Getting Started RENDERING IN TWINMOTION (EP 5) - Adding and Editing Materials/Textures

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
what's up guys Justin here with the rendering essentials comm back with another twin motion tutorial for you so in today's video we're gonna talk about how to apply and edit different materials inside of twin motion so I'm probably gonna break this up into two parts the first part is gonna be how to apply and edit those materials the second part is gonna be how to create custom materials inside of twin motion so let's go ahead and just jump into it alright so what we're gonna do is we're gonna directly import a Sketchup model into twin motion to use as kind of an example file so in this case I'm using a model called apartment loft by Daniel Ong from the 3d warehouse so if you want to download that and follow along you can and the way that works is you just download this file into Sketchup and then save it once you've saved it you can go into twin motion and you can use the import function in order to import that so we're gonna start off and we're gonna import our model and one thing I want to pay attention to when we do this is gonna be specifically down here under the collapse function so we're gonna go ahead and we're gonna go find our model and then when we do this it's gonna be pretty important that we click on this button for collapse and we're gonna want to click on the button for keep hierarchy and so from what I've seen if you don't keep your hierarchy um this is gonna affect how this handles everything off to the right hand side of the screen and so if you click the button collapse by material what it does is it collapses all of those into groups based on the materials that are inside of your model but I've had some problems with that because it won't let me apply materials to individual items so for now all we're gonna do is we're just gonna click on the button for keep hierarchy we're also going to check the box for a fix UV slash texture so I'm just make sure you click on the keep hierarchy button when you set your collapse on this and then we're gonna go to go ahead and click OK and so what that's gonna do is that's gonna bring in this model inside of twin motion and so I will say I've brought this in more as an example file then something I really want to create a super ultra realistic render for right now I really just want to focus on the materials in here and so this is kind of open so it allows us to do that so the first thing I want to look at is just the materials that have been applied to the faces inside of this inside of this model so you can see how this maintained all of the textures that were brought in from Sketchup so like this old brick material the concrete material that was applied to the floor those all got maintained and brought in and I believe those actually get placed in a folder and so if we were to go into our folder and look at the location where we brought these textures in this actually creates an extracted textures folder and it extracts all of the textures from Sketchup and brings them in as images so this actually brings those images in and stores them in the folder where you import your model and so the first thing I want to look at is I want to look at how to sample different materials inside of your models so you can either do that by clicking on this button right here for this tool called the material picker or by tapping the T key and you can just kind of mouse over and select any material inside of twine motion so you can see how I can select any of these different materials in here just by clicking on them with this activated and once you do that what that's gonna allow us to do is that's gonna allow us to see the different properties of the materials that have been selected so like for example right now I have this old brick material selected and I've got all these different things in here and you can see how if we come in here and play with them it starts changing these materials and textures around so you can actually customize these materials kind of however you want them to be customized and so we'll talk a little bit more about customizing materials in a second what I want to do for right now is I want to talk about how to change out materials inside of your models and so the way that we're going to be able to do that is by clicking this little arrow on the left hand side of the screen and that's gonna bring up and that's going to bring up our library and so our library is going to contain a lot of different things that we can use in order to apply or change out materials inside of our models so if I click this drop-down for example I can click on library and that gives me a little bit of everything but can also click on the option for materials so twin motion has a lot of materials built in so these materials are materials that you can find like brick material for example just by clicking on the brick folder and you can see how this gives you a list of built in materials you can also apply your own materials which we're gonna learn how to do in the second part of this video but for right now what I want to do is just show you how to swap out materials and so generally speaking the way that this works is you swap out materials by replacing them inside of your model so like for example let's say I wanted to replace this brick material with a twin motion material well the way that I would do that and I'm gonna go ahead and change this setting for a second we'll talk about it in a second but the way that you would do that is let's say you wanted to replace this brick material while all you do is just grab one of these materials and drag it over onto a face you can see how when I drag this over onto a face this is replacing any material that I dragged this over like for example if I drag it over the concrete on the floor you can see how everywhere that concrete material is applied its replacing that with this new brick material same thing with this old brick if I drag this over this and let up on my mouse and you can see how what this did is this actually came in and this replaced that material with this new brick material and you can really do this with any of the materials that are in here so I'm in this case I think I'm gonna leave it on this dirty brick setting and at some point it looks like I accidentally replaced my ceiling material so I'm just going to put that back for now but you can see how now if I fly in and look at this this has that new brick material applied to this face and so that replaced the brick material everywhere where it occurred inside of the model but sometimes that can get a little bit problematic because you don't always want to replace a material everywhere like for example if I use the sample tool or the material picker tool and click on this you can see how this default material is applied both to this wall and also to this ceiling well let's say I wanted to come in here and select like a concrete material if I was to click on this when I was to drag this concrete slabs material on to this face you can see how not only is this replacing the material on this wall it's also replacing the material on this ceiling which isn't very realistic because this isn't what this material would be in real life so I'm just gonna do a control Z to undo this and I'm gonna show you another setting that's going to be really important and that that setting is right here the option for apply to object as opposed to replace material so right now with replace material selected what that means is that's going to replace that material everywhere inside of this model however let's say that I wanted to just apply that material to this object inside of twin motion well that works because we didn't collapse our hierarchy we kept our hierarchy meaning that this wall is actually in here as its own item inside of the outliner or organizer on the right-hand side of the page so you can see if I was to click and drag this for example this is in here as a separate item than this right here so you can see how the roof and the wall are two separate items well what that means is if I was to click and hold this for a second and select the option for apply to object and then drag the concrete slabs material over here you can see how that's only gonna apply the concrete slab material to the one item in here that I had selected or that I dragged this on to it's not going to apply it everywhere where that default material was and what that means is you can come in here and you can replace materials on individual objects so like for example for this one let's say I wanted the ceiling to have like a plaster on it I could click and drag a plaster in and with this selected nothing else with that default material is going to get get replaced in here it's literally only gonna place this on this one object right here and so what this does is this really allows you to get in here and change materials really quickly so like for example if I was to do a material picker over here on this item you can see how it's just a white color well I could come in here and I can find a metal material like let's say the brushed aluminum and I could apply that to this object really quickly so you can see how I could swap this out and use this to replace the materials on different items without having to spend a whole lot of time on it and so now what I want to do is I want to take a look at some of the options you have for customizing these different materials so we've talked a little bit about applying those materials but now let's look at how we can change the materials so I'm just gonna use this material picker function and I'm going to use it to select this material on the wall well you can see how when you select this material on the wall and this is selected down here you have a whole bunch of different options for different things you can change and I'm gonna run through them quickly I will get more in depth on some of these settings in tomorrow's video about creating custom materials but I want to kind of show you what this is capable of so first of all the color is gonna allow you to select the colorization of this different material so let's say for example that you wanted this to be a little more red or something like that you can actually adjust the colorization of a material using this item right here you can also make it lighter or darker so if you wanted this to be a slightly darker brick you can use this to select that as well and you can store these custom materials over here if you custom colors over here if you find one that you like by clicking the store button I'm gonna go ahead and click OK I'm gonna kind of leave that one alone you can also when we create a custom material you can click on this more button the more button is going to be where you can actually load in your custom material texture files sell or your diffuse maps so this is where you're gonna apply in your custom materials when we do that which we'll talk more about tomorrow there's also an option in here for opacity mask meaning you can upload like an alpha mask in here and set if something's transparent or not and then luminosity is just gonna effect kind of the brightness of the material so you can see if I drag this really far down you're not really getting any brightness off of that color map if I leave it at 50% and this is looking pretty good if I put this all the way in here it looks a little brighter maybe a little more washed out so this is not the same as making this a light emitter that setting is elsewhere so those are the settings that are contained in the color section if I was to go back you can see how there's also options in here where you can adjust how reflective an item is so like for example in this brick material if I was to drag this all the way up it starts reflecting light which is not very realistic so we're going to kind of drag that down a little bit but you can use that to set the reflectivity of an object you can also apply a map for your reflections in here if you want to do that so the scale function is an interesting function because it allows you to actually adjust the size of your materials so you can see how I can drag this up or down to adjust how big this material is on this phase and this is actually probably the most powerful section of the material editor because not only does it contain things that allow you to set the scale of materials it also contains some things that allow you to set the location of those materials so you can see how if I come in here and click and drag on the move X or move Y you can adjust how this material sits on this face so like for example if you were looking at let's say you were looking at the floor and wanted this texture to line up with that so this would just allow you to customize your placement of this object on the wall and then there's also a setting in here for rotation so you can adjust the rotation of your different objects in here and one thing I don't know if I covered it before but you can actually type in values in here so you can be kind of precise about the way that these go in here just by typing and evaluating the inner key so and then the last option is really interesting this actually allows you to animate your different materials so you can see how if I set my speed X and my speed Y what this is doing is this is actually animating this material moving inside of your model which is a really interesting feature I think there's some interesting things you could do with it in in this case probably what I would do what I would use this for is I would probably use this if I had like a river or something like that I would actually set this so that it's animated so that the water material is actually moving so this is a really interesting function you probably wouldn't use it to animate your brick walls moving but there's a lot of other things you could do with it as well the weather function allows you to set if an object or a material is affected by the weather settings inside of your model so if I was to fly out here and let's say just for the case of this that we applied this slightly worn bronze material and let's say we went in and we adjusted our weather settings so that it was raining so you can see how when this is raining we'll just leave it like this this material gets shiny where if it was sunny the material isn't shiny in the same way so you can see how this is coming in here and this is uh because this is outside this is treating this like it's getting rained on and so it's looking wet and it's being affected by the weather well if you had this selected and you turn off weather you can see how it's not changing the way the material looks when this weather is being applied in here so you can adjust if things get weather applied to them or not using this tool and I'm not going to leave that that way so we'll go ahead and fix that the last function I'm only going to cover a little bit cuz we're gonna get way more in depth with that in a future video but the settings over here also allow you to adjust if an object is metallic so if I was to drag this all the way to the top this would treat this as if it was metal or not you can also apply a map in here to set the metallic Ness and there's also a function in here for bump mapping and so what the bump mapping is going to do is that's gonna affect if you kind of look at these mortar joints in here this is going to simulate the bumpiness of this material inside of your rendering so this is gonna allow you to affect how bumpy this looks but you can also come in here and apply a normal map or a bump map in here for a custom material so you can see how you can adjust the bumpiness in here by dragging this up and down and then the glow function is gonna allow you to affect if an object is an emitter of light so this is gonna give gonna be where you said if something emits like so like for example if you had like a light bulb or something like that you would set the color to have a glow so it would actually emit light you can also apply a map in here and you can also set it to turn on or off depending on if it's daytime or nighttime honestly I haven't played around with the sound I think what it does is it applies a sound based on what this material might be in a video so like for example if you walk through here on a concrete material you could set this would have a concrete sound two-sided my understanding is that this affects if materials get applied to both sides of an object however it doesn't seem to be doing anything in here so I'm not a hundred percent clear what that one's actually doing so but my thought was that it would apply a material to both sides of an item I'm not 100% clear on that one so that should give you a general idea of the way materials work inside of twin motion in the next video I'm gonna teach you how to bring in custom materials and create your own materials and apply them inside of your renderings but leave a comment below let me know what you thought was as helpful to you did you know about all these features I just love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week as always thank you so much for taking the time to watch this I really appreciate it not we'll catch you in the next video thanks guys
Info
Channel: The Rendering Essentials
Views: 44,270
Rating: undefined out of 5
Keywords: rendering tutorials, SketchUp rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, twinmotion bump map, twinmotion custom materials, twinmotion material tutorial, twinmotion tutorials, twinmotion beginner tutorial, twinmotion beginner material tutorial, twinmotion getting started rendering, twinmotion getting started rendering episode 5, twinmotion getting started 5, twinmotion getting started ep 5
Id: MA37TeZ9t9o
Channel Id: undefined
Length: 16min 41sec (1001 seconds)
Published: Tue May 21 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.