Fallout 76 in 2020

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๐Ÿ‘๏ธŽ︎ 208 ๐Ÿ‘ค๏ธŽ︎ u/[deleted] ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

Itโ€™s interesting to go into theses types of threads and pick out the people who obviously havenโ€™t actually watched the video but felt like shitting on it anyway, because โ€œYouTube reviewers badโ€.

The tribalism between the YouTube community and the reddit community is astonishing.

๐Ÿ‘๏ธŽ︎ 86 ๐Ÿ‘ค๏ธŽ︎ u/th3birdofhermes ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

One thing that he gets wrong: you do not need a private server to not be hassled by other players. You just turn passive mode on. It even notifies you of this when you hit level 5.

๐Ÿ‘๏ธŽ︎ 28 ๐Ÿ‘ค๏ธŽ︎ u/idiot_proof ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

The lower people set their expectations and the more they defend and justify terrible decisions, the worse quality games we get from these companies.

Not saying you can't have fun with this game at all, but if this is the level of quality of game you support and play, then you better not be surprised when more games like this are released.

๐Ÿ‘๏ธŽ︎ 62 ๐Ÿ‘ค๏ธŽ︎ u/gLore_1337 ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

Definitely donโ€™t agree itโ€™s better than Fallout 4. That game was hugely disappointing following on from New Vegas but it was still fine.

76 is way better now and Iโ€™m having fun with it but itโ€™s nowhere near any other Fallout.

๐Ÿ‘๏ธŽ︎ 42 ๐Ÿ‘ค๏ธŽ︎ u/CouchPoturtle ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

So I recently thought "what the hell" and got the game for the equivalent of fifteen bucks.

My initial impression is that it's still bugged, and it runs badly on my rig. It's still the same engine with the same issues as always, like for example mouse acceleration and vsync both being on and there being no way of turning them off in-game. If you want this basic PC functionality, you need to edit .ini files.

The interface is also atrocious when using mouse + keyboard.

As for bugs, I've had an npc float halfway into the ground, textures flickering, enemies standing completely still, entire buildings disappearing into thin air, etc.

Oh, and a server crash after someone launched a nuke.

All this and I'm only lvl 8.

It's not a completely irredeemable mess though. It's still fun to explore the world, like every other Bethesda game. It's just that the engine is sooo bad that it hinders the experience at every turn.

๐Ÿ‘๏ธŽ︎ 20 ๐Ÿ‘ค๏ธŽ︎ u/mtlmffns ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

nah im good. i dont care if they give me 10 bucks to play this game. i wouldnt touch it. they lied multiple times and treat their customers and fans like shit. gave away info such as credit cards and stuff. why would anyone want to support that. people must have forgot....

๐Ÿ‘๏ธŽ︎ 23 ๐Ÿ‘ค๏ธŽ︎ u/CasketChewer ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

Got it last week for twenty bucks. I've enjoyed it. I've enjoyed that people are annoyed that people enjoy it as well. It's not fantastic, but certainly better than FO4. I'd still prefer an offline version though. I don't really mind the interaction I've had with other players but I would like to have a bit more freedom with mods. The modding scene is really limited for FO76.

๐Ÿ‘๏ธŽ︎ 12 ๐Ÿ‘ค๏ธŽ︎ u/abbzug ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies

Surprise!

If you add NPCs to a buggy game not designed for NPCs, you end up with nonfitting buggy NPCs in a nonfitting buggy game.

Still, interesting video, I underestimated how pervasive the problems of the wastelanders addition are.

๐Ÿ‘๏ธŽ︎ 15 ๐Ÿ‘ค๏ธŽ︎ u/Carighan ๐Ÿ“…๏ธŽ︎ Apr 23 2020 ๐Ÿ—ซ︎ replies
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[Music] [Applause] [Music] [Music] [Applause] [Music] [Applause] [Music] hi guys skill up here you might remember me from such videos as for the love of God don't buy this game and the smash hit follow up see I told you not to buy this game so Bethesda Game Studios released an update to fallout 76 and I thought I'd do a video on it stop you violated the law okay so listen let's be clear on the objectives for this video I did not come here with the intention of making a video to [ __ ] all over fallout 76 as the intro can attest to that would be fun and an easy video to make because this game is still an absolute catastrophe in more than a few ways but I genuinely did not set out to make that video because we've all seen it a thousand times entire YouTube careers have been built trashing this game and I really hoped that I could offer a more positive assessment of fallout when I decided to review wastelanders but I can't let those good intentions supersede my main objective which is to show you what fallout 76 is like today so you can make an informed decision about whether or not to purchase it or whether to jump back into it if Bethesda managed to scam you out of your money the first time around to do this I started an entirely new character on the day that wastelanders was released I leveled that character up to level 20 and then I did both sides of the wasteland as campaign content since there are two parts before you have to make a critical decision I did a fair chunk of the original campaign again I did a fair chunk of the side content some of it again and some for the first time I did a bunch of crafting I built a camp which I'm particularly proud of I unlocked one of the new NPC companions I played this [ __ ] game for about thirty hours this past week and I put myself through that because I wanted to provide as comprehensive of you as I could about what this game is like in 2020 now I don't want to be coy about this I hate this game most of the things wrong with the launch date of fallout 76 are exactly the same as they were back then and these things are such deal-breakers that no amount of new content can fix what's wrong here I still firmly believe that this is garbage so if you were to ask me right now should I buy fallout 76 my answer would be a resounding hell [ __ ] no but I would follow up with unless because there are some improvements here definite and some of these improvements are so notable that they make it possible to recommend this game to a very specific subset of people in my darkest most shameful moments I enjoyed some of my time with Fallout 76 the core underlying bethesda model of first-person and third-person exploration in a vast open world will always be appealing but populating that world with NPCs notably elevates that experience the introduction of characters who are well written and well voiced is great as many have noticed this is better writing than anything we saw in fallout 4 the RPG skill checks in dialog options are good there are plenty of instances here where your stats and decisions will manifestly affect story outcomes in the campaign and that's a good thing too but at the end of the day wastelanders is essentially an enjoyable single player DLC adventure that has been crudely bolted on to what is still an absolutely horrendous video game many will wonder if it's worth suffering through fallout 76 in order to experience this new content and the simple answer to that is absolutely not ironically wastelanders is the perfect argument for why fallout 76 should never have existed in the first place or at least not in the way that does the core DNA of this update the things that people like most about it are the very things that fallout 76 was never designed to deliver and can never fully deliver that's why you have some NPCs that you can shoot and others that you can't that's why you can't progress through cutscenes with your friends that's why you can rob blind any NPC you meet and they won't do anything to stop you if you want to put wastelanders into fallout fall or even fallout 3 it immediately becomes a better experience because those games have the immersive rules-based consequences that fallout 76 could never have on top of all of this coming back to this game after all this time lets me see for myself just how grotesque Bethesda's vision for game monetization has become if you want other people that can accept fallout 76 on its own ridiculous unpalatable ludicrous terms then you might have fun with it if you can accept wastelanders is a singular finite addition to that package then you might have fun with that too but if you were hoping that wastelanders was a sort of no man's sky 2.0 or destiny 2 Final Fantasy 14 redemption arc then no fallout 76 is still fallout 76 and in this review I'm going to show you what that looks like in 2020 [Music] Paul at 76 is famous for being one of the worst running worst optimized most unstable triple-a games in history I can confirm that most of this is still the case but there are some improvements here service stability is the big one even in what I expect was a busy launch window for the game and its servers I didn't get disconnected once this is in stark contrast to my original experience with the game where I'd be disconnected all the damn time net code however is not good the most common thing you'll encounter is shooting enemies only for those shots to simply not register at all now to be fair I can't tell if this is net code related or one of the other myriad bugs present in the game but I'm gonna put it down to net code because that's usually what this is in other online games either way the fact that I no longer get booted offline all the time is a big plus but it's also kind of a minimum expectation so let's not get carried away frame rates so yeah I played this on an RT X 20 atti running at 1080p I run it at 1080p because if I try for 1440p the framerate struggles to maintain 60 FPS at Ultra settings on 1080p I've got a fairly constant 72 frames a second but I still got plenty of frame drops I would regularly drop down into the 40s or even 30s when I was in dense environments with a lot of geometry on display having said that I did find this to be more stable than when I played it back in 2018 it's not good by any means but it is better I'd have described fallout 76 as essentially unplayable at launch it's certainly playable now but the fact that I'm still forced to run it at 1080p while using a 28 ETI is pretty wild on a side note in my 30 ish hours of play I had four hard crashes two of which forced me to restart my computer so that's less than five I guess PC controls was where I was the most surprised because I honestly thought they must have fixed this by now but no you still have to use all these weird keys on the keyboard to do a whole bunch of stuff that you should be able to do with a mouse building and crafting is just the worst it's it's just it's the same it's the same it's horrendous graphically the game is the same but there has been some changes made to lighting most of the time this is an I definitely soaked up some wholesome Todd rays on occasion and remarked how good some of the ambient internal lighting looks the flip side is that saturation can get pretty nuts certain outdoor scenes look almost black-and-white because there's just so much light being thrown at you that it kind of overpowers everything this is daytime by the way not a brightly moonlit night as you might be thinking overall when it comes to performance you can say that this is a most stable game that won't disconnect you as often and will maintain a slightly better frame rate on the PC options and controls it's basically identical to how you left it and the game does look better sometimes when the new lighting system isn't blowing its water that brings us to bugs now one of the talking points I've seen doing the rounds is that Bethesda has done a really good job ironing out all the bugs and that it's much better than it was good job Bethesda no no this is a [ __ ] lie I will freely admit that there are some parts of this game that are improved but bugs is not one of them I mean just one example a mission here that I commenced and when I got inside I got this awesome graphical glitch and then I watched an NPC jank out while trying to enter this tube that broke the quest so the intercom didn't work and I had to reload the game and then the checkpoint didn't save so I had to do the entire mission from the start at one point I was trying to clear a room but the geometry was broken and I was shooting an invisible wall and then when I aged in closer I learned that the turret on my left was able to shoot me through a wall later on the game spawn in a level 50 enemy even though I was only around level 33 and this was a specific instance unique to me alone it's just one example the little montage I showed at the start was just a smattering of what I experienced throughout my playthrough every part of this game is compromised by regular bugs combat exploration questing dialogue crafting base building everything anytime I hear someone say fallout 76 is buggy as hell but I like it despite that I'm like ok fair enough any time I hear someone say actually it's the youtubers who exaggerate the bugs to get the quick note absolute smooth brain wastelanders is set one year after the cloistered dwellers of vault 76 first stepped foot into Appalachia it's a nice idea that builds a sense of progression and continuity into the world and the storyline and it makes it easier to explain why there are suddenly hundreds of people on the map where before there were none your first steps out of the vault are identical but it's what happens after that that's new you'll descend the stairs to meet two NPC's the first time something like this has ever been possible in Fallout 76 since before there were no people only robots and hollow tape recordings and boredom the two new NPCs you meet set the tone well they're intrepid adventurers hunting the big one and you can either be honest with them or mess with them the choices you make affect their demeanor toward you giving a taste of the meaningful decision-making that awaits you in the broader campaign where before fallout 76 would send you on a mind crushingly dull Easter egg hunt to track down the overseers voice recordings now that quest line has been moved into the side quest category the game now pushes you towards the wayward a new bar that suddenly appeared on the map and it's full of actual people or NPCs I guess I should say you go there and lo and behold a stick up is going down and you get to decide how to resolve that situation I did this twice with two different characters and yes it definitely plays out differently depending on your choices and you get a nice warm feeling as you remember a time when Bethesda could do no wrong and horse armor and paid mods and fallout 4s dialogue systems we're all just a twinkle in Todd's eye I will tell you that I had an enjoyable experience playing through the opening quest line and the first ten levels that it awarded me it's a quest with different paths to choose based on your personal choices and the character build you have it's characters who are funny and charming and well acted that you look forward to meeting again when you return from your errands ammo and weapons are plentiful and the path to acquiring new equipment is quick enemies you encounter are of a similar level to you and they die in a reasonable length of time for the briefest of moments fallout 76 stops being 76 and it starts being a Fallout game cry I cry airtime because I know what comes next [Music] at level 10 you'll catch up with the overseer who'll be like listen thanks for the help glad you're having fun what I need you to do now is do some really boring [ __ ] for 10 levels and then come back to me for some more good stuff ok ok off you go at this point you're thrust back into the original vanilla fallout 76 leveling experience in all its staggering stupefying tedium it's exactly the same content as before where you're exploring empty buildings speaking to annoying robots reading computer terminals and listening to holotapes nothing has been done to change any of this with this update only it's not worse because now you have something to compare it to every new mind-numbing quest you go through every new dumbass robot you meet reminds you of how good you had it just a short while ago and how long it will be until you get that back this is essentially around 10 hours of picking up beer bottles or clicking on terminals and then clicking on all the options as quickly as possible because god help you if you try reading any of it it's endless back and forward fetch quests where you sent to one location to collect one thing and then send somewhere halfway across the map to collect a different thing and there's never a payoff there's never a moment of satisfaction it's just drudgery for hours and hours one notable difference on offer here is that the world is now populated with NPCs which does make things more bearable you'll sometimes happen upon a group of settlers who are being harassed by wolves or mole men or whatever and you can help them out you might mean a lone Raider somewhere and you decide that you like what he's wearing maybe someone gives you a little bit too much lip for your liking great thanks for nothing [Music] these interactions are generally meaningless but it's a fun punctuation in an otherwise bland and sleep-inducing leveling block if I was to be generous I might say that the one joy to be had here is to be loosed upon the broader Appalachia now I'm human I feel things I feel it when I look down over a forested Vista each of its locations brimming with the possibility of desk fans or LED pencils or dare I hope dumbbells and free weights that feeling of quiet isolation is core to the Bethesda formula it's almost the bedrock of what they sell and it is served up here I know that many who enjoy fallout 76 enjoy it for this reason there are moments when even I felt drawn in by this world and genuinely interested to explore it but sadly you'll soon learn that Appalachia is little more than a siren hypnotic and alluring from afar and a [ __ ] [ __ ] up close yeah the fallout 76 is the first game I've played where I simply cannot figure out why half of it exists in the way that it does why would you make so many weapons that take this long to reload and yet do almost no damage why would you create so many bottlenecks in your crafting economy so that everyone is running around googling guides for screws and lead why would you put level numbers on enemies if those numbers mean absolutely nothing whatsoever and it's complete potluck if that enemy will die quickly or soak up half your ammo reserves why would you put enemies two or three times my current level into my individual instance missions why would you make a combat model where every enemy runs up to your face as quickly as possible while also allowing those enemies to stagger you why would you drop loot from me that I can't use for another twenty or thirty hours at least why would you charge me so much for fast travel when I earn almost no money as it is just one example of the sheer stupidity underpinning this game's design enemies spawn based on the highest level player who has recently passed by an area so you can beat level 20 randomly dropped onto a map with a level 300 player and if they go anywhere near one of your objectives you can expect to meet enemies at least two or three times your level this happens all the [ __ ] time economic balancing ammo economy and enemy health are so broken that I ended up using melee weapons most of the time towards the end of missions every mission I had burns through hundreds of rounds from multiple weapons so I would just take out a melee weapon and just start bashing things and the truly ridiculous thing about that is that I would be doing nearly the same amount of damage as I would with my rifle even though I had zero points in melee skills none absolute madness now I could go on forever and ever with questions like this but to be honest I just kind of be repeating a lot of the stuff that I said in my original review of the game so you can go back and watch that if you haven't the key point is that fallout 76 the core game that underpins wastelanders is still a spectacularly poorly designed video game and if you're going into this game then you have to be willing to accept that and it's in this acceptance that fallout 76 finds its redemption in the minds of many now I hate this game but I know a lot of other people love it and I think one of the reasons they love it is because everything is so hard and grindy in appalachia every thing is hard-fought hard-won and hard spent they're just no free rides at least not at the beginning and I know that a lot of people derive satisfaction from overcoming all of the challenges at this game throws at you you can stare down your lack of supplies travel light head to an abandoned robotics factory fill up your bags with precious components and return home having collected enough for one or two more hours maybe even a weapon wad you've been chasing then you can tackle a daily quest for some caps then you can capture a workshop and mind some ore while raiding a nearby power plant you had so little when you started but now you've got just enough to get through to tomorrow or maybe the day after that and in that moment you've lived the full out survival experience that's 76 promised and for many people that's exactly what they were hoping for let's say hypothetically you're crazy enough to grind all the way up to level 20 and begin your wastelanders campaign what can you expect at that point well for starters you'll be introduced to the two new factions the settlers and the Raiders you moonlight between these two groups earning their trust as you track down a great prize hidden somewhere in Appalachia I will tell you that I really enjoyed the talking parts of wastelanders you step forward into the new settlements and they look pretty great built up higher and bigger than anything you've seen to that point and the fact that they aren't ruined junk pile sort of jumps out at you given their contrast to pretty much every other building on the map the NPC's there are also great one area that I will offer unqualified praise for wastelanders is the writing and the voice acting I like so many of these characters they felt genuinely interesting funny with a skint economy of words they got across so much personality and purpose backing up all of that with some very meaningful choice across almost every part of the 10-hour campaign many of the NPC's I encountered gave me the choice for how to handle things be it stealthily or all guns blazing or sweet-talking or whatever I got to choose who would live and who would die I ultimately got to choose who to side with in a way that made the choice feel very real and significant rather than phoned in or token the RPG stat checks built into this were also very satisfying put enough points into intellect and you can go full Stephen Hawking on them points in perception will let you notice when someone is holding back plates in charisma will let you smooth talk your way through things while strength allows you to pursue a more intimidating approach it's nothing we've never seen before but these systems are rather timeless because they let us sink deeper into the roleplay which is the whole point of all this anyway the wastelanders campaign is essentially divided in two with each faction having their own set of quests in the lead up to the final decision on who to side with you can do both quest chains which is what I did and even if you side with one you can still do the endgame quests and rep grind with the other so no options are closed off in that regard this update has been met with much enthusiasm from quite a few people at the time of recording fallout 76 sits at 75 percent positive rating on Steam and I get it right I think wastelanders is an easy update to enjoy because it gives fallout fans what they've always wanted an actual fallout experience in fallout 76 fallout is not trash on the ground or shitty combat or atomic stores fallout is beautiful desolate role-playing escapism it's the individual against the shattered world with nothing but their wits or their brawn or their charm or their guile to get them through it's a decision to play it straight or backstab someone it's a decision to side with the Brotherhood or go to war with them it's a decision to blow up megatunnel leave it standing it's knowing when to break the rules and how to manage the consequences if you get caught doing so in short fallout is many many things that fallout 76 was never designed to provide there was a moment for me in wastelanders where I came upon a hotel it had two NPC's in there they were nice people man was forgetful and directed me to his wife the wife informed me that it would be five caps to stay in a room I paid it and went upstairs but I noticed that the door was open before that anyway in other pathetic games I'd piss someone off or get arrested for sleeping in a bed that I didn't own in fall I seventy six there are no consequences for stuff like that so I essentially gave her five caps for nothing when I returned to her I noticed that there was a computer terminal in front of her I hacked it while standing directly in front of her it let me unlock a safe I found the safe at her feet I looted the safe while she stood directly above it she just looked at me while I did this and then I left it was in this moment that I realized why it was that Bethesda removed NPCs from Fallout 76 in the first place it was because having them present meant that they'd have to implement all the same rules that typically exist in the Bethesda world the law reputations bounties consequences for your actions all of those things are central to the Bethesda RPG experience they're a huge part of selling the immersion that these games promised when I looted that safe and walked off it all made sense to me then Bethesda removed NPC's because this always online shared world looter shooters survival game couldn't handle those rules fallout 76 wasn't a Bethesda game and it never really can be I tried to play wastelanders with my brother at the start and what we discovered was that during cutscenes party members were offered an option they could join the party leaders cutscene but they could only watch what was going down they don't get to make dialogue choices when the scene is over party members need to redo the scene again but for themselves this time there was no option to hand over control to the leader and let them progress your story together you had to do it separately I don't want to take away from the enjoyable story driven RPG moments that wastelanders provides because it absolutely does provide those the problem is that it provides a lesser more watered down version of those experiences than what we've experienced in the past I would absolutely play morrowind right through before I played another second of fallout 76 and morrowind came out 18 years ago the logical response to this is well go and play that then or Oblivion or fallout 3 or Skyrim or Fallout New Vegas or maybe if you're really desperate go play fallout 4 fallout 76 isn't trying to be that and that was true up until wastelanders because now it is trying to be that except it's trying to be that in an online world where everyone can steal your workshops interrupt your cutscenes mess with your enemy levels loot items before you can and all sorts of other stuff that comes with being an online game and yeah that includes the cash shop as well [Music] Shekhar I cringe to read so much of the positive press that this game is getting I really do it basically says something along the lines of hey but there's too [ __ ] up at the start but now they're doing their best to make it right wastelanders has some cool NPCs give fallout 76 a second chance and buy it today I'd be inclined to buy into this narrative if the core technical and design based issues with this game were addressed over the last 18 months but as I've demonstrated in this review they absolutely have not been I also be inclined to buy into this narrative if I had an experience firsthand just how bad the monetization in this game has become what the Fez des has done with their cash shop has been well documented at this point they promised that they would never provide pay2win items which they've technically stuck to depending on your definition of pay2win and PvP but they've definitely sold utility based items that make Fallout 76 a less inconvenient experience than it would otherwise be core game mechanics such as item repairs scrap gathering food refrigeration etc all become easier if you are willing to part with some of your hard-earned or purchased items and when it comes to the cash up I will say that these utility items are generally obtainable for free if you're someone who decides to sink serious hours into fallout 76 between what you earn when you're levelling and what you can get from daily and weekly challenges you'll eventually get enough to tick those utility items off the list it still sucks that they exist in a cash shop at all but there you have it my greatest join fallout 76 is my camp now I won't lie I love my camp stepping away from the game hopefully forever I will miss my camp I had multiple buildings it had of a museum and ironically enough the display cabinets were bugged when I was recording this so they're all empty hahaha hilarious anyway when the new npc joined my camp he was excited to have his own bar but it was just a shitty little stand so I built this man his own proper bar that he could be proud of this little town was my own clockwork universe and I loved it again many of the items that I would like to build within my camp are in the cash shop as well I know they're just cosmetic but if your camp is a core part of the gameplay loop then we all agree that Bethesda is monetizing a core part of the gameplay loop thank you case closed I know I could grind incredibly dull daily and weekly challenges to earn these items but that's not can happen goodbye sweet prince now I'm not an unreasonable person I understand the need for live service games to monetize fairly so that it can sustain their development and I know it's a hard line to walk between selling things that are desirable and providing enough value to players who don't spend a cent I get that and I'm sympathetic to that but I have zero sympathy for Bethesda because for that 76 has never ever been close enough to the level of completeness or quality to justify putting out their hands to ask for more of your cash but that is of course exactly what they did when they launched this game in an absolutely shameless unfinished pre-alpha state that was essentially a bad asset flip to fallout 4 multiplayer mod and if I sound cold and dispassionate just wait I haven't even got to the best part yet Bethesda say their biggest dick move for October 2019 when they revealed fallout first an actual subscription service that costs 2295 Australian dollars a month that's two hundred and seventy five dollars a year that Bethesda wants me to give them I can buy three full price gains for that price living here in Australia so what does fallout first give you well in short it sells you all of the solutions to the problems that Bethesda have created in their awful design first of all it gives you 1650 atoms per month so you can buy stuff from the store whatever it gives you a survival tent which is essentially a mini camp that you can put anywhere on the map and is hugely convenient because you can put it near dense areas and fast travel there for free and it makes gathering materials quicker and easier it gives you a scrap box that allows you unlimited storage for crafting components I filled up my scrap box in my first 20 hours of play and spent the rest of my time carefully managing it because it was such a stingy limit it's nice to know that this problem exists so that Bethesda can upsell me a solution best of all the subscription gives you access to private servers if you're someone who doesn't want other players hassling you ruining your immersion or looting your spawns Bethesda could have given you what so many other games do an offline option instead they can make all of your problems disappear if you just give them some cold hard every single month forever that's why I cringe when I read all this positive press for this game I agree wastelanders is cool and it's a free update but is it really free when it sits inside a game that charges you in this way and that purposefully holds back your experience and inconveniences you if you don't pay I'd argue no the final thing I would say on all of this is all these people that go to the mat defending Bethesda for this like you are literally just inviting Bethesda to do this for starfield and the Elder Scrolls six you are saying please make my gaming experience more [ __ ] so you can sell me the solutions hold things back from me so that you can charge me a subscription to access them it is honestly as simple as that I want to say something important as I start wrapping up this video I tried to find the credits for the wastelanders update and I couldn't find them anywhere the credits in the game menu appeared to be from the original release of fallout 76 and I couldn't find the wastelanders credits anywhere online I want to say to the people that worked on this update good job whoever directed it good job to the team of people who wrote it good job to the quest designers good job to Anand's er who did the soundtrack amazing job the soundtrack is just the best I love it so much I think wastelanders is good meeting NPCs in the world is cool and makes everything feel more dynamic the early game quests are great the wastelanders campaign dialogue choices characters townships etc they're all great but wastelanders is a short lived summit rest' in the long winter that is fallout 76 and even in its best moments it's never close to what other pathetic or obsidian or Bioware or CD Projekt RED games have delivered to us the trade-offs inherent in the always online ludis shooters survival game equation are not worth it because the base gamer for our 76 is still an absolute train wreck and it has not changed anywhere near enough to make it bearable but I tell you what has changed us as I play through fallout 76 again this week I was struck by how unaffected I was by its worst aspects where before I had this kind of violent reaction to it because the shock of its badness was just so all consumed I mean it's like you couldn't think about anything else the second time around I knew what I was in for so that shock wasn't there and a wave of acceptance kind of washed over me sort of like well I'm still here aren't I I've got no one to blame but myself for putting myself through this and that's true it's almost like if you choose to pay Bethesda money for this and you invest your time into it then you can't blame Bethesda because you have been warned by every corner of the internet for the last 18 months if you choose to play fallout 76 and that's on you short of the shock factor there was now space for some new reactions to fill as I discussed some of that space was filled with positive sentiment the remaining space was filled with a realization of just how old fallout 76 feels at this point playing fallout 76 feels like stepping back in time well beyond 2018 it felt like booting up a retro game the way it looks the way it handles the enemy designer behavior the character models no part of it feels remotely contemporary it just feels like this shambling relic I appreciate the work that the dev team have put in here I really do but all of that good work is fatally undermined by a base game that is irredeemably bad and a management team that is intent on milking every dollar they can from their player base wastelanders is good but I don't think fallout 76 ever can be [Music] you
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Channel: Skill Up
Views: 578,825
Rating: 4.8063836 out of 5
Keywords: skill up, skill, up, gameplay, games, guide, fallout 76 wastelanders, fallout, fallout 76, wastelanders, fallout 76 wasterlanders review, fallout 76 review, fallout review, wastelanders review, wastelanders impressions, wastelanders trailer, fallout 76 wastelanders gameplay, wastelanders gameplay, bethesda, pc, ps4, xbox one, bugs, let's play, part 1, walkthrough
Id: RwQbSdwNQRU
Channel Id: undefined
Length: 32min 25sec (1945 seconds)
Published: Thu Apr 23 2020
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