Let's Create a Multi View Rig in AnimateCC [Advanced Rigging Tutorial with Flash Power Tools]

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[Music] there's a set of technical concerns to build a posable doll from the model sheet of your character but that technical work is the price that we're gonna pay for an all occasions rig that you can pose and use in your animation production let's get started the recipe that we're going to want to use to create a multi-view rig is going to rise up out of the model sheet for your character and taking it to the next stage isn't going to mean creating hundreds of symbols it means creating only 16 or 19 or however many elements there are in your character because all the parts of your character will be contained in those symbols now there is a set of technical concerns to collect all of those pieces of the character into those symbols but that technical work is the price we're gonna pay for an all occasions rig that allows you to take that model sheet and collapse all that art into a versatile doll that you can pose and use in your animation production i am so excited to talk about a project that's been in the works for a few months now i've been a little quiet and it's been a little crazy but in this video we're going to talk about multi-angle rigs also known as multi-view rigs if there's enough interest in the discussion i may go ahead and do a full tutorial or a live demonstration so please let me know what's the difference between a 360 degree rig and a multi-view rig a 360 degree rig would be something that you would see in 3d software where you can literally turn the character by a single degree or even a fraction of a degree to see every side of the character in animate cc we're going to be snapping the view of the character by 45 degree increments to see the front three quarter front side three quarter rear and rear and we're going to flip three of those poses and then get back around to the front view so why did i do this project i really wanted to challenge myself with an advanced rigging project and i also wanted to explore the outer limits of puppet animation in animate cc with the electric dog plugin i also wanted to do my best to create the ultimate posable all occasions rig i mentioned the all occasions rig because there are some setups out there that are so beautiful and so amazing a lot of the v tuber stuff the live 2d stuff absolutely stunning however it's observable that the most you can get out of those rigs is a really cool loot or something that's kind of mapped to your webcam and serves as an avatar no knock on that stuff it's absolutely mesmerizing but the use case for those types of rigs is very specific and what i'm after is again that all occasions rig a model or a doll that i can take i can make it dance can make it walk and i can perform action and subtle acting this isn't a step-by-step tutorial so why am i doing this it's mainly to share my learnings and my mistakes my first multiview rig project took me an insane amount of time i shouldn't say that it took me a lot of time i don't want to discourage you or scare you away but it was a lot of work and a lot of that was because i was figuring things out as i was going along one of the biggest mistakes that i made while building my multi-view rig was trying to build into her a bunch of foreshortened elements oh my goodness i was sure that i was going to want all sorts of art that was coming out of the viewer or shrinking in the distance in perspective in a dynamic and interesting way however once i got to that point in the rigging it didn't make any sense to include that in a standard multi-view rig because of practical and technical limits but i learned another valuable insight in trying to do that when you're designing your rig it's critical to have in mind the things that you want your character to do and the things that you don't want your character to do at the end of the day no matter how amazing your rig is they're going to be certain things that require a mix of animation approaches and styles there's going to be things that your puppet does so easy and it's going to be so awesome oh that didn't take long cool and they're going to be things that your puppet just can't do i'm sharing this because when i was building out my multiview rig i didn't see all that i'm seeing all the technical concerns in hindsight now because well the project's already done one of the things that i love about animate cc is that i can freely mix animation styles i can set keyframes using traditional methods using hand-drawn artwork and i can set keyframes by posing my puppet within the same symbol or even the same layer if i want and as i mentioned for certain animation sequences i'm actually going to be back to animating with a mix of smart magnet rigs and open rigs i know right what feels like a long time ago it was only a year or two ago now i was starting on a project and i was gonna commit to building out this character as an open rig but when i discovered electric dog's flash power tools plug-in i thought i'd never look back at the idea of animating with an open rig however while building out my multi-view project i discovered that certain shots and actions are actually going to need to be animated by using an open rig or a mix of traditional and puppet animation methods i'm totally still going to use my puppet but what we start to see now is a sharp line between the things that a rig can do easily and well and the things that it can't that doesn't mean that those actions can't be animated it just means that certain things need to be planned out and created specifically for that shot or occasion i know i talk about an all occasions rig but that's somewhat relative basically a multi-view rig will allow you to do many many different types of animation but not everything that you want to do so with that said is a multi-angle rig worth it i'd like to recommend a recipe for a standard multi-view rig and there are details and features that an all occasion rig needs and you don't want to add more than what's in this basic recipe but at the same time if you don't do what is in the recipe you're going to fall short of having a rig that can do a lot of really cool things what i'd like to do now is take you through the main eight steps of creating your own multi-view rig project so once you have a vectorized version of the model sheet of the character in adobe animate what we're going to do is copy each element or body part to its own layer next we're going to create a symbol from each of those elements now we're going to move the pivot points to the joints the next step is to select all of those symbols and to use the make adaptable operation next we're going to rig the character using the freestyle rigging tool and now we're going to copy the artwork horizontally across the frames and vertically across the layers we're now we're going to move the artwork into the 15 symbols but we're going to do it intelligently by using the copy and paste frames command once that's done we will need to position and line up the locus or where that art is going to rotate with the center marker right and the last step is to adjust the magnet targets on each frame where the view changes this is critical because when the rig is created each symbol is assigned to its very own magnet target if you're interested in a longer demonstration i will post a video of my rigging session it'll be all the work that i did to go from model sheet to fully rigged character [Music] [Music] you
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Channel: Rig Theory
Views: 12,525
Rating: undefined out of 5
Keywords: 2d rigging, adobeanimate, tutorial, animatecc, animation tutorial, puppet animation, flash power tools, 2d animation, how to create animation, 360 degree rig, multi view rig, multi angle rig, moho
Id: qsPhXYoAM8k
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Length: 8min 43sec (523 seconds)
Published: Fri Jul 08 2022
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