Creating an INTERIOR RENDERING in Twinmotion - Start to Finish Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
whoo what's up guys Justin here with the sketch of essentials calm back with another sketch up into a motion tutorial for you so this video is another in a series in partnership with epic games teaching how to use twin motion twin motion is a 3d real-time rendering program that's currently free so you can download it for free through early next year so this is a great way for you to get into photorealistic rendering and also real time rendering so if that's something you're interested in make sure to follow the link in the notes down below in order to download twin motion while it's still free to download now let's go ahead and just jump into it it's a model credit for this model this is a 3d warehouse model called modern house from Rick B so if you want you can download this from a 3d warehouse and follow along and so what we're gonna do is we're just going to take this model and it's a fairly simple model and I think that's probably good for this video because I really want this to be a simple easy to follow video and we're just gonna take this and export it to twin motion and then we're gonna furnish everything in twin motion we're gonna set up all the lights and everything else into in motion as well so what we're gonna do is we're gonna take this model and I don't believe I've even made any changes to this I think this is just straight out of the 3d warehouse we're gonna go ahead and use the twin motion direct link in order to export this to twin motion so before we do that make sure you go into your settings under collapse make sure you set it to none and then I always check the box for optimize model and fix UV and texture and then once we've done that we can go ahead and we can click on this button right here and this is gonna send that to twin motion and so when we do that that's gonna pop up this option right here for direct link and it's either going to give you the option to put this in an existing project or a new project in this case we want to go ahead and select the option for a new project and click OK and so I'm gonna say no cuz I didn't have anything in my original model and so what that's gonna do is that's gonna bring this up inside of twin motion so you can see how bringing this model in is very simple with that direct link and so now that we have this in twin motion um really when I look at renderings in general when I bring something in from Sketchup there's really three things that I think about so I think about the context and the models that are gonna be contained inside of here I think about the materials and then I think about the lighting and if I can get those three things set up then I'm gonna be in pretty good shape from a rendering standpoint and so I figured we'd go ahead and we start off by adding context models into this rendering so what we're gonna do is we're gonna add some cabinets on this wall and then we're gonna add a little dining room over here and again just just kind of a simple render that you can follow along with and so one of the great things about twin motion is it has this library of models built-in that you can use in order to create your rendering so all you have to do is just on the left hand side of your screen and if this doesn't show up by the way you can click this little arrow so this is gonna give you an option to get different things out of your library so what I want to do is I want to go into the furniture section in the home section and there's gonna be a number of different options in here for storage that we can bring in for our rendering and so in this case what I want to do is I want to bring some of those in so you can see how there's a bunch of these over here well all I have to do is click and drag them into this model in order to place them and you can see how this kind of sticks to whatever face I put this on so what you want to do is you want to drag this over the ground and then you want to use the rotate tool in order to rotate this before you place it against the wall and make sure you you can run into a few problems if you don't have this off the wall just a bit so try not to take this and move it so that it's in the wall try to keep it off the wall just a little bit so what I'm gonna do is I'm just gonna bring in some different models from this library and I'm gonna speed this part up because I'm just clicking and dragging them and you can see how you can use the different parts and pieces of the movement gizmo right here in order to lock this to an axis when you do this so you can see how for example and I'm just mousing over this and then typing in a value of 90 degrees but you can see how you can either click on this click and drag in order to lock this to that flat plane so that it stays on the ground when you move your mouse around or you can click and drag on any of these lines in order to do more of a fine placement one thing you might consider when you're doing something like this is you might consider creating an idea book so an idea book is just a collection of different images having to do with the topic that you're creating so in this situation for example I've got a number of different kitchen images in here so I can look at these because a lot of the time it's kind of hard to remember all the different miscellaneous things that go into a scene like where the lights go and what goes on the tables and things like that so if I look at this for example you can see how these little breakfast nook so usually have a chair so this is a good reminder for me to put a chair in here or a plant on this table so I would recommend creating a page on Pinterest or an account on Pinterest or on house or something like that and just add ideas to them as you're working so this these can be really valuable for reference later on and remember if you hold the shift key and drag on one of these axes with the move tool you can use that in order to make a copy of an object so you can see how I was able to copy this over really easily and then if I hold the control key to select both of these I can move them both at once so I can move these in so they're kind of tucked into this little nook right here I snot I feel like we've done a pretty good job here of kind of adding context so one thing I'm gonna add and this isn't necessarily the generally accepted way of doing this but a lot of the time I would model this stuff out in Sketchup and so I would break out a little section here and apply a tile and material to it well in this case we don't have a tile material so what I'm gonna do instead or we don't have a broken out section for tile and we don't really want to apply a tile material to this whole wall right so we don't really want this whole wall to be tile right in the background here so what we want to do instead is we want to come in here and this is kind of a workaround I don't necessarily always recommend that you do this but you might have to do it if you're furnishing out a building like this inside of twin motion so what I would say is going to your furnitures under primitives and so under primitives you can add a plane in here so you can see how a plane is just a flat piece of geometry so we're just going to add a plane right here and then we're gonna apply a tile material to it so I'm just going to click on my material picker and I'm just gonna select a tile material and we'll talk more about materials in a second but let's say we wanted to apply this tile material and then we'll just hold the shift key and we'll just create a couple different copies of this so now we have a tile backsplash in our background and so before we do much with our materials because our materials are going to get driven by our lighting what I want to do is I want to make some changes to my lighting really quick so what I want to do in order to do that is first of all when you add lighting there's really two different ways you can light a scene right so you can either light a scene with sunlight coming in from the outside or with artificial lights on the inside or with a combination of both so in this situation why I want to do is I want to start by adjusting my sunlight so I'm getting more Sun into my scene so and that's part of the reason that I spun my view around is so I can look at this where my big light sources are gonna be which is gonna be the windows and so when you do this I recommend going down into your media settings and going ahead and setting up a scene so just click on the button for image and then click create image and what that's going to do is that's gonna create an image that you can then adjust your lighting settings with so things like clicking on your time you can adjust your time of day when using this so you can see how for example if I adjust my time of day down my Sun is coming a little bit further in because the Sun is lower on the horizon and so I kind of like the way this works let's go ahead and fine-tune it a little bit so we're gonna click on the more button and under our localization you can adjust the direction that the Sun is coming from so you can see how when I click and drag this this is adjusting this so that my son is coming from a different north location you can also adjust your month your day or month settings just by clicking and dragging this as well so you can see how your light is at different heights and different locations whenever you adjust this setting and so what we want to do is we've kind of set this up so our Sun is shining in well now let's go into our lighting settings and adjust this so that our brightness is a little bit different so there's really three things we can do to make this scene brighter because it's not very bright right now so the first thing we can do is we can adjust the strength of the Sun so the more we adjust the strength of the Sun the more light the Sun is going to emit however you have to be careful because if you adjust your Sun up too much everything looks really like blown out so you don't necessarily want to just click and drag this way up you know you want to kind of you want to kind of combine this with your other settings so like for example I can bring my son up to maybe like 1.5 and so what that does is that really affects the brightness of areas where your son is directly hitting however in the areas where your Sun isn't directly hitting you can use the option for ambient light in order to adjust how bright those areas are so a lower ambient light is going to give you more contrast between the Sun and your areas where the Sun isn't hitting a higher ambient light is gonna remove the contrast by making those other sections brighter so you can see how you can kind of adjust this slider as well in order to adjust your overall brightness and I really wouldn't recommend taking either one of these and just like cranking them up just because that's not really what we're gonna want for a scene like this and then the other option you can adjust in order to make a scene like this one brighter is you can adjust the GI which is gonna affect how far your sunlight bounces or how far it goes from when it hits the grill when it hits an object so you can see how you can drag this up and this creates something a lot like what happens when you adjust your ambient lighting only it's doing it with your sunlight now so and you can adjust these other settings as well like your shadows um if you turn this down you're gonna get more uh if you turn your shadow shadow distance down you're gonna get more defined edges if you turn this up you can see how your shadow is gonna get fuzzier so you can use this to kind of fine-tune your shadows and then you can adjust your ambient occlusion to set how much dark highlighting you're gonna get in your corners and so that's one way that you're going to light your scene and I'm probably gonna come back in here after the fact and add some trees and some other things like this but that's one way that you're gonna light your scene and I'm just gonna go back to my image real quick and I'm just gonna refresh it and probably I'm going to create another view maybe something like this one so we'll create an image right here as well so just so I can kind of flip back and forth between those really quickly so what we've done so far is we've adjusted the way that our sunlight comes in well sometimes when you create an image you're also going to want to have some artificial lights in your scene so and even if they're turned off you're still gonna probably want them so what I'm going to do is I'm gonna go back to this view right here and I'm going to add a couple different lights into my scene so and one way to do this is I have an object in my user library called a can light and that's basically an object that I've created inside of Sketchup that I can then bring in and I think I need to rotate it so I'm just gonna bring that over and rotate it and you can see how what this is is this is a light object that I created in Sketchup it's very simple so basically so basically what this is is this is an object that I've brought in you can click over here and look in your outliner on the right-hand side in order to see this but basically this is an object that I've created and saved that has a canned light object so it's an object with an emitter material applied to the face and then below it it has a spotlight and so what the spotlight does is spotlight shines down it has a direction associated with it so that shines down based on where my can light is and that can light geometry is a little bit big so I might use the scale tool in order to adjust that down maybe by like 1/2 or something like that and then I'll just move it back into position and so what this does this allows me to kind of throw some extra light in here so you can see how now there's more light in the scene than there was before so if I was to go back to this scene right here for example you can see how you're getting a little bit more light than you were before and one thing to note about doing something like this is when you do this and we'll go into our light settings there's an option under our lights to turn shadows on and off so basically what that means is if you turn shadows on then this light is going to cast shadows so if I turn this on for example you can see how I'm getting a shadow from this object right here on the ground if I turn it off I'm just getting the light in general so you can use this to cast accurate shadows but you do need to be a little bit careful because when you do this it's going to affect your performance and so I'm just gonna take this light and I'm gonna hold the shift key and click and drag this and I'm just gonna make a couple copies of this so I'll just make three copies right here you can see how now what I'm getting is I'm getting more brightness in my scene from those spotlights so you can add spotlights into your scene by going up here into your lights section of your library and there's options for an omnidirectional light as well as a spotlight so an omnidirectional light is just going to cast light in all different directions based on where you place it where a spotlight is gonna have a direction associated with it and you can see how you can kind of adjust things like your intensity and your angle I'm actually gonna bring the intensity on these down to something a little bit more realistic like 1600 and then for your for your omnidirectional lights you can also adjust the brightness and your color temperature and things like this and so one other thing about this is sometimes you don't necessarily get a very strong shadow off of these lights well if you go into your decals so if you under your furnitures decals and you scroll down there's actually a shadow square and a shadow round object in here it's a lot of the time what'll happen is you don't get a shadow cast down here maybe as strongly as you would like or the way that it should be especially if you have these shadows turned off and so this will kind of look like it's floating in space and what you can do is you can go into those decals and you can drag this shadow in and you can actually adjust the size so you can see I can scale it on the X or the y axis of the object and I can bring that in here in order to simulate a shadow and so you can use this and you can adjust the opacity as well to make this lighter or dimmer but it's just a real easy way to add that additional shadow on here without necessarily having your lights in there too even though your lights aren't necessarily casting the shadow you'd wait the way that you'd like them to you can simulate a shadow using that tool and so one other thing you might consider is there's also an option in here for a neon light and so what a neon light is is that's just gonna be a light it's a lot like the omnidirectional light and it's gonna cast light in all different directions so if I drag this in here I can adjust the length of it so you can see how this will adjust in and out and what we can do is we can simulate the effect of having a neon light underneath the cabinet right here so all we would do is we would just place this right up here on the very top and we'd probably bring that intensity down we don't want it to be too much but you can see how you can use this to simulate as if you had a light underneath these cabinets and so one thing that might be helpful for you in this is a you may need to bring some extra models in from the 3d warehouse so things like hanging lights or other things like that but it may be helpful for you to look at some images like these because you can look at how kitchens are actually lit and that kind of gives you an idea of where your light sources should be so like for example if you were to look at say this one you can see others can lights up here up above your sink as well as right here in your general area and underneath your cabinets so don't be afraid to go look at those images when you're doing this and so I think we're in pretty good shape from a viewpoint standpoint so I'm probably gonna go in and do something different with this where I add some trees and maybe a table and some chairs over here or something like that but for the sake of this video let's go ahead and take this image and let's export it to a rendered image so and you can obviously fine-tune all of this so you can go into your more settings and for example under your camera you could set this so that it has a wider field of view or a narrower field of view so generally speaking it seems to be recommended to use more of a narrow view for something like this but you can adjust that depending on what you like you can also turn your perspective correction on if you want to but what I'm gonna do now is I'm just gonna take this image and I'm just gonna kind of Center everything in my screen and I'm gonna go down and so what we can do is we could rename this image so in this situation instead of having to be image 0 - we could call this kitchen perspective or something like that and then we can hit the enter key and so now all we have is we have this image that's ready to render so in order to render that we're just going to come over here to this button right here and under image we're just going to click on the button for kitchen perspective and if you go into more you can turn on max reflection and Max lighting oh and one other thing before we do this is you can set the size of your image by going into more in your image settings under camera settings and under output size there's an option under more for your size so 1920 by 1080 or if you do a 4k you can set this to 4k or something like that but we're gonna go ahead and we're just gonna click on the button for start export we'll go ahead and open this folder up so find the folder that you want to place this in and just click on select folder and so what that's gonna do is that's gonna render out an image based on the way that you have this in here and so we may want to go ahead and replace some of the materials that are in here like this flooring material and the sketchup wall material over here to make this look a little bit more realistic so let's do that real quick so we're just gonna take this and we'll quit medium mode that'll put us back in that'll put us back in overall edit mode and we're just gonna click on our material picker and I'm gonna replace this wood floor material with maybe some of this kind of depends on how your building would look so you know you can pick a shinier floor like this chestnut floor you can see how you get a lot more reflections off of that or you could pick a lighter floor that doesn't reflect as much and you can kind of adjust that reflection over here in your material settings so that for example is too dark so maybe I take this to a like a wood siding or something like that and this is one of the great things about twin motion is you can see how quickly I can kind of cycle between these different materials and see how they're going to look so this one for example I like this wood floor material so maybe we'll go ahead and set that up like this and so now all I'm gonna do is I'm just gonna go back in and we can either rerun this image I didn't really like this camera view or we could create a new one but we can go ahead and leave this one for right now and then we'll just go back and we'll just rerun this kitchen perspective view with this new flooring material so we'll just select the floor let this run again and you can see how now we've got the wood siding in the back in the wood floor right here and so there's a lot of additional things you can do I'm trying to keep this video as quick as possible it's actually really hard to do a start to finish interior rendering in one video but you can now come in here and kind of tweak these different settings in order to make your images look more realistic and more the way you want them to go so that's where I'm going in this video leave a comment below and let me know what you thought was this helpful to you did you like this video I just love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button uh sketchup content every week as always thank you so much for taking the time to watch this I really appreciate it not we'll catch you in the next video thanks guys
Info
Channel: TheSketchUpEssentials
Views: 59,955
Rating: undefined out of 5
Keywords: thesketchupessentials, the sketchup essentials, thesketchupessentials.com, sketchup tutorials, sketchup lessons, sketchup modeling, sketchup 2018, architecture, sketchup 2017, sketchup tutorial, justin geis, sketchup, twinmotion lighting, twinmotion lighting tutorial, twinmotion interior render, twinmotion inside render, twinmotion interior start to finish, twinmotion interior rendering, twinmotion shadow
Id: 4hwd6_yHdY8
Channel Id: undefined
Length: 22min 2sec (1322 seconds)
Published: Thu Dec 05 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.