Enscape for beginners / creating architectural renders

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okay so enscape is a real-time visualization  program that is in its version 3.2 and it seems   that more and more people are using it i certainly  was amazed when i heard offices like BIG use it so   i just wanted to test it out see what are its main  strengths and how maybe it is different from other   programs and spoiler alert it has a lot to do with  productivity and workflows but all that at the   end so i spent about a week working with enscape  trying to visualize an old project i had in store   and now i created this video that can  maybe work as a guide for those that are   just entering and escape the whole landscape  world and trying to see how to use it in the   best way possible and as any good guide there will  be timestamps in this video so you can jump to the   parts that you maybe you are most interested  in or you can watch it all whatever you want   and i also want to note that enscape is free to  download for students it also has a 14 day free   trial with all the features available i have also  understood that enscape 3.3 will be out very soon   so be on the lookout for that also if you're a mac  user enscape will release very soon a version for   mac and if you're interested in the link in the  description you will find a mailing list so you   can register and receive more information on that  meanwhile if you want more resources on landscape   there is an enscape forum where you have constant  help from the support team of enscape and you can   see how other architects are using the program i  really recommend you guys go there one last thing   before starting if you want to follow along with  the same project you can download the sketchup   model with the link in the description completely  for free for everyone to download we just asked   you maybe to not post it as your own design i  would love to see what images you can create   with the same model and landscape so be sure to  post them on instagram and use the hashtag show   it better with enscape now grab a cup of coffee or  a glass of water or a cup of tea and let's dive in   okay so before we jump into enscape i wanna talk  about system requirements because maybe this is a   question that many of you guys have can enscape be  installed in my computer can my computer support   and escape is it going to run smoothly here we  have the specific system requirements that you   would need the minimum requirements and also the  recommended requirements in my computer right now   i have a gpu of a 2070 super rtx geforce which to  be honest it's a pretty decent and good graphics   card i also have 32 gigs of ram and i have  a risen 7 3800 x processor but nonetheless   if you have a normal computer that is not that  powerful that maybe has something like a radeon   rx 400 series or a geforce gtx 900 which is  honestly on the low tier of graphics cards   don't worry because it also supports it and if you  don't have a video card with four gigs of memory   you can always work with enscape versions 3.1  or previous that only require two gigs so in   my experience comparing uh you know different  real-time rendering engines with enscape enscape   is probably the one that requires less energy less  graphics card uh from your computer less ram you   know the whole idea behind landscape behind this  program is that visualization can be democratized   so anyone could have the enscape right you know  from a normal architect that has a normal laptop   that is going to the construction site whatever  anyone should be able to install landscape and   not only like visualization artists that have  super computers nonetheless you can check out   this website right here to check the specific  requirements er enscape is made for many types or   many tiers of computers so having that said let's  jump into the model and see what we are working   with so this is the project model it is an office  building it's a very very sketchy phase it doesn't   have very detailed things inside it just has a  facade that works very well doesn't have a lot   of details so it's not that heavy it's very good  to work with but sometimes you might have a heavy   model so you may want to work with it in a very  optimized way so like for example i have all the   layers that have trees that have cars that have  people i have them turned off for now like for   example lights lights poles uh background tree  lines people trees etc i have all these turned   off because this is like my working mode but as  soon as i'm going to render i will turn all those   options on again to activate enscape we are going  to right click right here and click on enscape if   you don't have it installed that is how you make  it appear so enscape has this main toolbar inside   of sketchup which has different tools which we're  going to get into in just a minute first one or   the most important one that you need to know is  how to actually start enscape and it's this one   right here which is start enscape and depending on  how heavy your model is perhaps maybe depending on   how much assets you have this process can take a  while but after this the whole landscape program   is going to flow very good so right now take into  account that i have google chrome open i have the   screen recording i have notion open with all this  open this enscape is still going to run pretty   decently so take that into account also this is  my enscape window right here this is how enscape   opens which to be honest it looks pretty good but  we're now we're going to add a little bit more   things i'm going to show you how to use landscape  and how you can optimize your workflow with   landscape now inside of the scanscape window what  i recommend is of course if you have two monitors   then you can have enscape in one monitor and  the sketchup window in the other monitor but if   you don't which is you know completely normal  then you can divide your screen into i'm just   going to drag my sketchup green right here and  the second one i'm going to choose my endscape   window so i'm going to have both of them they  are synchronized now this ties perfectly to a   client presentation or maybe to a client meeting  where you are with your client and you're trying   to design this like for example are we going to  use brick or are we going to use concrete are   we going to use this type of tree or that type of  tree these changes can be done very quickly with   a program like enscape for example if i wanted to  change something in the model like this bush right   here if i wanted to move it a little bit to the  right or to the left or if i wanted to copy it the   changes are instantly visualized inside of enscape  so that is one of the cool things that enscape   has it optimizes for a very cool workflow you  want to take into account two important buttons   which is the live updates and the synchronized  views as you guys saw here as soon as i moved this   it updated inside of enscape it is because we had  live updates option on and of course as i move all   this view inside of sketchup it synchronizes  with enscape as well which is something   that works pretty good when we're trying to  visualize the whole model but sometimes when   the model has a lot of assets when it's very  heavy when it's very uh demanding to regenerate   each new image and sometimes you might want to  turn this off maybe to lock this view and start   trying to do modifications without moving both of  them at the same time but for now i'm just going   to leave it on because i think it looks cooler  when i'm presenting it to you so you guys can   see better the whole model now let's jump into the  materials part which is one of the bigger subjects   of this whole video how to create materials how  to import materials how to import custom materials   and how to make your materials look much more  realistic now enscape has a custom material   library so if we see the toolbar right here we  have an option that says enscape material library   as soon as i click on it i will see a window with  different categories of different materials where   i can see all the materials right here and the  good thing about this materials that is that they   come render ready so each material comes with its  diffuse map but it also comes with a displacement   map a reflection map it comes set up so when  you render it when you open your enscape window   it looks super realistic so for example  if you want to import a brick material   say i want to import this brick right here i can  just click on import selection and wait for it to   download if i know that i'm probably going to  use this brick in many other projects or later   in the projects i can also set it to favorites  so i can go to the favorites tab and i will have   some favorite is already saved now if i close the  material tab and open the default tray right here   you guys will see that material is already set  up right here at the top and it's ready to apply   wherever i tell it that it should be applied to  zoom in right here into this wall right here and   let's just click on it it's a component so it has  a lot of things inside and i'm going to click b on   my keyboard and apply the brick material which is  shown right here and i'm going to apply it here as   well so i have the brick applied and if we zoom  in honestly it looks pretty good it looks kind   of small in comparison to this floor texture but  the rest the reflections as you guys can see if we   zoom in very well you guys can see the depth of  the material you guys can see the reflections it's   to be honest it's ready to render so now let's see  how to modify this material if we wanted to modify   some properties how would we actually do it so i'm  going to i'm just going to zoom in right here so   we can see the details of this material we also  have this ground material which also looks pretty   pretty dope and it was downloaded from a special  website which i will mention in just a moment but   right now as you guys can see this material is  pretty much set i just want to change the size so   i'm going to go to the material editor i'm going  to open this window right here and as soon as it   opens we have three important parts that maybe  you would want to look at the first one is the   search bar and this uh nice in this tab right here  that has all of the materials that we have applied   inside of our model the second one is this tab  right here which has the type of material that we   are dealing with if it's a generic material carpet  clear coat foliage material and the third one are   the properties that we can uh modify depending on  the type of material so for example if we have a   grass material we have different options right  here at the bottom than if we had a generic one   or a carpet material now here at the bottom you  can see three different types of spaces the albedo   material tab which is uh basically the diffuse  texture and if i i have some different options   of the colors i could click right here and  modify size of the material so for example   here i'm going to change it approximately about  2 meters by 2 meters and i can rotate it here i   can change the brightness and i can go back and  i can also modify the image fade over here so if   i want maybe for example a red kind of brick  or if i want maybe a more brownish kind of   brick and i can modify that here as well at the  bottom i have my height map options which i can   modify a bump map normal map or displacement  map in this case i think the displacement   option is the best one as you guys can  see if i change it for example to bump map   the whole texture looks flatter if i change it  to normal map you have a little bit of relief so   this displacement map is the one that works best  with our brick texture and here we can change the   amount of displacement that the texture is going  to have so here we can have even like a negative   type of displacement we can have like zero to no  displacement or we can have a ton of displacement   now if you go inside of this height map you  can also modify it right here and if you go   to the bottom you can see a reflections tab  where you can modify the reflections maybe   modify the specularity if you don't want it  to be as reflective or if you want it to be   very reflective i can also change it right here go  inside and change the brightness of this parameter   and or i can also invert it and when i go back i'm  going to change the specularity maybe tone it down   just a little bit so it doesn't reflect as much  i think this is the perfect reflection so it's   really easy to modify a material and mostly if the  material is already coming from inside of enscape   now let's say i want to import a material from a  website so i can go to a website that is called   poly haven poly having has has a lot of free  hdris free textures free models so you might   want to go to that website and here we have  different types of textures that could work   i think i'm going to use this rust course  right here in many pages that you download   pbr materials you will have the dimensions set  right here so you want to remember this number   which is 2.2 meters and also i have different  options of different kinds of resolutions so right   now i'm going to select 2k but you can select the  higher one if you're going to maybe do a detailed   render now let's say that i want these stairs  to be in that specific material so what i can do   is i can select the current material of these  stairs which is uh corrugated steel and i can   click on create new material the rust course let's  see then we can look for the texture and we would   import the diffuse texture which is this one right  here and of course we want the dimensions to be   two meters by two meters i'm going to go inside  of this layer let me just see right here and i'm   going to click on b and paint this material but  it still has the displacement map from the from   our past material so what i can do is i can go  back to my material editor in my height map i   have a different texture so i can just you know  erase it right here and erase it here as well   and as you guys can see it will change i also  forgot to paint these different parts of the   model so now i have my material painted and i can  go back to my material editor so i can click on   displacement map i can select here the map that i  want and this is the displacement map right here   and click on open it maybe it looks a little bit  too harsh so this is something that we can modify   right here for example in the displacement we want  to lower the displacement maybe just a tiny bit   around here this looks pretty pretty cool and for  the reflections we can also use the albedo map and   try to modify the reflections from here so you can  modify the metallic the specularity of it right so   if we go back we would have our texture applied  which honestly is looking pretty pretty pretty   cool and those are the basic things that you need  to know about materials right now let's talk about   assets the asset library this is the asset library  right here the one that the little icon that has a   tree we can access it from the sketchup toolbar  but we can also access the asset library from   the enscape viewport which is this one right here  and it also has a tree right so this is the asset   library which we can also access this asset  library has different categories accessories   animals construction furniture hospital props  etc you have some new categories with each update   but also you can modify each asset like rotate it  move it uh scale it up and there are two types of   placements of the asset so you have single  asset placement and multi asset placement so   we are going to look for some vegetation for  example if i want to type in some trees find   some trees i can find some trees with the search  bar right here or i can also refine my search   by clicking here on the categories tab and i have  vegetation and i can also refine that even more   and click on the tags tab and search only for uh  vegetation that is only that only contains bushes   now as you can see here we have different types of  vegetation of bushes that if we just click on one   let's say for example i want to click on this one  right here on the rosemary bush i can click on it   and place it for example let's say here as soon  as i place it i can apply changes and it will   instantly appear in my sketchup viewport this  is the one that we imported we can just click   escape right here and that is it if you wanted we  could select it we could scale it up scale it down   maybe modify some things and apply its changes i  can also do that the other way around and go here   inside of the asset library now i'm going to go to  my vegetation tab where i can also type in shrubs   i want to import let's see let's see let's see  this california sunflower so i'm going to import   it here just besides my rosemary bush i'm going to  put it place it right here and as soon as i place   it here we don't have to confirm any placements  we can see it right there on our viewport it looks   pretty good now what happens if you wanted to use  the multi-placement tool so we have to go back to   our asset library so we are going to search  maybe we're going to place some light poles   i think would look pretty nice so i can click on  this pathway lamp and i'm going to click on multi   asset placement i have different options right  here to click on multi asset placement so i'm   just going to i'm going to make this window  just a little bit bigger so i can click on   my pathway lamp i have different options i can  put the multi assets as a bucket selection as a   circular selection or as a rectangular selection  right now we're going to use the rectangular one   and we're just going to click right here once  and i'm going to click at the end of the path   again obviously this is something this isn't  something that you want so i'm going to decrease   the width of this path just like this i want  to modify the placement i'm just going to click   right here and maybe i'm going to click right  here again so it's in a straight line towards the   border and let's say that i want this placement to  be more regular so i'm going to modify the density   right here and on the distribution i'm going  to click on uniform and i'm going to deselect   random rotation just so they all look into  the same direction and here i can preview   the selected areas i can see how they would look  like if they were already placed and as soon as i   like this i'm going to confirm the placement and  i'm going to apply changes now if i go back into   my sketchup model you guys are going to see that  we have our light poles right here now we can also   do this with vegetation so for example i want to  select these different types of fallen leaves and   i'm also going to select this dandelion flowers  which i think look pretty pretty cool i'm going   to zoom in right here let's see let's zoom in onto  this space which i think would look pretty cool   with some leaves on the ground and for this i'm  going to use my second option which is going to   be my circular selection i'm going to click once  right here to define the center of the circle the   second time i'm going to click outside to define  how big the circle is going to be i'm going to   deselect this increase the density just like this  i'm going to increase the density to a lot but   as you can see as well it's placed in a very  regular manner so i'm going to change the   distribution from uniform to random and click  on random rotation as well now let's click on   preview selected area i think they are a little  bit too much now we can decrease the density now   let's preview again the selected area this looks  pretty cool so i'm going to confirm placement and   i'm going to apply the changes and if we zoom in  here i have my uh my leaves and everything else   so i'm going to go back to my sketchup window and  i'm going to turn on my vegetation i already put   some a little bit of trees a little bit of bushes  over here or here and there so i'm going to go   back to my default tray and i'm also going to turn  on enscape trees and i'm going to go to my render   view which would be this one right here and i'm  gonna wait for everything to load inside of my   sketchup my enscape window and with the current  vegetation i have some trees placed all around   all of these trees all these assets are  from the enscape asset library i don't have   anything imported here now one last function  i wanted to show you guys of the scatter tool   is how the multi-placement asset works and i'm  going to scatter some trees around which i think   would look pretty cool in my render now i'm going  to select the multi-asset placement i'm going to   make this window just a little bit bigger and i'm  going to select the bucket selection i'm going to   select for example let's say this face i want  enscape to recognize this face and to make the   bucket selection over this face which i think  is pretty cool i'm going to click on it once   and now i'm going to click on the assets that  i want to place there on that selection so i'm   going to select some really uh you know low low  trees which are maybe this one is going to work   fine this one as well maybe this one can work as  well so we have three different types of trees   and we can also vary the density of the tree so we  don't want it that dense and i do want the random   the random option on and let's see the preview  of the selected area this looks pretty cool maybe   i would want to add a little bit more density  and i would want to add maybe a kind of shrub   like a low tree which i think would look cool so  i'm going to just select this regular bush right   here now if i click on preview selected area  and i think i'm going to confirm the placement   and i'm going to apply changes and that is it it's  that easy to be honest this is this was very quick   this is very easy to do i like it very much now we  are going to see the visual settings how to make   everything look prettier in real time so i'm  going to go to my render view which is kind   of like this scene that i want right here and it's  important to mention that you can create different   templates of your scenes and each scene can have  specific settings but there are some things that   i want to modify because maybe it's a little  bit underexposed over here maybe it's a little   bit overexposed i want to modify the sunlight et  cetera so these are the things that i'm going to   take a look at for that i'm going to go here where  it says visual settings and i have five different   tabs and in each tab we have different settings  so i'm going to close this window for now and i'm   just going to make this bigger so we have you know  our visual settings set here we have different   styles of how we can represent it so we have a  white mode we have polystrong mode light view   or we can also select a none which i think is the  best one for this kind of render and we could also   if we wanted we could also put outlines on it but  for now we can leave it as it is we can modify the   exposure or select auto exposure and since we  have linked the one in sketchup then we can't   modify the field of view but if we go back into  sketchup and deselect the synchronized view option   and go back to our view and if we go back to our  view we can change the depth of field so i'm going   to change it maybe to a 55 this is something that  i think would look very very cool so this is how   our render is looking right now and honestly it's  looking pretty dope but let me tell you something   it can look even better so here i can change the  depth of field so i'm going to turn this option on   and as soon as i turn the option on you know  we see it all very blurry and we only see maybe   this tree is in focus we can choose the autofocus  option or we can also change the focal point and   each time you guys see that this focus plane is  highlighting a special subject it's because that   subject is the one that's going to be in focus  so for example right now i want mostly the part   where my building is to be in focus but i want i  don't want all this to be very de-focused because   it's just gonna look weird so i'm gonna lower  the depth of field too and leave it at about   a six percent for me that looks perfect when  you're working on your model when you're working   with different things a lot of things i would  recommend you guys to have the rendering quality   in medium or even to have the rendering quality in  draft and this recommendation applies specifically   to users with low tier graphics cards this will  make everything much faster but when you're going   to try to render when you're going to do your  final render you always want to make sure you   have this in ultra because that will make sure  you have the best best settings for your final   render as you guys can see it's taking a longer  time to load but now all these settings all the   image is looking pretty pretty nice it's looking  pretty cool but for now i'm just going to leave   it at high now i'm going to go to my image tab i  have some auto contrast settings i'm just going   to leave them as it is i was like i can also  modify the saturation and the color temperature   if i want it warmer or if i want it cooler i can  leave it maybe around here i can modify things   like for example the motion blur the lens flare  i'm going to add maybe a little bit of vignette   and i can modify the chromatic aberration  to you don't want to exaggerate too much   with these effects i know a lot of people like to  always put all these things in 100 and try to put   as much effects as possible but believe me less  is more when it comes to effects if you can only   live leave the necessary effects uh on then better  and if you're gonna add a little bit of vignette   then make it just a little bit or chromatic  aberration just a little bit as well now we're   going to go to atmosphere i can add some fog so  as you guys can see there's some fog added again   we don't want to exaggerate we just want some very  small ambient fog that is maybe going to separate   my foreground my middle ground and my background  i can modify the height right here but this is   perfect just for me and in the sun brightness  obviously i can modify the sine brightness   this is not something that we want to go for  the sun brightness and 32 27 percent is just too   much but for now the sun brightness i would not  recommend you for go to go past 20. i think from   20 downwards is just the perfect sun setting to  modify this shadow sharpness if we wanted a sharp   a sharper shadow but i would recommend you  to leave it at at zero percent and all of   these settings the artificial light and ambient  brightness are mostly applied to interiors then we   have the sky tab this is one of the maybe the most  important tabs when it comes to visual settings   because here you can insert personalized hdris  that are going to work really well with your image   if we click right here where it says source  and if we click on clear this is the default   sky that comes in with enscape but you can  also have some presets that right for example   desert mountains construction site town urban  like a ton of different options but what i like   to do is i always like to import custom hdris as  i told you in the page before in polyhaven you can   download free hdris for your images and as soon as  you download one like you can just go to skybots   and click on the folder tab and look for this  for the sky for example i have this guy right   here i'm going to select the hdri file and i'm  going to click on open i'm going to wait for it   to open and as soon as it opens i can modify the  rotation i can modify some things right here and   also the brightness so let's see the rotation  let's see which one would suit our image best   i want you know the uh obviously the building  to be highlighted so an image like this is not   going to work as much because the building is  going to be underexposed so maybe something like   this could work i think this looks pretty pretty  nice but let's just keep on rotating it to see   where it could look nicer i think this looks cool  because it really highlights this section of the   image so i'm gonna leave it as it is and now i can  also modify the brightness of this of this hdri so   i'm gonna if i lower the brightness you guys can  see the sky is almost in black or if i make it too   high then the sky is obviously overexposed you can  reset the values over here on all of these options   for now i'm just going to leave it as it is i'm  going and i'm going to go back into my atmosphere   and lower the sun brightness because  i don't want it to be too bright maybe   at around a 13 is the right brightness for  me i can also go back to my main uh image and   and try to adjust the exposure so for example  something like this where it doesn't look too   dark something like this now before you render  you want to go to output and here you can choose   the resolution so if you if i want a normal  resolution or an ultra hd resolution or i want   a custom resolution as well what i would recommend  is that you always have the safe frame option on   because as soon as you have this on it lets you  know how the final image is going to be rendered   as you guys can see here i had a custom resolution  so that's why it has a more vertical orientation   so which to be honest this looks pretty cool but  for now let's just leave it at a 4k resolution   with this save frame on the sides now you want  to export also if you're going to import this   into photoshop you want to export your object  id material id and depth channel so you want   to have this option on and you want to select your  image file your field file format where it's going   to be saved that now we have my folder saved and  click on adam automatic naming just so you don't   take as much time naming each of the different  files we're going to click on high resolution   and we're going to go back to my our main tab  we're going to make sure that it says ultra   now we're going to close this tab and here on our  top tab we have an option to render but as you can   see we have a shortcut as well which is shift f11  so whenever i'm right here i can click on shift   and f11 and it is going to start rendering the  image okay so my image is ready and if we go to   our folder we can see that this is the final  image and this is how it rendered i think we   can modify some things i think we can perfect  some things but for now it is looking very very   very interesting now let's go back to our sketchup  render and i want to show you guys very quick how   i would insert lights into n scale for now i want  to change the hdri setting to a more of a night   hdri okay so now that we have this option on  i want to go over here where i have my enscape   objects i'm going to have this window open and  i'm going to have different types of lights   that i can import i can also link a model or i can  include a sound source but for now we're going to   use the light option so i'm going to select this  rectangular light and go over here and select this   facade right here and maybe select this space  right here i'm going to click once to where   i want to place it so i think this would be the  best place to leave it and this is the rectangular   light i can change the width and the length of  my rectangular light so this is the biggest my   rectangular light can go and i can also go over  here to q and maybe modify the orientation of the   light so maybe i want to leave it right here  i want to move it just a little bit back so   we can emphasize on the facade material right so  for example something like this and i can change   the luminous power so if i don't want it to be as  intense if i just want it to be kind of like this   right here would work perfectly maybe copy these  materials and now i'm just going to move them   i'm just going to modify the placement and copy  them downward so as soon as i have this light set   what i could do is i could go back to this  light since it's the same light but repeated   and i could change the luminous power so for  example i could change the brightness right here   to something that would look pretty cool something  like this or i can obviously overexpose it but   this is something that i'm not going to do i can  over expose it and change the width and change   the length something like this could also you know  work if you if that's the image that you're trying   to go for like say for example something like  this and now one other thing that i can do is   i can insert another type of light and of course  the cool thing about this is that i can always go   back to the cert to the light that i selected for  example this one and i can modify the intensity so   for example i'm just going to lower the intensity  i'm going to go again to my visual settings   i'm going to modify a little bit of the depth  of field so as soon as i have this ready i can   press again shift 11 but now i want to show you  some of the images that we exported from the same   model with the same settings with no photoshop in  mind so for example images like this which is the   one that we worked on right here we also have  images like this one right here which i think   look very nice look very realistic now this one  i added a little bit of photoshop to this one   but the majority of it added a little  bit of photoshop to this fog right here   but the majority of it was done inside of enscape  in less than no time obviously all of these come   with their material ids with their object  ids here i have a night one as well   which is this one which i thought i think looks  pretty pretty nice and i have uh let's see   i have some more conceptual ones which i  thought looked nice at the beginning but   then at the end i didn't like them as much  but i thought they looked really really cool   images like for example like this one where  you can see the displacement of the ground   you can see the leaves the people everything  you can even see the transparency in the   foliage because it really has very high quality  assets here i tried to do an interior image   but it didn't uh i don't know i needed a little  bit more time to just add a little bit more detail   but here you can see the details and this this  has absolutely no photoshop you know so i hope   you guys liked this video i really enjoyed  making it because i had to explore i had to   kind of like really try to create these with  different types of visualizations which i   thought were super awesome because the majority  of them like 95 percent of them just how it looks   directly from landscape and it was  super fast making them you know   after i managed to figure out the program so the  learning curve is not that steep it is really low   so i think anyone can learn it in less than a  week that's the cool thing about enscape and   you can be presenting it to your clients to your  design presentation board to your to your boss   whoever you want and it works really really good  and seeing that you can work in a simultaneous   and fast way with enscape the workflow is really  agile it really doesn't matter if you work alone   in a team or with clients landscape is one of  those tools that can make you more productive   as an architect while maintaining high quality  visuals so if you guys want to see more tutorials   on enscape comment down below what other tutorials  would you like to see maybe on creating different   types of materials maybe on creating specific  lighting maybe on creating interior renders   which is something that maybe we didn't explore  as much here in this video let me know what you   guys think i would love to hear your comments and  as always remember in order to communicate your   project better you have to show them better  so i will see you guys in a next video bye
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Channel: Show It Better
Views: 362,643
Rating: undefined out of 5
Keywords: show it better, architecture tutorials, photoshop for architects, architecture videos, tutoriales de arquitectura, enscape 3.2, enscape exterior render, enscape 3d, render, enscape sketchup, enscape tutorial, enscape sketchup tutorial, sketchup enscape tutorial, enscape for sketchup, enscape lesson
Id: ydwxAgeDkf8
Channel Id: undefined
Length: 34min 7sec (2047 seconds)
Published: Mon Apr 04 2022
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