops here too to be honest this is gonna cause some weird shading on the edges so you know before we actually commit to this one right let's actually call this cutter again so i call the cutter let's do it again i didn't apply loops and that was a mistake so let's you know bevel this and then go to top view select this one and let's just drop loops here there we go now should work better so then sharpen this and let's bring to local and now let's play with it properly there we go now we have support same here we could use i don't know it's some loops be possible but we could try or we could simply we could simply run dice here so i wonder why these loops didn't translate into inside it's kind of weird but yeah i'm not worried about inside to be honest this one shouldn't be sharp so unmark that's causing issues now we just need to you know solve these problems so we could do is actually run a cleanup here from machine tools so boolean cleanup and you know connect all these verts i should be peachy got a bit of a pinching here but nothing major that can be fixed and everything is good shift to remove it nice it's a cool shape you see so we can do now is actually run the cutter across so somewhere here how are we looking on on shay ah this is too shallow let's run one more come under scope you can do it there we go sharpen nice i like it okay let's go to top view and create some more interest in here so in fact we could do it with with simple cuts okay select uh let's select these and let's create another band in here like that cool let's go with this one to local and let's do it again okay properly this time j and you know combine it and go to top view and um sy and make it narrower in fact we could bring it to cursor and then bring it up here and make it a little bit larger so it makes more sense now let's grab some loops here because we will need them and now we can actually combine this together so let's sharpen this and see how we how we're looking it's going to be a bit of a disaster but we can fix this so let's go to this view and let's actually try to clean this with [Music] machine tools i mean mesh machine so why and boolean cleanup switch mode now this is not too bad actually this is not too bad this actually helps let's remove this but these edges they gotta go right i mean all this stuff here is gonna go let's dissolve it now here we got some issues come on i can't see there we go gg move it this is encroaching onto the bevel area which is a bad idea we could add another loop in here and simply combine these two right so we don't have to bother with this or we could actually remove it all together um this one should go here and these two should be gone fascinating which means this is too too close and now we can remove this this one is too close it's encroaching on bevel again so you need to move it down and this one is too steep which means it needs to go like this peachy now let's actually make it uh make it not so wide so let's remove these two and let's bring it closer gg okay gx and bring it closer what uh gui ah it's gui my bad all right so now we need to mirror it to the other side so now we're talking now let's grab this and simply insert it let's turn this off because it's confusing and then we can simply curve extract this one outside and we can change change bevels on this one to something smaller in fact this one could be a little bit less crazy too although i kind of like this bevel it's a bit too crazy so let's make it a bit smaller all right so let's actually check for this make it smaller extrude it and that doesn't look good let's go the other way that looks better it should be a little bit deeper so uh sy not this way so let's move the faces gy and move it outside and mirror it across so across this one there we go and that will do we could actually grab some stuff on top of it so grab a loop in here move it here bevel it in fact you know what let's grab all of them insert them few times and then macro and boom and let's make this bevel small oh this is too big let's hear micro again you go that will do in fact you know i have a better idea curve extract there we go and then apply sharpen make this bevel smaller because insanity and let's simply select these edges come on select these two and control plus and then you know what let's try to check your d select maybe it's going to be cool i don't know i have no idea let's try this and em macro so again and make it smaller yeah it's pretty cool i can i can live with that i can live with that all right now we need we need some knobs here too but uh to be honest what we could do by the way we need to do some cuts in here so one cut in here or even better we could actually gg and join it so uh grab this ball shift it to join and copy this across and actually across there too so it's on both sides and let's actually add some loops here as well this one should be a little bit not so deep and then it should be a little bit lower too so gz so it doesn't actually encroach on this bevel and at the same time it doesn't mess up here what's going on here this loop is too close this loop needs to go so let's select come on this cutter let's like this loop and remove it this is what's causing issues i think wait was it maybe simply it's not too deep there we go this wasn't too deep okay it wasn't deep enough so let's actually commit it and then let's fix this here this again is just you know too close to the truth but in fact you don't need it so we can remove it there we go and then simply copy this across and we're done and then insert it and extrude it all we can do is simply select these and in fact you know what let's remove these two edges we don't need them select this and gx or maybe even y and move it in here and then what we can do is chamfer it for luck perfect and then we're just gonna add some screws from hard ups now the top um it's a little bit boring so we need to add something here so let's grab a box and let's maybe do something like this and let's shift it to slice and in fact let's shift d to here and maybe let's go to local apply scale let's grab both come on not this one this one and let's actually battle this a little bit like that peachy peachy and these are their own shapes which means we can actually you know sharpen them and then you can reduce the bevel a little bit so it doesn't have to be so crazy and we got some hotline in here of course we do uh buggers um well the only way to do this right is going to be to move this one a little bit to the left but this is not going to work very well for the shading all right let's let's sharpen this and oh it actually fixed itself perfect nice well that was a close it's still hot lining me here you see that because the bevel is too thick this edge is actually causing issues so let's dissolve it and everything is perfect and now we can actually um cut it a little bit so where is my box that's my box no that's a custom box um let's actually align it like this and let's cut it here and this one too perfect okay then so that's sorted this could use a little bit of drama i think just the teensy wins a bit of drama that's better and we could actually add another screw on the bottom or something or actually you know what uh screw it we're good what's that a bit boring in this place so we could do is actually add another one here you know another cut like this to a certain extent and actually slice it and while we edit we could actually bevel it to and move it a little bit to the top uh it's gonna be a close call if you need to be between these two bubbles that's tough i chew our this is you know what we could do is simply remove these two there we go and we can enjoy ourselves so let's sharpen this and you know make this bevel a bit smaller and do the same thing here so i'll wait the other way and simply cut it there we go salted nice well so that would be our scope what is this junk now we need something in the front because it's a bit boring um something here i don't know so let's grab this and let's you know let's extrude it and let's make it narrower so let's bring origin to geo and let's grab some handgun that was a little bit too crazy for this and before we do anything we need to run some loops and before we run some loops we need to clean this geo so clean this these are remnants of the of the main shell of the main object so now we can run loops and now the cuts should look more civil this one is nasty but i think bevel is simply too big not this one this one yeah just the bevel is too crazy and still catching so gg move this one closer sorted now let's grab some some cuts here for fun this one is too deep i think this one will do cool i'm gonna add some some screw on top so we can actually drill drill a hole in here like this and oh that's gonna get mirrored right so let's move this um where's the mirror here above this boolean there we go and you know what we can actually manually drop it on so not this one this one we can manually drop it where we want it so somewhere in fact if we bring cursor to to the middle and then this cutter to cursor it's going to be in the middle so all we need to do is just move it up so it actually sticks out like this or in fact we could solidify this and apply this and then grab this one and oops sharpen this and select it to its own cutter i mean not its own object that's what i mean combine this one into one face g move it up we could actually jam for this and let's see not high that's not what i meant um let's grab the loop let's expand it what are these additional edges in here i have no idea but we need to get rid of them there we go checker deselect in fact in fact i have an idea oh really now ah oh i know what it is it's from the faces let's combine them are we done nope cha booby well that's annoying so let's clean it there's still a handgun somewhere here there we go this one now we're done so edge and now we're going to select both and curve extract let's apply scale and again curve extract come on select this one apply scale and then again curve extract anyway let's let's grab it and let's check or deselect it on this work the other end didn't fascinating so let's actually i both did work fine let's now eat a macro outside not too much to have to tin the winds a bit yeah and scale them on their own origins now we're gonna have to rework the bevels because they took crazy so now two bells going on in here let's try one probably a better idea and that's weighted normals and we're done nice shift two nothing good so this one's a little bit unfortunate so let's let's sync it in so let's make it smaller it's gonna sink in nice that's nice okay let's actually bring these cutters back i want to make it a bit bigger so just let's cut it and sharpen how we looking what is this but there we go that's what i wanted okay nice and then we need this you know this side here the screen right but that's you know that's easy so what we could do actually what we could do is literally run another um another cylinder we need to change it to 50 rotate it move it in here bevel it let's go to the back view and make it bigger or maybe that's too big and move it a little bit higher so gz yeah that's peachy and what i would like to do is actually curve it curve it inside so shift d and select this and wait a minute select these two right and difference now let's go back to normal view shift come on shift already now um let's go to to this view here and let's make it smaller like this perfect apply the scale and this is too deep so oh in fact you know what maybe ah maybe it is too deep grab it somewhere here and then chamfer it that's too that's too crazy i think uh do something like this an extruded outside right and now let's add some loops here and then split them and we can do now is a macro inside so inside okay now let's grab this one and let's pull lattice okay so let's see the density here density is good so we're gonna sharpen these two in fact let's sharpen yeah let's sharpen these three in fact these four okay sharpen mark good now let's battle this okay and we're gonna grab lattice so modifier and let's see now something like this so let's grab b and g x and move it in here move this one gx gx gx gx and then grab all of them yeah that will do actually let's go to the main view and remove this nice actually you know what let's let's let's fold it a little bit more it's a gx yeah something like this this one needs to be folded more this one too okay yeah that's perfect okay that will do and of course we need to you know fix this so um let's actually insert it inside so like this a little bit more so gx a little bit more deeper there we go in fact even more somewhere here and then inside it extrude it outwards come on and then scale it and round it up there we go this will do and also i'm gonna drop this cuts in the inside over here as well yeah macro drop them inside like this cool i like it all right let's save it because reasons let's select everything and our time just set one material and then we're just gonna work around it so in fact i don't like this material so there we go shift click oh you see that so we need to change this simply this one to something darker so no no no no no no no no no no just this one so um control there we go yeah this one is pretty cool it's a little bit too too flushy but if you go to a flat light it's gonna look better yeah looking pretty cool looking pretty cool so this one should be like a rubberish material right so let's simply uh add blank mod and let's make it non-metallic so non-metallic and dark and rather rough yep looking good this one is i don't like you know super rough mods just not my thing and this one's gonna have to be black too so copy this one is a little bit too bright i kind of like it but it's too bright so let's see maybe super dark oh that's a juicy one homie likes me likes all right these knobs need to be or at least these elements wait a minute there we go these elements they need to be you know that makes no sense this should be brighter right or in fact what we could do is simply add new material like super black there we go and or me see that add some roughness to it there we go so copy this okay this should be glass on object and then i'm gonna go shift m and shift and let's see that's a bit of a disaster here wait what oh there's a cut going on it we need to remove the booleans from this one there we go and put the cup on this f and repeat okay that's glass and the same thing needs to be in here so simply have to separate it from the mother objects and all them and shift and we get a glass in fact i could copy this glass from this so copy there we go now here we still need some light i think so object that's a fun could have some kind of a display of lights here so the box and let's cut it x the bevel's gonna be an issue here because it's really wide so what we could do is make it larger like this see and then um let's see the lines here let's run the knife here across so we don't have any stupid lines going through this boolean let's sharpen this one and sharpen this one and fix the bevel on this bring it inside gx or g's gy actually and insert it and insert it inside and fix the bevel because it's not this one this one it's crazy yep and the middle of it should be flushing with light so let's add the cube so sphere and alt m alt on the emission and you can see it by it's there plus a mission assign there you go and let's change the car to something more more interesting that makes sense go away please and let's grab some drop some name here so deco machine hmm i will do because i appreciate what st3 is doing boom let's fix the hot lining of the decal go to machine change interpolation to closest peachy now let's see here this could be actually a little bit more interesting if it was chamfered yep and we need some stuff here too because boring um you can't overdo with decals you need to be logical with them that's enough of these and now we can drop some other decals the fun ones so for example let me see these are cool let's erade this let's grab some of my decals for screws because they're awesome let's do it again let's do it again let's do it you know tiny details that's what we want here here and here okay and now let's project it and let's copy this to the other side right this one is to be copied as well but once you do that we need to fix the mirror because text gonna be unreadable so go to mirror and okay i really hate this jerry i hate this i cannot open this it's just so annoying i really don't like it what the this shit's gonna be fixed man okay it i'm gonna go here so flip you when we done so let's adjust it a little bit and fix the colors i want a dark there we go and this one too needs to be copied so let's simply copy to the other side grab a mirror and again what the for the view there we go i'm going to change the colors because they're too bright right so let's go to mats and fix this so they're not so they should make it metallic or not uh how about black oh yeah yes nice oh we also need some bass in here we forgot about it anyway but it's easy we can just simply add some cube scale it in fact we could grab two of them and simply go to the middle make them smaller even even smaller so it goes underneath ah it cannot be too small something like this and shift d and move it in here select that and simply copy the mod and then we're done um we need something here too so let's let's see our our decals uh my narrow straps that's what i want actually you know what these are gonna be better these ones so let's grab [Music] let's grab this one make it narrower and longer and drop it in here and simply copy this to the other side nice now we need to add some stuff in here so i want it to be darker black is fine let's see this copy them to the other side nice see now you detailing guys takes patience so don't rush it copy this to the other side and again we need to fix the mirror so go here flip you done this could be actually different color you know so let's see if you can actually change it to this one how it's going to look it's just too flashy for me you know this one it depends how it's gonna look in uh what i call them in whoa no principle that's what i want um how it's going to look in cycles but it's way too flashy something like this maybe that's pretty cool so this one could be the same as this so there is some you know like differentiation of colors and stuff there we go that's better all right and we can still have something in here for sure this will do this needs to be dark preferably black yes these ones to black there we go i like that it's nicely cutting out of these uh accents now i want to do something in here because it's boring so what we're going to do is drop something like this inside why not we can actually you know move the cursor to let's grab these two to a local uh we could grab whoops we could grab this one and move cursor here and this move it to the cursor and scale it a little bit and then project it perfect and now we can actually change color of it to yeah this one is fine actually although you know what screw it let's go black yeah i want it to be an accent over there but i want it to be um eye poking right um this top two is fine but you know we can drop something maybe something like this just in the middle and simply change it to black there we go nice this could use some screws so let's grab our screws make them tiny select this one and this one and copy this and then okay and then let's project it and make it black nice so these tiny details you know they just bring the whole thing together that's what the magic is hidden in tiny details that's what it is this makes no sense this makes no sense whatsoever this will make sense most likely although yeah you know what this actually could work project let me see yep okay we don't want to overdo it so we need something on top definitely so what we could do is let me see i have an idea so adjust the color of this bolts there we go nice why should this this could make sense let's see that yep just need to change just need to change the um color so let's match it to black there we go yeah that's pretty cool that makes sense all right i can stand behind this one okay so let me see we are good basically we could use some button in here switch on or something so perspective there we go all right um let's copy to the other side so nice i think we're good again as i said you know don't overdo it because if you ever do it it's going to be um awful but what we could do actually is add two more things here so let me see where is it i could just add some notches in here because why not i could actually erade this so here and simply these are like small details that actually really pull all these things together you know see like stuff like that it just goes a long way you can barely see it but it's there see what i mean and cutting this in a real mesh is just a pain especially because you need to play with bevels and all this junk so decals are dead to save a day now the last thing i'm going to do is add some knobs in here because uh reasons and i'm going to do it with q-tips so let's go to um inserts not smart small add insert and i'm just gonna drop it in here simply not this one that's what i want in fact you know what no i want this one yeah this one's so add these and drop them in here and simply scale them up and move them out and we need to we need to remove all these rubbish colors and simply grab a color from here and also we need to remove the name a viewport display name and let's just shift d i mean alt d and to the other side are we done okay guys so let me see how we're looking in cycles shall we so let's go to two cycles let's save it actually because reasons and let's see that cycles let's go here yeah we're looking freaking hot i'm not too keen on this uh this is a little bit too smooth for me so so let's select let's select these and select this and this one and then let's say select checker deselect and then let's uh let's insert it and again macro and outside and scale on individual origins and this could be better yeah much better okay that will do [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] you
Info
Channel: Ponte Ryuurui
Views: 42,041
Rating: undefined out of 5
Keywords: hard surface tutorial, blender, 3D, scifi, concept design, scope, hard ops, boxcutter, mesh machine, machine tools, decal machine, kitops, 3D design, scifi art, blender tutorial, hardops tutorial, boxcutter tutorial
Id: tJ-Za8swOCA
Channel Id: undefined
Length: 90min 32sec (5432 seconds)
Published: Thu Jul 23 2020
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