Four Basic Ways to Use Tweens to Animate Objects in Adobe Animate CC

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so what we're going to talk about today is the four basic tween methods that you can use in adobe animate there are actually four basic tween methods that you can use and these four basic tween methods essentially are the foundation for any kind of animation that you would want to do in adobe animate with the exception of frame by frame animating frame by frame animating is just kind of a whole another kettle of fish so we're going to talk about four basic ways that you can use adobe animate to tween objects for you so first I'm gonna start with a new project and this is exactly what you guys are going to do by the way so start with the new project second I'm going to change my settings 30 frames per second 19 20 whoops by 1080 now I've got a high definition stage once I have that all set up now I'm going to start making some shapes that I'm going to add tweens for I'm going to make each shape on a separate layer and the reason for this is some of you were playing with the classic tween yesterday whenever you do a tween and animate that tween works on the entire layer so if you have multiple shapes on a single layer they all do the same thing that that tween tells them to do so if you want objects to do different things they have to be on different layers it's actually a really simple concept and I think y'all got it by now already so first I'm going to start with a with a square here make a nice green rectangle then I'll make a new layer actually I'm not going to name it green square okay now I'm going to lock it so I don't accidentally lock it on flash is really really important I'm going to lock it and now let's make a circle and I'll do how about a blue circle just like that double click blue circle now you can make whatever shapes you want for this assignment but I'm just doing this the way I want to so then have another rectangle and let's make it red and I'll do let's do an oblong like red rectangle here like that and then lastly we're going to do another we'll do an oval and I'll make that one yep how about turquoise there we go a turquoise oval just like that okay I please stop pay attention ok so now I'm going to make a 90 second in our 90 frame animation on a 90 second animation 90 frame animation and I'm going to setup all four of these up all at once it's actually really really easy click hold the left mouse button down and drag you get all four highlighted right click insert frame and it's actually really important that you do that that all four of them have the same number frames because if you don't let me remove some frames here just to show you what will happen is you can have objects week in and out of existence okay which is really powerful actually once you start becoming an animator that's got more complex things going on you can have objects start invisible like basically not even there and then show up or you can have things do their thing and then disappear so it's really important for this animation that they are all the same so just make sure they all have you insert trains at 90 frames right there and now we're ready to go they want other thing that I think is really important is again you want to make sure that when you are working with this you can lock the others so that you are working only on the one object that you want it's really easy to mess up and work on a different object so we're going to start with our Green Square and we're just going to make a simple khalaqtu clean so just like we we were looking at before right-click I'm going to insert a new keyframe okay nothing happens because those two key frames are the same but now I'm going to take my Green Square and I'm going to move it now I'm going to make a mistake here and show you something that's actually really important also to understand about shapes in flash if I just click on the screen Square and move it I've left something behind what have I left behind the stroke I've left the stroke of the object behind slash does something kind of weird that took me a long time to get used to and that is the stroke and the fill of the object are actually considered kind of sorta separate things that you can click on and change so in order to highlight the entire object you have to remember in flash or actually hi that's why it will be animate you have to highlight the entire object like this so you click off the object close the left mouse button down and you draw a box around the object and you go don't do this because flash will also allow you to tear out chunks of an object which is really interesting and again actually really powerful later on but for now with you starting it actually is really frustrating so I'm going to take this make sure that my time is set to the last keyframe and I'm going to move my rectangle down to this bottom corner it jumps because I don't have a tween so right now the first 89 frames are keyframe number one I'm nine ninety the 90th frame is keyframe number two right click just in the middle here and create yourself a classic tween then what you can do that kind of help you you know it's a green square that's easy so I'm going to go back I'm going to re-type in a different name on my layer and I'm just going to call it classic tween so I know which one it is plain and simple and you'll actually get used to it they have separate colors each tween has its own color okay so let's lock that now we're going to unlock the blue circle I'm going to click here and in this case we're going to do actually let's skip the blue circle and let's work on our red rectangle and you'll find out why in a second so this one we're going to use a sheet tween and you don't have to again follow the same order that I'm doing but this is just an exercise to help this the shape tween is really cool but the object is going to stay in place it's just going to change its shape literally so again I'm going to go to the end of the animation I'm going to right click and I'm going to insert a keyframe once I have that second keyframe I use the white arrow tool which is my subselection tool just like an adobe illustrator or Photoshop I can click on an object and these are vector based objects just like an illustrator so I can now grab a point and I can move it whoops don't want to move the whole object though that can make some mistakes so I can then go and just kind of create a different look like that okay now again it jumps so I'm going to right click in the middle and I'm going to create a shape tween this time nice and simple and you can see it doing its job now I'm going to lock that layer excuse me so now I'm going to work on my blue circle so I'm gonna unlock that and this time this is the first time we're actually not going to go to the end and create a keyframe this last Queen that we have here will not last clean but second to last wing is the motion tween the motion tween is the most powerful tween in adobe animate and in order to create it you do not need to have a keyframe at the end yet and it creates keyframes for you so all you need to do is right click here and say create motion tween try this again create motion tween I guess you have to select it there we go create motion tween yeah there we go okay she have to select the object that's the difference between animate and flash I'm used to flash you just right-click on the tween and it would do its thing you actually to select the object okay so now it's going to throw an error for you here it says the selected item item cannot between you must convert this to a symbol in order to tween we'll talk more about what symbols are in a different demo but they're very powerful symbols are really cool you can kind of think of them like lunch boxes or containers and symbols can contain a ton of cool stuff contain programming they can contain other animations as we're going to see in a second they can contain multiple objects they can contain all sorts of cool stuff so we're going to click OK and then what's going to happen is over here in the library you're going to see your symbol and here's your blue blue circle okay and you can rename it if you wanted to for now we're not going to bother with that but in more complicated animations when you have like hundreds of symbols you want to name them so now we've got a tween you can see if I click off of here you can see that the timeline is now this nice like sky-blue color here so now in order to create motion with the motion tween I go to the end of the timeline or wherever I want to create a new keyframe I grab my object and I just drag it and what's cool is notice it created a new keyframe for me and now my object moves but that's not all this thing can do the motion tween now all the sudden has a path you can see this line kind of showed up if I click off of it the line disappears this is the path that the object is actually going to follow I can take the black arrow tool and I can bend that path to make nice smooth curves C or even better than that I can create points on the inside of the path like this by dragging it so now at this point in time I moved it now you can see how it's kind of doing this well it's even cooler let me bring this up a little bit here is that this is a Bezier curve just like an illustrator so I can now grab the white arrow tool I can click on the path and I get handles that I can start to drag around I can even go into the pen tool and I can use the convert Anchor Point tool and I can make sharp corners by breaking the handles away from each other just like you guys are used to in Illustrator so this allows me to make like a bouncing ball or something along those lines it's really powerful it's really cool okay now last tweede and this is a little bit of a misnomer because there are only if you notice when you right-click there's only three tweens that you can do right you can only do three tweens the last one is a nested tween so before I go any further what I need to do is rename I forgot to rename my all my layers so we call that motion tween and then this one is your shape tween and you'll see that each one of them hat each tween is a separate color too so you can identify them very easily so the last one we're going to name the nested tween and this is a huge concept and this runs most of modern animation okay at least an animate you're going to have an object you're going to select that object make sure you've locked everything else right-click create a motion tween it's going to create a symbol and you're going to go move it so I'm just going to have it go like this and I'll take my black arrow tool and kind of curve it a little bit just have fun something simple okay now take the black arrow tool which is your direct selection tool okay or just selection tool let's do the mantle right here double click now what's interesting is all of a sudden you are now inside the symbol remember I said there like containers it's like a lunch box so you've opened up the lunch box and now you notice you've got your simpler your shape the original sheet that you created is here also notice look at my timelines now empty and I have a whole new set of layers so symbols can contain whole sets of layers and also contain their own animation timeline yes so now we're going to do a shape tween inside the symbol that will run simultaneously at the same time it's a motion tween runs in the scene so this time I'm going to right click and I'm going to insert frame and now I've got a 45 frame long animation I didn't do 90 frames for a reason we'll get there in a second so now I'm going to insert a keyframe and I'm going to go use the the subselection tool the white arrow tool and I'm going to click on a point or two and I'm going to alter the shape of my object you don't want to add new points you can only kind of alter this point that you've got mean you can try adding points that usually breaks the object pretty badly and you'll see that just jump because I don't have a clean yet I'm going to right-click and I'm going to create a shape tween and then you can see how it's morphing its shape again go out into the scene okay scrub through the animation you don't see it do you however if you go to the control test scene here or hit ctrl + Enter to test it now it will apply the internal animation that's inside the symbol while it's also doing the motion tween that's on the symbol itself now if you look what is it doing it's resetting there's another word for that you're correct it's looping it loops the animation so here's concept number two out of this idea of net between concept number one is you can have animations and whole subsets of layers and everything inside a symbol a symbol is essentially a whole new program a whole new animation in itself concept number two is that that animation if the time is different than the outside animation so if the animation the inside of the symbol is a different number of frames than the animation on the outside of the symbol it will continue playing the animation on the inside of the symbol over and over and over again and looping now I chose 45 frames which is exactly half of 90 frames right if however I went inside the symbol and I extended that to an odd number let's say like 65 and go back and test my animation now you'll notice every time it loops it starts in a different place because it remembers as it's looping where it ended and where it began so it's really important when you're doing symbols and you're doing animations inside symbols to be very careful how you sequence them and how you synchronize them with the animation that's on the outside of the symbol so let's go back inside our symbol here we're going to take this keyframe we're going to set it back to 45 I'm going to then right-click and say insert frame at 90 then I'm going to right click on the first keyframe and I'm going to copy it then I'm going to click on 90 and I'm going to paste that frame now it's back to normal see jumping again so I add my clean nice and simple go back out let's test it and now the shape slowly returns back to normal you see so there's a lot of cool things that you can do this is just the basics this is exactly what I want you to do with an exercise you're going to make four layers one of the layers is going to have a classic clean one of the layers is going to have a shape tween one of the layers is going to have a motion tween and then the fourth layers gonna have a motion tween but inside the motion tween you'll have a shape tween okay there's a four basic tween in Adobe animate and you're just going to do a simple assignment like this it's going to grade it on it you did it or you didn't do it out of 40 points ten points per shape or per layer please name all the layers that's only really important for the mess between and the motion tween because I want to know which one you were trying to do the nested tween on the others have to have different colors so it's easy for me to find to figure that out but I want to know which one you were trying to do your nested tween on but that's what I want you to name each layer and also do this as eight and HD so always as always I should say change your settings to 1080p signal at 30 frames per second doesn't it make sense everybody all right let's get to work
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Channel: Weisbrod Imaging
Views: 44,829
Rating: undefined out of 5
Keywords: photography, education, film, video, teaching
Id: AGItuTFVhqo
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Length: 17min 56sec (1076 seconds)
Published: Fri Jan 20 2017
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