Fleet Carrier "review" [Elite Dangerous]
Video Statistics and Information
Channel: TheYamiks
Views: 174,209
Rating: undefined out of 5
Keywords: elite fleet carrier, elite dangerous, frontier, space sim, purchase, mechanic, development, space ship, megaship, elite dangerous review, elite dangerous fleet carrier review, fleet carrier review, elite dangerous fleet carrier 2020, eltie dangerous fleet carrier, elite dangerous fleet carrier variants, elite dangerous fleet carrier jump, elite dangerous fleet carrier gameplay, fleet carrier elite dangerous 2020
Id: QTuJHPSkzlw
Channel Id: undefined
Length: 23min 9sec (1389 seconds)
Published: Fri Jun 19 2020
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I'm conflicted with it, on one part, you and the pilot are dead fucking on. On another, I've seen more interaction with the community with the use of fleet carriers than I have the entire game. As for upkeep and not being able to select the specific modules and quantities? Yeah that irritates the shit out of me.
I do enjoy my fleet carrier, it's nice having everything I need on board, with stock, and being able to transfer cargo, while being able to jump it wherever the fuck I need to without having to ship a bunch of modules and crap around, HOWEVER, that does come back to it being just a mobile warehouse for commanders.
While I don’t agree on everything, about third party tools you are spot on. We need better tools in game.
Been playing Elite on and off for a couple of years now. Until recently I had most of the ships I wanted and sat at about 800mil credits in the bank. There was no real reason to grind for more credits, because there was little to no point.
Now with the LTD-rush in Borann and now the IceBox, I too wanted to become a (virtuall) Billionaire, just to get my hands on some new content. While I understand that Elite is deemed a sandbox game, where one could reasonably create their own entertainment, I still like to have a look at new stuff to provide myself with entertainment.
So, after farming a quick 8 Billion with riveting gameplay (not really), I can now call myself the proud owner of an oversized credit-sink as well.
While I don't realy mind the up-keep (what's another 8 hours
watching Netflixbrainless mining in the grand scheme of things?), I do agree with a lot of other things that were said in the video.My bigest problem with the Fleet Carriers is the User Interface. I actually do prefer the "customer" interface of the Fleet Carriers to the Station Interface. However the management interface, as well as the implementation into the System map, is in true Fdev fashion, horrible.
For example the "Budget" interface. Probably one of the most confusing interfaces on the game. Still not sure what it does want to tell me, so like my real bank account, I try to mostly ignore it.
Same with adding/removing cargo from the carrier. Why didn't they bother to add acceleration as with any other sell/buy interface. Really exciting gameplay watching the 500 cargo units on my T9 increase one by one.
The system map became a massive mess. Hardly able to find any station when the system is hogged by carriers, let alone finding a carrier by name only. Wondering if Fdev ever actually playtested the game with more than two carriers in a system. If they did, they would have found out that a search function is essential.
The tritium depot is another mind bogling oversight in my opinion. As mentionend in the video, why can't we move trit from the cargo-hold directly to the depot? And who designed a carrier with 1000T of fuel capacity in the first place? It's like owning a car that needs two refills to go down your local bakery from the fuel canister in your trunk. Only that you have to use a second car to do that refill.
However, after all this ranting, there is a bright side: FCs seem to have brought the community together. In the IceBox, fleet carriers are providing many services. Be that refueling and restocking, outfitting as well as shuttle services to LTD sell-points. In the few days I had my carrier, countless people hitched a ride on my oversized space bus. If Fdev gave some effort with the UI, this could be expanded even more: A departure board in the system map, showing departure times and destinations would truly improve this aspect even more. Currently the only way to communicate any upcoming FC jumps is the horribly broken, yet hillarious System chat (o7 to the weirdos in Borann 2).
Even outside of the LTD mining Hotspots are the carriers uniting the community. In one of the low cost Tritium buy systems I randomly found a couple of commanders (via System chat no less) that were up for a large bulk Tritium haul to one of the Tritium buy systems. I never had such levels of cooperation with complete in-game strangers before.
But I believe Fleet Carriers could do even more, if FDev had given a bit more effort. Currently expedition trips are organized, trading is established and remote outposts are being set up. However, I only know this because I learned it from outside of Elite. Without Reddit, Youtube and Discord all of this would be hidden from me as well as many others. And I believe lots of commanders that are not active on platforms as these, never learn that those things exist. As stated in the video, the sole reason for this is that this information is completly inaccessible in-game. Playing Elite I often find myself 'outside' the game while actually playing. Sometimes it is for entertainment (Netflix, Youtube, ...) while grinding, and many other times it is because Elite fucking sucks with providing in-game information.
Trying to plot a efficient FC route? Of to spansh it is. Trying to find profitable trading route? Eddb. Trying to sell your mined minerals? inara - Don't get me wrong. I am greatful to the community that the many, many excellent tools exists. I just wish they didn't need too.
HOOOONKKK o7
Heres my issue with fleet carriers.
They arent ships, they're stations, functionally they are stations that can jump, which some stations already can, so they are just stations
Now theres nothing wrong with player owned stations, thats something people have also been asking for, only fleet carriers arent actually stations, they're ships.
So they look like capital ships, and they function like stations, and so they simultaneously take the place of both of those things whilst not fulfilling the fantasies that people have for either of those things. They already have a system that is functionally identical to what a player owned station would be so now they have no reason to ever add a real player owned station, because what would it even do differently? And after making such a big deal about finally giving players "capital ships" they probably consider that checkbox to be checked now, and at such a steep price too that if they ever actually implemented real capital ships the way people want them to be theyd be met with mountains of shit because people would rightfully feel like they got ripped off the first time by making them now have to spend billions again on "Capital ships, for real this time".
I say find a way to make fleet carriers work as capital ships, actual ships, and when that happens give everyone who owns one the option to either A) trade in their fleet carrier at no cost for a station that has all of the same functions as their carrier currently does, refunding any arx they might have spent so they can spend it on station arx crap instead, or B) keep their fleet carrier as a ship, and have it be converted to whatever the new mechanics of the actual ship fleet carriers would be, again no cost.
If there was a purpose for the carriers from fdev side, then the design could have been fine tuned for that. Be it squadron support, or trading or anything else. As it is just an expensive toy, that I wonder for how long most commanders will keep their FC before deciding it’s unsustainable.
Perhaps the structural deficiencies are probably too big to be done easily, boh
I have to take issue with the notion that the fleet carrier that you cannot actually fly should be able to scoop for tritium.
If you're pissed about the upkeep, just imagine what you will pay because you scorched the paint on the thing parked next to a star for hours scooping tritium. Oh by the way - you have to be in supercruise to scoop and fleet carriers do not supercruise. They have two speeds - witchspace-hyperjump for a thousand lightyears in seconds versus turtle-like maneuvering speed measured in centimeters per hour (not really, just imagining this one).
That being said, the purchase of a service (robot scooper), something that would operate like a ship sized limpet that would leave your ship every hour and do a scooping run on the star your parked nearby would have been a consistent thing. In order not to make mining tritium from ice asteroids pointless, it would have to be like a ton at a time.
FDev craft a serious simulated galaxy and flight model, then you jump into Wyrd and see the Fleet Carrier “Deep Thot” hahahahahaha.
Can you do a ‘review’ of the current state of CQC? I just learned that you can now queue from in game (fucking finally). However, in typical frontier fashion, it’s an imperfect system. The rewards, outside of the fun, are minimal credits. And after a match ends you’re not returned to your ship, but instead sent back to the main menu.
I don't really mind the upkeep. A single mining session on a cutter pays a year's worth of upkeep.
People who say they're against the upkeep "because the fact that it exists is the problem and not the ammount" are just looking for stuff to bitch about, because they were rightfully angry at the first iteration of upkeep, but feel like they need to double down because they'd look stupid if they changed their opinions for once in their lives.
Seriously, it's a single mining session in a cutter, boom, yearly upkeep secured. All of the people bitching about the credit grind are the same ones relogging the icebox egg and making 3 billion a day for no reason whatsoever.
There's plenty of criticism to be made about carriers, mine are personally just a bunch of QoL choices that make no sense whatsoever, and the game crashes.
But taking taxis to and from the icebox while donating some LTD's is just an amazing form of player interaction, our guys and girls in the squadron and BGS group too share their carriers with us, I think they're pretty cool, and can be polished from now on going into the future.
But man, do I sometimes feel that people just bitch for no reason and criticize everything because it is the mainstream thing to do.