(logo beeps) - [Falcon] They revealed
"Far Cry 6" a few days ago, and oof, this is a big one. They have really gone all out, and we have a lot to talk about. Hi folks, it's Falcon,
and today on Gameranx, 10 Things You Need to
Know About "Far Cry 6." Starting off with number 10, there are new companions called Amigos. Instead of Guns for Hire or Fangs for Hire from "Far Cry 5," this game has Amigos, and interestingly enough,
they don't include humans. All of the Amigos you can
bring in for help are animals, that's right, animals, in this game. This contradicts an older
interview with the developers that said a jaded-ex KGB
spy be one of your Amigos. So it was pretty clear that somebody changed change their minds about having human
companions at some point. I'm sure there's gonna be more, but we saw two of them in the trailer. There is a crocodile by the name of Guapo, who basically does
exactly what you'd expect. It attacks enemies and eats them. The most bizarre addition
we know of currently is a dog named Chorizo. It's a little dude in
a makeshift wheelchair that can apparently distract enemies. Sounds like he can make
things easier for stealth if you use him properly,
but it's interesting. They've teased at least two more. You can check out some
of the prerelease stuff. There's also a rooster and what looks to be a panther as well. From everything we've
currently seen, though, the companion system seems only allow you to bring one of these guys along, kind of like how it worked in "New Dawn," rather than two like in "Far Cry 5." But from the way that
they've put it together, there may really be some
interesting dynamics that it generates. It looks different, at least. At number nine, the map
looks absolutely huge. A Reddit user by the name PaulMorrison90 posted a screenshot of
the entire map of Yara, which pretty much shows us exactly what Ubisoft has been saying: it looks really big. The map is split between a
couple of different zones. The central green area
looks to be the jungles, what we're seeing in trailers, the sort of more brownish
yellowish spot above it is probably the capital, and then the white zone might
be a mountain environment or something. They're obviously trying to give us at least a few large
differences in landscape and possibly vary up the
gameplay accordingly. The south is apparently
a more dry environment, for instance. It's all a little bit
speculative at this point, but another interesting thing to note is that there is a small
island at the bottom left, maybe a tutorial island, like you start off on in "Far Cry 5," or perhaps an end-game area. We don't really know right now. We basically have to wonder
what that is currently. Considering the game
starts with your character trying to escape Yara on boat, only for it to be
destroyed by the military, it makes sense that the place
where you start the game is out in the ocean, but it's equally possible
this could be a boss island, similar to where you
fought Vaas in "Far Cry 3." Probably the most noteworthy
thing we've seen the trailers about the map is the city. The capital Esperanza is the biggest city on the island of Yara, and
it's a first for the series, an actual population center that is dense with buildings that
you can explore freely. That means you can get up on the rooftops. You can explore back alleys. I mean, there's a lot of
stuff that is possible here that's just never been in a "Far Cry" game for one reason or another. It seems a lot like the
toughest enemies in the game show up here, which, I mean, makes sense. It's the capital, so you're probably expected
to holster your gun and try to keep a low
profile while you're here. It also looks like there are
other towns on the island, but Esperanza is the only
big city in the game. While it doesn't look huge on the map, it does look pretty dense, so a lot of traditional
"Far Cry" strategies will not work there. It's just a nice change of pace to see that in a "Far Cry" game. At number eight, the RPG stuff from "Far
Cry: New Dawn" is returning. Now, this is a big one. In an interview with
JorRaptor, the developer stated that the slightly divisive RPG mechanics introduced in "New Dawn" are going to be making
a return in "Far Cry 6." One of the big things
players complained about with that game was that
if you were too low-level, it became really difficult to deal with some tougher enemies, but it sounds like they're
trying to dial that back a bit. They want to have parts of the map have more dangerous enemies, but they don't want it
to be a total roadblock. Apparently, perks will be attached to specific pieces of clothing as well. They compared the game to a system seen in "Assassin's Creed: Valhalla" and "Ghost Recon Breakpoint," which is... it could be an all-right
combination, we'll see, but hopefully, they don't
end up making this game into a real grindy chore. At number seven, outposts are changing. One thing you'll always be
doing in "Far Cry" games is clearing out enemy outposts, and that is not different here, but from what we've seen in the trailers, it looks like there's
gonna be different ways to go about clearing
the bases in the game, and it might even be possible
to eliminate an outpost without having to meticulously
kill every single guard in the area. We don't know for sure, but we do know that the developers have said
there will be more options for how players can deal
with outposts the game. Another important thing to note is that you can reset outposts like in "Far Cry: New Dawn." That means you can repopulate a base after you've killed all the enemies in it. In that game, you could specifically earn
more resources doing that, but we do not know exactly what you get for resetting an outpost
in this game, at least yet. Another important bit of information that they dropped in the
interview with JorRaptor is that the map won't be
empty after you beat the game. Okay, remember how in "Far Cry 5," after defeated each region's boss, the enemies would just clear out, making it so that there
really wasn't a lot to do after you won? It's not gonna work out
that way in this one. Exactly what that means,
they have not said. Will it be like "The Division 2," where the map gets invaded
by a foreign enemy, or will the army try to
attempt to take back outposts at the end, or what? Who really knows? But I am definitely interested
in seeing what happens here. At number six, a lot of
fan favorite stuff is back. The trailer showed off some features that some fans actually missed in some of the more recent games. One of the big ones is
actually nonviolent activities. It looks like you can
play dominoes in the game, and maybe you might not
consider this nonviolent, but you can possibly
participate in cockfighting. The trailer showed a bunch of people standing around holding chickens, but I do not know if that is a story scene or an actual side thing. We will obviously keep you updated as we find out stuff like that. Other returning features
include vehicle takedowns and knife takedowns. The vehicle ones are especially cool, because of the new
vehicles you can hijack, which include a tank. It looks like those gross
emergency healing animations are back as well. At one point in the trailer, your character smokes a cigar
and puts it out on their arm. That's gotta be one of those
low-health healing animations 'cause why else would
your character do that? I don't know. And this one isn't really
something returning, but a lot of people that it was strange how you couldn't ride
a horse in "Far Cry 5," considering the game
took place in Montana, but it looks like you can
actually ride one in this game, so they probably listened
and that's gonna be cool. At number five, you can
holster your weapon now. It's not one of those things that sounds like a huge
feature on paper or anything, but that can actually have a
pretty big impact on gameplay. "Hitman"-like-style open-world stealth looks kind of possible at this point, so holstering your gun makes it so the army wouldn't attack you on site in non-restricted areas, so it'll probably be a lot
easier to explore the world without getting into forced
combat when you don't want to. Saying goodbye to constant
attacks from enemy trucks and dudes at the side of the
road like in "Far Cry 5," it sounds appealing to me. Now you can travel in
peace once in a while. Another cool feature is it looks like you can trick guards to get through checkpoints. So, in that respect, it may be possible for missions to play out
in various different ways. At one point in the story trailer, you can see Dani wearing
a soldier's uniform, suggesting that you can
change into disguises as well, which I definitely like. Could be a story mission, so it might be a scripted event and not some kind of gameplay system, but from everything we've seen, it kind of seems like
that what's going on. When the one guy is talking
to you in the voiceover in the trailer about how
we lead our operations and secret camps across
the country and all that, it cuts a few times, and your character is
wearing different clothes, which leads me to think it's possible. And if so, very interesting. At number four, there are a lot of guns. It's no surprise that "Far Cry 6" would feature some weapons. Like, duh. But it looks like they've taken complaints about the lack of weapon
variety in "Far Cry 5" to heart. There is so much on display here, from the more traditional
weapons yielded by the Yara army, to the DIY weapons used by the rebels. The trailer showed stuff like a mini-gun with a motorcycle engine on it, some kind of railgun-looking thing, a fireworks-shooting rocket
launcher of some kind. There is just a lot of stuff to take in. Probably the most amusing
is the saw launcher from "New Dawn," but it's
back as the CD launcher and plays the "Macarena" when you fire it. ♪ Hey, Macarena ♪ - [Falcon] That is, yeah, exactly as ridiculous as it sounds. Some of this seems to be
tied to the crafting system, which the developers seem
to want to emphasize. Some of these weapons, you apparently have to
build yourself, which means there's probably some kind
of resource collection like in "New Dawn." At the moment, we don't really know how crafting's actually
gonna work, though. All they've said is
that there is crafting. So does the game have
full-blown weapon customization? It seems like it, but I don't
want to say for certain. Another noteworthy new feature are the Supremo backpacks, special weapons you wear on your back that are incredibly powerful
but seem limited in use. They showed off a few
of them in the trailer. There's what looks like a backpack that spreads fire in an area around you, a rocket backpack that can
fire a volley of deadly weapons and possibly even destroy tanks, one that looks like
there's a Tesla coil on it with some kind of electrical
effect, which is absurd, but, I mean, there's
more beyond that, even. I don't know exactly how
these things work yet. Do you get special ammo for them? Do they work like a super
ability that has a cooldown? Do you collect them? They're single-use? I don't know, but they do
look like they're fun is hell, so no complaints. And at number three, we're
back to playing a character. Unlike "Far Cry: New Dawn," where you just played as a faceless deputy and security chief, "Far Cry 6" is back to having you play as an actual character named Dani Rojas. At the start of the game,
you can select their gender, but it doesn't seem like you do a lot to customize appearance outside of that. From what we've seen in the trailers, it looks their personality
comes through a lot more in this game than previous protagonists from other "Far Cry" games. Also, the new third-person cutscenes probably help out with that a lot. One intriguing feature
we've seen in the trailers is it does seem like we
might be able to move around in third person in this game. Maybe it's only possible when you're in a safe zone or something, but it seems like there
were moments in the trailer that showed the character
walking around in gameplay in a third-person perspective. We'll see. And at number two, there is co-op. The developers have confirmed
there is co-op in the game. They have not shown any of it, though, but we can only assume that
it's probably going to work similarly to "Far Cry 5" and "New Dawn." One important thing they mentioned in an interview with JorRaptor is that progress will be
saved for both players, not just for the host of the game, which is a welcome improvement. I really like that. But it will also be interesting to see exactly how co-op is
implemented otherwise. Finally, at number one, the trailers put all the
focus on Anton Castillo, the ruthless dictator played by the always
awesome Giancarlo Esposito, but it looks like there
actually be other bad guys you'll have to deal with as well. There was a really small
thing I didn't notice myself the first time watching the trailer, but as pointed out by Reddit
user The-Art-Of-XVIII, there's some graffiti
that shows five figures being puppeted by Anton, which suggests there
might be five underlings you'll have to deal with, similar to the Seed family in "Far Cry 5" and the governors from "4." This is a lot to extrapolate from just one piece of graffiti, but considering that sub-bosses appeared in both 4 and 5, it's not farfetched to think they might
return again in this game. A couple of quick bonuses for you. There's no arcade mode. For certain players, this
is a huge cut, by the way. It had this really cool additional feature that you play custom levels
created by the community. That's not in the game. The thing is, it was really popular with
some of the community, so removing it? Kind of a disappointment. But not everybody cared, either. So I don't know. I liked it. Finally, the game is set
to release on October 7th for all major platforms:
PC, Xbox One, Xbox Series X, PS4, and, of course, PS5. It is not coming to Steam. It is an Epic Store game
and Ubisoft Store game. It's also going to be available on Ubisoft's subscription
service, Ubisoft+. That is all for today. Leave us a comment. Let
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for watching this video. I'm Falcon. You can follow
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right here on Gameranx.