Using a 2021 M1 MacBook Pro For Game Development - (Unity, Unreal, Godot, Blender & More)
Video Statistics and Information
Channel: Gamefromscratch
Views: 40,241
Rating: undefined out of 5
Keywords: M1, M1 Max, Macbook, MacBook Pro, MBP, 2021, Blender, Unity, Unity3D, Unreal, Unreal Engine, UE5, Game Engine, Engine, Godot Engine, Apple Silicon, Review, Performance, Benchmark, Affinity Designer, Affinity Photo
Id: EBt54KYSCEY
Channel Id: undefined
Length: 26min 2sec (1562 seconds)
Published: Sat Oct 30 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Finally some tests which are actually relevant to me! Not just artificial benchmarks or video editing.
Ahh I was hoping to see Blender render time comparisons here, but it looks like he was just stress testing the editor.
MBP 13 M1 16/256 worked in UE building APKs for Oculus Quest = no problem at all
used Blender, Maya, Zbrush, Substance Painter, Marmoset and Affinity apps for my workday
only thing - after updating to Monterey MayaLT'16 - won't run. others run smoothly
sold MBP13 M1 = waiting for new MBP14 with M1 Max now ))
Realistically, could I get away with M1 Pro 16GB of ram if I also have a beast pc Iβm working on? I mostly just want it as a companion device so I can work on the go.
I donβt do 3D but my M1 13 inch Pro completely TEARS through 2D Godot. I hardly touch my windows desktop anymore.
I have 16GB of ram but the pressure never goes over 40% with just Godot tasks unless I intentionally try to stress it. I would probably still recommend 16GB for anyone into this, however.
But yeah, if youβre a smaller project type of person, especially doing 2D, you probably donβt need the Pro/Max variants of the M1. Very impressive results from those however.
This is not a real test. People who is working with game engines will understand me. Initial fps means nothing.
Is there a legal reason that can prevent Apple from acquiring any of these game engines? Like Unity?