FFXIV Blue Mage: Spell Showcase & Guide!

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welcome back everybody for today's video we are going to be talking about blue mage blue mage spell specifically uh today earlier today we uh finished the carnival i got all my spells finished and uh we're gonna do a little showcase on every spell as a patch 5.45 there's 104 total and we're going to do a little glimpse at every spell what they do and where you can get them now i'm doing this live on twitch so shout out to twitch chat uh because if i wasn't doing it there i would not be able to do this at all so shout out to you guys uh if you are enjoying the contents uh or maybe you're new to the channel make sure to stop by the twitch channel you can find me there on most mornings and uh let's get to it [Music] spell number one is water cannon the spell deals water damage with a potency of 200 and is the very first spell you learn as blue mage [Music] spell number two is flamethrower the spell deals fire damage to all enemies in a cone before you with a potency of 220 for the first enemy and 50 percent less for all enemies remaining you can learn this from the god machine in brave fox non-stop hard mode reminder and keeper of the lake and from omega and alphascape v3 normal spell number three is aqua breath this spell deals water damage to all enemies in a comb before you with a potency of 140s of the first enemy and 50 less for all remaining enemies as an additional effect and inflix dropsy dealing water damage over time you can learn this spell with ultros in the dragon's neck or through leviathan in the whole leader normal spell number four is flying frenzy this spell delivers a jumping physical attack to target in all enemies nearby it with a potency of 150 for the first enemy 50 less for all remaining enemies you can learn this spell from the zoo and pharaoh's series normal [Music] spell number five is drill cannons the spell deals physical damage to all enemies in a straight line before you with a potency of 200 for the first enemy and 50 less for all remaining enemies as an additional effect its potency is increased to 600 when the target is inflicted with petrification you can learn this spell from the magitek vanguard h2 up in northern thanoland spell number six is high voltage the spell deals lightning damage to all nearby enemies with a potency of 180 for the first enemy and 50 less for all remaining enemies additional effects includes paralysis and its potency is increased to 220 when the target is inflicted with dropsy the duration of paralysis is increased to 30 seconds when the target is also afflicted with dropsy you can learn this from the ads in the binding coil of bahamut t1 for the best you'll node in the mass carnival number 15. spell number seven is loom the spell allows you to move quickly to any specified location you can get it from belzevan in the lost city of ame to porn normal dandelion in the tam tara uh deep craft hard mode and the flame sergeant dalvag aka the b rank in northern thanolan spell number eight is final sting this spell deals physical damage with a potency of 2000 while incapacitating self additional fact it inflicts brush with death on cell you can learn the spell from the killer west in middle lenosha spell number nine is song of torment this deals unexpected damage with a potency of 50 and an additional effect of unexpected damage over time you can learn this spell from the siren in pharaoh serious normal mode spell number 10 is glower the spell deals lightning damage to all enemies in a straight line before you with a potency of 220 for the first enemy and 50 less for all remaining enemies additional effect includes paralysis you can get this spell from the coin counter in the arm veil normal mode [Music] number 11 is plane cracker the spell deals earth damage to all nearby enemies with a potency of 220 for the first enemy and 50 percent less for all remaining enemies you can learn this spell from the basalt golem in outer lenotia and the sandstone golem in southern thanolan number 12 is bristle the spell increases the potency of the next spell cast by 50 you can learn this spell from the wild boar in the east shroud number 13 is white wind this spell restores your own hp and the hp of all nearby party members by an amount equal to your current hp the spell is rewarded to you after learning 10 spells [Music] number 14 is level 5 petrify the spell petrifies all enemies in a cone before you you can learn this spell from the manor sentry in hawkman or normal mode [Music] number 15 is sharpened knife the spell deals physical damage with a potency of 220 as an additional effect of its potency is increased to 450 when target is stunned the spell could be learned from the tomberry king and the wanderer's palace normal mode number 16 is ice spikes the spell counters enemies with ice damage every time you suffer physical damage as an additional effect with 50 chance that when you are struck the striker will be afflicted with slow the spell is learned from the trickster imp in central shroud [Music] number 17 is blood drain the spell deals unexpected damage with a potency of 50 and has an additional effect of restoring mp you can learn this spell from the cave bat in lower lenotia [Music] number 18 is acorn bomb the spell puts targets in all enemies nearby to sleep you can learn this spell from the tree and sapling in the north shroud number 19 is bomb toss the spell deals fire damage at a designated location with a potency of 200 for the first enemy 50 less for all remaining enemies as an additional effect of stun it could be learned from the goblin fissure or the goblin gambler in middle [Music] linosha number 20 is off guard the spell increases targets damage taken by 5 and is rewarded to you after learning 5 spells number 21 is self-destruct the spell deals fire damage with the potency of 1500 to all nearby enemies while incapacitating self as an additional effect with potency is increased to 1800 when you are under the effect of tote oil also has an additional effect it inflicts brush with death on itself you can learn this spell from the glide bomb in western thanolan number 22 is transfusion the spell restores all hp and mp of a single party member while incapacitating self it also has an additional effect inflicting brush with death on yourself the spell is rewarded to you after learning 20 spells number 23 is phase the spell stuns all enemies in a cone before you and could be learned from the key current shell sweeper in central thanoland number 24 is flying sardine the spell deals physical damage with a potency of 10 and has an additional effect by interrupting your target you can learn this spell from the off kalu in eastern lenoxia [Music] number 25 is snort the spell deals a 20-yard knockback to all enemies in a comb before you it can be learned from typhon in the dragon's neck or typhon in the mass carnival [Music] number 26 is four tons weight the spell drops a four tons weight dealing physical damage at a designated location with a point save 200 for the first enemy 50 less for all remaining enemies it also has an additional effect granting heavy 40 percent you can learn this spell from ultros in the dragon's neck number 27 is the look the spell deals unexpected damage to all enemies in a comb before you with a potency of 220 for the first enemy and 50 percent less for all remaining enemies it also has an additional effect of increased enmity you can learn this spell from the anon to boga and amdepor keep normal or the biblio later in the great google library hard mode number 28 is bad breath the spell can blow noxious breath on all enemies in a comb before you affecting slow heavy blind and paralysis additional effects include poison damage doubt reduced by 10 and can interrupt the target you can learn this spell from the stroper in central shroud or marble in mordona number 29 is diamondback the spell reduces damage taken by ninety percent and nullifies most knockback and draw-in effects you can learn this spell from the kooka pharah and the stone vigil hard mode and the horde armored dragon in the steps of faith number 30 is mighty guard the spell reduces damage taken by 40 while reducing damage dealt by 40 increasing enemy degeneration and preventing casting interruptions via damage taken the spell is rewarded to you after learning 10 spells [Music] number 31 is sticky tongue the spell draws target towards the caster and has additional effects with the stun and increased enmity the spell can be learned from the toxic toad in central thanoland with a laughing toad in western thanolan number 32 is tote oil the spell increases evasion by 20 and can be learned from the giggling gigantoad in western thanolan number 33 is the rams voice the spell deals ice damage to all nearby enemies with opponents of 220 for the first enemy and 50 less for all remaining enemies it also has an additional effect of deep freeze you learn the spell from the chimera and cutters quite normal the dorm chimera and a relic reborn the chimera and the azure magia and the mass carnival number 25. number 34 is the dragon's voice the spell deals lightning damage to all nearby enemies with a potency of 200 for the first enemy and 50 less for all remaining enemies it also has additional effects of paralysis and its potency is increased to 400 against most enemies afflicted with defreeze the deep freeze effect is also removed you can learn the spell from the chimera and cutters cry normal the dorm chimera and a relic were born the chimera and from al zumajia in the mass carnival number 25. number 35 is missile the spell deals damage equal to 50 of the target's hp chance of successful attack is low has no effect on enemies whose level is higher than your own you can learn this from enkidu and battle of the big keep number 36 is a thousand needles the spell deals at fixed 1000 points of physical damage which is shared by all enemies around you the smell can be learned from the subtender baler in the southern thanolin number 37 is inkjet the spell deals unexpected damage to all enemies and a comb before you with a potency of 200 for the first enemy and 50 less for all remaining enemies as an additional effect of blind and could be learned from the kraken is to stash a hard mode [Music] number 38 is fire angon a spell deals physical fire damage to target in all enemies nearby it with a potency of 200 for the first enemy and 50 less for all remaining enemies you learn this spell from the fremonious kohio jaw in the wanderer's palace hard mode number 39 is moon flu the spell grants the effect of waxing nocturne increasing damage down by 50 and movement speed by 30 percent the spell is rewarded to you when you complete 10 stages in the mass carnival number 40 is tail screw the spell reduces target's hp to a single digit and can be learned from carlabos in stash a hard mode or the craig claw in the peaks number 41 is mind blast the spell deals unexpected damage to all nearby enemies with a potency of 200 for the first enemy and 50 less for all remaining enemies it also has an additional effect of paralysis and could be learned from the galvant the dominator in the tamtara deepcraft normal number 42 is doom the spell inflicts doom on your target and can be rewarded after completing 20 stages in the mass carnival number 43 is peculiar light the spell increases magic damage taken by all nearby enemies by five percent you can learn this spell from the atlantic mud puppy in mordona [Music] number 44 is feather rain the spell deals wind damage with a potency of 220 to all enemies at a designated location and has an additional effect of wind damage over time the spell can be learned from garuda in the howling eye extreme number 45 is eruption the spell deals fire damage with a potency of 300 to all enemies at a designated location the spell could be learned from ifrit and the bowel of ember as normal number 46 is mountain buster the spell deals physical earth damage to all enemies in a comb before you with a potency of 400 to the first enemy and 50 less for all remaining enemies you can learn this from titan in the naval hard mode [Music] number 47 is shock strike the spell deals lightning damage to target and all enemies nearby it with a potency of 400 for the first enemy and 50 less for all remaining enemies you'll learn this from ramu in the striking tree hard mode number 48 is glass dance the spell deals ice damage to all enemies in a wide arc to your fore and flanks with the potency of 350 for the first enemy and 50 less for all remaining enemies the spells learned from shiva in the akafa amphitheater extreme mode number 49 is veil of the whorl the spell counters enemies with water damage every time you suffer damage you can learn this spell from leviathan and the whole leader hard mode [Music] number 15 is alpine draft the spell deals win damage to all enemies in a straight line before you with opponents of 220 for the first enemy and 50 less for all remaining enemies the spell can be learned from griffin in the sea of clouds 51 is protean wave the spell deals water damage to all enemies in a cone before you with a potency of 220 for the first enemy and 50 percent less for all remaining enemies it also has an additional effect of a 15-yard knockback you can learn the spell from living liquid in alexander arma the father or shikigami in the mass carnival number 29. [Music] number 52 is northerly's the spell deals ice damage to all enemies in a comb before you with a potency of 220 for the first enemy and 50 less for all remaining enemies it also has an additional effect enemies affected by dropsy or frozen you can learn the spell from the slate yeti in kawartha's western highlands number 53 is electrogenesis the spell deals lightning damage to target and all enemies nearby it with a potency of 220 for the first enemy and 50 less for all remaining enemies you can learn this spell from conodonts in the sea of clouds number 54 is celt straw the spell deals physical damage to all enemies in a comb before you with a potency of 220 for the first enemy and 50 percent less for all the remaining enemies you'll learn this spell from faust and alexander the fist of the father or the jagged doll from alexander the cuff of the father number 55 is abyssal transfiction the spell deals physical damage with a potency of 220 with an additional effect of paralysis the spell can be learned from ash in hawk manor hard mode or from the biblioclips in the great google library number 56 is chirp the spell puts all nearby enemies to sleep and can be learned from the paisa in the sea of clouds number 57 is eerie sound wave the spell removes one beneficial effect from all nearby enemies and can be learned from enkidu in the battle of the big keep aryak in the lost city of america normal or impuss in aza's law [Music] number 58 is palm cure the spell restores target's hp by 100 and has a potency increase to 500 if you're under the effect of ethereal mimicry healer you'll learn this spell from furry foot copley kip and thor march harm road number 59 is gobskin the spell creates a barrier around self in all nearby party members that absorbs damage equivalent to a heal of 100 potency the barrier strength is increased to absorb damage equivalent to a heal of 250 potency when you're under the effect of ethereal mimicry healer you learn the spell from the alexandrian hider in alexander breath of the creator and slipknick's steel joints the a-rank hunt and the dravanian hinterlands [Music] number 60 is the magic hammer the spell deals unexpected damage to target in all nearby enemies with a potency of 250 for the first enemy and 50 less for all remaining enemies it also has an additional effect lowering intelligence and mine attributes by 10 as well as restores 10 of maximum mp you can uh learn the spell from the apanda in the great google library hard mode or epilogy in the mass carnival number 24. number 61 is a veil the spell directs damage intended for you to another player you can learn the spell from the queen hawk and st motions are burrito normal number 62 is frog legs the spell provokes nearby enemies placing yourself at the top of the emini list you can learn this spell from parago and the dravanian hinterlands number 63 is sonic boom the spell deals wind damage with a potency of 210 and can be learned from the anzu in the sea of clouds [Music] number 64 is whistle the spell increases the potency of the next physical damage spell cast by 80 percent you can learn this spell from the doll male in the sea of clouds number 65 is white knight's tour the spell deals unexpected damage to all enemies in a straight line before you with a potency of 200 for the first enemy and 50 less for all remaining enemies it also has an additional effect its potency is increased to 400 when enemies are bound as well as a 20 slow you can learn the spell from the white knight in the vault number 66 is black knight's tour a spell deals unexpected damage to all enemies in a straight line before you with a potency of 200 for the first enemy and 50 less for all remaining enemies it also has an additional effect potency is increased to 400 when enemies are under the effect of slow as well as an additional effect of bind you can learn the spell from the black knight in the vault number 67 is level 5 death the spell ko's all nearby enemies and can be learned from page 64 and the great google library normal number 68 is launcher the spell delivers an attack to all nearby enemies randomly dealing 50 30 20 or 10 percent of their hp you can learn this spell from the armored weapon in balsar's wall number 69 is perpetual rey the spell deals unexpected damage with a potency of 220 with an additional effective stun you can learn this spell from the manipulator in alexander the burden of the father number 70 is kakgard the spell reduces target party members damage taken by five percent and it could be learned from the sabotender guardia and the sunken temple of car in hard mode [Music] number 71 is revenge blast the spell deals physical damage with a potency of 50 and potency is increased to 500 when your hp is below 20 the spell is rewarded to you after you learn 50 spells number 72 is angel whisper the spell resurrects targets to weaken state spell is rewarded to you when you complete 30 stages at the mass carnival number 73 is exuviation the spell restores your own hp as well as the hp of all nearby party members has a cure potency of 50 and an additional effect of removing one detrimental effect from all nearby party members secure potency is increased to 300 when you're under the effect of ethereal mimicry healer you'll learn the spell from the ability and we mura in the sea of clouds or the wamura in the lost city of amdeporn normal number 74 is reflux spell deals lightning damage with a potency of 220 and has an additional effect of heavy you can learn this spell from the cloud wyvern in the churning mists number 75 is devour the spell deals unexpected damage with a potency of 250 with an additional effect of increasing the maximum hp by 20 as well as increasing the duration to 70 seconds when you're under the effect of ethereal mimicry tank you can learn the spell from caduceus in the binding coil of bahamut t1 and the decaying gorman in the loss of amdeport normal number 76 is condensed libra espela flicks the target with physical attenuation astral attenuation or umbral attenuation for physical attenuation the effect increases damage taken from physical attacks by five percent for astral attenuation it increases the damage taken from fire wind and lightning expected attacks by five percent and umbral attenuation increases damage taken from water earth and ice suspected attacks by 5 you can learn the spell from the arena scribe in the mass carnival number 24 or the meccano scribe and the great google library hard mode number 77 is ethereal mimicry for this spell you mirror the ethereal properties of your target granting yourself a beneficial effect corresponding with the target's role if the target is a tank it grants you ethereum mimicry tank increasing your defense and augmenting certain blue magic spells if your target is a dps you grant ethereal mimicry dps increasing critical hit rate and direct hit rate by 20 and if the target is a healer you grant ethereal mimicry healer increasing healing magic potency by 20 and augmenting certain blue magic spells you'll learn this spell from grah luminary adds in pharaoh's serious hard mode number 78 is super nakra the spell deals earth damage to all enemies in a comb before you with a potency of 200 for the first enemy and 50 percent less for all remaining enemies it has a maximum charge of four and you can learn the spell from ravana in ass stock normal mode number 79 is quasar the spell deals unexpected damage to all nearby enemies with a potency of 300 for the first enemy and 50 less for all remaining enemies you'll learn the spell from sophia and containment bay p1 t6 number 80 is jk this spell delivers a jumping physical attack to the target and all enemies nearby it with a potency of 300 for the first enemy and 50 less for all remaining enemies the spell can be learned from brute justice in alexander the burden of the sun [Music] number 81 is triple trident the spell delivers a three-fold attack each hit with a potency of 150. you can learn this spell from ibizu catfish in yangzha or the gyorai quick strike aka the b rank and yangja number 72 is tingle the spell deals lightning damage to target and all nearby enemies with a potency of 100 for the first enemy and 50 less for all remaining enemies it also has an additional effect increasing the potency of the next physical damage spell cast by 100. you can learn this spell from the ubiso catfish in yangzha or the gyorai quick strike aka the b rank in yangzha number 83 is tatami gaichi the spell deals unexpected damage to all enemies in a straight line before you with a potency of 200 for the first enemy and 50 less for all remaining enemies it also has an additional effect of stun and could be learned from the dojin maru summoned ads in kugane castle number 84 is cold fog this spell grants cold fog to self it can change from cold fog to white death if damage is taken the effect of white death deals ice damage with a potency of 400 with an additional effect of deep freeze you can learn this spell from the mist dragon in the burn number 85 is stocktrum the spell deals unexpected damage with a potency of 140 to all nearby enemies action effect changes restoring own hp and the hp of all nearby party members when you're under the effect of ethereal mimicry healer your potency is 300. you get the spell from lakshmi in emanation number 86 is saintly beam the spell deals unexpected damage with a potency of 100 to target in all enemies nearby it potency increases to 500 when used against undead enemies you'll learn this spell from phantom train in sigmascape v1 number 87 is speculum flood this spell deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy and 50 percent less for all remaining enemies you'll learn this spell from takachi in saint moseon's arboretum hard mode or the mudman aka the a-rank in ilmag number 88 is angel snack the spell restores the own hp and the hp of all nearby party members has a cure potency of 400 and an additional effect granting healing over time when you're under the effect of ethereal mimicry healer this uh spell is rewarded to you when you level your blue mage to 70. number 89 is shalony and game the spell summons the shalonian gate reducing damage taken by 20 it has an additional effect granting auspicious trance after taking damage equal to 30 of your maximum hp auspicious trance uh turns into divine cataract dealing water damage to all nearby enemies with a potency of 500 for the first enemy and 50 less for all remaining enemies potency increases to 1000 when you're under the effect of ethereal mimicry tank you'll learn the spell from genbu in hell's lid number 90 is the rose of destruction the spell deals unexpected damage with a potency of 400 and has an additional effect of a 10 yom knockback you learn this spell from ivan coral fist and the temple of the fist number 91 is basic instinct the spell increases movement speed by 30 percent and healing magic potency and damage dealt by 100 percent also ignores the damage ability inflicted by mighty guard this can only be used in duties intended for two or more players while playing alone while no other player members are in the instance or when all player members are incapacitated the effect ends when joined up by one party member or more you learn this spell from the master coral and upper lenotia or the coral shruti and temple of the fist number 92 is ultra vibration the spell ko's all nearby enemies afflicted with the deep freeze or petrification has no effect on enemies whose level is higher than your own and certain others you can learn the spell from kangamoto in the peaks number 93 is blaze the spell deals ice damage to target in all enemies nearby it with a potency of 220 for the first enemy and 50 less for all remaining enemies you'll learn this spell from aldroid and deltascape v1 number 94 is mustard bomb the spell deals fire damage to the target and all enemies nearby it with a potency of 220 for the first enemy and 50 less for all remaining enemies it also has an additional effect enemies affected by the light-headed suffer damage over time you learn this spell from omega in alphascape v3 number 95 is dragonforce the spell reduces damage taken by 20 and increases damage reduction to 40 when you're under the effect of ethereal mimicry tank the spell is rewarded to you after you learn 100 spells number 96 is ethereal spark the spell deals unexpected damage with a potency of 50 to all enemies in a straight line before you as an additional effect of unexpected damage over time it could be learned from the salted dhruva in the lox or luminaire the a-rank in the lox number 97 is hydro pole the spell deals water damage to all nearby enemies with a potency of 220 for the first enemy and 50 less for the remaining enemies also has an additional effect of a draw in you can learn this spell from kelpie in the drowned city of scala number 98 is male addiction of water the spell deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy and 50 less for all remaining enemies it has an additional effect of a 10 yom knockback to all enemies and party members in range we learn this spell from sai taisui in the swallow's compass number 99 is choco meteor the spell deals unexpected damage to target and all nearby enemies with a potency of 200 for the first enemy and 50 less for all remaining enemies its potency increases to 300 when paired with your personal chocobo this spell can be learned from the corsair chocobo in the dravanian 4 lands number 100 is mantra magic the spell deals an unexpected eight-fold attack each hit with a potency of 50. vote c is increased to 100 when you're under the effect of ethereal mimicry dps the spell is rewarded to you after learning 100 spells number 101 is peripheral synthesis the spell deals physical damage to all enemies in a straight line before you with a potency of 220 for the first enemy and 50 less for all remaining enemies has an additional effect inflicting light headed and potency is increased to 400 when the target is afflicted with lightheaded the spell is learned from omega in alphascape v3 number 102 is both ends the spell deals unexpected damage with a potency of 600 to all nearby enemies and is learned from the kirian dashang in the swallows compass number 103 is phantom flurry the spell deals unexpected damage over time with a potency of 200 to all enemies in a comb before you executing phantom flurry again before its effect expires deals unexpected damage to all enemies and a comb before you with a potency of 600 for the first enemy and 50 less for all remaining enemies the spell can be learned from suzaku in hell's gear number 104 is night bloom the spell deals unexpected damage to all nearby enemies with a potency of 400 for the first enemy and 50 percent less for all remaining enemies it also has an additional effect of unexpected damage over time this spell can be learned from sukiyomi in the castrum fluminus all right and that's it 104 spells recorded uh that was uh quite quite the event this afternoon i want to thank twitchchat again for sticking this out with me shout out to tari as well for helping me out with some of the spells that i could not use the dummy for um i hope you guys enjoyed the video it was it was really fun to make and uh just a quick uh note there may be a couple moments of inaccuracies i think i i read a couple of the primals as normal mode as opposed to hard mode just to be clear that that's probably it was probably gonna be a little thing here and there that might be a mistake but otherwise uh i hope uh i hope this helps you i hope you enjoyed it whether just the visuals or maybe you learned um where to find some of these spells you know let me let me know in the video or down below what some of your favorites are and uh um and i hope you guys uh enjoyed the enjoy the video i'll see you guys back over on twitch thanks for watching take care
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Channel: TequilaShots1500
Views: 39,655
Rating: undefined out of 5
Keywords: ffxiv, final fantasy, ff14, blue mage, blu, ffxiv blue mage, ffxiv blu guide, blue mage spells, blu guide, blue mage guide, ffxiv guide, blu spells, twitch, livestream, square enix, rpg, mmo, mmorpg, shadowbringers, ffxiv patch 5.45
Id: CQnYhiNi6I4
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Length: 34min 19sec (2059 seconds)
Published: Sun Feb 21 2021
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