Every Boss From 3D Super Mario Games: Weak to Powerful

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It can be tough to believe, but gaming’s  premier side-scrolling platformer mascot   has also been jumping and stomping  his way through the third dimension   for nearly thirty years. And he’s faced  a lot of 3D boss fights during that time. I’m Kyle with 1upBinge, and these are  every 3D Mario boss from Weak to Powerful. We begin, fittingly enough, at the beginning,  with King Bob-Omb. He’s the boss of the first   stage of the first world of the first ever 3D  Mario. Unfortunately for the oversized explosive,   he’s also a complete joke, only able  to lumber slowly toward the plumber and   attempt to toss him off the mountain.  Good thing it’s all uphill from here! Several such bosses in Super Mario 64 are  just larger versions of regular enemies,   and Big Boo here is a translucent shadow  of the terrifying monstrosity he’d grow   to become in Luigi’s Mansion.  You’ll face him three times,   but each time Mario simply has to ground  pound him whenever he turns tangible. Honestly   we’re way more scared of the mansion’s  freaky piano than this cowardly ghoul.   Mandibug Stack from the Galaxy games can only  take two hits, but at least they’re a more   aggressive foe – and you don’t have to  fight them three times in the same world. Continuing with his intergalactic bug  extermination, Mario’s got to use his   aerial power-ups to squash Bugaboom in both  Galaxy games. Bees or clouds: take your pick! He’ll instead be going all the way  to his Jumpman roots when he takes   on Donkey Kong in Odyssey’s Metro Kingdom.  Mario will have to dodge barrels and climb   rafters to reach Pauline, just like in  the arcade classic that started it all. On the subject of bosses that hang out in one  place, the Polluted Piranhas that guard various   areas of Isle Delfino don’t put up much of a fight  themselves. However, they will spread their nasty   paint and spawn goop-filled minions of their own,  so Mario will want to spray them down quickly. Gooper Blooper is another stop on Super  Mario Sunshine’s island cleanup tour.   It will attempt to smash Mario with its  tentacles or gunk up the arena with ink,   but its lack of mobility leaves it an easy target. The same is true of the giant spider  Tarantox, although Mario will have   to be quick if he wants to avoid its toxic  spray and expose its vulnerable underside. Glamdozer can actually move around, but she  can’t do much when Mario clambers beneath   her arena and attacks her from below.  As with many other bosses on this list,   she’d be much more of a threat if  she’d picked a better battlefield. There’s obvious weak spots, and then there’s  Sorbetti with its giant red nose. This pile   of slush also isn’t too intimidating  when all it can do is roll around. At least the Whomp King can try to crush Mario,   and he’s got a few extra tricks in his Galaxy  2 rematch. But his fragile backside is still   an easy target for Mario to stomp. In the  end, he’s just another stone to be trod on. We ought to feel a bit guilty about  beating up on the Dino Piranhas;   they’re just newborns fresh out of their eggs.  But they’ll happily chase Mario around their   small planets looking to chow down on their  first taste of plumber. In Galaxy Mario will   have to smack their tails into their bodies,  while in the sequel he’ll be going directly   for Peewee Piranha’s exposed backside. They’re  still ranking fairly low however, as even the   strongest among them, the Fiery Dino  Piranha, isn’t a serious challenge. Neither is Prince Bully from 3D  World or his cat counterpart from   Bowser’s Fury. They’ve got fireballs and  a pushy attitude befitting their name,   but they’re all too easily stuffed inside  the pipes lining their arenas. Props for   being one of the funnier ways of  defeating a Mario boss, though. The squirmy Wiggler of Super Mario 64 is much  less of a laugh, only ranking this high because   of dodgy collision detection making it harder  than you’d think to land a hit on his head. Later 3D Mario games allow bosses to feel  threatening on their own merits. 3D World’s   Motley Bossblob is more goofy than dangerous,  as you’d expect of a big bouncing clown,   but in his second appearance the shockwaves  produced by his bounces can make it harder   to reach him to get in an attack. King Ka-Thunk might be one of the   strangest-looking bosses in the series,  but get a handle on his erratic movements   and he’s ultimately a straightforward “jump on  him three times and you win”-style encounter. Squizzard’s battlefield boasts more hazards,   taking place in the middle of a sandy  sinkhole. He’s got a few attack patterns,   but the Fire Flower handles everything he  can throw at Mario without much trouble. Sticking to the sand for now, the Hisstocrats  can pelt Mario with an array of projectiles   and summon snake minions from under the  surface. The second, pink Hissocrat ups   the ante even further with fiery boulders and  even more snakes. Why did it have to be snakes? Eels aren’t much better, but in fairness  the gigantic Eely-Mouth isn’t actually   out to attack Mario. However, his appalling  gingivitis has poisoned the waters of Noki Bay,   and the plumber will have to contend with  poison and the eel’s suction during his   turn as an amateur underwater dentist. Is that  the weirdest job Mario’s ever held? You decide. Moving along now to more mobile foes, the Fury  Shadows race around the islands of Lake Lapcat.   Mario will have to dodge stage hazards as he  chases down these dark Luigi doppelgangers. The Fury Shadows clearly took their inspiration  from Sunshine’s Shadow Mario. He menaces Isle   Delfino with the power of graffiti and bad PR,  and Mario will need to hose him down in each world   to clear the island of the messy menace. We’re  ranking Shadow Mario above his spiritual successor   in Bowser’s Fury for several reasons. He’s more  persistent, sure, but his lack of a health bar   and Mario’s lack of standard attacks in Sunshine  can really draw out the length of these encounters   if your F.L.U.D.D. skills aren’t up to par. Odyssey provides a water-spraying powerup of   its own, and Mario will have to make use of those  abilities in the battle against Mollusque-Lanceur.   The gargantuan octopus will surf through the  shallows of the Seaside Kingdom, spitting shells   and dodging Mario’s attacks on his head. He’ll  have to be hosed down with water from a captured   Gushen. It is a letdown though that his rematch in  the Mushroom Kingdom moves the action to the sky,   a wide-open space with no environmental  distractions to get between Mario and the boss. The plumber has a long history of taking  down enemies with his platforming prowess   as opposed to raw skill. The Tail  Bowsers of 3D Land pay homage to   the earliest fights against the Koopa King,  tasking Mario with hopping across platforms   and avoiding fireballs for his chance to  drop the masquerading minion into the lava. Mario will have to take a dive himself to  battle Kingfin. The skeletal shark certainly   looks imposing, but it mostly relies on its  minions to threaten its opponents. Much like   with Eely-Mouth, half the danger here lies  in managing Mario’s air supply underwater. Boss Brolder is another enemy with minions  of his own, and in his case they’re Mario’s   ticket to taking him down. Hopefully his  little Brolders get some kind of hazard pay,   since they’re just as much in danger of getting  squished by their master as he rolls along. Onward to another throwback fight.  Big Bully and Chili Bully are some   of the most aggressive bad guys around, as  they’ll charge straight at Mario as soon as   they spot him. He’ll have to score a ring out  of his own and knock them off their platforms   – easier said than done in Chili Bully’s  case courtesy of the arena’s ice physics. Rollodillo would be a lot more frustrating  if it faced Mario on the ice, but without   that slippery hazard its charging attacks  are fairly easy to dodge. You can give it   a taste of its own medicine with  the rolling might of Rock Mario. Digga-Leg’s battle is even  more about proper timing,   requiring Mario to dig straight  through the small planetoid and   attack the robot’s defenseless underside. Talk  about fighting drills with…even more drills! Continuing the theme of earth-themed menaces,  Major Burrows tunnels through the ground at a   respectable speed. Too bad for him he’s  an easy target once he’s on the surface. King Boo in Super Mario Sunshine doesn’t move  from his spot in the center of the arena,   but appropriately for a fight accessed  through a casino there’s a high degree   of randomness to this battle. You have  to hope for good luck on the ghost’s   slot machine if you want to damage him…which  you do by feeding him peppers. Sure, why not? Thus far we’ve seen bosses that are highly  mobile, and other bosses that rely on their   underlings or their artillery to get  the job done. But as the baddies grow   more powerful we’ll start to see these two  strategies in tandem. Giga Lakitu is armed   with the usual Spinies as well as a powerful  lightning attack from his angry thundercloud,   and it’s up to Yoshi to gobble up the Koopa’s  own minions and spit them back at him. Baron Brrr steps up the challenge with  a battlefield that’s out to get Mario.   He’ll have to navigate through chunks of ice  to reach Brrr’s perch, and after that contend   with shockwaves and frozen projectiles. There’s even more to juggle in the battles   against Topmaniac. It needs to be knocked into  the electrified fences that line the arena,   all the while dodging smaller tops and  preventing Mario from getting shocked   himself. And this top won’t quit either;  with Prankster Comets taken into account,   it’s fought more times than any  other boss in Super Mario Galaxy. We are awarding extra points for persistence here,  after all. Super Mario Sunshine introduced us to   recurring boss Petey Piranha, and although the  top-heavy flora is fought only twice in its debut   game it nonetheless earns its memorable status.  The second battle can be especially frustrating,   with Petey taking to the skies above Bianco  Hills where Mario will struggle to reach him   with F.L.U.D.D. He’ll have a lot of  goop to clean up after that showdown. While we’re on the subject of nasty baddies, allow  us to introduce the first of the Broodals clan.   Spewart trails poison wherever he goes, forcing  Mario to clean it up if he hopes to get close   enough to attack the mad rabbit. You might  feel like you’re playing Splatoon for a bit,   but Spewart does himself no favors  by largely sticking to arenas where   there’s plenty of room to maneuver. He’d  be far more deadly in close quarters. That sure is true for Eyerok, the golem lurking  in Super Mario 64’s pyramid that attempts to crush   Mario or shove him into the nearby pit. Eyerok was  the first in a line of similarly-designed Nintendo   64 bosses. He’s the most straightforward by a  long shot, but they had to start somewhere, right? Returning to the Broodals, we come to  Harriet. Bombs are both her weapon of   choice and her main weakness, as Mario  will have to toss them back at her to   remove her protective hat and give  her a good old-fashioned stomping. Rango’s hat on the other hand operates like a  boomerang with a strangely bouncy underside,   one that Mario will have to use to get a clear  shot on the unusually tall rabbit. The Broodals   really have cornered the market in weaponized hats  – and we haven’t even gotten to the worst one yet! That’s not their manager, Madame Broode,  either, but she’s a powerful foe all the   same. She’ll sic her golden pet Chain Chomp on  the plumber, and he’ll have to avoid its charges   and sharp teeth for the chance to take control  of the Chomp and smack its master in the face. He’ll be doing the same with coconuts in  the battle against Prince Pikante. This   is another one where the boss is tougher on  account of his choice of arena. Pikante will   assault Mario with fireballs as he drives  around on the ice. Between the projectiles   and the slippery ground, you’ll really  have to watch your footing with this one. Now we come to a nasty duo of bosses that are  also incredibly difficult to rank. Boom Boom   roars back from a long absence after  Super Mario Bros. 3 with a vengeance,   popping up numerous times in both 3D  Land and 3D World as well as Bowser’s   Fury. His flailing fighting style  is essentially unchanged each time,   although he likes to mix it up with different  environmental hazards. 3D World additionally gives   him some momentary invisibility, making  it harder to avoid his spinning shell. Boom Boom’s female counterpart  Pom Pom is a craftier foe,   tossing boomerangs at Mario and hovering  in mid-air when she retreats into her   shell. Her new tactic in 3D World  entails confusing her opponent   with nearly-identical clones. Did she  pick that one up from Lemmy and Wendy? Torkdrift on the other hand doesn’t need  any allies to be dangerous. It’s a UFO   armed with a full complement of lasers  and a protected core that Mario needs to   break through using a captured Uproot.  Controlling this slow-moving creature   will make it more difficult to maneuver around  Torkdrift’s attacks, especially in the Mushroom   Kingdom rematch where it’s backed by a set of  pylons that release shockwaves of their own. Another rogue in the Odyssey Mushroom  Kingdom’s gallery, Knucklotec,   has no need for any of that fancy sci-fi  stuff. All he needs are his fists, good for   stomping and slapping and firing off  icy missiles. Unfortunately for him,   that’s all Mario needs to knock him out too.  The always-versatile Cappy can take command   of Knucklotec’s stone hands and use them to lay  the smackdown on this god of the Sand Kingdom. The boss of the Luncheon Kingdom, Cookatiel,  doesn’t look as bad at first glance. How bad   could a giant bird in a chef hat be? Pretty  bad, as it turns out, as it’ll be trying to   cook up Mario in its giant stew pot while tossing  a variety of savory missiles his way. Once again,   Cappy’s transformation powers  are the key to this boss battle,   but it’ll also require some precise  platforming to get Mario up to where   he can punt the foul fowl into its  own pot. Anyone up for chicken soup? Now we’re really getting into the heavy  artillery. The Undergrunt Gunners of Super   Mario Galaxy pilot cannons that lob water  or electricity at their targets. While   they may be stationary, each of them  takes advantage of their environment,   demanding Mario deploy power-ups and fancy  footwork to work around spikes and electricity   and make it up to the Gunner’s perch. The one in  the Toy Time Galaxy deserves special recognition,   for sitting atop an obstacle-laden  tower as it fires down at Mario. Monty Moles may be content with mere turrets,  but any mechanized monstrosity commanded by   Bowser or his son is always going to go big or  go home. Mecha-Bowser may well be the largest   such device piloted by the Koopas, although  Jr. doesn’t take full advantage of its power   by confining it inside a theme park. It’s  packing a flamethrower and an arsenal of   Bullet Bills to shoot at Mario as he careens  around on a roller coaster firing rockets at   the mech – violating who knows how many  park safety standards in the process.   Megaleg can just about rival Mecha-Bowser in  size, even if it’s stuck on a planet only just   big enough to support it. Thankfully  Mario gets to fight this one on foot,   scaling the metallic limbs that give Megaleg its  name and turning its own Bullet Bills against it. Quite a few of the bosses in the Galaxy  games are fought on such planetoids,   and we’re giving Gobblegut the prize for the  best use of the disorienting effects of a small,   spherical battlefield. Gobblegut’s got a fearsome  bite and enough strength to tunnel through the   tiny planet, and the upgraded black version that  Mario faces in the Battle Belt Galaxy adds lava   into the mix. It’s a struggle just to keep track  of which way is up when taking on these dragons. Now we’ve finally made it back to the Broodals.  Ordinarily we’d have expected Topper to place   lower in the ranking, since he’s the first of his  group to challenge Mario. But Topper ups his game   more than any of his cohorts, adding ever more  hats with each fight. By the time Mario’s made   it to the Rabbit Ridge tower, the Broodal  leader’s sporting so many spiked top hats   that they fill the battlefield. It’ll take  some fancy footwork to not get tripped up. While we’re playing “the floor is lava,”  let’s look at a boss that uses actual lava   instead of hats. King Kaliente is a huge  step up in difficulty from his cephalopod   cousin Gooper Blooper. In addition to the  variety of fiery attacks he brings to bear,   Kaliente’s also been taking notes from bosses in  The Legend of Zelda, deflecting the projectiles   Mario bats back at him over and over until one of  them slips up. His second fight will be even more   of a strain, with sinking platforms ensuring  that Mario will always have to be on the move. Kamella combines similar levels of  firepower with high mobility of her own,   not to mention a team of Magikoopa  minions ready to add to the chaos.   She gets even more dangerous in the Deep  Dark Galaxy, where she’s learned how to   teleport and take advantage of the  cramped quarters of a crow’s nest. From the top of a ship to the top of  a castle tower – the Ruined Dragon   more than earns its title as the  “Lord of Lightning” with a whole   host of electrified attacks. It also may  be the scariest boss in any Mario game,   an unusually realistic-looking dragon assaulting  Mario in the midst of a storm. He’ll have to be   quick to avoid getting zapped and expose  the weak spot beneath the dragon’s crown. The RoboBrood may not be as intimidating, but as a  robot mech combining the power of all the Broodals   it’s even more of a struggle to take down.  Mario won’t be able to do it alone; instead,   he’ll need to rely on captured enemies  to destroy the bot’s leg armor and stun   it long enough to target the Broodals in their  cockpits. All the while he’ll have to deal with   bombs, spinning discs, and the mech’s charge  attack. It’s a Broodal all-star brawl! Still, when it comes to robot fights, we’ve got  to hand it to Bowser Jr. in the Galaxy games.   Whether he’s piloting his airship, the fully-armed  Megahammer bot, or the towering Boomsday Machine,   Jr. puts out more firepower than anyone else in  the Koopa Troop. It’s that last encounter that   winds up as the tyrannical tyke’s personal  best, with missiles, spinning fire wheels,   vacuum suction to disrupt Cloud Mario’s  attempts to climb the tower, and even   tank treads for mobility. It’s a good thing for  Mario that Jr. hoards all this top-of-the-line   tech for himself, rather than putting it  in the hands of his rank-and-file minions. It’s going to take some unexpectedly  strong baddies to top a performance   like that. Bouldergeist is another one  of those head-and-two-hands bosses,   but one that really puts its paranormal  control over stone to good use. Not only   can it cover itself in rocks to protect its  body, but it can also toss them at Mario,   form them into hands to attack and block, and  even create waves of stone pillars. The ghost   might be helpless once it’s stripped of its armor,  but it’s getting to that point that’s the problem. That’s also true of Wiggler in Super Mario  Sunshine. It might be much larger than most   other Wigglers, but what really earns it a place  this high in the ranking is its speed and erratic   movements. The only way to damage Wiggler is to  spray plants on the beach that will trigger the   eruption of sand structures that will flip the  big bug upside down, but the timing needed for   these can be incredibly frustrating. Admittedly  it could be worse though – imagine this boss   fight if the Wiggler hadn’t cleared those  obnoxious Cataquacks off the beach first! Even worse than a giant, enraged caterpillar is  a giant, enraged caterpillar robot – and it’s one   that’s winning our Bronze Medal. Mechawiggler  clings to the side of New Donk City Hall,   firing off the electricity it’s stolen and  occasionally phasing onto the ground level to   charge Mario. What makes this creepy teleporting  bug harder to squish is that Mario will need to   take control of a slow-moving tank to have  enough firepower to damage it. Mechawiggler   doesn’t get an upgrade for its rematch in the  Mushroom Kingdom, but it does come as a pair   now. Mayor Pauline really needs to get tougher  on the electricity-siphoning robot bug problem. But if she’s got problems, pity the poor  hotel manager of Sirena Beach. The elusive   Phantamanta takes our Silver Medal, as  it’s one of the toughest bosses in all   of 3D Mario. It may only appear to be a bright  shadow of a manta ray gliding across the ground,   but it leaves behind a trail of electric goop  in its wake that can bury people and structures   alike and will give Mario a painful zap if he so  much as brushes against it. That makes hovering   over Phantamanta to break it into smaller  pieces all the more difficult, especially   near the end when tiny aggressive mantas are  swarming all over the beach and painting it   with lethal sludge. Hard to watch where you’re  stepping when the whole map is a danger zone. We all knew however who was taking the Gold  Medal for the Most Powerful boss in 3D Mario,   though. Bowser is the final boss of every one of  these games, and while he’s taken many forms and   employed many strategies over the years each  of them stands as the ultimate test at the end   of Mario’s journey. Bowser is fought more than  twenty times across eight games though, and as   might be expected not all of his battles show him  at his full strength. His early appearances in 64   and Sunshine don’t really impress, with their  challenge coming more from getting the angle   just right when spinning him around or…taking him  seriously when he’s chilling out in a hot tub.   He quickly steps up his game by the time Galaxy  comes around, with his usual tactics of fireballs,   shockwaves, and the time-honored Koopa shell  spin. Later games power Bowser up even more,   seeing him grow big enough to punch planets in  Galaxy 2, swipe Mario’s power-ups for himself   in 3D World, or get into the weaponized hat  game in Odyssey. But we’re handing out the   prize for the strongest of the strong to  Fury Bowser’s kaiju-sized throwdowns with   Mario in the game that bears his name. These boss  battles combine all of Bowser’s strongest skills,   massively scaled up for maximum carnage.  All that’s left to consider is just how   the Koopa King is going to outdo  himself yet again in the next game.
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Channel: 1upBinge
Views: 8,484
Rating: undefined out of 5
Keywords: Super Mario 3D All-Stars, Super Mario 3D Land, Super Mario 3D World, Super Mario Sunshine, Super Mario Galaxy 2, Bowser’s Fury, Super Mario Odyssey, Super Mario Galaxy, Super Mario 64, Bowser, Hisstocrat, Bouldergeist, Meowser, Motley Bossblob, Wiggler, Boom Boom, Big Bully, Pom Pom, Big Bob-omb, Petey Piranha, Megaleg, Megahammer, Mechawiggler, RoboBrood, Mecha-Bowser, Boomsday Machine, Ruined Dragon, Lord of Lightning, Phantamanta, King Kaliente, Kingfin, Gobblegut, Knucklotec
Id: IG2EXRrdIEc
Channel Id: undefined
Length: 22min 20sec (1340 seconds)
Published: Sun Mar 24 2024
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