FREE Anime Shading Proxy (BODY & HEAD)

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so a lot of you guys wanted to know more about how to make and use proxies so today that is what we're gonna cover now as simple as this stuff might be please understand that this information was very expensive to obtain the patrons and youtube squad donated dollars in order to hire rookie to read topologize and fix the normals for just our character's face we didn't have enough money to afford the entire body so we settled for just the face but she was generous enough to include an explanation on how to replicate her technique so in the end we were able to do the body by ourselves now because the terms of service i'm not allowed to show her original tutorial outside of patreon so i'm just gonna sum up the video instead for you guys here but remember it normally costs between 15 and 2 500 to get properly shaded anime characters the fact that rookie and newly even bothered to share their workflow with me here is a miracle so please follow and support them for their generosity and appreciate the brave people who gave the funds to make this information available all right now a proxy mesh is literally just the bare minimum shape of our characters subdivided usually the body head and hair are all done separately last time we did the body today we're going to do the head they're really easy to make really you just make the basic shape and just start cutting and dragging points around and only focus on the main shape you'll notice on my proxy for the head i don't bother with any details like the ears or eyes also if you just rather download my proxy i've uploaded my personal anime bodies proxy to art station which you can download absolutely free once you've downloaded it you can easily drag them around and adjust the size or proportion to fit your own character however you get the proxy something i'd like to clarify is the proxy shading phase is the prerequisite to manually edit in the normals the next step is to use smoothing and abnormal to fix any lingering problems after you've smoothed out with the proxy so don't worry about the detail edits you do that later so just like with the body you click the head go to modifiers mesh data transfer set the source of the proxy check face corner data custom normals change map in the nearest corner and best match and face normal you're done hope that helps and as always hope you have a fantastic day and i'll see you around [Music]
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Channel: Royal Skies
Views: 51,537
Rating: undefined out of 5
Keywords: royal, blender, blender 3d, rig, 3d, 3d animation, 3d model, character, tutorial, model, modeling, anime, shader, anime shader, anime shader tutorial, shader tutorial, blender anime, blender tutorial, blender anime shader tutorial, anime shading, blender anime shader, anime tutorial, shading tutorial, blender anime animation, anime character tutorial, 3d anime, blender anime 3d, normal, normals, shading, shade, blender shading, edit, editing, data, transfer, shadow, shadows, smooth, smoothen, clean
Id: 7KzhNYyp63A
Channel Id: undefined
Length: 2min 13sec (133 seconds)
Published: Mon Jul 12 2021
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