Godot Multiplayer Server-Client Tutorial | Godot Dedicated Server #1
Video Statistics and Information
Channel: Game Development Center
Views: 55,880
Rating: undefined out of 5
Keywords: Godot Multiplayer, Godot Multiplayer Tutorial, Godot Server, Godot Dedicated Server, Godot Multiplayer Server, How to make a multiplayer game, Godot MMO, Godot Beginner Tutorial, Godot 2d Tutorial, Godot Tutorial, Godot
Id: lnFN6YabFKg
Channel Id: undefined
Length: 41min 19sec (2479 seconds)
Published: Sat Sep 12 2020
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I just finished following along with this series for fun (yes, network architecture... for fun). These are absolutely brilliant tutorials. I'd recommend these videos for anyone, even if you just want to know the basics about how all this server stuff works.
I feel like a networking expert (ha, not really) compared to what I knew going in, and I've got my own practical and lightly-secured server system up and running in just a couple of days.
Quality, high-density knowledge tutorials, which are easy to follow for someone who doesn't already know the source material, are an absolute rarity. Stefan here did a better job even explaining the concepts behind networking and password encryption than most, let alone along side an easy to follow practical example exclusively in Godot.
I rarely follow anything on youtube, preferring written tutorials, but I'll be following the rest of this series for sure.
This is solid stuff, produced at an epic rate. Keep it going Stefan!!
Loving this series! Its been super helpful, keep up the hard work. Keenly awaiting the next videos in the series. :)
Thanks for creating this content!
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In the next couple of weeks, I will get into the topic of player & world synchronization, interpolation and extrapolation, lag compensation etc.
FUCK YES.
Do you have any recommendations for debugging a Godot server that is running on some aws instance? All i can see is the shell and often times the errors are just like "mbed tls error" or something else that cannot be decoded. Im at a point where i cannot determine their causes if they dont happen often because when it does happen i cant tell what went wrong and testing locally doesnt recreate the problem.
really nice!
Stefan, these videos are amazing! I'd love to see a similar series that tackles same instance client/host with central lobby/STUN server. Is that something you might consider doing in the future?