GODOT TUTORIAL: Shockwave shader for noobs
Video Statistics and Information
Channel: Nolkaloid
Views: 19,621
Rating: undefined out of 5
Keywords: godot, game dev, shader, shockwave, begginer, noob, in depth, engine, game, glsl, 2d, 3d
Id: SCHdglr35pk
Channel Id: undefined
Length: 15min 47sec (947 seconds)
Published: Thu Jun 04 2020
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I followed your tutorial and really liked it, it inspired me to put it in my game as I thought the VFX would nicely align with the core mechanic adding a bit of a whoomp! to it all. Thanks!
link the the reddit post showing the outcome.
This is a really great tutorial. Easy to follow along and clear what is happening. Thanks for posting it.
Thanks for the great tutorial. I'm really struggling to get the center to match the position of my player and am wondering if you might be willing to help. Right now I have a "Shockwave" scene that is created in/at my Player scene when a certain Input is pressed. It contains an Area2D who's collision expands and "destroys" things, and that part works fine. I added a canvas layer-->color rect-->shockwave.shader (like in your tutorial) to this scene (as a child of my Area2d root) and animated the parameters along with my Area2D collision shape. It deploys fine, but never in the correct place. I have a script in my Shockwave scene that just has a _ready(): func that plays the animation. In that I have tried the code below (and a few similar things), but it never works and I'm stuck. Any help very much appreciated:
func _ready():