Godot Multiplayer Tutorial - Interpolation | Godot Dedicated Server #12
Video Statistics and Information
Channel: Game Development Center
Views: 4,807
Rating: undefined out of 5
Keywords: Godot Syncing Players, Godot Multiplayer Syncing Players, Godot Multiplayer Players Move, Godot Multiplayer Moving Players, Godot Multiplayer Tutorial, Godot Multiplayer Syncing, Godot Multiplayer Interpolation, Godot Interpolation, Godot Network, Godot Networking, Godot Dedicated Server, Godot Multiplayer Server, How to make a multiplayer game, Godot MMO, Godot Beginner Tutorial, Godot 2d Tutorial, Godot Tutorial, Godot
Id: w2p0ugw3afs
Channel Id: undefined
Length: 13min 19sec (799 seconds)
Published: Sun Dec 06 2020
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Doesn't using
OS.get_system_time_msecs()
on both sides implicitly assume that the system time is the same on the client as it is on the server? Of course it's true / close enough in your demo setup, but what if a client sets their system time 5 minutes into the future / past?