Easy Modes Aren't Easy - Designing Dynamic Difficulty - Extra Credits

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
so you're playing through a aaa action adventure title enjoying one fight after another solving every puzzle that comes your way and relishing in your forward progress until that all comes to a halt maybe there's a boss battle you can't win and it's more than frustrating it's sucking all of the enjoyment out of the game and in the worst case it can begin to feel like the game itself is wasting your time that's definitely not the experience most designers would want you to have but it's also not super helpful if when you do decide to toggle over to an easier mode you find that experience lackluster so the question then becomes how can games retain their intended experiences while at the same time allowing folks with varying ability levels or even time crunched players to get in on the fun as well dang sounds like easy modes aren't easy [Music] thanks so much to skillshare for making online learning easy real quick up top please give a warm ec welcome to wired columnist and tech writer swap nakrishna who wrote this episode thanks so much swamna over the past few years we've seen a lot more easy mode options in a bunch of aaa titles and that makes sense casual gaming is on the upswing after all a lot of our other recreational activities weren't really available last year meaning more and more people are picking up controllers for the first time so it's important for developers and studios to make their games accessible to this growing audience because while some players desire a game to challenge them and test their skills there are others who would rather play a game on an easier mode to enjoy the experience on their own terms ensuring that the content they paid for isn't behind a skill gate they can't penetrate others may be able to make it through the game's harder modes but still prefer to play on lower difficulties because it's faster and they have limited time still others including players with disabilities might need these and other accessibility settings in order to play the game at all so offering options for people at varying skill and ability levels is never a bad thing especially because we've seen how this can be done without ruining the developer's intended vision but before we get into the examples of this a quick caveat since how a game's easy modes will work and its effectiveness will vary depending on the game's style genre and budget in this video we'll be mostly discussing aaa action adventure titles because let's face it easy modes are a lot easier when you have a budget to make it happen and since it's not always feasible for smaller indie studios to create dynamic easy modes their strategies will differ from larger teams with more resources when it comes to bigger budget titles implementing an easy mode can seem pretty simple on the surface give the enemy ai the accuracy of a stormtrooper and make the player become a nearly invincible bullet sponge that can button mash through any fight and while that's one way to do it looking at you knights of the old republic that really is the most basic approach one that doesn't help the player have the most enriching experience that the developer probably wasn't envisioning either but when a game puts more thought and care into the process easy modes can become an art form of their own for instance ghosts of tsushima from sucker punch productions is a great example the difficulty level is a mix of overall gameplay settings which you can choose at the beginning of the game along with accessibility tweaks you can play on easy normal hard and in a new edition thanks to a patch in july of 2020 lethal but unlike a lot of other games changing the difficulty doesn't increase or decrease enemy health rather selecting hard increases enemy aggressiveness and requires the player to be more precise in button presses which is much more nuanced then the game's easy mode offers limited challenge it's for players who want to focus more on story and exploration with the occasional hard boss battle or enemy encounter plus the studio even offered a lower intensity mode option which in addition to the standard easy mode settings also gives players more time to react to enemies and increases how long it takes for enemies to detect you while sneaking also within the accessibility menu are a plethora of options to customize gameplay itself from simplified controls to aim assist to buttonholes which allow players to hold down a button rather than pressing a button repeatedly until their thumbs fall off an option i particularly appreciate it ensures that players can still experience the game the way the developers intended but at the same time makes it accessible to a wider audience but what if you want to preserve a difficult challenging experience and you don't initially have the time or resources to develop a nuanced easy mode well we can look at remedy entertainment's control for one answer at launch control was a notoriously difficult game and the developers preserved that experience for about a year after release but eventually they decided to open up the field with an update called assist mode providing more people a chance to experience the game causing many who didn't consider buying the game on launch to purchase it as a result this is another great way to include an easy mode while balancing the creative vision for your game adding it as a free update after release granted it's not a perfect solution but having a well-crafted easy mode is better than a poorly designed one or none at all waiting like this ensures that studios will have enough time to create nuanced well thought out difficulty tweaks to make for a great gameplay experience and then there's the gold standard for easy mode nuance and customization in the aaa space the last of us part two from naughty dog one of the first games credited with elevating the idea of difficulty while it doesn't have difficulty levels the accessibility options are so numerous that we don't have time to discuss every one of them individually but they include combat options such as reduced enemy accuracy enhanced dodge and slow motion but also options for people with impaired vision hearing or motor skills and settings to reduce motion sickness there's even an option to turn off puzzles because they realize that tweaking combat doesn't solve every problem and all of this allows the player to customize the gameplay experience to exactly what they want and need to make the last of us 2 work for them whether they want an incredibly challenging battle through the post-apocalyptic united states or prefer just to experience the story and not worry about fighting the rat king for the hundredth time easy modes don't have to be a controversial subject and in many ways feels like the next natural step for video games to take as they continue to expand their audience after all we all love video games playing them talking about them making youtube videos about them and being able to share them with more people from all walks of life is a wonderful thing and even though there's not a one-size-fits-all solution on how to develop an easy mode while maintaining a game's intended vision the last few years have shown us that it's definitely possible to have some easy cake and eat it with vision too however if you're looking for a one-size-fits-all solution for all of your online learning needs then you don't have to look any further than today's sponsor skillshare skillshare is an online learning community featuring thousands of super helpful courses for anyone looking to scratch a creative itch enhance an existing skill or even level up some new abilities seriously they have classes on almost everything for instance we've been really enjoying marquez brownlee's newest youtube creation class shoot script edit where he breaks down his techniques on turning complex tech topics into short hyper-engaging videos also to help me along on my forever quest to manage my time more effectively i've been taking fellow nebula creator thomas frank's class productivity for creators where he shares some really great workspace tips that have really helped me a ton then with all the time i've saved i move on to what really brings in the dough cookies didn't see that one coming did you specifically how to make edible art with lori shannon's class cookie decorating for beginners and the info in there is dare i say rusty excuse me plus skillshare is continually launching new premium classes at free so you always find something new you're excited to learn about all for under 10 a month and speaking of exciting the first 1 000 of you fine folks that click on the link in the description below will get a free trial of a premium membership so you can not only help out our channel by exploring your own creativity but also and i cannot stress this enough you can also bake more awesome cookies so come on a legendary thanks to ahmed ziad turk joseph blame alicia bramble kyle murgatroyd casey muscha oh reals one and dominic valenciana for all of their [Music] support [Music] [Music] you
Info
Channel: Extra Credits
Views: 74,316
Rating: 4.7425947 out of 5
Keywords:
Id: stkBtGRWkFI
Channel Id: undefined
Length: 8min 29sec (509 seconds)
Published: Wed Apr 14 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.