Every Difference Between Lego
Star Wars TCS and LSW1 Script After I published my last video, I decided to
explain nearly every difference between Lego Star Wars: The Complete Saga and Lego Star Wars:
The Video Game. The reason I say “nearly every difference” is because I did not go into most
of the technical differences. The differences that I noted were mostly visual and gameplay
differences. Feel free to tell me differences I missed in the description. While you’re there,
tell me if you want me to cover Lego Star Wars 2. Save files are represented with
studs instead of percentage completed All of the Character Icons
Are Completely Different The hub world is Dexter’s Diner, which
is from a scene that is ironically not represented in this game. The complete
saga’s hubworld is Mos Eisley cantina. When you fill the stud meter, there
is a visual indicator but no audio indicator. In the complete saga,
on top of the visual indicator, the words “True Jedi” hit the center of
the screen and an encouraging music plays The power up that makes you invincible
is not in the original version There are no visual indicators
on the floor of droid panels. All of the blaster bolts are green instead of red. Characters like Padme that have custom
melee animations in the complete saga don’t have them in the original,
they only hit with their blaster. Many sound effects are
quieter in the complete saga. Auto aim is not present in the original game. “Yoda Chair” is an animation for Yoda that is
in the original game but not the complete saga. The audio when you grapple up seems
to be taken straight from the movie, while in the complete saga it is more generic Many forcible objects are not
obvious that they are forcible. Small characters have a completely different
animation when going through chutes. Grapple spots have a different
design in both games. While Anakin’s flight is a bonus level in the
complete saga, this was actually meant to be the seventh episode 1 level in the original game.
It was cut to have each episode have six levels. All of the cutscenes with Obi-Wan flying
his ship in episode two has opaque glass, while in the complete saga, it is transparent. Yoda jumps every time he moves with his
lightsaber out in the original game. All of the Jedi single jump slashes seem to last a bit longer on the original
compared to the complete saga. The in game text has a different
font between both games. After you complete the final level
of an episode, the text prompt that comes up is “continue story” instead of
“finish story” like in the complete saga. When you fly with Jango Fett, he takes
a second to get up in the original game, meanwhile in the complete
saga he does it instantly. Also, since the bounty hunter class wasn’t
in this game, Jango Fett cannot throw bombs. None of the vehicle levels have free play, and vehicles are overall not
really an element in this game. When you go back to the hub
in the middle of a level, you will lose all the progress in the level. In
the complete saga, you have the option to save. There is no challenge mode in the original game. All of the protocol droid panels have
an image of TC–14 instead of C-3PO. The stormtrooper animations are
the same as the clone trooper, but in the sequel and the complete saga,
the character has unique animations. Darth Vader is considered a variant of
Anakin Skywalker. Even though this is true to the lore, he is considered a
different character in future games. In the opening cutscene of Negotiations, TC-14 makes a throat clearing noise when
communicating with Qui Gon and Obi Wan When the ship is destroyed in the same cutscene, the two pilots scream. Both of these sound
effects are not in the Complete Saga. When you force the opening door open, it doesn’t make much sound, but
in the complete saga it explodes. When you approach TC-14, you get a cutscene that
cuts to the panel. When the developers were making the complete saga, they must have assumed this
is unnecessary because it is not in that version. When you press the two buttons
in the end part of negotiations, droids spawn behind the ship, but only
come out one by one. The complete saga throws them at you as soon as your
character’s foot hits the button. In Invasion Of Naboo, one of the rocks
that you can jump on to make it fall down is hiding studs. In the complete saga,
there is a bounty hunter panel instead. In this little crevice, there is an object that
you can destroy for studs. For whatever reason, in the complete saga this is
moved to the final platform in this section. This is also the thing
that inspired me to make this video. In the swampy section in this level, the left gun
on this droid ship is the same as the other side, but in the complete saga it is a silver
object which means only bounty hunters can destroy it without extras. In this version,
you have to force it to access the hidden area. The blaster used by Queen Amidala is
completely different from the one in the complete saga. Not only is it
a pistol instead of a megaphone, the sound it makes is the same as one
used in the original Battlefront 2. The grapple spot on this ledge is not
covered by an object in the original version. The puzzle in Escape From Naboo is
completely missing from the original game. On this same platform, there are two
silver objects and one sith object in the complete saga, but they are just
normally breakable in the original. In the ending hole in Escape From Naboo, there is a minikit in it which means
you are guaranteed to end this level with at least one minikit. This minikit is
allocated to the puzzle in the complete saga. Mos Espa Podrace works slightly
differently than it does in the complete saga. Instead of just
completing two laps at your own pace and then finishing the third lap in
a set amount of time, you must hit certain checkpoints in a certain amount of time
within all the laps to progress the race. Additionally, this ramp is only for
imperial ships in the complete saga. In the opening part of Retake Theed Palace, the damaged AAT is visibly on fire, but in
the complete saga it is only slightly broken. The green speeder is also not
rideable in the original game. In the beginning of the second room,
you have to force Anakin’s hatch, but you don’t have to in the complete saga. The buttons in this level are brown instead of red like the rest of the game. This
is fixed in the complete saga. When you get into this room, the R2
panel will be right there to use, but in the complete saga, you must
slash the nearby statue and build it. In the second to last room, when you
open the doorway with the button, a small light shines directly through the middle. In the final room, all the captured
pilots have a custom animation while they are being held. I’m not sure why
they removed this from the complete saga. The art meant to represent the
outside is different in both games. The car you can ride in the
opening section of this level has a completely different design and
isn’t even rideable in the original. There is a window under the floor
in the second area that is either hard to see or not present in the complete saga When you enter the third room,
you trigger an establishing shot, but this isn’t here in the complete saga. When the platforms with droidekas spawn, they are not directly on top of the
button like they are in the complete saga. The hatches that you need to force to
progress in the second to last room shootout studs when you do so. This
was removed in the complete saga. In the final phase of the Darth Maul fight,
there is a weird mechanic similar to Count Dooku’s boss fight where one character is
unable to attack while the other one can, however, instead of lightning it is
just forcing the character upwards. Bounty Hunter pursuit is completely
missing from the original game. While some work was done on it, it was
not added until the complete saga. The model of Jedi Knight Obi Wan has a microphone
on the side of his face in the original game. In the hallway of the room
where you discover the clones, you can force six panels to reveal
a minikit. When you force one, it makes a unique noise in the original
that is not present in the complete saga. The room in Kamino with the dance floor
is not blocked by an imperial panel. This is because neither imperial panels nor
bounty hunter panels exist in this game. The sound that the land mines make when they explode is completely
different between both versions The opening cutscene of droid factory
seems to have a different lighting in the original that makes it look
like it takes place at night. Additionally, the opening room
does not have nearly as many studs on the floor compared to the complete saga When you free characters in Jedi Battle, there will be a mini explosion when they come
out. This was removed in the complete saga. The landmines in this level also blow
up slower in the original version. You can skip the entire jango
fett boss fight by detonating a mine while he is under it. This
was patched in the complete saga. There is an error in the ending cutscene where
Padme is missing her blaster in one of the shots. Gunship Cavalry is completely different in
both versions. In the complete saga, you have complete freedom of movement of your character
and you use bombs to progress. The original, however, is on rails with checkpoints
and only relies on shooting to finish. All of the lights in the inside have
a strange texture to represent light falling to the ground that is
removed in the complete saga. In the mini cutscene that plays
when you enter the second room, Dooku is not holding a lightsaber in the
original, while in the complete saga he is. Dooku’s lightning attack works strangely
in the original. Instead of blocking you from attacking with the lightning, he
instead zaps you for a loss of a heart. The only way to counteract this
is by forcing the lightning back. In Battle Over Coruscant, the fire rate of the guns on the ships
is increased in the complete saga. The checkpoints in the original game
aren’t nearly as lenient as they are in the complete saga. If you die at
the last part in the complete saga, you will be sent to the beginning of
the final stretch. But in the original, you will be sent back to the venator
garage that you have to open again. The light in this area of Chancellor In Peril has a light texture that kind
of looks like a spider web. In the Count Dooku bossfight, Dooku
uses force choke instead of lightning. After you save the wookies, you can
control one of the wookie chiefs for the rest of the level. This feature
was taken away in the complete saga. Many clone troopers are incorrectly colored
as blue instead of green in the original game. When clone walkers are defeated,
they are destroyed. However, the complete saga allows you
to jump in them afterwards. The buttons at the end of the
level are gray instead of red. The stairs that you need to force to get up this area are dark brown as opposed to
bright red in the complete saga. When you get to the third room of darth Vader,
the AI is scripted to destroy the canisters Boba Fett is referred to as specifically
the boy variant in the complete saga to differentiate from the adult version, while in
the original he is just referred to as Boba Fett. I’d also like to mention a
difference that I didn’t get footage for. Aayla Secura is a character
that appears in the prequel films but is not represented in the original game. She
would later be added in the complete saga As someone who grew up playing the Complete
Saga, I have to say I wasn’t expecting this many differences. It’s also easy to see with
all the bugs and glitches how Traveler’s Tales was rushed in making the original game in
2005. Thankfully, the Complete Saga was able to freshen up the original 18 levels. Once
again, if you’d like to see me do the same