Hansa Teutonica Gameplay Runthrough

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hey everybody today rahdo runs through Hamza to Tonica but before I get going please turn your subtitles on to the Klingon channel so that when I make rules goose you know if they are and you've done that then welcome to 12th century Germany where players control merchant guilds and we are trying to spread our influence throughout all the cities of the land and I'm gonna be doing a two-player run through the game today which is interesting because if you picked up the original version of Hans do Tonica it came out 10 years ago it came with a very very strange variant set of rules for two players where there was this character who moved around on the board players could control where they went and players were sort of tethered to this character it was widely regarded is not particularly good in fact I played this game 9 or 10 years ago with Jen and we thought yeah this is terrible for two players now the designer a hundred aesthetic has revisited the basic rules in the at some point a few years ago I think when one of the expansions came out and he is jettison those two player rules and replace them with a much better system which is why I've got all these red cubes spread around on some of the rows erodes this is a neutral player that will be competing against me and Jen to try to get dominance of all the different cities and as part of setup there is a neutral what's it called trader in on the road outside of each of the six special cities Hall a Gooden and Colin and grinnin and Stata and Lubeck and also on the roads trying to grab these bonus tiles that were put out here in these starting taverns okay so he's already on the board but we are gonna be trying to expand our own influence I am the first player which means I've got five traders and one merchant Jen as the second player has six traders available and one merchant and we are ready to go now on your turn at the beginning of the game I get to do two actions and I choose from between five different actions I could do the same action twice or two different one once but over the course the game I will upgrade this is my guild boor and let me go ahead and show you a zoomed in one for a blue player who is not in the game you can see your board has an at-a-glance reminder of what the five different actions you can do are and you have a bunch of additional traders and merchants tokens on here that if you claim them you can remove them from the board to upgrade your abilities and which is why at the beginning of the game everybody gets to do two actions on their turn but if you upgrade the action line you can be doing three or four hour actions per turn or even five actions per turn if you upgrade all the way on the action track but there are other tracks you could upgrade on as well you could upgrade on the the libera Sophia book Martha you know the book track I think most people refer to it which gives you more merchant tokens which are very powerful discs and makes your relocation power more powerful or you can upgrade the bags which gives you more income if you choose to do an income turn this is a big part of the game trying to decide which of these different tracks you are gonna upgrade but I'm not worrying about upgrading right now right now I've got two actions of the endgame which means I could use them to get more income which is get more traders out of the general supply I could send my traders and merchants out onto the road to try to gain dominance and as you saw the red player has already done that as part of setup I could relocate my traders if I had any on the roads that's what this action is are oh say or I'm sorry yeah well yeah this is the relocation action in addition to just putting my traders and merchants out on the roads I can jettison other players I can kick them out so that I can claim more territory this is basically an area control game although it will cost me to do it and it will give whoever I kick out a big huge benefit and finally the other action I can do on my turnover you know what I'm going to do - and I pick from these five is I can actually claim control of a city alright so I get to do two actions what am I gonna do well I am NOT I've already got enough traders I'm not gonna bother getting some more income to get more traders especially since my income right now is only three I've got enough I don't need three more traders to get out of the general supply so my first action is I'm gonna take one of my traders or my merchants and I'm gonna put them on one of these roads to try to start getting control of these various cities because you might imagine that's how we score points and I think I'm gonna eyeball trying to get control of gotten gun because this is one of the six special cities so the road outside of göttingen in the two or three player size board if I were to flip this board over there's a lot more roads when you're playing at higher player counts but anyway my first action is I'm gonna put one of my traders here joining the neutral player and now the two of us are vying for control of either Quinlin burg gun gun now I've got one more action I could put another trader out here or if I wanted I could kick him out although to do that to kick an enemy trader out I have to sacrifice a trader so it cost me two one to put on the board and one has to get jettisoned to kick him out but if I kicked him out it would actually benefit him so I'm not gonna do that I'm just gonna go on ahead and take the last space along this road although I think I'm not gonna use a trader I'm gonna use my more powerful merchants and that was it those were my two actions of the turn and as you can see I've almost got complete control of this road if I had more actions I could use them to kick this guy out to move in and then I could use a fourth action if I had a fourth action to actually claim Klinenberg or Gungan I'm sorry if I'm pronouncing that wrong but anyway with only two actions the beginning that's all I could do my turn is over it is now Jen's turn the neutral player in this two-player a rule set never actually takes a turn of their own they just respond to us doing things to them all right so as my turn it is Jen's turn and Jen sees Jen knows what I'm going for I'm trying to control this town because this is the town that allows us to upgrade our action track and everybody wants to get more action to be able to do three or four or five actions every turn so Jen knows that's what I'm going for she could start trying to kick me out but it would be very expensive remember she would have to spend one trader to kick me out Plus she'd have to spend another one now um so she could fight me for that but you know what she figures she'll let me have it she's gonna chase after other stuff I think in fact well right off the bat there are these three bonus tiles that could be snagged and Jen might want to grab one of those and to do it well you can see this one is connected to this road so you need to have all three of these spaces or all three of these spaces for this one or all three of these spaces for this one or Jen could try to gain control of a different special city like this one that upgrades her in game scoring bonuses for her longest uninterrupted chain of cities or this one that increases her income or this one that gives her more privilege building privileges or this one that gives her more book powers hmm or hey Jen wanted to she's got two actions there are a couple of roads like say from camp and uh Oscar Brooke Gentry just spent one two actions and she has claimed all the spaces along this road which means on her next turn when she has more actions assuming she wasn't kicked out she would then get to claim control of one of these two cities although at this point in the game it would have to be osnabrück because um whenever you gain control over a city you have to fill in these spaces from left to right so Jen we have to fill in the first space which means she has to she has to literally have white privilege the the white ability um because she can't build here because he doesn't have orange whoops sorry she does not have orange privilege yet so if she were to claim this road and try to move into one of these cities it would have to be this one because at the beginning of the game we only have white privilege if you upgrade that then we can build in Pink's or orange spaces red spaces and ultimately black spaces the most valuable and highly prized spaces so Jen if she wanted to she could just start grabbing of these roads out here but these particular cities don't have any special associated benefits with them you know of Bremen or Hanover or all these ones in the center there is value to grabbing these cities though one of the source of points you can get in this game is to make an unbroken chain of controlled cities from um was it Arne Arne bind to stand on the Stendhal so if you have a control here here here here and here then you can immediate for the first way to do it you score seven points and that's up may not sound like much but that's a really big deal because as soon as somebody scores 20 points and by the way I forgot to put our victory point markers as part of set up we every has zero points at beginning as soon as somebody hits twenty points that triggers the end of the game and the player who triggered it chances are they might be the winner is no guarantees but so go being the first to commit complete this line to get those seven points could be a really big deal and you know right but I do think Jen wants to go on ahead and snag herself a power or a bonus and I think she will go on ahead if if she's giving me access to this power because you can see I'm starting to work on this line I think Jen will start working over here uh on the far opposite side Jen's gonna do the exact same thing as me and I can see okay she's trying to get into Groningen so that she can upgrade her both power which gives her more merchants all right hey now like I said Jen if she wanted you she could have tried to kick me out instead you know she saw I've made a rush for these and you know she had two actions her first action would have cost her two to kick me out of this but to kick my merchants out would have been much more expensive it would have cost her one to go in here and two more to be able to kick me out so that's why I used my merchants instead of a another trader because I really wanted to maintain control it's much more expensive to get kicked out and players are less inclined to do that especially being in the game when they don't have a lot of traders of their own right so Jen has moved over there she's making her move it is my turn again and I think I'm gonna finish what I started I'm gonna spend two traders to kick this guy out one and now I have to give up my other one so now I'm down to only two traders left but before I continue number this is my first of two actions on the turn before I continue whenever somebody including the neutral player is kicked out of a road they get a big benefit they take the the piece that was kicked out they get another piece for free thereby not having to spend time doing income and then they can put these two spaces into adjacent roads and from here the adjacent roads are leading in these two directions and when the neutral player is gonna do it it's the other player I'm the one who kicked this one out jen is the other player she is going to choose where these two go they could go into the two separate roads or they could go into the same road which means the neutral player would beat me just one more space to you know get into that city or she could go over here and start trying to work for that or she could spread him out she'll spread them out like that so that was a choice Jen made on behalf of the neutral player and now the neutral player because I kick him out has more control than before although lost control over the important road so that was my first of two actions my second of two action is I am going to claim this route although it's a temporary claim as you'll see what that means is well I could try to exert my influence in göttingen or Klinenberg but as you recall Quinlan burg as you see I have to have orange level privilege remember the upgrades I would have had to have upgrade this so I could build an orange areas and as well I would have to do it with my merchants and that's my only merchant I wouldn't want to give my powerful piece up so I don't really care about Klinenberg instead I'm moving over here where as you can see because I've got the starting white privilege I can take one of these tokens and put it in the city I now have four now anyway control over gonnigan now actually I should say though I have a choice if this were a regular City like Hildesheim up here I would take all my pieces out and then I would take control over Hilde and shine and that could be the beginning of my unconnected route to connect the two sides of the roads but there are other benefits to owning cities as well however when it's a special city that we're talking about you have a choice you can move in like I like like a normal City or you can choose not to move in and instead gain the benefit of the city and the benefit of this city is that I would get to upgrade my action track and then I would start doing three actions every turn so what am I gonna do am I gonna upgrade my action track so I can start doing three or am I gonna to claim control the city you might think I'd do that I'm actually going to take control of the city and so my other pieces they go back to supply so I have to do income to get them back into my hand now why did I do that why am i staying at only two actions per turn well the beautiful thing here is that from now on you'll notice the city is empty although not quite right because people can start moving in here again to try and get more control over these cities or try to use the same special power I had access to because I am now in control of the city if anybody fills up this space to use the action I score a victory point if I control both of these cities that are connected and this road got filled up I would score two victory points and that's one of the main ways that you can chase after that 20 point target that we're all going for so the thing is I know I'm gonna want to fill this road up again and if I do I will score victory point and I know Jen is gonna want to fill up this road and I know if she does then I will score victory points so I will benefit from everybody trying to get more or trade no trade relations with this town because temporarily anyway I control this town however if Jen or dad orange privilege and moved in here we'd be tied for control and that means whoever is furthest to the right gains control and would have controlled the town for the rest of the game but as it is jen has not chosen to start trying to upgrade her privilege so I know I've got control this town for a while anyway that was my first action was I kicked him out my second action was I claimed this town hooray and I'm done if I'd had a third action I'd start trying to fill this up again so I could get more actions and I'd score points off it but anyway we're done it is now Jen's turn and Jen has well she's gonna pretty much do the same thing I did she's gonna spend one to two kick read out and now read immediately gets another piece and moves to the adjacent Road so now red is starting to take control over here and Jen's first action her second action was she can either like I did claim control of the city so that in the future when this road fills up by under anybody's control then Jen will starts going points but Jen is going to go the other way oh by the way although I should say there's an extra bonus if Jim cleans this first spot she will score a point but Jen doesn't want a point in jet said Jen is taking all of her pieces out and Jen is upgrading her book so now Jen has to merchants which will make her easier for her to gain control over roads or I should say tougher for me to kick her out of roads alright so that was Jen's two terms and back to me back to my two turns I'm down to two guys left I'll just go on ahead and start trying to fill up this road again alright but I'm out so next turn I'm gonna have to do some income so that I can get more traders and merchants so I could finish what I'm doing but it's Jens turn now and Jen says oh hey you know what I can see what you're trying to do here I'm interested in this road as well and now Janice created a problem for me because if I want to get control of this road to increase my number of actions and score victory point I've got to waste pieces kicking Jen out and in so doing Jen will get more pieces for free so Jen's kind of slowed me down and it'll benefit her down the road she'll basically get a minor income boost out of it so that was Jen's first action she's punching in there and then for her second action I think although yo if Jen wants hey she could make it even more expensive for me by making me have to pay double um cuz she'll put a treat because hey she's got these traders right so that was Jen's first action she's kind of in our second accident she could try and push me out but she's fine just uh you know putting a monkey in the wrench for me for her second action I think she will start chasing after bonus tiles and specifically her second action she will come over here there we go so that was two actions for Jen so once this road is filled who ever filled it has a choice they can move into haidle shine or they can move into Gosselaar these both have do the basic privilege and they will also score this bonus tile and these bonus tiles having them is worth points but more importantly they give you very special powerful moves in fact this is the most powerful of the three basic ones that were put out and I can see Jen's going Fallon this one is mean hearted okay silly so that was Jen's turn she's slowing me down she's doing that it's my turn I'm still at two actions and I've got nothing so my first action is I'm gonna get some income and as it says right here I get three income so I could take three traders but I'll take two traders and a merchant all right so now my second action will be unfortunately Jen's making me pay for it I will pay two to kick her out very expensive so that I can move in here but now having kicked her out she can move this uh her merchant to an adjacent area plus she gets another trader for free so she'll go on ahead Oh what the heck she'll move she'll move both of these over here let's say alright so there we go so Jen has moved over there and she made me pay alright so I did income and then I kicked her out and now I'm ready to move in again but I'm out of actions it is now Jen's turn again and uh here's the thing if Jen wanted to she could slow me down again by oh no just doing some income and then kicking me out but Jen's got to do a different action remember I mentioned have this relocation action that we can do and by default I I can spend an action to move two of my units from wherever they are on the board unless they were in a city once they're in a city they're locked in I could move them from any road to any place I want Jen has an upgrade she could move in a single action she could move three cubes just like that so for instance for Jen's first action if she wanted to she could say my first action is I'm gonna move all three of these and I'm gonna come back over here boom boom boom in one action she has completely filled this road and then for her second action she could say hey you know what I am going to clear this road out again and jen has a choice again she could upgrade her book so she has three traders or she could get a victory point and move in so that if anybody else ever doesn't upgrade her or anyone else she starts getting points off of that or because she's a traitor she can move into Endon which means as she would get points whenever this road or this road is filled up but I think Jen she's just gonna keep on upgrading her book so she is the merchants queen all right and so that was her first action no her first action was she picked all of her pieces up and just immediately dominated this road and their section action was she got herself another and so now we're back to me and finally I get to my first of two actions is I'll clear all these out and rather why can't move into Kleber because I don't have orange privilege uh-huh I couldn't move in here again even if I wanted to I'm gonna clear all these out very expensive to upgrade my action because this is the action space and so now for the rest of the game I get three actions every turn and that's starch right now so my first action was that my second action is I'm not going to do much with him so I might as well do some income I'll get three more one two three and now my third action is I can start moving out into the world again and now the other thing is I'm not necessarily so keen to chase after this once more because if I upgrade I'll still only have three actions I got to fill this road up twice before I get to four actions and maybe I want to start chasing after some other stuff you know like upgrading my other try or starting to work on ownership of cities so that I can connect these to write or lie as I say before try to get access to these bonus tiles and once these bonus tiles are taken these are a thing you can use whenever you want on a future turn and in the meantime new tiles get seated onto the board so I've got one more action I could just do more income but uh I think I would like to be able to work my way up in the privileged ranks which means I've got to take control of staad so that's going up with more action I'll come over here boom and now what I'm thinking is you know I'm once I kick the neutral player out of the way as if they were a regular player uh-huh I mean I feel this when I'm moving to start if I use my merchants uh you know to control start I'll get a victory point and then I'll start earning points because you'll Jen I are both gonna want to increase our privilege as well anyway so that was it for me it is Jen's turn and Jen says oh well thanks for waiting no getting out of the way she'll just go on ahead and go one two and her turn is over back to me I will go 100 very expensive and I've kicked red out and so Jen gets to choose where does red go Jen will have red go over here and so just like that red has um completed a line of his own and Jen says red are you know just basically taking red off the board and Jen will go on ahead and say that red claims Homburg alright and so he is out of the way now more red cubes can come into the game once we start taking these bonuses alright so anyway so I went one two I think yeah cuz I didn't want one two and now for my third and final action I'll clear all these out and I own staad and I've scored my first two 20 points these went away and I'm empty again and now Jen gives me points if she tries to upgrade either of those okay Jen's turn she'll go ahead and do this one and she will upgrade her actions and because I own this town I will get my second point and now Jen has three action sheets you can start chasing after and where will she go she was originally starting out trying to grab these bonus pieces but then she said hey I can move them all and I can get another upgrade so and from now on Jen can move four of her pieces at once so what is Jen gonna do what Jen would like to do is go to a place where she knows I want to go so that she so that I have to pay to kick her out so she can get more free upgrades and I have to waste time upgrading but I think yeah Jen's gonna continue what she originally started she wants to get this piece because it's the it's this is the the bring the pain piece and Jen's made it harder for me to get because I would have to pay to to kick her out of there so one two three back to me my turn my first action I'll get some income and I have no more merchants now my only merchants I had is now tied up here forever so from now on I'm only traders which means I cannot claim other towns that merchants so that's my first action my second action will be do I want to start chasing after more um well I think I'm I think my second action will be coming over here and my third action we came over here because once I do my book I could move more around and I'll get another merchants since I've permanently lost one my merchants okay so that was it for me Jen is up she's got three actions one oh she hates having - all right so - she'll just get some more income which since we haven't upgraded it is three and then three she'll spend two of these to kick red out which means red chosen by me now gets to go either to this road or to one of these roads and I'll just have well fine if I do this boom red will get off the board and he'll claim another space along the routes which I don't necessarily want ready to do because this might be a town I want to claim later on to make a connection so I'll just I'll just print Jen red over there so red is spreading slowly but surely okay so that was I forgot Jen went one two and then three she kicked him out gents turns over it's my turn one-two unless I want to claim this and I get another point yeah one two and I've got my second point I've got a yeah but that's not helping me make the main connection along the route but I do get a point and I know I'm gonna come here again so yeah so one two and then three I will get some more income so turns can be very very quick in this game although as it goes on and more and more the board gets filled up and stuff turns can take a lot longer as you might imagine so anyway Jen's turn she's got this road cleared out so one she will own Goslar which is a nice intersection you know now nobody else can come in here alright so and as she gets to claim this token and these go back supply so that was one now this is something she can use whenever she wants specifically to eliminate any three pieces from the board so if somebody's in your way rather than spending time and effort kicking them out slowly and giving them bonuses you can just nuke them from orbit and boom they're gone so Jen's got that she can use it on the yellow this turn or future turn but at the end of her turn she is going to have to we put a little randomly jettison one put it here to remind her at the end of her turn she now has to put a new bonus token there are always three bonus tokens available on the board so I believe that was her first action and now her second action will be let's see I think she'll get some more income one two three she's got all our traders back and then her third action will be you know I think her third action she'll just go on ahead and start trying to fill this up again to get into this town so that she is starting to make a connected chain of controlled cities well I'm going for these outskirts ones if you get a lot of points well I should say your longest chain of connected cities at the end of the game scores you one point per city but it could score you two or three or four points per city depending on how much you have graded your key track which is another option as well so Jen started to do that I can see she's starting to trying to make her line so that was it for her um it is my turn and I got a remember at the end of return we put this aside so to remind her at the end of return she now puts this token and that is a very nice token somebody gets that token to use it it they immediately get for bonus actions that is huge now Jen has to choose where this goes it has to go onto an empty road is the main concern um and so she couldn't put it right back here because she's already on this road but she I mean everybody's gonna want this piece so maybe she puts it on this road you can see little arrows pointing because it's gonna take more effort to fill this road up but Jen also knows that she's giving me first access to it but she can see I won't have enough to fill up that road um but actually there's an extra trick wherever Jenn puts it she's putting two things she is you know saying it's on this road so it's available to claim if you work over here but red this is how red spreads red whenever a new token comes out red automatically jumps onto that road trying to grab it so jen has the potential to control where red is gonna start appearing and it's gonna so you're gonna have to kick red out before you can get in right so where did you in want that I think actually Jen will just go ahead and put it over here and then boom red jumps onto this road because jen is thinking hey she wants to get into this town anyway to continue working on her you know her connection you know ticket to get those seven points so she's gonna want to get into this town and she I mean the first person to get into this town does require a merchant but that's okay because she's got a lot of merchants so she'll go for that because she mostly figures I probably won't want well I might want to go for it because while I can't get into matter because I don't have any already call merchants I could still get into Stendhal I could be the first player into there so but she knows I can't do it because what guy I have three auctions so I'd have to do one two and then I'd have to do income because I don't have enough to kick red out so Jen knows she's got that all right so she was going head and put it there so that was her turn it is now my turn again and I know Jen is gonna go for that and I can't make it easy for her so Wow I'd like to start getting more merchants back that was all thing I've got one two three I could I could almost in this turn give myself another merchant back or hey I could just do one two three and start scoring points and give you myself more actions but if I just chase after this and I let Jen get all the bonus tiles I could be very problematic and I can't forget jen has this nuke if I spend a turn just getting all three of my cubes out Jen could use this to nuke all of them just like that so I'm afraid now because Jen's got the tactical warhead so I think I'm gonna spread myself out a little bit make myself bit less target I will slow Jen down if Jen wants that token she's gonna have to go through me that's one of my actions two of my actions will be any I know I wouldn't mind getting into Stendhal okay because it hey if I do that first and then Jen fills up this to be able to get over here then remember I'll score a point because whenever a road fills up and is claimed every city that is controlled by somebody adjacent gets a pop-up gets a piece all right um I think so I own the here here and here currently let's go on ahead and now continue getting more merchants back to three I'm gonna have to do some more income and whatnot and Jen could still use this to trash one two three but I don't know if that makes as much sense where she wants to save this from what I'm really in the way how's my turn it is her turn she will go very sadly one and now she's having to spend merchants to do this and she has this yeah Jen is gonna nuke Jen is gonna use the nuke and kerpow II take out red and take out me and she gets one more to take out she'll take out one of mine over here I tried to trade myself out so I wouldn't be quite so attractive Jen says boom you're all toasted but hey at least I got this out of the way now anyway so that would and this didn't take an action so Jen's first action her second action her third action is to take control of this town and have this she could use this right now if she wants to get four more actions and at the end of return she's going to place another one someplace so um she's gonna use four more actions right now she's still got tokens yeah she's just gonna use it immediately and the more of these you have the more points you get at the end of the game whether you've used them or not so Jen now has four more actions she could do and I think Jen um would like to start upgrading her action count one two three four and um boom Jen still is only doing three but if she does it again she gets up to four actions a turn okay and now remember at the end of return she places another one he's on the board and this is the slightly lesser version whoever claims this gets three actions immediately and Jen's got to put it somewhere and it will be joined by mr. ed so where's Jen gonna go well now I think Jen's gonna do it again there's nobody on this road Reds here because now Jen would like to snag the first here because you can see it's pretty obvious what Jen's doing she's trying to start connecting city city city city city city city city or city city city and that'll be seven points and that could be a huge jump up for her um and the thing is if you're the first person into Stendhal you only have to use a traitor the second player has to pay more by using a merchant so Jen is gonna be chasing after that again um right so have I used all of her actions I think I did yeah I'm pretty sure I did so it's my turn well I'm bone-dry so I'll just do an income one two three you can see why it'd be nice to upgrade my income so I'm getting five out of supply every turn instead of two or seven three so one two three I'm gonna keep on working trying to get my merchants back in case I need to use a merchant to be the second player in this Stendhal all right so that was it for me Jen's turn she's still got a couple pieces but she'll do some income one action and two three and once again Jen will put a merchant out just to keep me away because I wouldn't want to have to pay double to try to kick her out so two for three matter to me I am gonna do one and I get a point cuz I activated my town I'm the only one with any points and boom right so that's one and what am I gonna do now uh let's see here so I could I could kick Jen out although be very expensive I'd have spent a merchant to do it I think I would like ivory I was talking about how it'd be nice to get more income yeah let's set myself up to get some more income let's go one two three and start trying to get into Lubeck so whenever I do income I can get five valid supply instead of three so okay how's my turn Jen's turn one although this piece comes over here okay so Jen now already no no no no she's uh she's going to wait oh the heck oh dear folks always watch the play on some tiles turned on I believe Jen put one of these down here I must have accidentally picked it up anyway Simon I think she had to use one more and one where she probably used these two right gimme yeah so I think I probably accidentally so said I spent one more sorry about that always watch the play on some tiles turned on I'm sure Paula noted when I got myself a little confused there so Jen is now here her path is continuing um but she's also scored this so you could take three turns right now or she can wait she'll go ahead and wait this time so and I've lost track of how many actions she did it's nice to have somebody to help you remember all this stuff because I got confused right she was already there oh right hi guys she hasn't kicked out right so that's what it was first of all she had to kick me out or kick read out which meant red went someplace and let's say you know I said red came up here I think that was her first action then her second action was to claim the road and did she do a third action I don't remember I think I think I might have really messed things up folks but still hopefully you get the idea that this is a game of constantly shifting you know targeting what you want to go for and um you know very importantly not letting your opponent just get whatever they want without making them pay if you see what they're trying to do and just slipping in there so that you they have to kick you out which slows them down and it gives you a bonus that is always a nice little thing and if you if it slows them down so much that it makes them change their mind while the neck maybe you kick them out and return the favor but folks that's the basics of Hansa to Tonica now if you own your some pile thought you can hit that I in the top right corner followed the show notes in five four three two one
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Channel: Rahdo
Views: 15,101
Rating: undefined out of 5
Keywords: baord games, baordgames, review, rahdo, game, boardgame, radho, baordgame, boardgames, baord game, rhado, board game, board games
Id: 2MXAdBmxaiA
Channel Id: undefined
Length: 38min 25sec (2305 seconds)
Published: Sun Jan 05 2020
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