Fusion Basics Tutorial 14 - Camera 3D Node

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hi guys today we're going to be talking about the camera 3D note let's get to it [Music] let's go to edit page let's go to effects on that effects drag down a fusion comp let's um increase the magnification so we get to see it better put the playhead on it or we can just right click on it and click open in fusion page let's check this up a bit bring the media out here now the camera 3D node the camera 3D node is basically a virtual camera that you can use to view your 3D scene that you've created in the 3D space infusion let me show you an example of what I mean let's assume I bring in a ship 3D node I make this a cube I bring in another ship 3D node I make this a sphere and um let's bring in another yet another ship 3D note and I put this some a Taurus and to bring all of them together I bring in a much 3D node connect all three nodes to that and I drag this my 3D nodes to the left viewer so I have all of this showing here let me reduce the size of each one let's go to this go to transform drops a little bit then it's 0.45 then this other one to be able to transform let's drop the shift about 0.5 and let's go to the last one go to transform the scale is about to 0.5 still all of them are in the same space let's just move them around a little and click on the ship and drag this to the side click on the ship and drag this to the side click on this save and drag that to that side so we have all three of them there you can click on this button here to create something like an artificial light so we see the 3D view of um of the objects right now we have that going we can connect this directly to a renderer 3D which I pulled in from here if I drag this renderer 3D to the right viewer I have this all just White I need to enable lighting it becomes black so I need to add light to the scene I've been getting spotlights let's connect that much 3D and I click on the spotlight I go to Cone angle numbers will increase the angle to 90 go to transform increase the Z value quick back so you get to see this big fantastic so now that we've done this this is a 3DC we now want we could bring in if I click on my 3D Library sheet spacebar and I type transform transform 3D I can bring this tank from 3D into the mix and click add and I can use the charts on 3D to move the update scene and out rotate all of them together something like that right that's what we could do with the Charleston but that's what shot song can do a camera can do Motions like this by the camera moving around and all but it can do a whole lot more that's the least distress on 3D and in this particular instance we connect this camera 3D to this merge 3D nothing chills it's because we need to add I arrange the camera if you see the camera here there's this box here that's here that's the camera if I hold down alt and the middle Mouse button and I drag it to the left you see the camera better it's right in the middle and you see that what it is looking at this empty so we need to pull the camera back a bit so we go to camera 3D go to transform and we increase the Z value till we see everything on the scene something like this and by default camera the renderer 3D Peaks the first camera that's if you go to Android 3D go to the settings for it to see camera default the default of the first camera you put on the 3DC if I decide to add another camera here when I connect that to my 3D it doesn't affect what we see here but if I go to renderer 3D and I click on the drop down I see the second camera if I click on it it's not seen anything because we've not moved it back if I decide to move I'll go to this camera I go to transform and I increase the Z value a whole lot more and I go to renderer 3D I can select camera 3d1 or camera 3d2 okay so we understand how that works right now to create something like a movement for the camera let's use camera 3d2 this camera now I can go to see the very first frame zero keyframe Z can go to frame 25 and I said 30. and involve it closer like that something like this so now if we go to frame 0 and we play it how this it's kind of jerking so you can go to camera 3D opens 9 edit so click on Z offset Zoom to fits click on this button select to select all the keyframes and click on this to smoothen it out we can press it from the keyboard to achieve the same thing or S on the keyboard close this line editor let's play it again so you have a smoother movement something like that good so that's how you can move the camera around this is a simplistic movement you can do a whole lot more with the camera now this time around let's just move this camera to the side let's double click on this to sit with z something like this I want to move close to the tube 3D now this can create unless it is a cube okay I go to transform I rotate it on the y-axis a little when I wrote it to the x side is a little so it looks like that now the reason why let me use it somewhere else it's facing us phrase zoom in a bit more it's good to this is learning a bit more and then move up a bits now if now go to camera 3D I'll go to controls the projection type it says perspective of a graphic perspective is the visual we receive things anything turns out to us seems bigger anything farther will seem smaller so you see the edge of the box here it's closer to the camera it looks bigger than the other part that is farther from the camera is smaller but if I click Auto graphic if I click orthographic you'll see that first things first everything appears to be on the to move back a bit that's one of the things about orthographic then one other thing you'll notice is the edges of the Box are just straight it doesn't differentiate between the edge that is closer to the camera and the one that is Father they are all the same size all right so that's how orthographic works just wanted to show you that then we go to transform we've already done this transform beat we've moved things around there is one other thing we can do in the camera 3D node that is and it is in connection to the renderer 3D node let's um go back to perspective so we have this View let's go to renderer 3D node and go to renderer type let's change it to opengl renderer you'll see accumulation effects if I click on this drop down and I enable accumulation effects depth of field is checked by default I leave this default settings where you see the object we now have in the renderer is blurped now let's go to this Merc this merge is what's in the left viewer let's scroll back a bit by holding that control and scrolling back let's hold down alt and middle Mouse button and drafts left so we see what we are working with so that's the camera so we don't control our scroll back update to see it I see the camera it's kind of out of focus so how do we know what parts of the view we need to see this is the camera 3D as the one Clues out to the cube right so what we do is we click on this camera which is the camera here are we go to visibility click on that drop down and then we click on focal plate and you'll see this green thing appear here if I uncheck focal plane where is that I mean check it disappears so that's the point of focus I need I need to move this focal plane to where there's boxes to get in Focus so I go to focal plane here I drop it down up it down until it's practically and stuff too much something and like so you'll see that the front part of the box is sharp then it gradually loses Focus towards the end that's the depth of field artificially created in the renderer of 3D right so that's basically what you can use the camera for it you can reduce the intensity of the depth of field it can reduce the amount of depth of field blur and then in the camera 3D itself you can also be changing the focal plane and over that's basically the camera 3D for you I don't want to touch on too much advanced stuff just stuff enough for you to be able to do stuff in the 3D space right there's one other thing I just want to show you before I round up on this tutorial um let's say I clean up all of this let's clean up everything right let's bring in a renderer 3D a camera 3D 3D and let me bring in an image and I'm renting that image this image is up to the left viewer see this image here um let me resize it so plus if you look at this energy it's kind of large right so just to make it better I bring in a merged note I bring in a background node connect the background or to the background of the merge one and connect media in one to the foreground this background that job will be Alpha to zero and drag this merge board to the left viewer and we will see that this fits as we see the size and let's say I want to work with this bike back so the camera 3D has three inputs this can take a 2D image or a 3D mesh yeah and this air can take a 3D mesh but this here is for stereoscopic renders that's for when you want to create 3D animations that you use 3D Gold Coast view on all that's what that is for I will not talk about this at all I just want to show you this nice native feature in camera 3D that's kind of obscure if we connect this now this is it 2D output if we connect it to the magenta input of camera 3D and connect this shade 3D to this yellow computers can take a 3D mesh if I drag connect this now to the renderer 3D and drag the switcher 3D to the viewer you have that so this image I have connected here shows exactly as it shows exactly as it shows here is what shows in the renderer because I connected it directly to the camera now this ship now let me change it to a cube and this cube is too big starting to go to transform and reduce this let me rotate it a bit to do the bit like that so we have that cube in there now we can do something interesting I can go to camera 3D which is where I'm going to you notice that three additional Tabs are showing here because I connected these things to this inputs this image now we can we can make some adjustments here I usually do not touch this but what I want to do now I want to uncheck this image blame now for projection I want to enable camera projection nothing happened the reason why nothing happens when I enable image projection is this image projection now uses this image almost like a light source on this object and colors the object so to speak because it's like a light source I need to go to renderer 3D and enable lighting then to show on the object itself now I want this to now sit on this original image so I'm going to assemble this up here drag this down here bring in a merge node and I'll make this the background and this will not be on top of it to be on the foreground let's say I drag this merge 2 to the left key I oops I connected the wrong thing it shouldn't have been media online so I should have connected this to that connect this output of this mode so to this input here I have this really notice that I can't even tell where the box is here but if I go to camera 3D I now change the controls the projection type to orthographic I go to this image I can reduce the reflection oh Lord something like this if I now go to this 3D image and I'll rotate it you see that this box is actually refracting what is underneath it I can change this to its Fair it has the same effect you can just spare you see that if I move the spare around it's with fracked slots underneath bits it's a beautiful thing you can do it's just something I wanted to point out one other thing that I need to point out here screw back to the scene I created before so we have the C and um let's assume let's disconnect this camera let's connect the camera and I have this merge here let's say I move this around with bits like that I zoom in a little and I see okay I like this View and I want the camera to show me exactly this there are two ways I can do it I can connect this camera to this merge and drag kick on this merge view here go to camera copy POV to camera 3d1 so now if I go to render a 3D Android Vista Viewer I need to kick the camera if we do one that's why it's red and now I have the same view I have here and the reason why it's all blurred out and some parts are sharp are not sharp is because I still have accumulation effects enabled let me uncheck that so we have the same view as we have here that's one way to do it as you might disconnect this right now and I go to [Music] when I delete this camera 3D one I did this camera 3d2 and I want to have the same view here right now this this is not showing anything let's let's go again say defaults so we see this now I can now drag this camera directly and drop it on this image 3D View and automatically picks up that view I will have that in the renderer 3D so those are the two ways you can just add a camera 3D to the scene without having to move it around to actually a certain look so that's it about the camera 3D it's been a rather long one I thought it was going to be shorter I hope you learned one or two things um see you on the next one cheers songs
Info
Channel: Mad Resolve
Views: 3,690
Rating: undefined out of 5
Keywords: Tutorial, Fusion, Davinci Resolve, Basics, Beginner, Noob, 3d, Visual Effect, stunning, pro, camera, camera 3d
Id: oCkf_Qcy2bw
Channel Id: undefined
Length: 17min 13sec (1033 seconds)
Published: Tue May 16 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.