FFXIV: The Ultimate Settings Guide! (HUD, Keybinds, Configurations)

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The following is me doing my Dragoon Opener.   As you can see, my way of playing is probably  vastly different to yours. My UI likely also   looks entirely different. But ultimately, the  important part is that I can see what I am doing   and I am able use it to its maximum effect. I have  been playing this game since the tail end of A   Realm Reborn like this. Even playing like this in  single digit FPS situations I was on a laptop.   I have largely kept my Dragoon hotbars unchanged  through the years, doing minor tweaks at best with   the changes. Since my layout has seemingly  withstood the test of time for my playstyle,   I figured it would be best if I gave out tips  on how you might set up your UI, controls,   or other settings. Essentially, a sequel to the  video on screen, with a link in the description   and a card in the corner linking to it. That video was all about me and my setup for the   most part. It also remains essentially completely  applicable, with very little changes since then.   This video will focus on helping you improve your  settings. We're gonna go through basically every   single possible setting in this video. So that  explains the length of it I hope. If it doesn't,   well, maybe you need to watch. Because anyone who  knows what settings there are, knows the length   matches. Also note that this is being done on the  PC Client version of the game. I do not know what   specific options the PS4 and 5 have, but I am on  PC. And over time they will add more options as   the game continues. If there's something in the  options I've not gone over, it's probably new!   Before we get into it though,  please rate, comment, subscribe,   all that stuff. Support is appreciated. This is  a big one, and I hope it's equally helpful.   Alright, rule 1 for making your setup better: As  the youtube video maker, I am the only correct   person. You must copy my setup exactly and if  you don't you are playing the game WRONG!   ....wait that's just what  weird Youtube Comments say.   Rule 1: There is no* "wrong" way to play.  With an important asterisk. There's always   intentionally not using your whole toolkit or  such, ways that are just blatantly wrong. But   when it comes to layout and control scheme,  there is no outright wrong way to play if   it works for you. There will be ways that just  don't work for your playstyle and wrong for you,   but it isn't inherenrly a bad playstyle. I'm going to recommend what you should or   should not do with certain settings. I'm going  to also joking judge you for some choices here   or there. But it is important to remember that  if you are making it work for you without issue,   it's not a bad way to do things. There's also always trying to make your   layout ergonomic and better for your hands. Like  using keys around WASD. Or maybe one of those MMO   mice. There's a lot of different options there  for you. Experiment with different things and   see what works for you. Just make sure you  give it a chance and not just five minutes.   Given I hated Gyro Controls in Splatoon 2 but  can play with them in Splatoon 3 says a lot   about how exposure is half the battle. So you could copy me with 1 to =, Shift 1   to =, and Function keys, or do anything else  that fits you. We'll do that in the Keybinds   menu. You can assign every individual hotbar slot  a different key if you'd like. Or modifier combos   with shift and control and such. You can even  combine modifier combos, though that goes for all   keybinds. Make sure while you're here you check  the "Duty Actions" at the bottom. Have those for   Stormblood and later if you're still progressing.  You'll need those in main story duties.   Controller players usually have one button  layout they can deal with though you can   swap button functions - which comes down  to putting your skills in better spaces on   your crossbars. Keyboard players have near  infinite button layouts they can try with   how many more possible keys they can press. But strangely, you can entirely recreate a PS4   controller on the keyboard. The Gamepad Tab allows  for this. I myself have a PS4 controller plugged   in at all times. But as someone who may not have  one, you can access the PS4 controller and the   Crossbar system. Here you can see me messing  with my Crossbars. This is actually me hitting   H for R1 and G and F for Left and Right D-pad. While we're here, let's continue to look over all   of the Keybinds menu. Working backwards we  have the System menu. This holds basically   everything that doesn't fall into a specific  catergory, and then some. Confirm, Cancel...   Weirdly, Hotbar cycling is in this menu. Cycling  applies to Hotbar 1, swapping that hotbar to have   the same keybinds and abilities of one of your  other hotbars. That's also what those arrows do,   and I'll be showing you how to turn those  off like I did. Because oh boy do we want   those off. But if you have a use for Hotbar  Cycling, this is where you might apply those   keys. You can even specifically key in swaps  to every individual hotbar at the bottom.   Other notable things are mostly weird  namings of things. Target Main Menu   means the menu buttons I have in the top right  corner. This is the "Main Menu." Even though   you might consider that the title screen. Toggle UI Display Mode is more easilly named   "Toggle UI." Hitting this button will entirely  turn off the UI for cleaner screenshots.   Cycle through HUD Components is stuff that is  currently visible on your HUD. But not like... all   the buttons? Not sure of the purpose myself. Target Filters swaps your filtering mode in a   very useful way provided you didn't mess  with the settings we'll talk about later.   It basically makes all non-NPCs ignored by  mouse clicks. So say you're doing a new story   quest and the NPC is crowded by 20 players?  Hold X and click the NPC with no issues! Or   change it off of X, your call. Log Window Zoom means the chatbox.   This keybind will basically full screen  the chat box. Overkill unless you're   trying to catch up on chats you missed. Mouse Sonar may be extremely useful for people   who constantly lose track of their mouse... if a  bit flashy overkill. As you can see, it flashes a   giant circle where your mouse cursor is that then  closes in on it. I'm not a fan of how bright the   flash is, but it might be good for you. Toggle Color Filtering Settings is Color   Blind Mode which we'll go over later  too. It toggles it on and off.   General Duty Key should be called "the level  sync button." FATEs all in the overworld   make you level sync when you out level them.  This is your way to simply... keybind it.   Scenario Guide keys are for the Scenario  Guide in the top left if unmoved. This   will show you on the map right where to  find your next Main Scenario Quest is,   or the special sidequest usually Job Quests when  available. You could also just click them...   Similarly to Display Subcommands back at the  top. That just means the right click function.   The rest of the System buttons are essentially  all self explanitory I would say. Yeah,   I am actually trying to give you some benefit of  the doubt and not make this video 3 hours long.   But if there's something I do skip that you  want answered, ask in the comments or check   for a pinned comment. Other stuff will be  more gone over later when appropriate.   Chat tab has all the chat based commands and  actions. "Readying" the log means to begin   typing in it. As long as you have Direct Chat  off which keep Direct Chat off unless you're   a controller player if you want to keep sane  these are your main ways of typing in chat.   Reply Temporarily is for quickly replying to  people who send /tells or whispers to you. It   will automatically change your chat channel  to a reply to that person for the duration   of that text input. You can even hit it up to  15 times to reply to any of the last fifteen   people who messaged you. Why fifteen? Who knows.  It will cycle back to the first person after the   fifteenth in line. Sorry I can't show this, but  I try to make it a point to avoid "naming and   shaming" even if I am not shaming any of the  people in my /tells. Try it for yourself in   the meantime, maybe get a friend to be a demo. All the other Temporarily Switch options are the   exact same, just with every other chat option.  Starting from Reply - Forward and Back and then   Forward and Back the options are changing to a  semi-permanent default swap to that chat channel.   You can keep swapping channels as much as you  want - including with the slash commands. But   your chat will default to this channel until  you log off or change the default again.   The shortcuts tab is where just about every  single menu shortcut is. If there is a menu,   there is probably a shortcut to it in here.  Why isn't the shortcut to HUD Layout in here?   Because it's technically not a menu, it's a  mode. The only one I'll mention though is that   there is an "Alarm" menu. Check it out. Targeting is all about... well... targeting   things. These are all obvious in their use just  about, aside from maybe Focus Target. Focus Target   puts a special arrow over said target and will  dedciate an entire UI element to them. This is   for keeping track of any extra target. Maybe you  want to better watch a specific tank in a duty,   or there's two boss targets and you want  to be able to see both HP bars at once.   If you don't want to just right click the player  or target, these keys will let you select our   focus target and swap to them as needed. Targeting modes is a deeper topic that involves   Character Configuration. We'll go through it  all there, and I'll call back to keybinds for   these existing. Otherwise the rest of this  is self-explanitory as you play the game.   Movement is probably the most important of all  these menus aside from Hotbar and is where other   settings will be very, very important. Steer means you will walk forward and your   camera controls your turning and  what "forward" is. This is true   regardless of what your other settings are. Move forward and back and then forward and back   and then go forward and back are obvious...  almost. Moving back can be walking backwards.   Moving left and right can be turning left and  right... Strafing is luckily consistent. These   will depend on your movement mode, and so we'll  come back to these with that discussion.   The next notable keybind is Locking  Camera.... this is just awful. The   Lock-on is genuinely a punishment and has  no benefits. You can't even walk into the   target... and some attacks hit everywhere  EXCEPT the target circle. You literally are   at a disadvantage to use it. Turn it off now. Flip Camera will flip the camera to look behind   you for as long as you hold the button. This  does not change which direction is forward   through. It is purely for quick checking behind  you while you run. Which Auto Run can also do.   Face Camera is a bit of a misnomer. What it means  is your character will turn their head to face   the camera, so long as it isn't right behind  them and would require them to be an owl.   Idling camera is a less boring way of going  afk away from keyboard. The idle camera will   remove all UI and randomly follow any and all  targetable objects, and sometimes just randomly   point to the sky. It's a more dynamic afk, kind  of like a screen saver. You could also just use   the Auto-Translation to use /idlingcamera.  No point in having a keybind for it.   Same for the /gpose function. Just type  it, no real point in a keybind for it.   It's a picture mode. Unless you're trying  to capture very specific action shots,   a keybind isn't going to help. These  two also weren't movement... but ok.   But that covers the main majority of Keybinds that  are extra notable or confusing to understand. But   a couple of these relate to other settings,  so we should get right into covering those.   I'm going to start with System settings since  a lot of this gets technical and probably not   worth going deep into beyond saying "it  improves graphics versus performance."   Display Settings are the settings that are  most important. Main Display is what screen   your game will hook onto when you boot it up.  I have two monitors, so both are options.   Screen mode is self explanitory mostly. Windowed  mode you probably won't use without doing some   massive multitasking. Trying to do Island  Sanctuary Spreadsheets without needing to   alt-tab or such. Typically Borderless Windowed is  the best call, as this will full screen the game   without actually full screening it. Alt Tabbing  in Borderless won't cause that weird hitching   that happens with fullscreen games. It comes without the benefits of Full   Screen though. That is, being able to adjust your  resolution. Borderless Windowed will always match   the resolution and refresh rate of the monitor.  Full Screen actually lets you adjust those.   Resolution is basically the "size" of the game  in a way. How many pixels will be put on screen,   both in terms of height and width. The bigger  your resolution, the more you can see.   The 60Hz, 85Hz, et cetera, is the refresh rate  you are running at. Or, what the max framerate   you're running at is. 60Hz is 60 Frames Per  Second, or how many times the game is drawn   on screen per second. The higher your FPS, the  more smooth the game will run. Prioritize a   smooth Frame Rate over pure numbers though. The  ideal minimum is a smooth 60 FPS. But you'll   be constantly seeing my Framertate hovering  at 144, since this monitor is 144 Hertz.   High Resolution UI settings and Default UI  Size are things you want to touch only BEFORE   you start messing with your UI. All UI can be  scaled to as small as 60% of their base size,   to 200% of their base size. High Resolution  UI settings is for making your UI bigger as a   default. 100% size base size will be increased  by whichever modifier you use. So the WQHD   option would double the size of all UI elements  before the 60% to 200% scaling is applied.   If you start playing and everything  is too small, start here.   Default Size is that 60% to 200% scaling  I mentioned. Changing Default Size will   change what all new UI elements will start  at. Instead of starting at a normal size,   you might want all defaults to be super huge  to get in your way so you know "this is new,   figure out how you want it." And Apply All...  applies that value to all UI elements. Again,   do not touch this unless you are ready to  go on a massive UI adjustment binge.   Gamma correction is something basically  every game makes you do these days. Adjust   how bright the game is versus your screen  brightness. If the game is too dark for you,   up the gamma to see a little better. Unique to  here though is Character Lightning. Just want to   be able to see your character or any character  - better? Up the Character Brightness.   And finally we have a second Frame Rate setting.  This is your FPS cap. There's varying opinions   on why you should or shouldn't cap your FPS. I  cap mine to 144 for stability and saving my PC   the effort. Others will argue you should leave  your FPS uncapped unless you see screen tearing   which if you don't even know what that means  just says you might not even notice it.   Personally, I would say cap it at whatever your  refresh rate is. So for me that is the 144 I'll   always have. There isn't really any reason to cap  it lower than that unless your system is really   struggling. Back in the day my laptop would drop  to as low as single digits as I mentioned. So I   capped my framerate to 30 FPS at a 1/2 refresh  rate on 60hz. In ideal situations I could   actually get that high... but rarely. 1/4 and a  15 FPS lock would have been more consistent.   Limiting FPS when afk or when the game  is not in focus is for saving your PC   the energy of rendering the game fully when  you aren't actively playing. Again, something   for helping your PC run better even a little.  Alt tabbing to change music? There you go.   Next button! Sound settings doesn't have  a lot to go over. Play music when mounted   will turn on or off mount music. If  you're getting into a new expansion,   its recommended to turn this off so  you can hear the new zone themes!   Similarly for keeping on Normal  Battle Music. New expansions have   new battle tracks. If you have it off,  you won't be getting battle music.   Enabling city-state BGM in residential areas  will change the music of each housing area   to the city they are associated with  instead of the normal housing music.   There's a basic housing track,  but if you prefer the city theme,   just leave and come back and the music will  switch over. Or enter a house and exit.   Play system sounds while waiting  for Duty Finder is for when your   duty pops. There's a ticking that occurs  every second but only if you have this on.   That way if you miss the chime, there  is still a sound popping at you.   Listening position is where your sound  is "coming from" so to say. The lower   the number, the closer it will be to your  camera's position than your character.   Sounds further away from your camera's  position will be quieter, while those   closer to your camera will be louder. Or  vice versa depending on how you set it. Do   you want to hear what your character would hear  most, or a more surrounding area soundscape?   The volume sliders are basically all  self explanitory, but I will say that   Ambient sounds just covers stuff like  crickets chirping or the wind blowing.   And Performance is the special Bard action of  playing instruments. If some guy is failing to   play Darude Sandstorm in the Aetheryte  plaza, you can mute them quickly here,   or with the keybind for it. Performance also has its own   settings for keybinds and octaves and  such. Pretty self explanitory stuff   in there... Well. If you know music. I don't! Further down we also have the Dualshock settings.   These controllers come with built in speakers that  you can have sounds come out of. This could be a   second way to make sure you're hearing your  Duty Finder sounds. I keep it off though.   Equalizer is basically... Do you know those  memes that like, explode your ear because   their volumes go super loud and distorted?  Usually those are "base boosted." To an extreme   degree. These will be more a reasonable  EQ setting. Unless you're an audiophile,   you probably have no use for this. Or  maybe there's some tone deafness you're   working with. And if you are... well...  you probably already know what EQ is.   And Spatial Audio!... Uh.. It's  360 degree audio. I'll leave it   at Square's explanation for it. Just  click the link if you want more info.   Graphics settings are next and for the  most part are no different to your normal   game settings. However, we have UI Resolution  settings. This will make the UI look crisper   and more detailed. Some icons and such have a  significant different when you turn this on.   Others... I can't see a difference at all. Your  mileage may vary but this is a definite thing to   turn on if your system isn't struggling. This  does not change the size, only the quality.   Dynamic resolution does as it says and will  adjust resolution as needed for performance.   But I've never touched it and it says its  in Beta at the moment so uh... yeah.   Some of the next stuff gets pretty  technical and weird sounding. Wet   surface effects is obvious but also seems  to have a big effect on lighting too.   Occlusion Culling might still be obvious. For  some reason, it works in reverse. When off,   all objects you cannot see will all be rendered  made visible and active by the game - regardless   of your camera and placement in a map. Disabling  it will make the game render less stuff at once,   only doing so when visible. Disabling  will improve performance by a lot.   From here I'm going to give you very minor  descriptions of these settings. But just keep   the following in mind: turning something on, or  turning it up or down will affect performance.   LOD is as it sounds at least. If an object is  far away, it will have a less detailed model   for performance. The high detail version  will replace it when you get close.   Real-time reflections is a bit jargony sounding,  but just assume all reflections from mirrors and   anything shiny fall under this. Anti-aliasing is probably something   you are very familiar with if you ever  tinkered with game options. But as it says,   it just smoothes jagged edges on objects, though  it can be VERY hard to see. Most things I checked   I saw no difference. Wooden objects though  seem to all have a noticeable difference.   Transparent Lightning is about water. It  will shimmer and ripple differently and   more smoothly. If you see performance  issues around water, turn this off.   Grass Quality is not about Snoop Dog. Parallax Occlusion is basically texture   depth to put it as simple as possible.  An object will look less flat. Like,   imagine the surface of a rock. It probably doesn't  feel perfectly smooth even if it is flat.   Tesselation is similar, but is for  the model itself. The higher it is,   the more quality a model tends to be. Glare is like when you are staring into   the sun... ok no? Um.... Oh. It means... this  water reflection. And nothing else you would   expect to be glare. That all applies to an  effect further down... also called Glare.   Shadow LOD is the same as normal LOD, but for any  shadows in the distance. Can be a lot harder to   tell depending on what you are looking at. Shadow resolution is shadow quality. How much   detail you will be able to see in any shadow. Shadow Cascading basically will make shadows only   appear close by. Far away shadows will just  not exist, and only fade in as you move in.   Shadow softening is where a shadow  will seem "blurrier" at the edges.   Just because shadows tend not to be hard  edged, they soften until they disappear.   Texture Filtering is essentially texture  smoothing. The higher you put it, the smoother   it will be, for a very little performance  hit. Anisotropic is the highest, and can be   made to be 4x, 8x, or 16x filterting. Not all  textures will have a noticeable difference.   Movement physics are very subtle and hard  to notice. This is basically how clothing   moves on a player when running or in the  wind. Here's a side by side of my shirt.   Limb Darkening is very subtle as well unless  you start to mess with it. It gives a bit   more of a... cinematic look? I go back  and forth on if I like it or not. Just   watch the edges of the screen though. Being  off apparently will help performance.   Radial Blur you can probably safely keep on unless   you have big problems with things  ever being blurry for any way.   Screen Space Ambient Occlusion is the type of  Ambient Occlusion you're using. That being,   say, determining how exposed each part of  an object is exposed to light. You can see   how it affects the decorations around  me, and even the grass a little bit.   Glare here actually means the  glare you probably think of.   Water Refraction is how light is deflected by  water rather than passing through in the same   direction. It makes underwater environments  look a lot wavier and distorted when on.   And finally, Depth of Field.  In cutscenes. Basically,   depth of field blurs anything in the background  when that is not part of a scene's focus.   Mouse settings is our next button  and is a very small section.   Allowing for resolution changes with mouse drag  is only applicable to the windowed mode. You can   click and drag the window edges to change the size  of it, and the resolution. And limiting the mouse   to always be stuck in-game is always useful. Mouse Camera Sensitivity is how fast the camera   will spin from mouse usage. As you can see,  0 makes it near impossible to turn.   Expanded Mouse Functionality is weird to  say. But its useful. You can increase your   mouse cursor size under the Hardware Cursor:  FFXIV Custom or Software Cursor. OS Standard   is your normal desktop cursor and is... probably  super tiny. Take some time to feel out Hardware   Versus Software Cursor, but Hardware feels  way smoother to me and is the one that can   become huge for anyone who has a 4k Monitor. Next we have Gamepad settings! If you don't have   a controller, skip ahead. They let you  pick your specific controller and even   your button map. You can have Xbox buttons  and an Xbox button map... despite this not   being on Xbox yet. They just realize that a lot  of players have Xbox controllers for PC play.   Most of this is normal controller stuff.  Window Zoom via R3 click actually means   UI scaling like we covered before. Cycling  through 60% to 200% in increasing size. Text   pasting I believe is only possible on PC...  but still requires text copying first.   Virtual Mouse when on will be L1 +  R3 click. It will give you... well,   a virtual mouse to click around on the screen.  Instead of everything acting like a menu list.   Calibration is for if your controller seems to  not be working, like sticks drifting. And button   config? This is your keybind menu essentually. Theme settings is purely visual and based on   preference. As you can tell, I've swapped over to  a Clear Blue. But we have Dark the default Light,   Classic Final Fantasy, and Clear Blue.  They may add more in future too.   Other settings is... well. Everything else.  Screen shot settings, afk timer... Notable   is the character and object limits. If you have  issues with crowded areas, turn this down. The   Language Settings is also specific. You can change  what language your game runs in with cutscene   audio. If you wanna hear characters speaking in  Japanese or German or French, here you go.   Finally, remember that Color Filtering keybind?  That is to turn on Colorblind mode, found in the   Accessibility tab. There are three options and  a slider to adjust how strong the filter is.   If you have colorblindness and this isn't enough  for you, be sure to tell the devs on the forums.   They can't fix it without more feedback. Also here is a deafness mode. Visual alerts   will be placed on the sides of the screen. Doing  actions and hearing enemy actions, you will see   the sound waves bounce around. Any mechanics  that rely on sound, you can play with this.   And that's the System Config. Its a lot of stuff  to play with and just normal settings. But that   means it's time for the big one. The spot with  the most options; Character Configuration. This   is where you will probably continually go back  to most often while tinkering with stuff.   In the top left we have a mode swap  between Mouse Mode and Gamepad Mode.   Both are accessible regardless of the mode, but  Gamepad Mode is much more controller friendly   with added tooltips for which buttons  do what. I will stay in Mouse Mode.   In our first menu, the Control Settings Menu,  we start off with the most important setting I   could look at. Legacy versus Standard controls.  Standard is character based what "Forward and   back and then forward and back" are. If you  turn the camera by itself then walk forward,   your character will continue to go in  whatever direction they are facing.
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Channel: WeskAlber
Views: 19,556
Rating: undefined out of 5
Keywords: ff14, beginner, learning, guide, endwalker, settings, character, system, menu, HUD, layout, optimize, FPS, frame rate, playstyle, controls
Id: 1nSk8BdnI10
Channel Id: undefined
Length: 98min 8sec (5888 seconds)
Published: Thu Mar 30 2023
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