Godfall was way worse than I expected (Review)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

I am absolutely baffled by the legacy of Destiny on this industry.

For 6 years now, people have tried to make Destiny's formula work and every single title has been a flop, yet they still keep trying.

πŸ‘οΈŽ︎ 287 πŸ‘€οΈŽ︎ u/[deleted] πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

did anyone actually think this was going to be good

πŸ‘οΈŽ︎ 305 πŸ‘€οΈŽ︎ u/KrisKorona πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

The Gearbox logo alone should make you think twice before getting hyped up for this.

πŸ‘οΈŽ︎ 142 πŸ‘€οΈŽ︎ u/BGHank πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

Anthems little bro! Is that you?!

πŸ‘οΈŽ︎ 72 πŸ‘€οΈŽ︎ u/Tupakaveli πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

I knew we were in trouble when they came out less than a month before release and clarified β€œthis is not a GaaS”; I know that model isn’t typically well received anyway but knowing that β€œthis is it,” no continuous expansions or updates, really put a final nail in the coffin for me. Even a game like Diablo 3 has simplex seasons to try and keep players playing long term.

πŸ‘οΈŽ︎ 33 πŸ‘€οΈŽ︎ u/JRockPSU πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

Half the set piece look like they have been rip off Warframe Orokins levels. Gold with circles. Looter shooter are notorious for coming out without content, and launch games are notorious for being underwhelming. combine both, you have this. That's too bad, because I would like a singleplayer oriented game like that with more combat and less loot.

πŸ‘οΈŽ︎ 15 πŸ‘€οΈŽ︎ u/chambee πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

This looked awful, not sure where the hype came from

πŸ‘οΈŽ︎ 23 πŸ‘€οΈŽ︎ u/lrbaumard πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

I really don't agree with his overall assertion that Godfall is worse than launch Anthem or FO76. I definitely agree with the idea that its "overall area" of badness is far higher than any of the other games listed, and I do think its worse than launch Destiny or Avengers, but in the end, at least that makes the game roughly playable. Anthem and FO76 were literal garbage at launch.

Godfall is really bad, but its not garbage. Charging $70USD for it (at least on PS5, can't speak for PC) is a travesty alone, but then charging more for the season pass content that may (MAY) make strides toward fixing it is further insanity.

If Godfall were free, and supported via microtransactions on loot cosmetics and eventually DLC content packs, I may actually recommend checking it out. I haven't had any of the technical issues he's outlined, with about a dozen hours of playtime. And, being free, it would allay any buyers remorse souring peoples' opinion of an incomplete game. Because at minimum, its very incomplete right now.

Though, I'm also not convinced that they can fix it. Switching between Demons Souls and Godfall, its startlingly clear how shallow and bad the combat in Godfall is. Dealing damage is flashy, yet somehow still lacks any satisfaction on hit registration. The enemies, and even bosses, are mostly the same, with only a few interesting mechanics repeated hundreds of times. The progression system is really quite deep, but the lack of any equipment upgrades (i've seen) which meaningfully change combat means every progression step you make is just a stat buff. Loot doesn't feel good when every new thing is just a 2% bonus to damage. The story is empty. The world is very confusingly designed because everything looks the same (within each region); there are no landmarks, so you end up just following the quest trail, beat the quest, and get out of there. There's little reward for exploration (you can find chests and materials and such, but like the stats thing, if all I'll find is some experience or valor plate resources, the change that impacts on combat is so minimal that exploration as a feature isn't worthwhile).

But above all, my biggest fear is that this game is made by a studio of near nobodies. With the weight of Bethesda behind FO76 or Bungie behind Destiny, its launch state was horrible but I had faith they could fix it given time and resources (that doesn't excuse them of fucking up the launch, but at least you wouldn't be punished for investing in the universe). I don't have faith we'll see anything else from this game. I think they'll get their sales and play data back and realize that its not even close to meeting expectations, they'll push out a few already-half-finished content packs developed under the same regime that made the horrible base game to satiate the season pass buyers, then forget about it. I don't know if being F2P would have saved it, but I think the ability to bring friends in and enjoy the game as a more arcade slasher supported by $5 or $10 mtx cosmetics + the whales may have given it enough legs for them to figure out how to actually craft and patch in more meaningful combat and endgame content.

Yeah, don't touch this game, and don't expect it to get better.

πŸ‘οΈŽ︎ 9 πŸ‘€οΈŽ︎ u/014a πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies

70$

πŸ‘οΈŽ︎ 17 πŸ‘€οΈŽ︎ u/Spenraw πŸ“…οΈŽ︎ Nov 24 2020 πŸ—«︎ replies
Captions
this video is brought to you by raycon true wireless earbuds stick around to hear more about them and also a special offer they're making available through my channel let's count the big looters that have launched in the last i don't know 10 years what do we got we got diablo 3 path of exile warframe destiny 1-2 the division one and two anthem fallout 76 borderlands 2 and 3 and marvel's avengers probably some others over this now the common theme with most of these not all but most is that they launch in a pretty shabby state full of bugs and balance issues and massive problems with their core loot progression and they're just that content just stuff to do especially stuff to do for the hundreds or thousands of hours the developers of these games promised us the lunar genre is famous for being crappy at launch and throughout the last 10 years we'd always thought we'd seen the worst of it we always thought there's no way it could get any worse than this when along comes some new over-hyped boondoggle to show us that there is no bottom when it comes to this genre it's just this endless bottomless abyss which brings us to godfall a game so bad that i genuinely believe it is the worst looter launch in history like of all of these games i've listed before they all had their problems some of them absolutely crippling problems but i absolutely firmly believe that none of these games were in anywhere near as bad shape as this is right now so you might be like oh that's ridiculous how could it be more buggy than fallout 76 how could the campaign be worse than vanilla destiny how could the loot be worse than anthem the thing about each of those games and those like them is that they each had these critical flaws that would really [ __ ] the game but they also had some good stuff like destiny's campaign sucked but the gun play was amazing or anthem's loot sucked but it felt cool to fly around like iron man and the division one was buggy and unbalanced but rpg customization allowed for genuine build flexibility each of these games had some redeeming qualities that people could hook into and that would help them overlook the other bad stuff godfall isn't worse than any of these other games in any specific area the problem is that it's nearly as bad as them but in all areas at once like if you imagine those spider graphs and you kind of plot the issues with these other games and you see these massive spikes in certain areas but it's like less spiky than others if you plotted godfall none of its specific areas would spike out as hard as those other games but the total surface area that sums up just how bad and broken and unfinished this game is would absolutely trounce anything that has come before it the result is and i don't use this term lightly i really believe this game is a massive scam this game is 70 us dollars it's 130 australian dollars to buy off the shelf at retail this game is so lacking in content so badly designed so buggy and so incomplete that if it were a free to play early access title i would still say do not play this the fact that you could buy versions of this game for like 189 australian dollars it's just it's just robbery so at this point you're like fine yes enough intro what are the problems tell us with a game like this with so many issues it's genuinely difficult to know where to begin so we're just going to do it in sequence we'll do visuals and performance in the campaign combat progression end game and and other stuff let's just let's begin godfall is easily the most next-gen looking next-gen game to be released during this next-gen launch window it could be argued that its visuals were the sort of flagship for the ps5 when sony secured godfall as an exclusive and trotted it out in a number of its ps5 reveal live streams yes assassin's creed and watchdogs and dirt 5 were also launching on next-gen hardware but none of them sparkled in quite the same way that godfall did and many were excited to pick this up because it felt like a great showcase of the power of next gen something that would help stave off potential buyer's remorse as your eyeballs gave your brain the constant reassurance of see i told you it was worth buying this on day one i used the word sparkle very deliberately because yeah that's kind of godfall's thing it's really shiny everything is gilded all its surfaces painted in a high gloss finish even the very floors you walk on reflect light like a recently polished gym floor this is a very shiny game but i don't think it's a good looking game at all i think it's gaudy and boorish and garish it's like if donald trump became a level designer everything you see is just this this overly saturated overly shiny overly particle affected assault on your retinas good visual design is totally independent from graphical processing power that's why breath of the wild is one of the best looking games ever and it runs on the nintendo switch which is basically a calculator compared to the ps5 it's not the size of your terraflop it's how you use it and godfall's biggest technical achievement is that it reminds us of this fact as it bombards us with golden temple golden ruins golden sanctums golden bosses and golden showers the visual detail that's packed into each enemy and each area is very much a function of how limited your play space is godfall is a game that would have you believe it's full of vast open worlds to explore but it's exclusively comprised of narrow passages opening up into slightly less narrow combat spaces and whenever more than five or six enemies take the field at a time this is next-gen hardware rendering next-gen detail but it's doing so in a decidedly last-gen level design framework it's the sort of level design we saw at the launch of warframe back in 2013 a design that they've since moved on from with the launch of their own open world spaces it's difficult to praise god for for its visuals when it sets its sights so low it's doubly difficult to praise godfall's technical aspects when it runs this badly i played it on the ps5 where frame rates were very inconsistent regularly dropping down when the action was thickest and when the particle effects went into overdrive these weren't as annoying as the constant crashes i had to endure i mean i think i played this for i don't know maybe 20 hours or whatever it must have crashed at least 10 times in that maybe more it's important to note that the end game of godfall is built around long gauntlet style runs and that crashing midway through these nets you zero rewards something i learned the hard way twice before i eventually just gave up none of this though is as annoying as the micro stutters that occurred all the [ __ ] time you'll kill something and just as it explodes into a blinding shower of particles the entire game will freeze up for a split second and then carry on the thing is this occurs on the pc version of the game as well so it's not a problem with the ps5 this is a problem with godfall for a game like this a fast melee combat game fluctuating frame rates are a big problem since it messes with the timing of your attacks and your movements and your blocks and your parries having the entire game seize up at regular intervals completely breaks the flow of combat especially given how this combat is designed which is something we will come back to later overall yes it's shiny but i think it looks terrible and it runs like us godfall presents itself as a game with deep lore and gripping storytelling nope it's funny because my friend bife did a lore series about the game that showcases the lore and whatever and biff did a far better job of telling the story of this game and this world than the developers did like a lot better godfall is set in a kingdom somewhere where people live i don't know if you call them people and then one of them is bad and he tries to kill another one of them but the other one lives and then he gets to this cortana looking thing and she tells him that old mate is trying to become a god and that's apparently bad because it just is so we have to stop him from becoming a god by killing his lieutenants and collecting tokens i think so to say that godfall has a story is really unfair to the word story i feel like the best parallel is actually vanilla destiny where you just kind of shuttled awkwardly from mission to mission with the faint remnants of connective dialogue to hold it all together and even then destiny wasn't half as bad as this is i mean the entire campaign is about 12 hours long max and there's only two npcs that you talk to the entire time and one of them is this cortana thing and the other one is this vivi meets rise looking dude who apparently is weaponsmith even though he holds a giant scroll on his back i don't know how that doesn't get set on fire by the forge but anyway the way every mission works is that and this is true by the way you walk up to cortana and she says something like oh it's really bad that he's trying to become a god and you're like yeah totally and then you get told to walk over to this other dude you actually get a mission marker to go over to him and talk to him and he says something like man that bad guy sure is bad isn't he and you're like yeah totally and then you get sent back to cortana and she's like go and collect me five air tokens so we can open a door and you're like yeah totally that's all you get in the way of story for this game like that's all there's nothing else it's just running back and forth between two npcs and that's the story terrible okay so what are you doing during the actual campaign okay you remember that mission in anthem where the whole campaign ground to a hold and you had to do really annoying open world [ __ ] like kill x number of enemies and open x number of chess etc godfall's campaign isn't the same as that but it feels the same as that it feels like it just dumps you on the open world map to do random stuff rather than trying to curate actual missions like you experience in you know destiny and division and whatever else so there are three zones earth water and air more zones are coming as part of paid dlc in the future because of course they are each of these zones is essentially just a series of interconnected corridors you boot up specific missions from the world map which are always some sort of hunt a target mission and it gives you like 45 minutes to complete these missions so you're thinking to yourself hey this must be like monster hunter i'm in for a i'm in for an epic battle here but no it takes like two minutes to kill these targets and then it's over i decided what is this game anyway so you do these missions kill the target at the end and then that unlocks a few more missions and eventually you get to a sort of [ __ ] block thing we need to access a final boss but he's hidden behind a door so you need to collect tokens to open that door so you have to go back to the missions you've already done and then do them again to collect the tokens so you do that and then you unlock the boss door and kill the boss and then there's this tower thing like an elevator where you have to do combat challenges and then that gets you into the new area you repeat exactly what i've described three times once for each area and then you kill the final final boss and it's game over that's the campaign and just to be clear the grind for these tokens increases in each new zone so by the end you need a whole bunch and this would be really daunting except for how quick the missions are like you essentially just find the mission that gives the most tokens and then you load in and you kill the target in like two minutes and then you load in and do it again you do the same mission twice back to back to get the tokens you need and then you're done like that's honestly what they have imagined that you should do for a campaign that you've just paid like 70 us dollars for my description really cannot do justice to just how half-assed this campaign is there's absolutely nothing here the levels all feel and look the same even when you're in different locations the mission structure never changes or becomes more interesting there's no like set piece moments or there's just nothing it's just woeful and it's not even the worst part of this game that award goes to the combat i came to godfall late as there were other next-gen launch games i wanted to play through first as such reviews were out by the time i started playing and i read a few of them i read that yeah the level design is bad the story is non-existent the campaign is repetitive but but the combat is really good i read this from multiple outlets so i actually walked into godfall quite optimistic because i really believe that so long as the core gameplay loop of your looter game is solid then there's hope for your game even if the rest is kind of [ __ ] having played godfall now i am genuinely stunned that anyone would say that this combat is good like i'm genuinely stunned by that let's start with visual presentation of combat the first really frustrating thing you're gonna see is how tight in the camera is and there's no way to pull the camera back or adjust the field of view this is like batman arkham where your character takes up a third of the screen only in batman or bayonetta or devil may cry the developers will dynamically reposition the camera so you can take in all of the action that doesn't happen here it's just a static telescopic view of the action that feels claustrophobic you just constantly feel like you can't see enough of the battlefield because you can't what makes this even worse is that the ui that they have to tell you where enemies are and warn you about incoming attacks is basically invisible like if you've been watching this video have you noticed the ui pointers i [ __ ] didn't until my editor pointed them out to me they are impossible to see this small gray like grayscale little thing and they just disappear all the time either because enemies obscure them or they just get subsumed by the constant explosion of particles as a result you are constantly being surprised attacked by enemies without any warning whatsoever and no way to avoid that other than to constantly position your character in such a way that you can see all of these enemies at once this means you'll spend so much time just circling your foes waiting for a safe engagement angle that gives you a view of the battlefield rather than just you know fighting like you'd want to the final nail in this equation is that enemies don't have proper audio cues to warn you about incoming attacks again they fling projectiles at you and you can't hear that over the top of your sword slashes or the enemies just lunge at you completely unannounced from off screen it's ridiculous how little information is provided to the player during combat if you had a camera that could be pulled back this would be fine if you had a functional ui warning you about incoming threats this would be fine if you had enemies design in such a way that they could telegraph their attacks this would be fine three chances this game had to get this right three chances blown the biggest visual clarity issue though is how awash this game is with particle effects you cannot [ __ ] see what is going on in this game because you are constantly blinded by particle effects either when you're hitting things or when you're being hit or when something is using an ability or when something dies i mean look at this look at this frame by frame what is this what am i fighting between the particle effects and the motion blur and the screen shake you just can't see even when i slow it down to this speed frame by frame you still can't make any sense of it which brings us to the next point enemy attacks and their telegraph windows what you didn't see in that clip was an enemy winding up and executing an attack in only 0.7 of a second this is the moment when the attack began when his shield started this white glowing thing and this is the moment when it connected 0.7 of a second later this game is absolutely full of these [ __ ] attack timings that do not give you a reasonable window to react to them because the combat framework is so weak the game relies on these essentially unblockable attacks to throttle you as a player their sole purpose is to interrupt you mid combo and knock you down which brings us to stagger you know how in the avengers everything staggered you and knocked you down it was really annoying it's worse here absolutely everything staggers you everything you spend so much time on your ass in this game just unable to control your character until they recover from the animation it's not fun at all and this falls into a broader issue around enemy design and how so many of these enemies just don't belong in this game because they're not fun to fight there are so many ranged enemies who just sit across the map taking shots at you and when you finally run up to them they just teleport away so you spend all this time just running back and forth across these combat spaces trying to capture them you have enemies that place invulnerability shields on other enemies and they just step backwards over and over again while you try and swing at them you have these healer dudes who just instantly heal everything in this massive aoe around them these enemies are just frustrating like again it's the same as the avengers they designed enemies that are specifically unfun to fight and that sucked the life out of all the player kits they did the exact same thing here in godfall the worst part of this game though the absolute worst bar none is how this game handles animation cancelling and input queuing okay so first of all animation cancelling there is none in other games like [ __ ] gods and monsters or in phoenix immortal rising whatever from ubisoft you know that game even that has animation cancelling where you can start an attack and then abandon that attack early in the animation if you suddenly need to switch to a dodge or a block or something else this makes combat feel really responsive as it allows the player to react to what the enemy is doing godfall is a game where at least half of the weapons are slow and have really long wind-up animations you'd think this type of game would have animation cancelling to stop combat from feeling clunky but no it doesn't there's no animation cancelling at all once you press that button you're committed so again you might say hey man monster hunter doesn't have animation cancelling why does this game need it in monster hunter you are typically fighting one monster maybe two and you almost always have both of them in your sights at all times this here you are constantly surrounded by enemies who can attack you at any time and without any warning the developers have specifically said that they were inspired by monster hunters combat here and you can kind of feel it actually especially with the great sword but it's a complete misapplication of the lessons of monster hunter with so many real-time threats surrounding you at all times who can attack you whenever they want and with so little wind up for each of those attacks this game needed animation cancelling input queuing okay i've never seen a game do this before i can't think of a game that handles input queuing in this way maybe i'm just forgetting something but i'm pretty sure no game has done it like this before okay here it is right in pretty much every melee game you'll play you'll be swinging a sword and then you'll see some enemy coming at you getting ready to take a swing so while you're swinging while you're still in the middle of that swing animation you'll press the block button such that when the animation is over you'll immediately go into a block the first moment the game will allow it that's called input cueing and it's how every game works every game except god for in godfall when you hit a button your entire input queue is completely locked until after that animation has finished if you hit the block button while you are swinging your sword nothing will happen you need to wait until after the swing has completed and then hit the block button what makes this even more fun is that of course every action has a different timing so you need to memorize when the animation has finished for dodging for swinging with a sword versus swinging with dual blades for bringing up your shield and if you misjudge the timing on any of those and you press a button your character will do literally nothing it's like you never pressed a button at all and they took this to the absolute extreme mind you so you can't dodge while you have your shield up you'd expect that the dodge command would kind of override the shield animation and you would drop your shield and then immediately move no you first need to release the block button wait for that animation to complete and then hit the dodge button you can't lock onto a target using r3 when you are mid animation you need to wait for whatever it is you're doing to end before you can do that when you get knocked down you need to wait for the stagger animation to finish until you can input your next command and qr it's just it's so bad this ridiculous approach to input queueing not only feels [ __ ] it actively limits the flow of combat since your abilities need to be primed by holding down the left trigger and there's this sort of priming animation that needs to take place before you can use them you imagine when you're looking at this game that you can kind of weave your abilities in with your combos but you can't because the input cueing does not allow that you basically need to take a break from your combos to let your abilities prime before you can execute them as a result combat in this game feels laughably clunky like absurdly clunky like you want to check if your controller is broken kind of clunky it's it's honestly that bad now i know that some people will point to the more innovative aspects of godfall's combat design since credit where it's due there's definitely some cool stuff here right there's the breach system which is akin to like posture damage there's the soul shadow mechanic which basically banks a bunch of your damage with light attacks and that can kind of be detonated with heavy attacks and then there's the polarity charge thing which actively encourages you to switch weapons during combat so as to maintain maximum efficiency i agree these are all cool things honestly i hope these ideas are built on in other games because i don't believe godfall will survive but we'll come back to that point later regardless these positive innovations don't matter at all when the fundamentals of this combat are so broken like and i feel this boss encounter is perhaps the best bringing together of everything i've described okay so this is solaris ascended now get ready for this okay this guy is like a mechanical general grievous looking dude and he only has one melee attack maybe two and he barely uses those at all what he'll generally do is float in the air where you can't hit him and he'll rain down beams that will knock you over and set the ground on fire right now this is where it gets really good because the camera is so tight in and you can't pull it back you can't see where the beams are going to land but you need to keep dodging to avoid them because running is too slow so you're essentially just blindly sliding left and right hoping to get lucky and avoid the beams you won't get lucky though you'll get hit and when you do you will be stun locked by the beams because you're input locked during the stagger animation so there's no ability for you to queue up a dodge and you can't use your shield to block them once he's done that sequence you'll then haul ass over to him where you can hit him maybe twice and then what he'll do is he'll fly up in the air again he'll explode and then set the ground on fire underneath him and then he'll just stay there taking shots at you so you can't hit him because he's in the fire and this is a melee game where you've only got like a shield that you can throw at him which is on like a 30 second cooldown if you manage to grind through all of that and you get to the last phase he will spawn an orb in the middle of the arena which can't be attacked and it will shoot more explosive beams at you that set the ground on fire and you don't get any warning when that orb is firing it just does it at random intervals that's the encounter that these developers have built for their melee focused looter slasher i was just jaw on the floor while i was grinding this out because i was like who are these people in the end i did beat it though not through skill mind you just through sheer persistence because get this in this game the bosses have health checkpoints so you don't need to kill them all in one go you can slowly grind them down death after death after death and this for me was the ultimate proof that this combat is awful and the developers kind of know that it's awful because they sort of admit it with this ridiculous health system like what kind of game has a boss health bar that doesn't fully regenerate when you die what sort of boss encounter can be grinded down through a process of attrition rather than through genuine skill of overcoming the challenge i think the developers did this because they knew that what they have built fundamentally does not work like they play tested this and they were like [ __ ] man this doesn't work this is bad it's too late to fix it what can we do and someone was like i know let's make it so the boss health doesn't regenerate so that people could just bash their heads against the wall and eventually grind it to death sounds good sounds good ship it how anyone can say that the combat in this game is good is absolutely [ __ ] beyond me all right so i've already given this game a bit of a pummeling you've probably heard enough at this point so let's try and wrap this up fast let's do loot progression and end game all in one hit let's talk progression first so basically there's two main progression pathways for you during your playthrough and they are unlocking the talent tree and unlocking all of the god frames which is what i'm calling them god frames the talent tree is really one of the best features of godfall most of the more innovative combat stuff that i've spoken about in the previous section plus a whole lot more is housed in this talent tree there's a ton of nodes and they each have five levels to them and a lot of them unlock straight up stats but many of them unlock things like the ability to target weak points or new moves you can do with your shield unlocking nodes provides you with more meaningful expansions to your core gameplay loop and they make it more fun to play this game which is only a good thing the other thing you're working towards is unlocking the various god frames now when you look at the trophy wall here in sanctum and you see all the god frames proudly displayed you get a sense that these are all different classes akin to something like warframes or javelins in anthem and that when you embody them you gain access to a completely different style of play with different abilities etc nope these things are basically exactly the same the only variation they have is the passive bonus damage or effects their attacks will inflict like one will deal bleed damage and the other one deals water damage and they have a super move which is on a really long cooldown and that also applies that same status damage or it summons like ai helpers to help you fight in battle the differences between these god frames are so insignificant that after i unlocked like four of them i just couldn't be bothered to unlock any more like i had resources to do so i could unlock a whole bunch in fact but i was like what's the point i'd have much rather they made four functional god frames that each felt distinct rather than 12 god frames that all look distinct but play identically okay so loot overall godfall's loot system manages to get some things right weapons and gear all have stats that make sense and the values are clear and the increments are meaningful and you can synergize a lot of the stats to arrive at builds that feel purposeful rather than just thrown together you can see that a certain god frame would rely on bleed damage and then you can stack bonus bleed damage across your items to arrive at a more efficient build while this all works it's very simple stuff there are status effects like ignite or bleed or curse but they all just do the same thing it's just bonus damage it's the lunar equivalent of different colored m m's yeah they look different but they all taste the same in the end again much like the avengers and anthem there's no link between the appearance of your character and the armor they're wearing your weapon appearance changes but the rest of your gear is all trinkets and charms and rings and banners and invisible stuff this is such a bad trend in luna games and i really hope it dies soon stat sticks are inherently less fun than an item that looks cool and has cool stats but developers seem unwilling to go down this path because they'd rather monetize the appearance of your character which is what i expect godfall will eventually do when it goes free to play more on that later when it comes to the end game i have not played any more than like two hours of it because there is no way i am wasting my time on that i know what it is though i know it's the exact same three areas and the exact same five bosses only more advanced difficulties do add new mechanics to bosses which is fine you're mainly doing something called dream stones which are just randomized roguelike rehashes of the content you've already done but with some stat modifiers thrown in and you do those a few times and it culminates in a boss battle there's also this tower challenge thing which gets progressively more difficult to hire you go i can't pass judgement on this end game because i haven't experienced it fully but no description i have read makes it sound remotely appealing which to be honest is pretty path of course for most newly launched lunar games so we really shouldn't be too surprised at this point at the start of this video i said that godfall felt like a scam that's a strong word to use so i want to explain what i meant by that it's not just the 70 price tag on what is clearly a buggy incomplete phoned in affair as i said if this game was totally free i still wouldn't recommend it to you and i think this price point is daylight robbery and gearbox should be ashamed of themselves for selling it but that's not why i think this is a scam this feels like a scam to me because for some reason just a few weeks prior to launch the developers announced that this would be an online only game and i'm not talking drm or whatever i'm talking like destiny or warframe etc where the game entirely depends on online servers to run you cannot play any of this game offline the disc is completely useless to you other than to authenticate your purchase so then you might say what's the big deal this is a looter and most looters are online only why is this a problem here in godform it's a problem because the developers of this game have specifically said that this is not a live service game and it won't have micro transactions the other looters we've spoken about are all live service games powered by micro transactions so the online only stuff makes sense to protect their game economies why does this game need to do that in short it doesn't i mean get this right this is an online only game that doesn't have matchmaking the developers are constantly harping on about how godfall is intended to be played co-op but they didn't bother to implement any form of online matchmaking at all none of my friends were dumb enough to buy this so i played through this whole thing on my own and get this even if one of my friends was dumb enough to buy this the only co-op play is server based rather than peer-to-peer and there's no oceanic servers so there are all these threads everywhere from players outside of america and europe who are like what the [ __ ] why did you do this this lag is unplayable think about that they made a melee slasher game which is all about split second timing and they built an online co-op framework that is guaranteed to have huge amounts of lag unless you are playing in specific regions so again why did they do this as certain as i was that anthem was dead on arrival as certain as i was that amazon's crucible would not survive i am certain that god 4 will go free to play like i have zero doubt about that when that happens all the people that paid 180 australian dollars for a copy of this game are just getting the royal middle finger from gearbox publishing what's really crazy about this though is that gearbox went through this exact thing with battleborn when they made an online only game that they sent free to play eventually and is about to be taken offline such that you won't even be able to play the single player campaign when those servers get switched off in january next year now to be fair gearbox actually put real work into battleborn they really tried with that one they sort of just got crushed under blizzard's boot but it doesn't change the fact that they should have learned from that and not made another game online only when it didn't need to be i mean all the people who paid money for battleborn myself included will not be able to play that game at all when it gets deleted in january i honestly believe that at the very least god 4 will go free to play and at the very worst will suffer the same deletion battleborn is about to suffer so that's my final score we'll go free to play or get deleted out of 10. this video was brought to you by raycon true wireless earbuds and if you haven't got yourself a pair of earbuds yet then you are missing out i've been using recons for nearly a year now and i was skeptical about them at first because they're literally half the price of other earbuds and i was like i don't know man sounds kind of shady but no the quality was just as good or better than other earbuds i had used and the battery life was awesome as well raycon's newest model the everyday e25 earbuds are their best ones yet with six hours of play time seamless bluetooth pairing more bass and a more compact design that gives you a nice noise isolating fit raycons are part of my every day now i use them when i'm outside when i'm stuck at home when i'm listening to audio books or just when i'm catching up on youtube videos on my phone they're the sort of thing that if i lost them i would just immediately buy another set of them because i couldn't live without them best of all recons come with a 45 day return policy so you don't need to take my word for it you can try them for yourself and if you aren't happy with them you get your money back easy regards make a perfect holiday gift which is great because at the moment they're running a special it's the best price you can get all year on ray cons but hurry as this offer is available for a limited time only click the link in the description box or go to buy raycon dot com forward slash skill up to get 20 off your raikon purchase thanks raycon for sponsoring the video and thank you for watching it thanks for watching my video if you liked it give it a thumbs up if you didn't give it a thumbs down so i know to do better for next time if you enjoyed yourself consider subscribing and if you really enjoyed yourself maybe consider hitting that notification bell so you never miss a video you can see my patrons here on the left they're awesome they're amazing if you want to join them check out my patreon page thank you again i'll see you next time
Info
Channel: Skill Up
Views: 1,209,711
Rating: 4.7673001 out of 5
Keywords: skill up, skill, up, gameplay, games, guide, godfall, godfall review, godfall gameplay, godfall trailer, godfall ps5, godfall PC, godfall impressions, ps5 launch games, looter games, looter, epic games, gearbox, godfall guide, godfall coop, godfall multiplayer, godfall metacritic, godfall release date, godfall xbox, godfall pc gameplay
Id: jU99yDFosk4
Channel Id: undefined
Length: 34min 11sec (2051 seconds)
Published: Tue Nov 24 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.