Games That Make the Console Look Weak 3 - Game Sack

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"NOW IN COLOR!" 😂

Joe is still kicking ass and taking names. I'm glad to see it.

👍︎︎ 7 👤︎︎ u/TheBeefBazooka 📅︎︎ Jun 26 2022 🗫︎ replies

Nice! My morning coffee will taste so good this morning!

👍︎︎ 3 👤︎︎ u/Totknax 📅︎︎ Jun 26 2022 🗫︎ replies
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[Music] [Applause] [Music] [Applause] [Music] hello and welcome to game sack what are some of the first games that come to mind when you think of say the sega genesis sonic the hedgehog streets of rage2 how about the sony playstation metal gear solid crash bandicoot now what if the first game that came to mind when you thought of the super nintendo was baby's kids instead of like super metroid or zelda or something like that you probably have a lower opinion of the console's abilities than you do now which is precisely what this episode is about so let's take a look at some games that make the console look weak [Music] battle arena to shinden was a launch game on the playstation at the time everyone thought it was the most amazing thing ever it certainly hasn't aged all that well but back then it looked amazing add in some fantastic music and you have a fun game for late 1994 having this game on the platform helped give sony the edge over the sega saturn who had the glitchy virtua fighter pack in as its only 3d fighting game for a while however sega was determined to write that wrong when they were able to score a version of the game on the saturn a little more than a year later and they called it battle arena to shinden remix in fact they made this version themselves the results were not that good first of all the horizontal resolution was lowered by over a hundred pixels any 3d structures outside of the ring were replaced with 2d bitmapped graphics or emitted altogether the characters also had more simple polygonal geometry transparencies were replaced with ugly looking dithered graphics yeah that doesn't look good even if you're using composite or rf that looks clearly worse than the playstation oh and the game itself ran noticeably slower at least the cool music is still here but it's much quieter on the saturn for some reason with no way to adjust it the sound effects and voices themselves also sound duller this was one of the first several games where he could directly compare the saturn to the playstation and honestly making this one was probably not the best idea at the time at least not how they did it what it did was really showcase the playstation strength and the saturn's weaknesses it could have been much better had they made a few different decisions the most obvious one i think would have been to give ellis a solid color dress or a different costume altogether rather than trying to fake transparency through dithering they did try to make up for some of the deficiencies with new story modes and new character art but really it just doesn't add that much later on battle arena to shinden ura was released on the saturn ura stands for ultimate revenge attack this is basically a remake of battle arena to shinden 2 on the playstation this time they played to the saturn's strengths then mostly got it right the resolution is much higher it runs in interlaced mode and as a result it has higher resolution than even the playstation version it may look less sharp than the playstation game here in this video but on a crt it's much more crisp it only runs at 30 frames per second but so does the playstation version this time they didn't even bother giving ellis the transparent dress and instead redesigned her outfit she still has the transparencies on the playstation version though i think it might have actually looked fine in the saturn game if they had dithered it since the resolution is so high those colored spotlights in the background here for example use dither transparencies and they look pretty good because of the high resolution i don't think that this particular game makes the saturn look weak but i show it so that you can see how much battle arena to machine and remix failed and what it could have been fire away oh yeah i never give up criticom from kronos is another fighting game on the playstation but it came out over a year after battle arena to shinden and well it looks like this first of all as a game it's absolutely repugnant to play you'd probably win more matches if you just unplugged the controller because trying to play this game is useless your moves feel so ineffective and barely do any damage to your opponent's life bar you have two jabs and two kicks think of it like tekken where each button controls one of your limbs well except that tekken is actually playable you also have special moves and dodges mapped to the shoulder buttons which feel really slow if they even work at all when you press them if you actually win a match you're just taken back to the character selection screen to choose another fighter okay now just look at this game it looks much worse than battle arena to shinden despite being a year newer the animations in particular are quite bad take a look at the animation of demonica as she gets up after being knocked down that's right she practically just rotates into a standing position with next to no additional animation there's really nothing about this game that's any good at all if this game were your introduction to the playstation you wouldn't think much about the console at all certainly no good things they brought this game to the saturn almost two years later for some reason so it's got to be way worse right well it's certainly not better once again the saturn version lost any polygonal structures outside of the ring but gained nicer looking floors that don't warp to high heaven like the playstation version does the character models also look less good not that they looked any good to begin with the gameplay is still utter trash and i have no idea why they thought saturn owners also needed to experience this the saturn can do games like this that look and sound great and play awesomely as well why would anyone rather play this [Music] total eclipse on the 3do from crystal dynamics blew me away when it was new in 1993. this was worked on by mark cerny who's probably best known these days as programmer of shooting gallery on the sega master system i don't think he's done anything else it's a forward scrolling shooter where basically your life bar is always draining shooting stuff refills it so you need to shoot as much stuff as you can you also get to fly through tunnels which can be annoying due to lack of analog control so you're bumping into walls a lot but back then it was really cool you can also roll mainly to show off the graphics but it serves no actual purpose in the game other than giving you more points if you kill enemies while rolling the music was pretty cool too [Music] total eclipse turbo was a launch game for the playstation when it came out in north america in 1995. no mark cerny here instead it was ported by beam software the playstation promised to be much more powerful than the likes of the 3do but you certainly wouldn't know it playing this game the frame rate can be lower sometimes and some of the effects are even neutered side by side they look really close you'd never know how much more powerful the playstation actually is about the biggest visual difference is that the waves that move up and down do so faster on the playstation than they do on the 3do oh and for some reason the playstation music is lower quality and in mono comparing this one with the original version back in the day you might come to think that the playstation doesn't offer much beyond the 3do [Music] okay we've talked about some 32-bit games let's change our focus to the 16-bit platforms here's double dragon 2 on the mega drive from pal soft i could honestly talk about any of the double dragon games that appeared on the genesis in this episode but let's focus on this one for now first of all this is the only home port of double dragon 2 that makes an attempt to bringing the arcade game home both the nes and pc engine cd versions of the game change the levels quite radically they really only use the double dragon 2 arcade as an inspiration even though this one's more faithful you're not going to feel like you're in the arcade when you're playing this one first of all the game barely runs even moving around the screen when you're the only one there seems to make the game struggle in fact there's no part of the game that isn't plagued with horrendous slowdown this not only messes with your timing of the attacks as you try to play but you can almost physically feel it the best way i can describe it is that it's bumpy as it keeps getting faster and slower almost like you're hitting tiny speed bumps i guess it's kind of like imaginary controller rumble next the collision detection is pretty bad making the controls feel even more broken than they already are i mean that's just the gameplay here you've already noticed the graphics by now they don't look like anything special at all even for their time everything is extremely simple without much detail exactly what about this game is 16-bit in fact the only good thing about this one is the music which actually sounds pretty good in some areas but you don't want to put this game next to double dragon 2 on the nes or it's going to look like the 8-bit console is about 100 times more powerful than the genesis mega drive i'm glad this one was only ever released in japan but honestly it never should have been released at all [Music] ah good old super highlight on the genesis from seismic this was a conversion of highlight 3 on the msx and honestly it's not a ton better than the msx game the character movement is extremely choppy you can increase the speed of the movement but that just makes time run faster and not actually increase the number of frames that appear on the screen not only that but the graphics themselves are barely worthy of an 8-bit machine much less a 16-bit one like the genesis the gameplay itself was also outdated when this was released as carrying too many items would slow you down even to a dead stop you had to drop items you just spent a ton of money on before you could even move again by the time this game came out rpgs have become much more modern and certainly a lot smoother i'll admit that i enjoyed this back then but i never thought it pushed any limits i enjoyed the music a lot because it really took advantage of stereo sound and stereo was new to video games back then but just imagine if you got this game for christmas and your friend got fantasy star 2 guess who's gonna get beaten up more at school after christmas vacation ends [Music] [Applause] [Music] this is the warehouse game on the genesis from dreamworks i can't believe they actually had the gall to sell this on the system your goal in this puzzle game is to push all of the boxes on any given screen on top of the dots you can only push not pull i don't like these types of games but you might however look at this does anything here tell you that it needs to be on the genesis the graphics certainly aren't 16-bit quality there's also nothing remotely interesting about the sound sure each time you beat a level you get a sweet cinematic cut scene of your dude pushing boxes but that's as exciting as the game gets and it's not very exciting at all this game belongs on the game boy and it's there and it's called voxel who thought this needed to be on the sleek new high-tech 16-bit console if it were a 5 game i might be more forgiving but it cost around thirty five dollars when it was new which is over seventy dollars today yikes [Music] here's lawnmower man for the sega cd from sales curve interactive unlike the 16-bit cartridge versions of lawnmower man which had some pretty impressive graphics this one goes out of its way to do the opposite being a cd game of this time this one of course revels in having full motion video everywhere bad full motion video much worse than most you'd find on the sega cd there are some brief scenes from the movie here and there of course but most of the game itself is original stuff and it's very blocky looking that is if you can even call this a game for example here you think you're getting ready for some fast paced flying action using the sega cd's scaling and rotation abilities but nope it just tells you to turn one direction or another and you need to do it in time you feel entirely disconnected from the action way more so than other fmv games where you simply press a direction there are also other minigames here kind of like those questions you might see in an iq test not exactly my idea of a fun video game this not only makes the sega cd look weak but also makes cd-rom technology as a whole look boring and useless [Music] [Music] fire [Music] this is street combat for the super nintendo from my room that's right half street fighter half mortal kombat it's important to know that this game came out after both of those oh man is this one bad it's a one-on-one fighter with a jump button of course there's no reason for the jump button as you can only move back and forth on the ground not up and down and all around like a beat em up the gameplay is just horrible with slow controls and very few moves not only that but you can't even choose which character to play you get to play as steven and that's it well what about two-player mode nope it forces both of you to play as boring as steven my apologies to any stevens watching this video now but i'm sure you're not as boring as this guy now look at the graphics just look at them i think they must have had the accounting department do the artwork in this one it certainly wasn't done by any actual artists it looks incredibly cheap and low quality it has very few animation frames very little detail and well it just looks bad some stages do try a bit by having some parallax scrolling with fake reflections but it still looks pretty bad what's more is that this game interlaces its visuals for some reason you can't really tell on youtube but don't worry you're not missing out on anything the resolution certainly isn't any higher so i don't know why they engaged this mode the only thing they accomplished by doing this is making it look blocky even on a crt by basically eliminating the natural scan lines why there's certainly nothing special about the music and sound either it's just a sad experience all around that makes your super nintendo look like a rejected 1990 console from europe that was cancelled before it was ever released this one was actually a random one-half game in japan it actually looks a lot better as everything was later redrawn for the western audiences but it's still below average and the gameplay still sucks at [Music] this is anito way of the ninja for the super nes from koei this is an rpg where you're doing some stuff in ancient japan pretty much like in every other koi game seriously that was their speciality anyway it begins with an unskippable intro and i'm sorry that's just rude you get to the title screen and then you press start then you have another unskippable story sequence and nobody reads this slow it's pretty agonizing then it shows the title again the actual gameplay consists of tiny unremarkable graphics the npcs move in a very choppy fashion the nicest thing i can say about the dungeons is that they're uninspired the battles are certainly playable but visually they're rather primitive you can attack near and far and of course the enemies have very choppy movements to them nothing has artwork that makes you think you're playing on a 16-bit console the music here is horrible and it gets old after the first few seconds you hear it and you're going to be hearing it a lot tons of reverb is applied because why not the sound effects are literally only a few beeps here and there granted this game was ported from rather primitive japanese computers but there's no excuse not to make things a lot nicer for the more modern platform [Music] [Music] if you thought anita way of the ninja was bad try ishido way of the stones on the 16-bit sega genesis from accolade i never thought i'd have a reason to power this one up again but here we are you need to place all 72 tiles on screen while making sure that the pieces you place match in some way to the other pieces absolutely nothing about this takes advantage of the genesis whatsoever hell there's barely any audio this is also on many other platforms the only reason i even thought about this game was because anito way of the ninja's title reminded me you're welcome we're not done with the 16-bit era just yet as i have three more examples to show you plus i'm gonna toss in a bonus 128-bit game as well by the way does it bother you when people use air quotes like i just did i hope so remember strider on the genesis it was a really faithful port of the arcade game for its time it plays well and it also looks and sounds great this was the first game on the console that required a whopping eight megabits well nec wanted to one-up sega with a conversion of stryder for their hardware four years later in japan on the pc engine cd i talked about this a bit in pissport ports 3 but it needs to be mentioned here as well this game requires the arcade card which gives it 18 megabits of ram yep that's more than two genesis striders per load it looks good when it comes to the cinematic cutscenes but when you get to the gameplay this is what we got at a glance it looks familiar enough but after you play more than just a few seconds you realize how off everything is first of all the game's physics feel cheap not cheap as in it's too difficult because the game cheats but cheap as in they barely even tried to mimic the physics of the original next the game is just ugly this is surprising given that the console can put many more colors on screen than the genesis but you'd never know it from this game it looks like it's using about half or a quarter as many colors as the genesis port and the colors are dark and quite dull not only that but it's missing a lot of animation like the blades on these propellers here so where is all the memory in this game going answer the voice samples before each mid boss and boss you'll get a bit of monologue that you can barely even hear granted it's in japanese but it's so inaudible you might not even know it the only word i can ever understand is and that's because i know i'm playing strider anyway all of these voice clips seem to be stored in ram instead of just streamed from the disk why does all of this need to be pre-loaded the pc engine only has one plane of background graphics so i can't fault the game for a lack of parallax scrolling but the background should look at least as good as the genesis if not better oh and i can't forget to mention all of the flicker it's crazy bad and the first thing to disappear is usually your character it doesn't take much for this to occur hello where'd i go there's a brand new stage here that you can turn on in the options screen but it's not tremendously special it certainly doesn't make up for the game's other shortcomings i do like a lot of the arranged music here so i'll give it that still it just can't compete with strider on the genesis which was over four years old at this point and used barely a fraction of the memory that this game does [Music] push push push push push [Music] this is road riot four-wheel drive on the super nes from thq this is based on the arcade game where you race buggies around a track as you can see right away this didn't turn out well at all it only runs between 5 and 8 frames per second let me say that again between 5 and 8 frames per second that is ridiculously low in fact it's so bad that sometimes you can't even tell what's going on with your buggy it just flops around and begins to tumble for some undiscernible reason somehow it's still fairly easy to win just in case though you can also shoot projectiles with the l r buttons though they seem rather ineffective in giving you any sort of advantage oh and there's no music which makes the game seem like it has even less substance granted i don't think the arcade had any either so i'll let that slide you know what's really sad though this game makes quad challenge on the genesis look decent this game isn't exactly a tour de force on the console but at least it's more playable as it runs at a respectable 15 frames per second well respectable in comparison anyway can you imagine this game being your first experience with the console and not knowing that other games like f-zero exist oh god okay golden axe by sega was a cool arcade game that got a great port to the genesis in 1989. the genesis version was super close to the arcade all things considered it only lacked some voices a few colors some animation and a minor instance of parallax scrolling but it did add an exclusive new level at the end of the game most importantly it played perfectly with two players simultaneously and it looked great for its time however golden axe was also ported to the pc engine cd in japan by it in 1990 they must have been pretty proud of this one with how big they put their name on the title screen that's just sad really i mean just look at this the gameplay area barely takes up more than half the screen i've got it zoomed in pretty far here so you don't see the large black bar that usually resides above the play screen now look at everything else it's poorly drawn has bad use of color and of course has choppy movement because might as well right the gameplay is every bit as bad as the game looks with the characters that feel like they have no weight wonky physics at best and enemies that will surround you there's pretty much no way to escape if this happens this one also has missing enemies and bosses that exist on other versions oh and it's only single player because of course you'd think the music would be better coming from a cd it's okay but they didn't put their best people on the job or maybe they did and this was all they could do i'm not sure [Music] to round things out the sound effects are laughable anyone playing this game back in his time would think the genesis is 10 to 20 times more powerful than the pc engine if they didn't know better good job guys [Music] [Music] finally here's slave zero on the dreamcast from infogrames yeah i know that's not how you pronounce infogrames but that's what they get wait is that the playstation 3 font anyway in this game you pilot a big mech and you need to take it around destroy other mechs and accomplish certain tasks the control is a bit weird since the dreamcast only has one analog stick so it uses the face buttons to move your character and the analog stick to look around and aim it does take a bit to get used to but once you do the control honestly isn't horrible for its time all in all it's not a badly designed game or anything and it would probably be pretty fun if not for a few things first of all the visuals may look decent if the game is on pause but when things start moving around there can be some significant frame rate issues depending on what else is on screen even the cut scenes which take up only a small portion of the screen are extremely choppy if you didn't know any better you might think that the dreamcast couldn't handle these rather basic visuals very well next they forgot all about the music seriously they forgot the only music i've heard is at the beginning of the game nothing plays at all during gameplay making things feel rather unfinished the pc original has music as you play check it out [Music] but there's nothing here on the dreamcast moreover the sound effects themselves will sometimes cut out like here my machine gun has just stopped making noise it eventually comes back after the game reloads but man that is just some shoddy code right there and that's what it all boils down to shoddy buggy code it's like they had a deadline they had to meet or else so they just shipped the unfinished version it's really too bad because this could have been a rather good game if they had spent a few more weeks with it excellent the faster you destroy the sentinel delivery limbs the fewer sentinels there you go that was over a dozen more examples of weak ass games i'll say one thing for these titles though they sure do make me appreciate the good and even decent games on the platform even more so what are some examples of games that you feel make a platform look weak let me know in the meantime thank you for watching game sag [Music] mmm pizza ah yeah i love pizza [Music] oops oh no do you need to remove a tough stain why do you care well try all detergent are you giving that to me for free or do i have to pay for it all is now available at a new low price so i have to pay for it all is the stain lifter and it makes tough stains this well okay i guess i'll try it measure peach stains well well well gotta lift them up with a-l-l that's all the stain lifter that's all oops oh no why is eating pizza so hard
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Channel: Game Sack
Views: 110,413
Rating: undefined out of 5
Keywords: sega, nintendo, turbografx, gameplay, videogames, retro, genesis, snes, nes, msx
Id: x9FjiKUogi0
Channel Id: undefined
Length: 28min 24sec (1704 seconds)
Published: Sat Jun 25 2022
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