(logo beeps) - [Falcon] Sometimes, some
of the best stuff in the game only happens after you beat it. Hi folks, it's Falcon,
and today on Gameranx, 10 Insane Things You Unlock
Only After Finishing the Game. Starting off with number 10, it's "Grand Theft Auto V's" Mrs. Philips. We'll start off with a small
but absolutely crazy one, the Mrs. Philips mission
from "Grant Theft Auto V." This Strangers and Freaks
side mission only unlocks after you've finished the
story with Trevor alive. You'd think it would be
something to tie up loose ends in the story or something, but
no, it's just weird as hell. After completing the last mission, a question mark will
appear in Trevor's trailer. When you go in, a cutscene will start, where Trevor's totally unmentioned mother has apparently returned, and the way she treats Trevor somewhat explains how crazy the man is. She gives you a simple mission to steal a truck of painkillers, but when you return to
the trailer afterwards, Trevor sees she's not there. Maybe she was a hallucination, who knows, but at the end, it's just
Trevor crying on the floor. It's a weirdly dark thing to end on, but it definitely qualifies
as an insane unlock, emphasis on insane. (Trevor screams) - Momma. - [Falcon] At number nine, in
"Assassin's Creed: Valhalla," there is this huge secret hideout, and you obviously you can only
get it by beating the game. So finishing the game is
not the only requirement, but it is by far the most difficult part. In order to unlock the famous Mjolnir, near you have to first equip
all five pieces of Thor's armor and head to the most
remote section of the map, this far-off spot in the
northernmost part of Norway. To get Thor's armor, you need to complete two major quests. One involves hunting down and killing the Daughters of Lerion, who are tough, wandering bosses that each have a piece of Thor's armor. Beat all three, and you can unlock the Legion Crypt and get a fourth piece of armor. The final piece, however, is
the most difficult to get. You have to assassinate all 45 members of the Order of the Ancients, which is obviously a huge undertaking, but it's basically
something you have to do to really finish the game anyway, so at least it's worth doing. With all five armor pieces
completed and equipped, you are now worthy to lift Thor's hammer. Now, you might be able to guess that the weapon is crazy strong, so it's a pretty awesome reward. It is obviously a pain to get,
but it is cool as all hell. At number eight, in "Final Fantasy XV," there is a flying car. Now, this is a really wild one 'cause so much of "Final Fantasy XV" is about cruising around in your car, so nobody really expected
a full-blown airship to show up in the game. It's, however, a Final Fantasy tradition to include some kind of flying vehicle, but it didn't seem like
there was anything like that in the game, and it
certainly never appears during the course of the main story. For whatever reason, though, this thing only becomes available after you beat the story
and load your save. You have to finish a post-game
mission to unlock it, which requires you to clear out the three imperial outposts on the map. The first two, I mean, they get cleared out during
the course of the story, so you really only need
to deal with the last one to finish the mission. After that is done, you talk to Cindy, and she somehow makes it so your car can transform
into this jet thing. It's not just for fun, either. Yeah, it is definitely awesome to be able to fly wherever you want now, but this thing can actually reach some previously impossible-to-get areas and is required to get access to some of the toughest post-game content. But, even on its own, it's just a really cool reward
and a very big surprise. Like we said, this thing
wasn't even hinted at in the game anywhere. It was just a total shock. At number seven is "Resident Evil 4," which doesn't just have one
awesome post-game addition. It's got two. Both of them involve playing
as the Resident Evil series' ubiquitous and morally
ambiguous spy character. The first, Assignment, was unlocked in the original
version of the game on GameCube while Separate Ways was added
in the PlayStation 2 release and has appeared in
every version since then. Assignment is, on its own, pretty basic, but it was cool to have
something else to do after you beat the game. It works kind of more
as a little bonus mode than an actual addition
to the story, but it's fun that they even bothered
to do something like that. Separate Ways is the real bonus, though. It was an entire side campaign that tells a story that is parallel to the events of "RE4." It doesn't add a lot of new
areas and it's relatively short, but it did add a lot of
really cool story stuff that more closely tied the events of "4" with the other games. And even though you were
mostly retreading ground from the base game, the grappling hook made it
so you go through those areas in really, really different ways. It's not totally insane or anything, but it was an awesome bonus to one of the best games in the series. At number six is "Dead
Rising's" Overtime Mode. Yep, first time we played "Dead Rising," this was a really cool surprise. The whole concept of the game is that you have 72 hours to
complete your investigation into the zombie outbreak at the mall. Time's always moving forward, so everything you do is on the clock, and actually doing everything required to get the best ending is actually... it's pretty tough. For most of the endings of the game, nothing happens after you finish them. It's just a credit roll
and you can try again, but if you manage the A ending,
something different happens. After finishing the game,
you unlock Overtime Mode, which adds a fourth day to the game. For us, playing the game the first time, it was pretty mind-blowing, actually. And every future game in the series has incorporated some kind of
overtime mechanic like this into the game. This isn't an easy part, either. You have to collect a bunch of items in order to escape the mall, and there's Special Forces
swarming everywhere, and it can be a huge pain if
you haven't really leveled up. It is, thankfully, considered separate from the main game mode, so it's easy to switch between
the two if you're struggling. It's just cool when a game tells you, hey, this is the end, and then
surprises you with more game. It's a trick that's not
uncommon to see in video games, but "Dead Rising" was one of the more interesting implementations. And at number five, in "NieR," you can actually understand
the Shades' speech, and new scenes do play out. "NieR" is basically famous for this. It's a game where it feels
like a big part of it can only be reached after
finishing it at least once. "NieR: Automata" ran with the concept and hid basically the
second half of the game behind two playthroughs, but the original "NieR"
actually pioneered the idea, so it's the one we're gonna focus on. This game starts out really
straightforward, actually. There are these monsters called Shades, and you're trying to defeat them. Further in, things get a
lot more murky, though. But when you finish the game, it seems like a pretty
standard happy ending. But if you start up a New Game Plus, you'll notice some changes. It's now possible to understand
what the Shades are saying. Their gibberish speech gets subtitled. And soon, you realize how much of the game has you slaughtering what are
essentially innocent creatures or at least ones with sympathetic goals. On top of that, new stories play during
some key story moments that reveal the story of whatever
creature you're fighting. Basically, instead of
being mindless monsters, they have a tragic and
ultimately pointless story because of your character's actions. The whole second playthrough
is a real kick in the teeth, and it goes to show how they added these
little bits of context, and it totally changes the
story from a pretty standard one to something much more
complex and difficult. It's a game where you
don't get the actual story until after you beat the game. At number four is "Bravely
Default 2," the true ending. It's a very recent one that
does some pretty weird stuff with the ending. Keeping in mind, the game is mostly straightforward
up until this point. There isn't really any interface trickery or strange stuff going on. It's just a unique but
intentionally old-school RPG for the vast majority of the game. But when you get to Chapter 5 and you take on what is
presumably the final boss, something really weird happens. The game ends on kind
of a weird downer note, but the credits roll, and
that seems like that's it. If you load the game,
though, things have changed. For some reason, the heroes are aware that they lost one of their
own in the last battle, and so they decide to
do things differently. It only gets more meta from there. There's actually two whole chapters after what seems to be the final chapter, and if you beat it, let the credits roll, and put the game away, you'll probably never realize that there's a lot more game there. And number three, in
"Super Mario Odyssey," you can unlock the Mushroom
Kingdom from "Super Mario 64." A lot of the stuff we
mentioned in this list has been bonus modes or surprising twists that get added to a
game after finishing it, but with "Super Mario Odyssey," it's not like some shocking thing. It's just a really great addition
to an already great game. It gives you a lot of fun stuff to do even after the credits roll. Mario games love to give you
unlocks after you beat them. It's basically a tradition at this point. You have some kind of bonus
level show up after beat Bowser. But, for us, at least, the new kingdom you unlock in
"Odyssey" is just the best. Instead of having some challenge
levels and remixed maps like in a lot of other Mario games, "Odyssey" brings back the
entire Mushroom Kingdom, loosely based off its
appearance in "Super Mario 64." It's a ton of fun to explore. It's filled with moons. There's tons of references and callbacks. You can also get the
original polygon old Mario as a bonus costume
there, and if you use it, you can enter into an area where there is like the old-school "Mario
64" blocky graphics. It's just great. It's a super chill bonus level all around. At number two, in
"Pokemon Gold and Silver," the entire Kanto region. The first sequel to "Pokemon" hid one of the all-time best secrets behind finishing the game, the entire map to the original "Pokemon." The version of the game on Game Boy didn't include the entire region. It had to cut some parts
due to size constraints, but with the DS rerelease, they made it so pretty much
the entire map is there. To get back to the area
from the first game known as the Kanto region, you had to beat the Elite
Four of the Johto region. There's an ending. There's credits. It seems like that's it for the game. But the developers hid a "Symphony of the
Night"-level secret in there. If you reload the game, you get a message from Professor
Elm about going to Kanto. When you get there, it's not just a place to catch some of the original Pokemon that show up in the regular game. You can also go back and
fight all the gym leaders from the first game and even take on the original protagonist in the ultimate bonus fight. There's just a ton of
content to add to the game, and while later Pokemon
games have tried to include a lot of fun stuff after the credits, none of it have been able
to surpass "Gold and Silver" for the amount of stuff that you can do after you beat the game. And finally, at number one, it's "Silent Hill 3's" Transform costume. We've talked about cool
stuff or interesting stuff. Let's just focus on something
that's totally insane for number one here. "Silent Hill 3" is a spooky game, hell, arguably the actual
scariest "Silent Hill" game. These games have weird secrets, but most of them require
a lot of additional steps to complete or are unrelated
to actually finishing the game, which is interesting. But this one, this can only be unlocked from finishing the game. After beating it on any difficulty, you get a new menu for unlocking costumes. If you input PrincessHeart
into the typewriter, you'll unlock the Transform
costume, which is unique because it's actually an
item in your inventory. When you use it, well, this happens. This happens. This happens. I don't know. I don't know what to say. Heather becomes Princess Heart in a parody of the "Sailor
Moon" transformation sequence, and it is exactly as
awkward as you would expect. Combining the realistic and
creepy world of "Silent Hill" with something as
cartoonish as "Sailor Moon" is so weird that it's
actually kind of incredible. As far as insane secrets go, this is low key one of the
best in the entire series, and this is a series
where one of the endings shows that a dog actually did it. But that's all for today. Leave us a comment. Let
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for watching this video. I'm Falcon. You can follow
me on Twitter @FalconTheHero. We'll see you next time,
right here on Gameranx.