Getting Started RENDERING IN TWINMOTION (EP 6) - Creating CUSTOM MATERIALS AND TEXTURES

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
what's up guys just in here with the rendering essentials calm back with another twin motion tutorial for you so in today's video we're gonna talk about how to create custom materials inside of twin motion I will link to all of my tutorials on getting started a twin motion and the notes down below now let's go ahead and just jump into it alright so for this tutorial we're using a 3d warehouse model that you can download you can just go into the 3d warehouse and just look for a file labeled casa 38 by Lu weeks and so we've brought this in and what I want to do in this video is I want to show you how to create and add custom materials inside of twin motion so in the last video we talked about how to use the built-in materials and how to replace them and things like that in this video I wanted to talk a little bit more about how to bring in your own materials because that's kind of the more powerful thing in here is there's a great library in here but when you can expand this with whatever materials you want it starts getting really interesting so in order to do this the first thing we're gonna do is I have imported this model and I've just dropped it on some landscape in here I don't want to get too in-depth with that piece in this video but what we want to do is we want to select a material when so to select a material you can just go down to the material picker and just pick something so in this case I've selected this material right here along this side and it may look a little bit different depending on how you got this out of the 3d warehouse model I dragged one of these materials on top of it but it doesn't really matter cuz we're gonna replace it anyway so you're gonna use the material picker to select this and then we're gonna go down into our material editor we're gonna add a new material so instead of dragging one of these materials in what we're gonna do instead is we're gonna come click on this button right here that says material single slash multi and so when you do that that's gonna give you a list basically of every material that's inside of this model so you could actually come in here and you could look at these different materials and adjust them and things like that so like for example if you wanted to use this cherry material you could click on it and then you could click on this button right here in order to go back to the large preview so you can use this to kind of move back and forth what we want to do is we want to click on this button for plus so when we click on the button for plus what that's going to allow us to do is that's going to allow us to create a new material you can see how when I click on this it's called new material so we're gonna go in here we're gonna edit this so the first thing I'm going to do is go back into the material single mode so that I only have this one material in here and we're going to go ahead and rename this so you're just gonna click on these three dots right here that's gonna let you rename a material and we're gonna go ahead and we're gonna call this metal panel and so right now you can see how this doesn't look very much like a metal panel and the reason for that is when you first create a material inside of twin motion it's basically just a white color so you can see how if I click in here it's just kind of this white color there's nothing else associated with it or a size or anything like that well what we need to do is we need to load in an image file that's gonna dictate what this texture is going to look like and so the place that you do that is in the color section under the more function so if you click on more what that gives you is that gives you a section in here where you can adjust a couple different things well in this case in particular we are specifically worried about the texture function so when we click on this this is gonna ask us if we want to copy or paste or do anything like that or in this case what we want is we want the option for open so when you click on open what that's gonna do is that's gonna open up a folder or that's gonna open up a window where you can select a material and so for what we're doing right here I'm going to use a material from polygon comm they have a lot of like higher quality materials they have things like all the maps associated with them and everything else so some of those are available for free some of those are paid there are other places where you can get those as well sketchup texture club is a good one mega scans has really good stuff but that's also another paid service so there's a lot of different places you can find these but in this case what I wanted was a material that has a texture file as well as different maps like the normal maps that I can load in here that are gonna affect the way that this material acts and so for this one in material this one in particular what I want to find is I want to find the color map file so the underscore Co L file that's going to be the file that if open it up that's the texture image that's gonna get tiled to make up the texture inside of twin motion so that's the one I want too that's the one I want to select so I just want to double click on this and I want to click on open what that's going to do is that's going to load that map in here and associate it with this material that we've created and so now if I was to come in here and drag this onto this face let's take a look at what it does and so you can see how what this is doing right here is it's tiling this image across this face but it's very small so you can see how the the metal panels are in here but where they should take up a lot more of this face they're really not and so what we want to do is we want to go back into our metal and panel material so back here and we want to adjust the scale and so we can click and drag on this until these metal panels get to a scale that makes more sense to us so we can drag this up as high as we want and you can click and drag this up to 10 but if you wanted to you can type in a value higher than 10 so I can type in a value of 15 or 20 you can really make this as big as you want but what you need to do is you need to look at this in context and figure out what really makes sense in the actual world that we're bringing this into and I feel like the scale of 10 actually looks pretty good on this wall and so the other thing we can do is we can come in here and we can also adjust the X&Y now do be careful when you do this though because if you move the x and y up and down its gonna adjust the x and y everywhere so I've also applied this material over here so that's gonna move up and down as well and so you can see how I'm able to place so scale and then I can also use the move X and the move Y in the scale section in order to place this on this wall if it needs more customization so there's one other thing that we want to do with this material because right now if we kind of look down the face of it you can see how it looks very flat well what we want to do is we want to load in a bump map that's gonna be or a normal map it's gonna be a map that's gonna affect the way that the how bumpy this material looks because in the real world objects aren't a hundred percent smooth the right if you looked at a metal panel like this one you'd have some kind of texture here you can see it a little bit more this metal panel that's been applied to this piece and so we want to apply that here and so what we're gonna do is we're gonna go into our settings of our metal panel material you can see how over here there's an option for bump and so right now if we were to drag the bump up and down you can see how this has a map associated with it but it doesn't really make any sense and what that means is there's a bump file associated with this material but it doesn't match the actual texture of this material and so what we need to do is we need to go in here and we need to load in the bump map that's associated with or the normal map that's associated with this particular texture so I'm just gonna click on this button so we're going we're gonna go into more under bump and we're gonna click on this button we're gonna do the same thing we're gonna click on the open and you're gonna go find your bump or your normal map that comes along with your texture and when you're downloading textures for rendering it's a good idea to try to find textures that have these maps associated with them just because you're gonna be able to create a lot more realistic results when you do that and so in this case you can see how I have this in RM file I actually have two of them but I'm gonna go with this one because it's smaller that's gonna be my normal map file that I can then apply to this in order to make it look more bumpy so I'm just gonna double click on this and load that in and you can see how this already changed on this fit and so I don't want to get too far into the way the bump Maps work or anything like that but what I do want to do is I just want to take this slider and I just want to drag it up and down so you can see what this is doing so and I want you to pay particular attention to the joints in this metal panel so you can see how when I drag this down to 0% there's nothing really happening at the joints however if I drag the bump up you can see how the higher up I dragged this the more this kind of simulates some depth on this metal panel which makes it more realistic so in this case for this one I'm probably going to drag it up to a hundred percent because I really want these joints to be kind of pronounced that's gonna kind of depend on what you're doing but you can see how that map is making it so that this panel material looks a lot more realistic and so there's other things in here you could do as well so if you have metallic map you can load that in you could also drag this up and down to adjust if something is metal or not in this case it's kind of weird because it is metal but I don't necessarily want the effect that that metal is gonna create so I'm gonna kind of leave that off for right now but really those are the maps that you can load in here you can load in your color map you can load in your metallic map and you can load in your bump map and then there's also one in here that you can use to map like a glow so an emitter map so you can load that in here as well in this case obviously we don't want our metal panel to emit light so we don't really want to do anything with that one but so that that that allows us to load in our metal panel material and you can see how that now shows up in this list of materials that are inside of our rendering however let's say that we wanted to save this metal panel material so I've loaded it in right and I don't necessarily want to have to reload it in again so what we can do is we can click on this button right here we can add that to our user library and so the user library is a section in the library where you can actually find things that you've loaded in here so you can have a folder for materials you could add a full you could have a folder for whoops you could have a folder for things like context models or something like that you could have a lot of different folders in here and so that's where you can find that as inside of your library well what I want to do is I want to click on this button right here and I'm gonna click on Add to user library and so when I do that what this is going to do is this is going to take this material file and it's going to save it into that user library file so you can see how now that actually shows up inside of my user library and then from there you can drag it wherever you want so you can drag it in your materials folder and for this one I'd probably create a folder for metal panels and I put that in here and so by doing that you can create your own custom library of materials that are contained inside of twine motion for access later and so you could do this with as many materials as you want to really in order to replace all of these so you could use the ones inside of the twin motion library you could also create your own so this is a really powerful function of twin motion so that's rhyming in this video leave a comment below let me know what you thought did you know you can do this um is there anything that I missed I just love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week as always thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
Info
Channel: The Rendering Essentials
Views: 29,049
Rating: undefined out of 5
Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, twinmotion materials, twinmotion bump map, twinmotion normal map, twinmotion material tutorial, twinmotion bump map tutorial, twinmotion custom materials, twinmotion custom textures, custom textures twinmotion, twinmotion tutorial, getting started rendering in twinmotion ep 6
Id: XuF46iTvfC8
Channel Id: undefined
Length: 11min 28sec (688 seconds)
Published: Thu May 23 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.